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1

Sunday, July 1st 2012, 5:23am

Guild Resource Opener

Hi, this is my first time posting, and I was wondering if there was a way to continuously open the resources given by the Guild stations. I AM NOT TRYING TO BUILD A BOT, it just becomes monotonous to open upwards of 500 pieces of ore or wood or what have you. So far, this is what I have come up with...

#1

Source code

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/use Unknown Ore IV
/wait 1
/script UseAction(3);


#2

Source code

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/script if (GetCountInBagByName("Unknown Ore IV")>=1) then UseAction(4); else end


I have tried even setting the count to a variable and having the macro inspect the number given to execute an action around the results, but alas, I still get no result.

If anyone can offer insight as to my plight, it would be greatly appreciated.
Thanks

2

Sunday, July 1st 2012, 6:47am

Instead of having it directly use the ore you can have it cycle between 3 different hotkeys (Home, End, Insert or whatever) that each has one of the 3 resources on it.

IE

Extra Action Bar Enabled
First 3 spots have Ore, Wood, Herbs in that order
Ore is hotkeyed to Home
Wood is hotkeyed to Insert
Herbs hotkeyed to End
Then just make a macro that rotates between the 3. That way you can spend a few days farming each, then just run your macro overnight to have it open all of the packages.

Would be super easy to do if there was a Goto function, but i am unaware of such a function.
61/55/50 D/W/R

3

Sunday, July 1st 2012, 8:24am

I still would have the same problem, the 255 character limit puts a cap onto how many I can open. How would I set up the conditional statement to re-run the opener if it came back that there were still the resources in my bag? As far as I can tell, this would be the cleanest and most efficient way to do this (unless of course, Runeswalker has put up rules so that a script cannot execute another script). Again, thanks in advance.

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4

Sunday, July 1st 2012, 9:03am

UseAll: http://rom.curseforge.com/addons/useall/

The addon broke at 4.0.3 but that was because of the stuff they disabled. Since it all got re-enabled a couple of weeks later, the addon should still be working.
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5

Sunday, July 1st 2012, 9:44am

Alright, I tried running the add-on, and it looks to have the same problem I'm having; it blocks the loop from executing, so it will open one then terminate... Any other ideas or suggestions? :confused: