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General Crafting Discussion Pet AutoCrafting and Abuse

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camagic

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41

Wednesday, August 1st 2012, 12:20am

Quoted from "trav42073;561348"

they just barely went below 1 mil a stack on my server, hero pots that is. geez 225k a stack is nothing.


Holy Jeebus! 1 mil a stack!?!

--boring math part:--
8 sinners palm->4 sinner palm bundle->1 sinner palm sap.

Recipe - Hero Potion
every combo=2 pots, so 15x ea ingrediant=30 pots(1 stack)

so for 1 stack:
15 blend rune
120 moon silver ore
360 sinner palm
30 straw mushroom
15 philosopher egg

1 stack of tools=9900g
~45 ore or herb per a stack
need 480 ore/herb total for stack of 30 pots(see above)
10 2/3 stacks of tools need to get 480 ore/herb (the straw mushroom does factor in due to being produced free from sinner plam production by pet.

With pet craft, for mining and herbalism making moon silver ore and sinner palm(with free straw mushroom), the total
so 105.6k for mats

1.5k for 10 philosopher eggs

---cost of mats is:105.6k+cost of 15 blend runes---
on artemis, blend runes go for 2k per, so if you are too lazy to farm them for free...
cost to make a stack of hero: about 135.6k.

pet auto craft does not impact in any way on the cost of hero pots as the pets can be told to manually make the mats via the pet menu production tab.

I would recommend for anyone stealing, uh, I mean selling hero pots stacks for more than 225k(I sell for 140k) that they be drummed out of runs. You know whose alt that is, and if they choose not to help you, why help them by bringing them on a run?

edited numbers thx to kafkai.

gold recovered from the mysterious item:

10 2/3 stacks of tools used
~50 made per a stack
107g per mysterious item
----------------------------
The return would be about 57k gold.
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Kefkai

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42

Wednesday, August 1st 2012, 1:13am

Quoted from "camagic;561820"

Holy Jeebus! 1 mil a stack!?!

--boring math part:--
8 sinners palm->4 sinner palm bundle->1 sinner palm sap.

Recipe - Hero Potion
every combo=3 pots, so 10x ea ingrediant=30 pots(1 stack)

so for 1 stack:
10 blend rune
80 moon silver ore
240 sinner palm
20 straw mushroom
10 philosopher egg

1 stack of tools=9900g
~45 ore or herb per a stack
need 320 ore/herb total for stack of 30 pots(see above)
7 1/9 stacks of tools need to get 320 ore/herb (the straw mushroom does factor in due to being produced free from sinner plam production by pet.

With pet craft, for mining and herbalism making moon silver ore and sinner palm(with free straw mushroom), the total
so 70.4k for mats

1k for 10 philosopher eggs

---cost of mats is:71.4k+cost of 10 blend runes---
on artemis, blend runes go for 2k per, so if you are too lazy to farm them for free...
cost to make a stack of hero: about 92k.

pet auto craft does not impact in any way on the cost of hero pots as the pets can be told to manually make the mats via the pet menu production tab.

I would recommend for anyone stealing, uh, I mean selling hero pots stacks for more than 225k(I sell for 140k) that they be drummed out of runs. You know whose alt that is, and if they choose not to help you, why help them by bringing them on a run?


One major problem right off the bat is that you get 2 hero pots per craft not 3, just multiply the end number by 1.5x to fix that but you shuold also include the money you get back from Mysterious Items, you're personally making very little profit yourself, not that you're looking for profit.

But when you look at people at AH they're also selling with AH fees, anyone on AH would most likely sell their stuff COD for cheaper without AH fees, anyways I make my own pots most of the time so that I don't have to deal with buying other people's pots makes my life 1000x easier.

GarryL

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43

Wednesday, August 1st 2012, 7:11am

Quoted from "zidlef;561758"

Don't forget that there are mats you can craft, process and that no one needs. Except for leveling a crafting skill and then never use it ever again. Each category have there special mats, but 75% you do not use. No one will buy weapons, gear that are blue or green no matter the level, i know i tried ;-). You have to be careful what you craft if it's for selling and making gold.

