Location: Upper District East, Varanas, or else the north side of Boulderwind Village.
Occupation: Eye of Wisdom Defense Mage
Quoted from "Kalvan;531423"
There's no hard and fast rule against mentioning other games, and most of the time the staff leaves such mentions alone. However, threads which are based specifically on mentioning other games, with the intention of creating a discussion of them, are unwanted, unneeded, and will be closed or deleted. The forum rule which covers this is rule 2(k)1:
k.1) Discussions and/or posts which do not relate to the game or game content [will be closed or deleted.]
In other words, you're welcome to mention another game, or even compare/contrast RoM and another game. You may not discuss other games on our forums. If you want to do that, go to those games' forums. You also may not drop comments into threads which are intended to say you're going to or are playing a specific game (by name or inference), that urge others to go play a specific game, or are simply intended to disrupt a thread or discussion. Such posts or comments may or will be deleted as we, the staff, see fit to do so.
Quoted from "RoMunited;531441"
There seems to be a a fine line for this lol, sometimes I mention a game that might be better suited to what another person may like or I contrast and they get deleted lol 0.o
Quoted from "Kalvan;531442"
Well, that "fine line" is usually the discretion of the staff member at the time, and perhaps the way in which the suggestion or mention is made.
If or when in doubt, perhaps a PM to the person would be the best way to go.
, but its happened more than once. I see their reason even if I disagree. I don't want to make enemies
Quoted from "toatanu;531404"
Seriously, you should be able to say the names of the well-known games (WoW, the game that starts with an A, LOTRO, etc.)
Anyway yeah, RoM's dual classes are one of the coolest systems in any MMO I've played (5 counting RoM, I may play the another soon), since useful elites make each decent combo pretty much a class in itself. The storyline is somewhat secondary and has some holes involving quests, but it's good enough, and besides, this game doesn't have a story that it's based off of, so I can't really place blame there. As far as money, just, like, permanently double diamond amounts per dollar and we're fine as long as they don't send the item prices to the freaking Moon. Population... Again, new chapter = triple population. And AFAICS population on Osha and Reni is doing fine, IDK about PVP servers.
Also, I understand the boredom. RoM needs more to do that doesn't simply require grinding and popping two skills. I'm not nearly endgame yet (ok, lvl 52, I am sort of), but I already know what it's like just running back and forth in Xav or wherever half-asleep doing dailies and turning them in. Although again, the OKoR and the other map mean actual quests to do and everything, so, temporary break in boredom.
Quoted from "Dionaea;530432"
SW is in Beta, never forget that. You playtest basically. If you do not like the Beta of this feature, do not play it. There are tons of other features in this game, and an awesome community.
Quoted from "BJHawk;531556"
Reasons to quit:
Boredom. This is by far the number one reason I take frequent and long breaks. Dailies are extremely repetitive. Minigames are extremely repetitive. Public events are extremely repetitive. Mento spams are extremely repetitive. Crafting and gathering are both extremely repetitive. I play games because I want to have FUN. Dailies aren't fun. Mingames were fun at first, but that has long since faded. Public events were boring the first time I ever tried them. Mento spams have always been boring. Crafting and gathering are boring.
Solution: Carefully modify CS prices and game design so that moderate monetary expenditure can bypass a more significant amount of the mindless grinding. Let paying players skip the monotony, and get to the fun stuff.
Cost. The cost in hours and the cost in dollars are too high. I levelled and progressed rapidly to a certain point, but a year and quite a few dollars later, I'm really no closer to endgame. Sure, I'm in a higher-level dungeon now than I was, but relative to current endgame, I'm still roughly half a chapter behind. I got to that point within about 2 months, and have essentially been stuck at that point ever since (again, relative to the ever-moving endgame). I was OK with the grind as a f2p, but when I started spending significant amounts of money and saw almost no difference in my character, I knew I had to get out.
