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|
function SkillIsReady(tab,slot)
local FullCD,CurrentCD = GetSkillCooldown(tab,slot)
if CurrentCD - .40 <= 0 then
return true
else
return false
end
end
function ActionIsReady(slot)
local FullCD,CurrentCD = GetActionCooldown(slot)
if CurrentCD - .40 <= 0 then
return true
else
return false
end
end
function Msg(outstr,a1,a2,a3)
DEFAULT_CHAT_FRAME:AddMessage(tostring(outstr),a1,a2,a3)
end
function PctH(tgt)
return (UnitHealth(tgt)/UnitMaxHealth(tgt))
end
function PctM(tgt)
return (UnitMana(tgt)/UnitMaxMana(tgt))
end
function PctS(tgt)
return (UnitSkill(tgt)/UnitMaxSkill(tgt))
end
function FireTrainingSwap()
local titlenum = GetCurrentTitle()
if titlenum ~= 530467 then
SetTitleRequest(530467) -- ft title
if SkillIsReady(1,17) then
UseAction(5)
end
else
SetTitleRequest(530510) --530427 = escape artist, 530510 = bad guy
end
end
--Replace the number 1 with the action slot you have Autoshot in
function AutoshotIsActive()
local a1,a2,a3,a4,a5,a6=GetActionInfo(6)
if a6 then
return true
else
return false
end
end
function BuffList(tgt)
local list = {}
local buffcmd = UnitBuff
local infocmd = UnitBuffLeftTime
if UnitCanAttack("player",tgt) then
buffcmd = UnitDebuff
infocmd = UnitDebuffLeftTime
end
-- There is a max of 100 buffs/debuffs per unit apparently
for i = 1,100 do
local buff, _, stackSize, ID = buffcmd(tgt, i)
local timeRemaining = infocmd(tgt,i)
if buff then
-- Ad to list by name
list[buff:gsub('(%()(.)(%))', '%2')] = { stack = stackSize, time = timeRemaining, id = ID }
-- We also list by ID in case two different buffs/debuffs have the same name.
list[ID] = {stack = stackSize, time = timeRemaining, name = buff:gsub("(%()(.)(%))", "%2") }
else
break
end
end
return list
end
function BuffListOld(tgt)
local cnt = 1
local buffcmd = UnitBuff
local buffstr = "/"
if UnitCanAttack("player",tgt) then
buffcmd = UnitDebuff
end
local buff = buffcmd(tgt,cnt)
while buff ~= nil do
buffstr = buffstr..buff.."/"
cnt = cnt + 1
buff = buffcmd(tgt,cnt)
end
return string.gsub(buffstr, "(%()(.)(%))", "%2")
end
--[[
Skill slots (assuming player has elite skills)
Shot 2,2
Combo Shot 4,16
Combo Shot(S/K) 4,15
Wind Arrows 4,3
Reflected Shot 4,20
Piercing Arrow 4,9
Thorn Arrow 4,8
Hidden Peril 4,14
Weak Spot 4,8
Sapping Arrow 4,17
Enraged 3,3
--]]
function Scout()
if not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutMulti()
if not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutKite()
if not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutKnight()
if SkillIsReady(4,15) then
CastSpellByName("Combo Shot")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutKnightMulti()
if SkillIsReady(4,15) then
CastSpellByName("Combo Shot")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutKnightKite()
if SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWarrior()
if SkillIsReady(2,3) then
CastSpellByName("Vampire Arrows")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWarriorMulti()
if SkillIsReady(2,3) then
CastSpellByName("Vampire Arrows")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(4,9) then
CastSpellByName("Piercing Arrow")
-- elseif SkillIsReady(4,13) then
-- CastSpellByName("Snipe")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
end
end
function ScoutWarriorKite()
if SkillIsReady(2,3) then
CastSpellByName("Vampire Arrows")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWarriorGetRage()
if SkillIsReady(3,3) then
