
|
|
Source code |
1 |
GridCliqueIt.SaveConfig() |
|
|
Source code |
1 2 3 4 |
Sol.config.CheckSettings("GridCliqueIt", defaultSettings)
GridCliqueIt.Settings_Temp = GridCliqueIt.Copy(GridCliqueIt_Settings)
GridCliqueIt.SaveConfig()
end
|
|
|
Source code |
1 2 3 4 5 6 7 8 |
function GridCliqueIt.ConfigCheckLoad() GridCliqueIt.LoadSliders() GridCliqueIt.LoadCheckBoxes() GridCliqueIt.LoadEditBoxes() GridCliqueIt.HideParty() GridCliqueIt.HidePlayer() end |
|
|
Source code |
1 2 |
defaultSettings['hidePartyRaid'] = "true" defaultSettings['hidePlayerRaid'] = "true" |
. I joined a party earlier, and when someone converted it into a raid, there was no party UI. Hopefully this sticks, but I'll make the changes you listed in your last post as well, just in case. Thank you so much for helping with this issue, Peryl. You rock!
) 
Quoted from "effervescent;543379"
GCI is 100% fixed now. Taking out the first change got rid of the issue with it not saving the location. Now there's no issue with it at all -- it saves settings and locations of the add-on for both normal parties and raid parties, and it no longer has the original issue with party UI not disappearing.
Thank you so much, Peryl, for looking at this code and finding ways to fix it. Healers everywhere will be grateful.
TL;DR - Use the second and third changes that Peryl came up with.
Cause I would love to be able to use GCI again.
Quoted from "Borella;543381"
Do you know if making these changes makes GCI work with Ikarus?Cause I would love to be able to use GCI again.
Quoted from "effervescent;543379"
GCI is 100% fixed now. Taking out the first change got rid of the issue with it not saving the location. Now there's no issue with it at all -- it saves settings and locations of the add-on for both normal parties and raid parties, and it no longer has the original issue with party UI not disappearing.
Quoted from "effervescent;543390"
The party UI bug seems to stick with Ikarus for some reason, whereas in vanilla RoM, the problem was totally fixed with Peryl's additions.
Quoted from "suprra;543431"
The only highly annoying thing we're noticing with gci is when zoning the frames will not update properly, i.e tank loses health, healer doesn't see my health bar change until he opens gci, saves and closes again. Doesn't happen every time, but once is too often :p
Quoted from "WhootyHoo;543433"
So.. as some of you know im not the smartest, can someone update it for me and attach it somewhere. i have no clue how to do what you all are saying .. it's like *Brain freeze* kicks in. =[
Quoted from "WhootyHoo;543433"
as for with ikarus i never had an issue with ikarus and gci, the only issue im having is i actually been trying to do sw the past like 2 days and it only shows up maybe 3 people.. the rest are all invisible =[
Quoted from "suprra;543431"
The only highly annoying thing we're noticing with gci is when zoning the frames will not update properly, i.e tank loses health, healer doesn't see my health bar change until he opens gci, saves and closes again. Doesn't happen every time, but once is too often :p
|
|
Source code |
1 |
this:RegisterEvent("ZONE_CHANGED")
|
|
|
Source code |
1 |
GridCliqueIt.DoneLoading = false |
|
|
Source code |
1 2 3 |
GridCliqueIt.Version = "v0.24.1(mod)"
GridCliqueIt.DoneLoading = false
GridCliqueIt.Frames = {}
|
|
|
Source code |
1 2 3 4 5 6 7 |
if event == "LOADING_END" then
GridCliqueIt.DoneLoading = true
end
if event == "ZONE_CHANGED" and GridCliqueIt.DoneLoading then
GridCliqueIt.UpDateFrames()
end
|
|
|
Source code |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
if event == "UNIT_PET_CHANGED" then
GridCliqueIt.AddPets()
end
if event == "LOADING_END" then
GridCliqueIt.DoneLoading = true
end
if event == "ZONE_CHANGED" and GridCliqueIt.DoneLoading then
GridCliqueIt.UpDateFrames()
end
end
function GridCliqueIt.WaitForNamesComplete()
|