While I agree most are minor glitches, do you see that you just mentioned third party add ons to fix major bugs.
If I'm a dev the last thing I want is third party teams developing fixes. Or third parties creating work around for wardens crashing others.
Is that not the definition of losing control? I don't entirety trust anything third party. Add-ons should never be used to this extent and IMO frogster should never promote a fix for any problem which is created by a third party.
Just my opinion, were just putting bandaids on problems. You can only patch a tire so much till it shreds on you.
Ebilone
developers in games, in fact, WANT and Need players to make addons, fixes, and things like that for a few reasons:
1. it lightens their work load. While yes, they should be the ones to fix it, they are always working to keep the minor glitches when some anomaly(such as maps missing, random quests bugging from some unpredictable anomaly, etc). so if a player wants to come in and fix it, they can then implement that code into the old and, Presto instant fix.
2. It is 1 more thing that keeps players interested. you see players working on addons all the time. refining, tweaking, testing, this creates more of a player base and what not.
3. addons make the game more fun. who doesn't like running around with a UI that looks cooler then the standard one? or a list that gives you the exp/tokes of the daily quests available at your level? it makes life easier so u can enjoy the game.
4. sometimes addons are almost, and i stress almost here, necessary. Threat meters, better maps, mob actual health displays, all these make instances much easier to run, and in some cases almost couldn't be done without them, without ridiculous amounts of wipes. and idk about you but id rather not spend 3 of the 4 hours im on running back to the boss we just wiped on cause the tank couldn't see he/she was loosing aggro.
5. if they did not want the 3rd party software, they wouldnt allow them the ability to manipulate the game programming.