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1

Thursday, January 31st 2013, 12:44pm

Macro to activate another macro

I have made 2 macros one placed in Slot 1 and the other in slot 2
The first one ends with /script UseAction(1)
but this doesn't activate action slot 2.
If i place a normal skill in the slot instead of the macro it works just fine.
Why can't a macro activate another one?
Is there another code to use?

camagic

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2

Thursday, January 31st 2013, 12:51pm

This was disabled some time ago to prevent looping actions, since that was said to increase game instablity.
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3

Thursday, January 31st 2013, 5:18pm

peryl has a great post around somewhere, prob in his sig, on creating custom functions that may fit what you want to do

Peryl

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4

Friday, February 1st 2013, 6:48am

Here's the Creating Custom Functions Guide Pazuzzu mentioned, you may also be interested in the New Macro Guide which has a description on adding your own slash commands.
2013... The year from hell....