Macro to activate another macro
I have made 2 macros one placed in Slot 1 and the other in slot 2
The first one ends with /script UseAction(1)
but this doesn't activate action slot 2.
If i place a normal skill in the slot instead of the macro it works just fine.
Why can't a macro activate another one?
Is there another code to use?
This was disabled some time ago to prevent looping actions, since that was said to increase game instablity.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.
peryl has a great post around somewhere, prob in his sig, on creating custom functions that may fit what you want to do