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  • "ItIsFinished22" started this thread

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

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1

Monday, January 9th 2012, 11:54pm

Blind Stab and behind variable

I'm using a custom DIYCE that was created for me by a friend of mine. The problem is if I had any questions I would refer to him. He has been MIA for a while and can't seem to figure it out myself.

here's my question:

If I add:

Source code

1
local behind = (not UnitIsUnit("player", "targettarget"))
and declare "behind" in my skill setup. Is that all I need for this to work in my custom Function code?

Or do I need to define how the behind function works?

2

Tuesday, January 10th 2012, 12:55am

Yes, it will work. And just an FYI, "behind" is a variable, not a function. It's actually a local variable which means that it's use is confined to the function within which it is defined.

If you need any other help with your DIYCE, just let me know. BTW, you're using the new DIYCE, right? The speed and power of the code is immensely better.

  • "ItIsFinished22" started this thread

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

Occupation: Network Administrator for a local NBC T.V. station.

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3

Tuesday, January 10th 2012, 1:18am

I'm actually using Drakes version. It's a lot different than DIYCE version 1.4 and Ghostwolfs version 2.2. It too is extremely fast and it seems to process two skills per button press sometimes.

Whats happeneing is when I run the DIYCE, it tries to process Blind Stab, but I setup the variable *behind* correctly to only use it *if* im behind the target. But it's like it ignores the variable and tries to trigger it and I get the message saying I must be behind the target. Therefore DIYCE never runs through.

4

Tuesday, January 10th 2012, 1:36am

Hmm... Do yo mind posting the code? I'd like to try to troubleshoot it. I don't have Drake's version, but I can take a look. I'd need all the files and your macro also.

  • "ItIsFinished22" started this thread

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

Occupation: Network Administrator for a local NBC T.V. station.

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5

Tuesday, January 10th 2012, 1:45am

Here's the thing, Drake didn't want me to post his code because he was starting a new job and knew that his time would be very limited on being able to keep up with questions from the public. As you know he has been MIA for a while. I don't see why posting the local variable and use section would be an issue though. I'll log into my home computer and grab that section and post in a bit.

6

Tuesday, January 10th 2012, 2:52am

How about just a sending me a PM? That way it stays between us. I'm actually quite interested in the coding of another combat engine. I've made some rather significant alterations of Ghostwolf's 2.2 engine (adding unbound timers, gear swap routines, and a few other tidbits.) and I'm curious about what other innovations folks have come up with.

  • "ItIsFinished22" started this thread

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

Occupation: Network Administrator for a local NBC T.V. station.

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7

Friday, January 13th 2012, 12:34am

Alright, I sent you a private message Jtanner. Let me know what you think.