CastSpellByName("Enraged")
elseif SkillIsReady(4,9) then
CastSpellByName("Piercing Arrow")
end
end
function ScoutRogue()
if SkillIsReady(4,8) then
CastSpellByName("Weak Spot")
elseif SkillIsReady(4,17) then
CastSpellByName("Sapping Arrow")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutRogueMulti()
if SkillIsReady(4,8) then
CastSpellByName("Weak Spot")
elseif SkillIsReady(4,17) then
CastSpellByName("Sapping Arrow")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,9) then
CastSpellByName("Piercing Arrow")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutRogueKite()
if SkillIsReady(4,8) then
CastSpellByName("Weak Spot")
elseif SkillIsReady(4,17) then
CastSpellByName("Sapping Arrow")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWarden()
if SkillIsReady(4,14) then
CastSpellByName("Hidden Peril")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,8) then
CastSpellByName("Thorn Arrow")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWardenMulti()
if SkillIsReady(4,14) then
CastSpellByName("Hidden Peril")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(4,8) then
CastSpellByName("Thorn Arrow")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutWardenKite()
if SkillIsReady(4,14) then
CastSpellByName("Hidden Peril")
elseif not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,8) then
CastSpellByName("Thorn Arrow")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
---------------------------- Added by Panix
function CastAggroLead()
FocusUnit(1,"target")
TargetUnit("targettarget")
CastSpellByName("Aggro Lead")
TargetUnit("focus1")
FocusUnit(1,"")
end
function ScoutBoss()
if not AutoshotIsActive() then
CastSpellByName("Autoshot")
elseif SkillIsReady(4,26) then
CastAggroLead()
elseif SkillIsReady(4,20) then
CastSpellByName("Reflected Shot")
elseif SkillIsReady(2,2) then
CastSpellByName("Shot")
elseif SkillIsReady(4,16) then
CastSpellByName("Combo Shot")
elseif SkillIsReady(4,3) then
CastSpellByName("Wind Arrows")
end
end
function ScoutBuffNorm()
local a = BuffListOld("player")
if (not string.find(a,"Frost Arrow")) then
CastSpellByName("Frost Arrow")
elseif (not string.find(a,"Grassland Mix")) then
UseAction(38)
-- elseif (not string.find(a,"Roast Wolf Leg")) then
-- UseAction(39)
elseif (not string.find(a,"Hero Magic Medicine")) then
UseAction(19)
end
end
function ScoutBuffBurn()
local a = BuffListOld("player")
if (not string.find(a,"Caviar") and ActionIsReady(16)) then --60 sec
UseAction(16)
elseif (not string.find(a,"Concentration") and SkillIsReady(4,21)) then --60 sec
CastSpellByName("Concentration")
elseif (not string.find(a,"Blood Arrow") and SkillIsReady(2,5)) then --60 sec
CastSpellByName("Blood Arrow")
elseif (not string.find(a,"Stong Stimulant") and ActionIsReady(15)) then --30 sec
UseAction(15)
elseif (not string.find(a,"Potion of Annihilation") and ActionIsReady(17)) then --20 sec
UseAction(17)
elseif (not string.find(a,"Archer\'s Glory") and ActionIsReady(14)) then --20 sec
UseAction(14)
elseif (not string.find(a,"Arrow of Essence") and SkillIsReady(4,1)) then --15 sec
CastSpellByName("Arrow of Essence")
end
end
--[[
--------------------------------------------------------
-- Warrior Macros by Panix - Start Date: Aug 28, 2011 --
--------------------------------------------------------
--]]
function WarriorScoutSlash()
local rage = UnitMana("player")
local focus = UnitSkill("player")
local tbuffs = BuffListOld("target")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = string.find(tbuffs,"Vulnerable")