Craft only the most demanded materials or else you'll get stuck with it. You can also add those to your guild contribution.

Thx


Yeah, you hit the nail right on the head there zid. Gathering can be profitable (without asking stupid prices) but gatherers need to learn what the high demand/high profit mats are.

I think a lot of the problem the OP is having has more to do with gathering & refining the wrong mats than it does with pet crafting botters.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
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44

Wednesday, August 1st 2012, 4:22pm

As per the GM,s and CM's said , using the pet autocraft add-on is not botting as long as you don't stand by the pet vendor. And sell the items as you are crafting them and you use the autosell that is in it.

If a higher authority could just confirm this, so people know where they stand on this again, tyvm.

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45

Wednesday, August 1st 2012, 4:28pm

Quoted from "zidlef;561758"

Don't forget that there are mats you can craft, process and that no one needs. Except for leveling a crafting skill and then never use it ever again. Each category have there special mats, but 75% you do not use. No one will buy weapons, gear that are blue or green no matter the level, i know i tried ;-). You have to be careful what you craft if it's for selling and making gold.

Craft only the most demanded materials or else you'll get stuck with it. You can also add those to your guild contribution.

Thx


Well when I was levelling cooking I sold all my unimaginable salad stacks for 120-150k per, so selling holly lumber at < 1k each definitely gives the buyer room for profit, or at least less of a loss when levelling cooking.

JayBray

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46

Wednesday, August 1st 2012, 8:14pm

I can understand how you feel about all the pet auto crafting making gathering pretty useless, I remember my surprise when I saw that pets could be doing what I was professionalizing in and found out I wasted my time gathering around the map, however the PAC helps the economy more then just the select few who bothered to gather be it gear pots food etc... And now since the pets are only able to gather up to level 60 the ones that stuck it out are now able to make a profit right now farming and upgrading high level mats for no cost except time and the ridicoulousy high price to put them in the ah.
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trav42073

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47

Wednesday, August 1st 2012, 10:07pm

when i am looking to make some gold i go peruse the ah for mats that are making decent gold, check if they can be bought with h points, then dump them in ah for less then current lowest price, just to be mean......just kidding. we all need gold, and thats how a free market works. if you have access to a cheaper source, of course u go to the cheaper source. I would love to get into crafting but, i dont have time to let my pet autocraft mats, nor have i ever had the time to go level my gathering skills. but i always got time for siege. its the only high point in the game for me atm.
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48

Thursday, August 2nd 2012, 3:43am

Simple fix. Make it so you have to manually sell and buy mats. And that you have to manually set it for crafting however many stacks of tools you have in inventory at the time. Then it stops crafting when you reach that amount. You would have to manually go in ever so often and sell junk, buy tools, and reset the crafting. Also make it so that if you level up your crafting pet skill, it stops crafting.

GarryL

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49

Thursday, August 2nd 2012, 9:54am

I have a gatherer, maxed in 1 skill & 60 in the other 2. Pet crafting & even pet auto-crafting is a huge improvement over gathering because it allows us to get down to enjoying the game instead of the mindless timewaste of manual gathering.

To make gathering anything more than the painful experience it now is, it needs to be completely reworked as it has been in other games. It needs to be separated from the restrictions the production crafts have, all 3 gathering crafts should be maxable on the 1 character. Mat nodes should drop all they have in 1 pass & the time required to refine needs to be reduced markedly.

Believe it or not, even with pet auto-crafting, one still needs to outlay a substantial amount of time & gold to level pet crafting to a point where it is actually of use.

There will always be some abuse wherever there is any way to make gold but we need to weigh it up against the benefit brought to the game & imho the benefit brought to the average honest player far outweighs the harm brought by the few that exploit pet crafting.

