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local classColor = {
WARRIOR = {0.9, 0, 0}, -- warrior
RANGER = {0.45, 0.64, 0.01}, -- scout
THIEF = {0, 0.64, 0.57}, -- rogue
MAGE = {1, 0.5, 0}, -- mage
AUGUR = {0.16, 0.55, 0.93}, -- priest
KNIGHT = {1, 0.9, 0}, -- knight
DRUID = {0, 0.49, 0}, -- druid
WARDEN = {0.65, 0.42, 0.13}, -- warden
GM = {0.93, 0.39, 0.70}, -- GM's are pink ;)
UNKNOWN = {0.5, 0.5, 0.5}, -- uknown is gray
}
local vcThreatMeter_DefaultSettings = {
['point'] = "CENTER",
['relativePoint'] = "CENTER",
['relativeTo'] = "UIParent",
['offsetX'] = -400,
['offsetY'] = 75,
}
local playerClass = {} -- playerClass["Duppy] = "THEIF"
function vcThreatMeter_OnLoad(this)
DEFAULT_CHAT_FRAME:AddMessage("vcThreatMeter loaded")
this:RegisterEvent("SAVE_VARIABLES")
this:RegisterEvent("VARIABLES_LOADED")
this:RegisterEvent("TARGET_HATE_LIST_UPDATED")
this:RegisterEvent("UNIT_TARGET_CHANGED")
this:RegisterEvent("PARTY_MEMBER_CHANGED")
this:RegisterEvent("COMBATMETER_DAMAGE")
this:RegisterEvent("COMBATMETER_HEAL")
this:RegisterEvent("LOADING_END")
this:RegisterEvent("EXCHANGECLASS_SUCCESS")
SaveVariables("vcThreatMeter_Settings") -- settings are saved to this table
end
-- local formattedNumber = (tostring(myNumber):reverse():gsub("%d%d%d", "%1,"):reverse():gsub("^,", ""))
local function CommaValue(amount)
local formatted, k = math.floor(amount+0.5)
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if ( k == 0 ) then
break
end
end
return formatted
end
local function ClearThreatMeter()
for j = 1, 6 do
getglobal("vcThreatMeter_Bar" .. j):SetValue(0)
getglobal("vcThreatMeter_Bar" .. j .. "TextLeft"):SetText("")
getglobal("vcThreatMeter_Bar" .. j .. "TextRight"):SetText("")
end
end
local function UpdateThreatMeter()
--echo("Update ThreatMeter " .. GetTime())
local hateList = {}
local i, totalHate, greatestHate = 0, 0, 0
local unitName, unitHate = "???", 0
repeat
i = i + 1
unitName, unitHate, unitDamage = GetTargetHateList(i)
if (not unitName) then
ClearThreatMeter()
break;
else
hateList[i] = { unitName = unitName, unitHate = unitHate, unitDamage = unitDamage }
totalHate = totalHate + unitHate
if (greatestHate < unitHate) then
greatestHate = unitHate
end
end
until (unitName == nil)
if (#hateList > 0) then
if ( not vcThreatMeter:IsVisible() ) then
vcThreatMeter:Show()
end
-- sort threat list in descending order
table.sort(hateList, function(a, b) return a.unitHate > b.unitHate end)
-- display info
for j = 1, 6 do
local threatBar = getglobal("vcThreatMeter_Bar" .. j)
local threatName = getglobal("vcThreatMeter_Bar" .. j .. "TextLeft")
local threatPercentage = getglobal("vcThreatMeter_Bar" .. j .. "TextRight")
if (type(hateList[j]) == "table" and totalHate > 0) then
local hateValue = hateList[j].unitHate / totalHate
-- adjust bar (0-100)
threatBar:SetBarColor(unpack(classColor[playerClass[hateList[j].unitName]] or {0.5, 0.5, 0.5}))
threatBar:SetValue(math.ceil(hateValue * 100))
-- show player name
--threatName:SetColor(unpack(classColor[playerClass[hateList[j].unitName]])) -- color names
threatName:SetText(hateList[j].unitName)
-- show threat number and percentage