local tBleed = string.find(tbuffs,"Bleed")
if (thealth < .30) and (rage >= 25) and SkillIsReady(4,25) then
CastSpellByName("The Final Battle")
elseif (phealth < .50) and SkillIsReady(4,18) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not tBleed)) then
CastSpellByName("Slash")
elseif (ActionIsReady(22) and (rage >= 20)) then
CastSpellByName("Sword of Imprisonment")
elseif (tBleed and SkillIsReady(4,4) and (rage >= 15)) then
CastSpellByName("Tactical Attack")
elseif (SkillIsReady(3,3) and (focus >= 20)) then
CastSpellByName("Vampire Arrows")
elseif (SkillIsReady(4,17) and (focus >= 25)) then
CastSpellByName("Sword Breath")
elseif (SkillIsReady(4,23) and (focus >= 30)) then
CastSpellByName("Aim for the Wound")
elseif (SkillIsReady(2,3) and (rage < 20)) then
CastSpellByName("Enraged")
elseif SkillIsReady(3,2) then
CastSpellByName("Shot")
end
end
function WarriorScoutProbe()
local rage = UnitMana("player")
local focus = UnitSkill("player")
local tbuffs = BuffListOld("target")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = string.find(tbuffs,"Vulnerable")
local tBleed = string.find(tbuffs,"Bleed")
if ((thealth < .30) and (rage >= 25) and SkillIsReady(4,25)) then
CastSpellByName("The Final Battle")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not tBleed)) then
CastSpellByName("Slash")
elseif (SkillIsReady(4,3) and (rage >= 20) and (not tVuln)) then
CastSpellByName("Probing Attack")
elseif (ActionIsReady(21) and (rage >= 25) and tVuln) then
CastSpellByName("Punishment")
elseif (SkillIsReady(4,2) and (rage >= 10) and tVuln) then
CastSpellByName("Open Flank")
elseif (ActionIsReady(22) and (rage >= 20)) then
CastSpellByName("Sword of Imprisonment")
elseif (tBleed and SkillIsReady(4,4) and (rage >= 15)) then
CastSpellByName("Tactical Attack")
elseif ((phealth < .50) and SkillIsReady(4,18)) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(3,3) and (focus >= 20)) then
CastSpellByName("Vampire Arrows")
elseif (SkillIsReady(4,17) and (focus >= 25)) then
CastSpellByName("Sword Breath")
elseif (SkillIsReady(4,23) and (focus >= 30)) then
CastSpellByName("Aim for the Wound")
elseif (SkillIsReady(2,3) and (rage < 20)) then
CastSpellByName("Enraged")
elseif SkillIsReady(3,2) then
CastSpellByName("Shot")
end
end
function WarriorScoutBurn()
local rage = UnitMana("player")
local focus = UnitSkill("player")
local tbuffs = BuffListOld("target")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = string.find(tbuffs,"Vulnerable")
local tBleed = string.find(tbuffs,"Bleed")
if ((thealth < .30) and (rage >= 25) and SkillIsReady(4,25)) then
CastSpellByName("The Final Battle")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not tBleed)) then
CastSpellByName("Slash")
elseif (SkillIsReady(4,3) and (rage >= 20) and (not tVuln)) then
CastSpellByName("Probing Attack")
elseif (ActionIsReady(21) and (rage >= 25) and tVuln) then
CastSpellByName("Punishment")
elseif (SkillIsReady(4,2) and (rage >= 10) and tVuln) then
CastSpellByName("Open Flank")
elseif (ActionIsReady(22) and (rage >= 20)) then
CastSpellByName("Sword of Imprisonment")
elseif (SkillIsReady(4,22) and (focus >= 30)) then
CastSpellByName("Skull Breaker")
elseif (tBleed and SkillIsReady(4,4) and (rage >= 15)) then
CastSpellByName("Tactical Attack")
elseif ((phealth < .50) and SkillIsReady(4,18)) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(4,17) and (focus >= 25)) then
