Macro for Click to Move
Does anyone know the macro to turn click to move on and off?
Thanks
ummm...try
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Source code
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1
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/script GC_SetMouseMoveEnable(true);
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cant test it atm, but i think thats right..unless its setplayer etc. you can make it check first if its on and if not turn it on, if ur feeling frisky. GC_GetMouseMoveEnable() should return the state
ummm...try
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Source code
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1
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/script GC_SetMouseMoveEnable(true);
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cant test it atm, but i think thats right..unless its setplayer etc. you can make it check first if its on and if not turn it on, if ur feeling frisky. GC_GetMouseMoveEnable() should return the state
Thanks
it works, but what about it being so that I only have to use 1 macro and not split it into to for turning on and off
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Source code
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1
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/script if GC_GetMouseMoveEnable()==true then GC_SetMouseMoveEnable(false) else GC_SetMouseMoveEnable(true); end
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i think..havent had coffee yet and logicalness isnt happening. fricken noto vent and their "TAKE A SHOT NUB!" yelling at me ><
edit: safer bet, try this. it's not fugly code like mine from de-eu:
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Source code
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1
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/script if GC_GetMouseMoveEnable() then GC_SetMouseMoveEnable(false); DEFAULT_CHAT_FRAME:AddMessage("Mousemove off nub"); else GC_SetMouseMoveEnable(true); DEFAULT_CHAT_FRAME:AddMessage("Mousemove on"); end
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from Vigilantus
https://forum.runesofmagic.com/showthrea…l=1#post2059798
Here's an even cleaner version:
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Source code
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1
2
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/run GC_SetMouseMoveEnable(not GC_GetMouseMoveEnable())
/run DEFAULT_CHAT_FRAME:AddMessage("Click to move is now "..(GC_GetMouseMoveEnable() and "on" or "off"))
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First line toggles "click to move", the second just tells you what the new state is.
Enjoy!
2013... The year from hell....
<bowsdown> theres the man! nice to see you still coming around peryl :p
Thanks for the help you two

I'm too lazy to go into interface lol