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Noguai

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41

Thursday, October 25th 2012, 10:07pm

Quoted from "Gilderoi;574961"

But what about the 12 hour function?

Also, since I switched over to this from X-Bar, I lost the mini map mover that came with it. I went on curse and found zzmini map mover, that you developed, but it had so many errors I could not use it. The skins would not show over the original skin so if you wanted a square map, you still have the original circle frame inside. Also it would not show zone. Also it didn't have a function to hide useless mini map buttons.

Just some thoughts if you plan on updating it in th future.
Currently there is none implemented. I can look for such issues after I have finished fixing AAH. This is currently more important to me.

The errors you have with ZZMMM would be interesting. I have that addon installed on my development system and it works fine:
Noguai has attached the following image:
  • RAScrnShot_20121025_215706.jpg

42

Sunday, November 4th 2012, 12:58am

Quoted from "Noguai;575175"



The errors you have with ZZMMM would be interesting. I have that addon installed on my development system and it works fine:


That is odd. When I went to a square skin, it still had the original circle map frame inside the square. Also I saw no skin that would still show the zone name I was in. But it is ok. Keep up the good work on AAH. I will continue using the mapmover like mentioned by the man in the pink hat

Noguai

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43

Monday, December 31st 2012, 1:06am

With the development on a AdvancedAuctionHouse Plugin for ZZInfoBar I am also working on a update on ZZIB itself. The core and the library will be restructured and improved. I'm improving the script support in both the addon and the library. The animation library should follow.

After that I will check the code of the plugins. While doing that I might add a 12h mode to the clock plugin and do some other minor changes...

44

Monday, December 31st 2012, 5:39am

Noguai, I don't know if anyone else mentioned this or not, but in the durability plug in it will not use the master repair hammer. My mind isn't clear right now so I can't remember the exact name of the hammer. It is the one that you can get from gobbies and the plug in says that it can be used but when I try to use it, nothing happens. The simple repair hammer tool works, and so does the golden hammer but just not the one that repairs all at once.

45

Wednesday, January 2nd 2013, 8:49pm

I like it, it's like XBar, but not many setting, but it make me lag.

Noguai

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46

Thursday, January 3rd 2013, 12:18am

Quoted from "Gilderoi;583103"

Noguai, I don't know if anyone else mentioned this or not, but in the durability plug in it will not use the master repair hammer. My mind isn't clear right now so I can't remember the exact name of the hammer. It is the one that you can get from gobbies and the plug in says that it can be used but when I try to use it, nothing happens. The simple repair hammer tool works, and so does the golden hammer but just not the one that repairs all at once.

That's interesting. I will look into that issue.

Quoted from "Xmafepcu;583345"

I like it, it's like XBar, but not many setting, but it make me lag.

Could you please explain your problem more detailed? I really want to help, but I can't without detailed information.

What's wrong with the settings? There's a plugin menu (right click) and a config menu (left click; very bottom). These normally should be enough.

What's with your lag? (You probably mean FPS loss) Are you sure it's caused by ZZInfoBar? How intense is it? Did you try without any plugin installed? (To do that remove the ZZInfoBar_Plugins folder at ...\Runes of Magic\Interface\Addons\)

I can directly reach 4 different systems and tested ZZInfoBar there. The average FPS loss caused by ZZInfoBar on these systems is around 2 FPS with all plugins active.

Around half a year ago I did ask for some performance data from others. This is data from a PM I have still available:

Quoted

Dalanis
- without Addons = 35 - 42
- with XBar = 25 - 30
- with ZZIB = 32 - 36
- with 80 Addons + XBar = 17 - 23
- with 80 Addons + ZZIB = 25 - 29

Logar
- without Addons = 45 - 50
- with XBar = 39 - 42
- with ZZIB = 45 - 50
- with 80 Addons + XBar = 28 - 30
- with 80 Addons + ZZIB = 35 - 40


With smashing the left mouse button on the menu icon and thus causing a animation constantly being played as well as constantly new animations being created to overwrite the old ones, I can cause an additional FPS loss of at maximum another 2 FPS. For comparison: Showing the standard game configuration window causes a FPS loss of 5-7 FPS on my system I'm currently writing this message on. So the impact of ZZInfoBar should normally be unnoticable.

Also measuring FPS in a MMO for comparison is a bit tricky. On the one side you may want some stuff happen but on the other one you need it happen always exact the same way so that it remains repeatable, which is of course not possible. Thus measurement uncertainty is too high to measure small fps differences.

Noguai

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47

Saturday, January 12th 2013, 7:43pm

Just to keep you guys updated: The progress I've made so far is pretty good. I've reworked the animation system and build a general storyboarding feature out of it. That means that I (and other developers that are interested in using that library) can call any valid method on the target instead of just few things like SetWidth or SetHeight. Also theoretically every "rendered" frame supports function calls but I have limited that to the start and the end of a keyframe, because the system allows frames to be skipped to keep the animation speed constant. I have to think whether I find a useful application apart from animations for all this functionality, but at least you are able to do some senseless stuff. Demonstration:
[video=youtube;27AX1prioEQ]https://www.youtube.com/watch?v=27AX1prioEQ[/video]


Next step: Rework every plugin

48

Sunday, January 13th 2013, 3:20am

I really like your addOn, i switched from xbar to this and it's awesome :) Thanks !
Just came back on a whole new toon :D
Bambithehooker Warlock/Mage/Warrior 61/50/59
Absolutezero - Artemis

49

Sunday, January 13th 2013, 6:18pm

Same, pretty awesome your addon. 2 things i miss from Xbar are: a shortcut to Transport book, and partner bag, yeah, with one more click you can do the same, but i liked those shortcuts. another awesome feature would be the Zone event's score. since they're always vanishing. Thanks for the addon.

