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General Crafting Discussion What the heck?

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1

Wednesday, July 31st 2013, 1:32pm

What the heck?

I've just decided to come back to the game recently after months of not playing and decided to start fresh with a new toon. And what do I come back to? These new crafting/gathering restrictions. What the heck? Why can we now only upgrade two gathering skills to craftsman? What was wrong with the old system?

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2

Sunday, August 4th 2013, 7:59pm

Apparently this behavior is intentional by the developers. I guess they want you to either make multiple gathering toons, or work with other players to get the mats needed to raise your crafting skills.

The following is information that is posted on The RoM Wiki Gathering page:

Crafting skills include gathering skills such as mining, woodcutting and herbalism, and production skills such as blacksmithing, carpentry, armor crafting, tailoring, cooking and alchemy.

Every type of crafting skill has 5 tiers of availability:

* Level 1-20 Apprentice
* Level 20-40 Craftsman
* Level 40-60 Expert
* Level 60-80 Master
* Level 80-100 Legend

For each crafting skill, the more experience you have using it, the more your skill level will increase. However, once you hit the upper skill level limit for your tier, you will not be able to continue increasing levels in this way. Instead, you must first be promoted to the next tier by passing a special test.

Basically, you will be able to reach the apprentice tier for every skill. However, only 2 gathering and 4 production skills can be raised to the craftsman tier, only 1 gathering and 2 production skills can be raised to the expert tier and only 1 gathering and 1 production skill may be raised to the master and then to the legend tier. The gathering and production skills have now separate upgrade paths.

If you have maxed out the number of gathering skills you can have at a given ability tier (craftsman tier is limited to 2 gathering skills, the expert tier is limited to 1 gathering skills, and the master and legend tiers are limited as well to 1 gathering skill), but you would like to promote another gathering skill to that tier, you must first demote one of your current gathering skills.

For example, if your mining and woodcutting skills have reached the craftsman tier (or above), but you would now like to raise your herbalism skill to the craftsman tier, you must first demote either mining or woodcutting to the apprentice tier. Only then can you raise your herbalism skill to the craftsman tier.

Once you have demoted a skill's tier, that skill's level will drop to the upper limit of its new tier level. In other words, if you demote a skill from the craftsman tier to the apprentice tier, that skill's level will drop to level 20. This means that if you want to raise that skill to the craftsman level again in the future, you will need to start training it from level 20 once more.

This post has been edited 1 times, last edit by "LordKaedric" (Aug 4th 2013, 8:29pm)


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3

Thursday, August 8th 2013, 5:42am

Just a follow-up observation: The change to the gathering system effectively eliminated the ability for the player to earn various gathering titles for getting all three to Craftsman and Expert levels. Also, quests such as [Materials for Mending] in Ystra Highlands will require the player to buy at least one of the materials or get them some other way in order to complete the quest.

While I think the addition of the Legendary level in crafting was an inevitable step as the level cap slowly rises, the crippling of the gatherers' skills was probably not the best say to do it. Perhaps the developers have their reasons for making the changes the way they did. I just don't know if they were very well thought through in how it effects the players enjoyment of the game.

Currently all new crafters in the game will be limited once they reach level 40 in their primary crafting skill.

Personally, I think this structure would be more beneficial to the player base as far as crafting is concerned.

Gathering Skills: All three can be raised to Craftsman (40 cap), two to Expert (6o cap), and one to Master/Legendary (80/100 cap)
Crafting Skills: All six skills can be raised to Apprentice (20 cap), three to Craftsman (40 cap) and one to Master/Legendary (80/100 cap)

This way a player can at least advance their primary crafting skill to level 60 and be able to gather their own materials along the way. Raising their crafting skill beyond Expert would require they purchase at least one of the required gathered materials, use the Pet or Planting skills, or get it from another player.

Jguy

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4

Wednesday, August 28th 2013, 6:48pm

Characters made before chapter 6 are apparently grandfathered into the "old" system, as my main toon has been around since early 2010 and has all three gathering skills above level 20. My mage has been around that long as well but never raised his crafting skills much at all. I just made a dwarf and am interested to see how this plays out.

dropbear

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5

Friday, August 30th 2013, 7:40am

Gathering Skills: All three can be raised to Craftsman (40 cap), two to Expert (6o cap), and one to Master/Legendary (80/100 cap)

Hmmm, i have a problem with above quote. I have all 3 maxed at level 20, basically Apprentice. I cannot take all 3 to Craftsman... the game is telling me i must abandon one to continue.

6

Saturday, August 31st 2013, 12:08am

You can only have all of your gathering over 20 if you already had it over 20 when the new system was put in place. Anyone who didn't is confined by the new system. Those who did have all gathering over 20, can in effect level them to 40, but then the new system will kick in then.

dropbear

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7

Saturday, August 31st 2013, 4:18am

Thanks for mentioning that Ziav, I didn't have them all before the new system, but with so little players on the AU server now there is nobody to buy mats from in the AH anymore. Have had to resort to going out and collecting my own. 3 different alts, 1 for each type

Needundead

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8

Saturday, August 31st 2013, 4:50pm

@ dropbear for materials I recommend buying in Obsidian Stronghold using honor points or creating farming toons. Farming is relatively quick to level.

trav42073

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9

Saturday, August 31st 2013, 7:44pm

don't forget guild castle field, forge etc. I don't know what level the mats available top out at but its good place to gather mats you aren't high enough to gather.
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maouse

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10

Monday, November 11th 2013, 10:12am

You were eventually going to have to create three toons per skill anyway: one for the main skill, one for each refining skill to make the higher level materials (like planks and ingots). Now at least you can use one toon for the main skill and one refining item and just level one other toon up for the other item (and a third if you want all three I guess). Makes it better for me, I guess, as I can use my main for two things now. And I can use my "main alt" for two others (blacksmith / ore and armorcraft / wood). I just started playing again, and might see about putting one of my other level 75 crafters up in herbalism to further reduce the "switching" requirements... (I have a crafter of each type at 75 or higher currently, but not refiners except ore at 75ish on my main).
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Kalvan

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11

Monday, November 11th 2013, 7:42pm

Necro thread. Halloween is over.

/closed
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