CastSpellByName("Sword Breath")
end
end
function WarriorScoutBuffNorm()
local a = BuffListOld("player")
if (not string.find(a,"Grassland Mix")) then
UseAction(38)
-- elseif (not string.find(a,"Roast Wolf Leg")) then
-- UseAction(39)
elseif (not string.find(a,"Hero Magic Medicine")) then
UseAction(40)
end
end
function WarriorScoutBuffBurn()
local a = BuffListOld("player")
local rage = UnitMana("player")
if (not string.find(a,"Aggressiveness") and SkillIsReady(4,16)) then
CastSpellByName("Aggressiveness") --30 sec
elseif (not string.find(a,"Caviar") and ActionIsReady(36)) then
UseAction(36) --30 sec
elseif (not string.find(a,"Stong Stimulant") and ActionIsReady(16)) then
UseAction(16) --30 sec
elseif (not string.find(a,"Berserk") and SkillIsReady(2,5) and (rage >= 25)) then
CastSpellByName("Berserk") --30 sec
elseif (not string.find(a,"Potion of Annihilation") and ActionIsReady(17)) then
UseAction(17) --20 sec
elseif (not string.find(a,"Frenzy") and SkillIsReady(4,1)) then
CastSpellByName("Frenzy") --15 sec
end
end
--[[
-------------------------------------------------------------
-- Warrior/Rogue Macros by Panix - Start Date: Oct 1, 2011 --
-------------------------------------------------------------
--]]
function WarriorRogueNorm() --WarriorRogueNorm
local rage = UnitMana("player")
local energy = UnitSkill("player")
local tbuffs = BuffList("target")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = tbuffs[501502]
local trBleed = tbuffs[621172]
local twBleed = tbuffs[500081]
local tWeak = tbuffs[501503]
if ((phealth < .50) and SkillIsReady(4,19)) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(4,22) and (rage >= 15) and tWeak) then
CastSpellByName("Splitting Chop")
elseif (SkillIsReady(4,5) and (rage >= 15) and tWeak) then
CastSpellByName("Thunder")
elseif (SkillIsReady(4,2) and (rage >= 25) and tVuln) then
CastSpellByName("Open Flank")
elseif (SkillIsReady(4,18) and (energy >= 20) and tVuln) then
CastSpellByName("Keen Attack")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not twBleed)) then
CastSpellByName("Slash")
elseif (SkillIsReady(4,3) and (rage >= 20) and (not tVuln)) then
CastSpellByName("Probing Attack")
elseif (SkillIsReady(3,1) and (energy >= 20) and (not trBleed)) then
CastSpellByName("Shadowstab")
elseif ((phealth >= .45) and SkillIsReady(4,12)) then
CastSpellByName("Blood Dance")
elseif (SkillIsReady(2,1) and (rage >= 25)) then
CastSpellByName("Slash")
elseif (SkillIsReady(3,1) and (energy >= 20)) then
CastSpellByName("Shadowstab")
elseif (SkillIsReady(2,3) and (rage < 25)) then
CastSpellByName("Enraged")
end
end
function WarriorRoguePunish() --WarriorRoguePunish()
local rage = UnitMana("player")
local energy = UnitSkill("player")
local tbuffs = BuffList("target")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = tbuffs[501502]
local trBleed = tbuffs[621172]
local twBleed = tbuffs[500081]
local tWeak = tbuffs[501503]
if ((phealth < .50) and SkillIsReady(4,19)) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(4,22) and (rage >= 15) and tWeak) then
CastSpellByName("Splitting Chop")
elseif (SkillIsReady(4,5) and (rage >= 15) and tWeak) then
CastSpellByName("Thunder")
elseif (ActionIsReady(21) and (rage >= 25) and (not tbuffs['Brash Ferocity Strike']) and tVuln) then
CastSpellByName("Brash Ferocity Strike")
elseif (SkillIsReady(4,2) and (rage >= 25) and tVuln) then
CastSpellByName("Open Flank")
elseif (SkillIsReady(4,18) and (energy >= 20) and tVuln) then