50

Sunday, January 13th 2013, 7:08pm

Quoted from "marcelcrazy2;584406"

Another awesome feature would be the Zone event's score. since they're always vanishing.

Totally agree on this one!
Just came back on a whole new toon :D
Bambithehooker Warlock/Mage/Warrior 61/50/59
Absolutezero - Artemis

Noguai

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51

Sunday, January 13th 2013, 8:33pm

Nice to see that you two like the addon. To explain it to you: If you want to get the hottest features you may want to visit curseforge instead of curse and download a alpha version of ZZInfoBar

You won't get a button like the menu button just for the transport book, that's not the way ZZInfoBar works, but I can implement a plugin that shows your last registered recall point and also has a shortcut for the transport book. Would this be a solution to you?

I have to look into that event score stuff first. I'm not playing RoM anymore so that I'll probably need some people that test such a feature for me.

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52

Monday, January 14th 2013, 5:13pm

Is there a way to move the buttons around on the bar?
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Noguai

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53

Monday, January 14th 2013, 5:48pm

Hold shift and right mouse button to move a information button. After you have set a position for a button (every button that is activated but has no saved position is inserted in this kind of list you will see on the first start) it will always snip back into the bar when you try to move it somewhere outside.

Drag a button onto another one (aim with the upper left hand corner of the one you are dragging) to align this button automatically with it but have it in the other row. I know that this sounds more difficult, but try it out and you should understand it a little better.
Here's a image of that:

54

Monday, January 21st 2013, 11:02pm

I was wondering if there was a way this addon could have an option to remove the game's default system and xp bar. It seems a little redundant to have all the info and access to system tools from the bar where they are more convenient and still have the game's exp bar with system tools at the bottom of the screen taking up space. I know there is other addons you could get to remove this but I think I remember when I used XBar, it had an option to remove the old tools so thought I would ask.

Oh and with a button already there to call a pet, what about a function for partner pets and mounts?

Noguai

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55

Monday, January 21st 2013, 11:12pm

You are lucky that I was just reading through this thread collecting all the feature requests that have been made to prevent me from loosing the overview.

Regarding your questions: I do not like to implement such a function natively into the bar. I have already written a addon called "ZZCleanUI" that only cares about such cleaning stuff (UI elements, minimap buttons and chat messages). I might create a ZZIB plugin version of it but that is really very very low priority as the addon is working fine while being small and functional. There is no need to change that.

Quoted

Oh and with a button already there to call a pet, what about a function for partner pets and mounts?
Wait... what? Please explain that a little further, because I don't play Runes of Magic anymore.

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56

Tuesday, January 22nd 2013, 12:33am

Quoted from "Gilderoi;585728"



Oh and with a button already there to call a pet, what about a function for partner pets and mounts?


Quoted from "Noguai;585729"



Wait... what? Please explain that a little further, because I don't play Runes of Magic anymore.


Gilderoi means access to the Item Shop pets and mounts that you can store in the Partner Bag feature of your inventory. It could free up one or more action bar slots if your addon could hook into the Partner Bag. At least, for those who are slot-challenged. :D

57

Tuesday, January 22nd 2013, 2:48pm

yeah, same for the transport book, an unused button to, if you right click or left click, opens it. i'm up for any testing you need use to do.

58

Wednesday, January 23rd 2013, 6:19am

I have also been experiencing a lot of library errors with the newest alpha. It seems that if you switch characters without turning the game completely off, the ammo library goes into several errors because the inventory has changed.

Noguai

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59

Wednesday, January 23rd 2013, 7:50am

Quoted from "Gilderoi;585962"

I have also been experiencing a lot of library errors with the newest alpha. It seems that if you switch characters without turning the game completely off, the ammo library goes into several errors because the inventory has changed.

That's interesting... Fixed a bug and brought a new one into the code. ;)
Could you please give me the exact error messages ZZLibrary prints? That would greatly help me to find the mistake

60

Friday, January 25th 2013, 1:29am

Quoted from "Noguai;585968"

That's interesting... Fixed a bug and brought a new one into the code. ;)
Could you please give me the exact error messages ZZLibrary prints? That would greatly help me to find the mistake


Haven't seen an actual number. Just spam when new character loads.

ZZLibrary WARNING: Error while processing
'ZZBagInfo_Ammo' on event
'PLAYER_INVENTORY_CHANGED'!
Error: nil
ZZLibrary WARNING: Error while processing
'ZZBagInfo_Ammo' on event
'PLAYER_INVENTORY_CHANGED'!
Error: nil
ZZLibrary WARNING: Error while processing
'ZZBagInfo_Ammo' on event
'PLAYER_INVENTORY_CHANGED'!
Error: nil
ZZLibrary WARNING: Error while processing
'ZZBagInfo_Ammo' on event
'PLAYER_INVENTORY_CHANGED'!
Error: nil
ZZLibrary WARNING: Error while processing
'ZZBagInfo_Ammo' on event
'PLAYER_INVENTORY_CHANGED'!
Error: nil

Well it puts a few more in there before actually successfully loading ZZInfoBar (v. 2.6.0 Dev-Build) but you get the idea LOL