Solution: Decrease the cost-to-benefit ratio significantly. Reduce diamond costs and/or CS prices so that our money will buy more. Implement several of the dozens of gold-sinking, inflation-reducing ideas that people have proposed on these forums for the past 12 months or more. Together, these two changes would create a more balanced economy. One in which diamonds were more plentiful, gold more valuable, and endgame obtainable by a greater number of average p2pers, and not only to the whales and 16-hour-a-day-playing f2pers.
Lastly, Management. There are problems beyond customer service. I don't know who is to blame, but there are many, many examples of poor decisions. In many cases these decisions seem to reveal a lack of concern for players, and an insatiable avarice. Whether this problem is perceived or real, it still drives many players away.
Solution: Put players first. In general, gamers are ridiculously quick to support a great product. Put players first, and you'll get the money too. Put money first, and you'll lose the players and the money.
Quoted from "ruisen2000;531584"
Couldn't have said it better myself.
Public Events should really have more varety and excitement, rather than just kill the same mobs over and over again. ... f we could have our Public Events as fun as [GW2's] which everyone can enjoy, it would really keep people playing much longer. The world bosses that already exist in this game could be easily converted into an event itself.
Quoted from "Dionaea;530432"
And all across this forum even opinions differ. Every class right now can be played to the fullest. Any flaws can be overcome even without the use of the IS, just with friends. So please name me examples, why a class can not be played without money. I gladly forward them.
Quoted from "gitika;531625"
I would have to disagree with this in the strongest sense. I have been playing since the beta and have stuck with K/S from the start. The character flaws of knight aggro cannot be overcome even with use of the IS. The new instances have bosses that have skills that reset the aggro during the fight - yet we have to use all of our aggro skills to keep aggro to begin with and the cool downs are too long to use again during the battle. The aggro changes made to my elites is so pitiful that several classes can gain it back with a couple of seconds. The only way it does not happen is if the group is so powerful the raid can 'burn' the boss and bypass strategies.
Flaws aside, I have spent an embarrassing amount of $ in the IS getting my gear to "endgame" with T6, +16, and X runes. I have maxed out HK for buffs, a great pet with skills, and a bag completely dedicated to potions and foods to help my 'burst' and damage. (Although burst for knight, really seems ridiculous to say).
(Not meant as a brag - meant to show that despite all of my gear being that way, and using everything the game has to offer to increase my attack speed, damage, etc - it is not good enough. In fact my guild has encouraged me to use the 3rd class as warrior and be warrior/knight to compensate for the knight weaknesses. While I have done so, I really don't enjoy the warrior nearly as much; and feel rebellious to have to level it just to have the opportunity to keep playing my character.)
The raids on my server will use a war/knight or warden/war so that no one has to worry about the aggro bouncing. (Even those who are fully aware of foods that drop their aggro.) Currently, a knight is only allowed to go along if the raid is strong enough to do it without the knight and they have a spare slot open. Lest anyone say a warrior can't tank ToSH-HM, that they don't have the defense - they can, they are the only ones doing so on my server.
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Add the class failure to the daily 'chores', the mem grinds, the really bad IS/dia promos since Christmas - and I can assure you that I am looking forward to the release of another mmo.
It is quite sad because I enjoy RoM - I am one of those that tries out everything, so the game has lasted a long time for me. Hunting cards alone could take an eternity!
Quoted from "regentego;531629"
I get what Dio is saying, sure any class can play, but forget about any instances past RT without using the CS. Even the OP F2P have to buy diamonds and use the CS.
So according yo Dio you can be capable and near flawless, but just can't run instances? HELLO Puris! so no you can't play without the CS unless you just want to craft all day.
Quoted from "UncleMart;531641"
Im not playing because of something that happened on the 15th. I'm also not playing because RoM just got more and more expensive, siege never got fixed (or even left beta). The lack of GM's in game, the heavy spammers and just generally how much of a daily grind the game has become. Plus the fact that almost everyone I know has quit too.
I left gear on my character this time in case I ever come back, but this time I doubt it. C5 will just be the same old stuff again. Honestly, you have to ask yourself, what reason do I have to play RoM now? And quite honestly I can't find one.
Hopefully, maybe, RoM might go free to play one day![]()