threatPercentage:SetText(string.format("%s (%2d%%)", CommaValue(hateList[j].unitHate), math.ceil(hateValue * 100)))
else
threatName:SetText("")
threatName:SetColor(1,1,1)
threatPercentage:SetText("")
threatBar:SetValue(0)
end
end
end
end
local function UpdatePartyMemberInfo()
if GetNumRaidMembers() > 0 or GetNumPartyMembers() > 0 then
--echo("Updating party info")
for i = 1, 36 do
local name = UnitName("raid" .. i)
if name then
playerClass[name] = UnitClassToken("raid" .. i)
end
end
else
--echo("Updating player info")
local name = UnitName("player")
if name then
local class = UnitClassToken("player") or "UNKNOWN" -- strangely, name and class are sometimes nil after teleporting
playerClass[name] = class
end
end
end
function vcThreatMeter_OnEvent(this, event)
if ( event == "TARGET_HATE_LIST_UPDATED" ) then
UpdateThreatMeter()
elseif ( event == "UNIT_TARGET_CHANGED" and arg1 == "player") then
if ( UnitExists("target") and not UnitIsDeadOrGhost("target") and UnitCanAttack("player", "target") ) then
TargetHateListRequest()
end
elseif ( event == "COMBATMETER_DAMAGE" or event == "COMBATMETER_HEAL" ) then
TargetHateListRequest()
elseif ( event == "PARTY_MEMBER_CHANGED" or event == "EXCHANGECLASS_SUCCESS" ) then
UpdatePartyMemberInfo()
elseif ( event == "LOADING_END" ) then
local name = UnitName("player")
if name then
playerClass[name] = UnitClassToken("player") or "UNKNOWN"
end
elseif ( event == "SAVE_VARIABLES" ) then
local point, relativePoint, relativeTo, x, y = this:GetAnchor()
assert(vcThreatMeter_Settings, "[vcThreatMeter:SAVE_VARIABLES] vcThreatMeter_Settings variable is nil!" )
vcThreatMeter_Settings.point = point
vcThreatMeter_Settings.relativePoint = relativePoint
vcThreatMeter_Settings.relativeTo = relativeTo:GetName()
vcThreatMeter_Settings.offsetX = x
vcThreatMeter_Settings.offsetY = y
DEFAULT_CHAT_FRAME:AddMessage("[vcThreatMeter] Saving settings.")
elseif ( event == "VARIABLES_LOADED" ) then
if not vcThreatMeter_Settings then
vcThreatMeter_Settings = {}
vcThreatMeter_Settings.point = vcThreatMeter_DefaultSettings.point
vcThreatMeter_Settings.relativePoint = vcThreatMeter_DefaultSettings.relativePoint
vcThreatMeter_Settings.relativeTo = vcThreatMeter_DefaultSettings.relativeTo
vcThreatMeter_Settings.offsetX = vcThreatMeter_DefaultSettings.offsetX
vcThreatMeter_Settings.offsetY = vcThreatMeter_DefaultSettings.offsetY
DEFAULT_CHAT_FRAME:AddMessage("[vcThreatMeter] Loaded default settings.")
end
assert(vcThreatMeter_Settings, "[vcThreatMeter:VARIABLES_LOADED] - vcThreatMeter_Settings variable is nil!" )
this:ClearAllAnchors()
this:SetAnchor(vcThreatMeter_Settings.point, vcThreatMeter_Settings.relativePoint, vcThreatMeter_Settings.relativeTo, vcThreatMeter_Settings.offsetX, vcThreatMeter_Settings.offsetY)
end
end
--[[
Test Macros
/run for i=1,6 do getglobal('vcThreatMeter_Bar'..i):SetValue(100) end
/run vcThreatMeter_Bar1TextLeft:SetText('Foooooobaaar'); vcThreatMeter_Bar1TextRight:SetText('10,000,000 (99%)')
/run vcThreatMeter:ClearAllAnchors(); vcThreatMeter:SetAnchor('BOTTOMRIGHT', 'TOPRIGHT', 'ChatFrame1', 0, -5)
]]
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