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ruisen2000

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  • "ruisen2000" started this thread

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Sunday, April 22nd 2012, 2:58am

Revolution-Unlimited Detail 100000x Graphic Detail

I was flipping through Youtube, when I saw this video : http://www.youtube.com/watch?v=00gAbgBu8R4

According to the video, the every object in our current games is made of "polygons" or geometrical shapes. The more polygons used in an object, the more detail it has, and therefore the more realistic it looks.

However, there is a limit of how much polygons you can use in a game (because our computers can only render so many polygons), hindering an artist's ability to invest too much polygons into objects - like the unrealistic, 2D looking ground with a couple unrealistic grass sticking out you often find in video games. Thus, you get less realitic graphics.

Each year, the Polygon cap is raised by 25%, which is why you see better graphics in newer games, compared to older games, since more polygons = more detail = more realistic looking graphics.

But according to this video, they are working on an engine that uses "small atoms" to create polygons, drastically reducing the workload of rendering, and increasing the polygon cap by infinite amounts, and creating very realistic looking graphics. With infinite polygon count, "graphics will be increased by a factor of 100 thousand times", according to the video.

This is either a revolution in the game industry, or the biggest, most convincing and expensive troll video ever made on youtube. I hope its real though :)
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Rooen

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Sunday, April 22nd 2012, 5:06am

N-no....No....NO!!! As epic as this is I was just starting to get used to using poly's! Though the converter sounds nifty. I want to see if this can be used on a large scale like MMO's rather then just on platforms.


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MegaMouseSEC

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Sunday, April 22nd 2012, 7:13am

Looking at the video I find several things that may give graphic card manufacturers fits.


First know this, all modern video cards are designed to draw polygons. They are limited in how much output they can do by the ammount of power they use, and other factors that are even too tchnical for me to be able to uinderstand fully so I will skip them. Physx which Nvidia has lisenced does the same thing as what the video describes but within the limits of how the video cards can be programed and what they are capable of outputting. Right now Direct X is what most consumer gaming video cards use to render everything in our little gaming worlds. It has its limitations too.

What the video is proposing is having a software program that creates millions of miniture polygons. To do this several things will have to be done:

1 Current video cards will most likely ahve to be replaced with those that are capable of rendering the shear number of polygons they are proposing.

2 Direct X most likely will have to be redone completely to be able to properly work with this program they propose.

3 Processors will most likely have to have some new subsets of programing to work with this program also.

4 Power requirements. As it stands most serious gamers run a power supply that can put out 600 watts+ of power. Now that is a lot for what we have now. The ammount that will be needed for gaming cards that can natively use this program may be out of the range of feasability. I am not talking about sli or crossfire power requirements just single card.


I did enjoy what they are attempting to show us, but until they actually have a game that can be played (heck even one level would be nice) then I will put this on my may never happen table. Nice find ruissen.