CastSpellByName("Keen Attack")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not twBleed)) then
CastSpellByName("Slash")
elseif (SkillIsReady(4,3) and (rage >= 20) and (not tVuln)) then
CastSpellByName("Probing Attack")
elseif (SkillIsReady(3,1) and (energy >= 20) and (not trBleed)) then
CastSpellByName("Shadowstab")
elseif ((phealth >= .45) and SkillIsReady(4,12)) then
CastSpellByName("Blood Dance")
elseif (SkillIsReady(2,1) and (rage >= 25)) then
CastSpellByName("Slash")
elseif (SkillIsReady(3,1) and (energy >= 20)) then
CastSpellByName("Shadowstab")
elseif (SkillIsReady(2,3) and (rage < 25)) then
CastSpellByName("Enraged")
end
end
function WarriorRogueBuffBurn()
local a = BuffList("player")
local rage = UnitMana("player")
if (not string.find(a,"Aggressiveness") and SkillIsReady(4,16)) then
CastSpellByName("Aggressiveness") --30 sec
elseif (not string.find(a,"Caviar") and ActionIsReady(36)) then
UseAction(36) --30 sec
elseif (not string.find(a,"Stong Stimulant") and ActionIsReady(16)) then
UseAction(16) --30 sec
elseif (not string.find(a,"Berserk") and SkillIsReady(2,5) and (rage >= 25)) then
CastSpellByName("Berserk") --30 sec
elseif (not string.find(a,"Potion of Annihilation") and ActionIsReady(17)) then
UseAction(17) --20 sec
elseif (not string.find(a,"Frenzy") and SkillIsReady(4,1)) then
CastSpellByName("Frenzy") --15 sec
elseif (not string.find(a,"Frenzied Attack") and SkillIsReady(4,23)) then
CastSpellByName("Frenzied Attack") --10 sec
end
end
--[[
-------------------------------------------------------------
-- Warrior/Warden Macros by Panix - Start Date: Jan 8, 2012 --
-------------------------------------------------------------
--]]
function WarriorWardenNorm() --WarriorWardenNorm
local rage = UnitMana("player")
local mana = UnitSkill("player")
local tbuffs = BuffList("target")
local pbuffs = BuffList("player")
local phealth = PctH("player")
local thealth = PctH("target")
local tVuln = tbuffs[501502]
local twBleed = tbuffs[500081]
local tWeak = tbuffs[501503]
local combat = GetPlayerCombatState()
if ((phealth < .50) and SkillIsReady(4,19)) then
CastSpellByName("Survival Instinct")
elseif (SkillIsReady(3,5) and (phealth < .50) and (mana >= 150)) then
CastSpellByName("Elven Amulet")
elseif (SkillIsReady(4,16) and (mana >= 87)) then
CastSpellByName("Savage Whirlwind")
elseif (SkillIsReady(4,10) and (mana >= 101) and tVuln) then
CastSpellByName("Attack Weakener")
elseif (SkillIsReady(4,4) and (rage >= 15) and twBleed) then
CastSpellByName("Tactical Attack")
elseif (SkillIsReady(4,2) and (rage >= 10) and tVuln) then
CastSpellByName("Open Flank")
elseif (SkillIsReady(2,1) and (rage >= 25) and (not twBleed)) then
CastSpellByName("Slash")
elseif (SkillIsReady(4,3) and (rage >= 20) and (not tVuln)) then
CastSpellByName("Probing Attack")
elseif (SkillIsReady(2,1) and (rage >= 25)) then
CastSpellByName("Slash")
elseif (SkillIsReady(3,3) and (mana >= 60)) then
CastSpellByName("Power of the Wood Spirit")
elseif (SkillIsReady(2,3) and (rage < 20)) then
CastSpellByName("Enraged")
end
end
function WarriorWardenBuff()
local a = BuffListOld("player")
if (not string.find(a,"Briar Shield")) then
CastSpellByName("Briar Shield")
elseif (not string.find(a,"Grassland Mix")) then
UseAction(38)
-- elseif (not string.find(a,"Roast Wolf Leg")) then
-- UseAction(39)
elseif (not string.find(a,"Hero Magic Medicine")) then
UseAction(40)
end
end
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