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classeZ = {
[1] = "Priest";
[2] = "Scout";
[3] = "Rogue";
[4] = "Warrior";
[5] = "Knight";
[6] = "Mage";
[7] = "Warden";
[8] = "Druid";
[9] = "Champion"; [B]<--add this line[/B]
[10] = "Warlock"; [B]<-- add this line[/B]
}
classeZZ = {
[1] = "Priester";
[2] = "Kundschafter";
[3] = "Schurke";
[4] = "Krieger";
[5] = "Ritter";
[6] = "Magier";
[7] = "Bewahrer";
[8] = "Druide";
[9] = "Meister"; [B]<--add this line[/B]
[10] = "Hexenmeister"; [B]<--add this line[/B]
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Source code |
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function Healbot_SkillColor(c1)
if c1 == 1 or c1 == 5 or c1 == 6 or c1 == 7 or c1 == 8 then
return hbskcol[1]['r'],hbskcol[1]['g'],hbskcol[1]['b'],hbskcol[1]['a']
elseif c1 == 2 then
return hbskcol[3]['r'],hbskcol[3]['g'],hbskcol[3]['b'],hbskcol[3]['a']
elseif c1 == 3 then
return hbskcol[4]['r'],hbskcol[4]['g'],hbskcol[4]['b'],hbskcol[4]['a']
elseif c1 == 4 then
return hbskcol[2]['r'],hbskcol[2]['g'],hbskcol[2]['b'],hbskcol[2]['a']
[B]elseif c1 == 9 then
return hbskcol[2]['r'],hbskcol[2]['g'],hbskcol[2]['b'],hbskcol[2]['a']
elseif c1 == 10 then
return hbskcol[3]['r'],hbskcol[3]['g'],hbskcol[3]['b'],hbskcol[3]['a'][/B]
end
end
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function indexClass(arg1)
local c1,c2 = UnitClass(arg1);
for i = 1, 8 do[B] <--Change this line from "for i = 1, 8 do" to "for i = 1, 10 do[/B]"
if c1 == classeZ[i] or c1 == classeZZ[i] then
c1 = i;
end
end
for j = 1, 8 do [B]<--Change this line from "for j = 1, 8 do" to "for j = 1, 10 do[/B]"
if c2 == classeZ[j] or c2 == classeZZ[j] then
c2 = j;
elseif c2 == "" then
c2 = 9; [B]<--Change this line to read "c2 = 11;[/B]"
end
end
return c1,c2
end
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Source code |
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local skcol = {
[1] = "|cff77ccff"; --Priest lt blue
[2] = "|cff77cc44"; --Scout green
[3] = "|cffbbbbbb"; --Rogue grey
[4] = "|cffff6666"; --Warrior red
[5] = "|cffdddd33"; --Knight yellow
[6] = "|cff5588ff"; --Mage dk blue
[7] = "|cff77cc44"; --Warden green
[8] = "|cff77cc99"; --Druid darker green
[9] = "|cff778899"; --Champion light slate gray
[10] = "|cff800080"; --Warlock purple
[11] = ""; --empty
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if c2 == 1 or c2 == 2 or c2 == 3 or c2 == 4 or c2 == 5 or c2 == 6 or c2 == 7 or c2 == 8 then |
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Source code |
1 |
if c2 == 1 or c2 == 2 or c2 == 3 or c2 == 4 or c2 == 5 or c2 == 6 or c2 == 7 or c2 == 8 or c2 == 9 or c2 == 10 then |
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Source code |
1 2 |
['HARPSYN'] = { r = 0.380 , g = 0.170 , b = 0.910 },
['PSYRON'] = { r = 0.190 , g = 0.150 , b = 0.950 },
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Source code |
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[CODE]['PSYRON'] = {
['Regenerate'] = { art = 2, skill = "Regenerate" },
['Holy Aura'] = { art = 1, skill = "Holy Aura" },
},
['HARPSYN'] = {
['Regenerate'] = { art = 2, skill = "Regenerate" },
['Holy Aura'] = { art = 1, skill = "Holy Aura" },
},
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Source code |
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['PSYRON'] = {
['Urgent Heal'] = { art = 2, skill = "Urgent Heal" }, -- 1 = Casting w.o. targeting. 2 = Casting w. targeting.
['Regenerate'] = { art = 2, skill = "Regenerate" },
['Holy Aura'] = { art = 1, skill = "Holy Aura" },
['Healing Salve'] = { art = 2, skill = "Healing Salve" },
['Heal'] = { art = 2, skill = "Heal" },
['Wave Armor'] = { art = 2, skill = "Wave Armor" },
['Soul Source'] = { art = 1, skill = "Soul Source" },
['Resurrection'] = { art = 3, skill = "Resurrection" }, -- 3 = Rezz...
['Blessing of Humility'] = { art = 1, skill = "Blessing of Humility" },
['Group Heal'] = { art = 1, skill = "Group Heal" },
['Holy Candle'] = { art = 1, skill = "Holy Candle" },
['Cleanse'] = { art = 2, skill = "Cleanse" },
['Remove Curse'] = { art = 2, skill = "Remove Curse" },
},
['HARPSYN'] = {
['Urgent Heal'] = { art = 2, skill = "Urgent Heal" }, -- 1 = Casting w.o. targeting. 2 = Casting w. targeting.
['Regenerate'] = { art = 2, skill = "Regenerate" },
['Holy Aura'] = { art = 1, skill = "Holy Aura" },
['Healing Salve'] = { art = 2, skill = "Healing Salve" },
['Heal'] = { art = 2, skill = "Heal" },
['Wave Armor'] = { art = 2, skill = "Wave Armor" },
['Soul Source'] = { art = 1, skill = "Soul Source" },
['Resurrection'] = { art = 3, skill = "Resurrection" }, -- 3 = Rezz...
['Blessing of Humility'] = { art = 1, skill = "Blessing of Humility" },
['Group Heal'] = { art = 1, skill = "Group Heal" },
['Holy Candle'] = { art = 1, skill = "Holy Candle" },
['Cleanse'] = { art = 2, skill = "Cleanse" },
['Remove Curse'] = { art = 2, skill = "Remove Curse" },
},
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