1. so does levling and gearing and pets
2. pet crafting
3.what matches hero pots and touch of the unicorn?
4. so does ur gear, Adv AH get it learn it love it
5. ok go back to ch 1 and 2 and gather it by hand like everyone else did
6. ok refer back to 5
7. refer back to 1
took me 3weeks most of that time was spent afk to raise my alch to make stron stims,waters,uni corns not on the craftint event
i made back at least tripple all the gold i spent and never needed to make anything that i couldnt sell til around the lvl 40 gap where i could only make the gathering pots, which i then took after filling half my bag wit pet crafting tools and used to level my gathering while my pet gathers, i had a crapton left over but i still have a lot of gathering left to do
crafting has a could use a few tweaks yea but everything u want is down right lazy and uneeded u get 1 food slot and 2 potions slots that been enough for a lot of ppl since beta til now, dont like the crafting system dont craft even though it's easier now then when ppl were doin it in early chapters most who didnt complain and are still crafting
If u cant make at least double the money u spent on crafting ur doing it wrong
the problem with that is what the problem has always been. The only actual worthy money you can make from crafting is from Cooking and Alchemy.
Every other craft, you are very versed to lose money than make money. The only one that can make just a tiny bit is Blacksmithing when crafting shields. This problem with crafting has been talked about for a long long time. Since chapter 1.
As far as making crafting better. I think crafting equipment should have a chance to have ghost stats, just like it has a chance to have durability and have higher quality. Right now the only use of crafting equipment is to get blank, overdurability stuff. Making most of the higher quality stuff useless unless its weapons.
Another thing is that crafting equipment is further limited that they can only craft Chest and Leg equipment (helmets at 30 ). Leaving no gloves, shoulder or feet equipment minus a few special sets.
The other thing being that it is difficult to level at higher level. It was understandable being difficult to level back in chapter 1 and 2 because of the level cap, but after the cap was raised, regular leveling became easier, where crafting level remained unbearably difficult and stays that way. Lower level leveling was easier, because the experience gain was actually greater and abundant resources, mid level it was a real drag but resources are still abit abundant so it was bearable, it just took ages for it to level even if you have a mass arsenal of materials, higher level its just a horrible pain.
As of right now, ALchemy and cooking is fine for the most part.
But every one else. Its just a chore for little gain.
My suggestions I beleive are:
1. Give equipment a chance to get random ghost stats
2.Higher quality equipment additional have a chance to have a higher base tier with better ghost stats.
3. Easier leveling experience after 50+
4. Wider range of equipment options to craft rather than just helm,chest and legs.
Theres probably some more I havent listed and cant remember that I posted before. But I'll post them as I remember.
generally agree with everything from the original poster except the potion an food thing. I think they are just fine.I