As things stand, pet crafting is probably the biggest improvement to crafting I've seen over the years I've played this game.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

50

Saturday, August 11th 2012, 1:49am

While you are suggesting they nerf pet crafting, why have you not made the same suggestion for Planting? Anyone could make many alternate characters, and have DOZENS of plants growing at the same time for the exact same results.
Rather than complain, do you think it not better than you simply level your own pet's skills, and level your own gathering skills? That's exactly how these "abusers" are doing it. I say if people want to buy all their materials in the auction house, then the sellers deserve to charge as much as they like because they are the ones doing all the work.
Also, lots of "botters" dont cause prices to skyrocket. When currency or goods become inflated, most people no longer want to pay the highest price, so their value is actually diminished. This is basic economics. The reason people continue to earn what they do, is because people like you continue to give them business, which makes me wonder how you are affording all that if you too are not botting or farming ;)

As long as only one pet can produce the goods at one time, I see no problems with how this system works. Pet crafting in itself IS botting, any way.

51

Sunday, August 12th 2012, 11:28pm

Planting is not that simple. It is extremely time consuming and by no means free. You cannot simply place your seeds and come back next day to harvest. I had several alts planting and found it was really take a big bite out of my game time to keep up and get a good harvest. I'm sure there are people that are more structured than me, but ... logging in/off each toon to water/fertilize/harvest was not worth the 20-24 mats for each plant. Yeah, you can have up to 10 plants, but that means no chests, no furniture unless you are paying house energy too. So then comes the mailing and/or moving mats to different toons to stack and use or sell. The last thing I will mention is that you don't choose the mats you get. I found it very difficult to get certain mats and was getting a boat load of others that I didn't want .. nor did anyone else.

52

Saturday, September 1st 2012, 4:01am

Quoted from "qwerty9988;564243"

Planting is not that simple. It is extremely time consuming and by no means free. You cannot simply place your seeds and come back next day to harvest. I had several alts planting and found it was really take a big bite out of my game time to keep up and get a good harvest. I'm sure there are people that are more structured than me, but ... logging in/off each toon to water/fertilize/harvest was not worth the 20-24 mats for each plant. Yeah, you can have up to 10 plants, but that means no chests, no furniture unless you are paying house energy too. So then comes the mailing and/or moving mats to different toons to stack and use or sell. The last thing I will mention is that you don't choose the mats you get. I found it very difficult to get certain mats and was getting a boat load of others that I didn't want .. nor did anyone else.

The only possible way Planting could be as bothersome as that, is if you do not actually level it beyond the apprentice qualification. That is the only time where you might have to tend to your harvest regularly.
I can plant, water and fertilize any one pot once, and literally leave it for 24 hours and harvest them above 90% health. Each harvest yields over 40 single products, on top of the decent chance at multiple harvests.
It is the least time-consuming and highest pay-off profession I can imagine. In fact, one can level Planting with just one pot from the item shop, not counting advancement qualification which needs Dew Drops from high level pots.
Consistent plant health will yield consistent harvest results. If you do not have a decent planting level, your plants' health will be inconsistent because you have to tend to it more often. I almost always get the materials I want after harvesting.
No one actually needs chests or furniture. It's very easy to make a new character, and use their free house space for storage if need be. Furniture is of a slight benefit, but a guild castle is better if one is really concerned about such bonuses.
So, when someone says they should nerf one profession or other production function, and not this ridiculously wonderful one, then it seems like that suggestion really had not considered what is already available.

GarySandstorm

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53

Tuesday, September 4th 2012, 3:54pm

Planting is great, it is not exploit and everyone can do it. It doesnt count as a craft so you can have it at lvl 80 with any of the other crafts. I am always cheering my guildies on to invest in planting. I cheer anyone on, ive given a few people on the forums tips on how to best approach it when they whisper me for advice. Ask and you will receive this is not a hidden ninjutsu. I know ppl who have busy lives who still manage to plant with effectiveness. As Soulaeon said, this is not as complicated as many new players think it is.

RoMage

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54

Tuesday, September 4th 2012, 4:34pm

Planting without 'PlantCare' add-on - pain.

Rising pet crafting level without PetAutoCrafting add-on - even more pain.

Just imagine, atm, from one level to another one my pet has to produce thousands of mats, and only 40% are good production. And after you level, you have to do something with all that materials, if not, try to sell them, but AH cost fortune for higher level mats - so try to use them all... or invest into guild.