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toatanu

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41

Saturday, May 19th 2012, 5:20pm

Seriously, you should be able to say the names of the well-known games (WoW, the game that starts with an A, LOTRO, etc.)

Anyway yeah, RoM's dual classes are one of the coolest systems in any MMO I've played (5 counting RoM, I may play the another soon), since useful elites make each decent combo pretty much a class in itself. The storyline is somewhat secondary and has some holes involving quests, but it's good enough, and besides, this game doesn't have a story that it's based off of, so I can't really place blame there. As far as money, just, like, permanently double diamond amounts per dollar and we're fine as long as they don't send the item prices to the freaking Moon. Population... Again, new chapter = triple population. And AFAICS population on Osha and Reni is doing fine, IDK about PVP servers.

Also, I understand the boredom. RoM needs more to do that doesn't simply require grinding and popping two skills. I'm not nearly endgame yet (ok, lvl 52, I am sort of), but I already know what it's like just running back and forth in Xav or wherever half-asleep doing dailies and turning them in. Although again, the OKoR and the other map mean actual quests to do and everything, so, temporary break in boredom.
Ithiriz(Osha M/R/W 50/30/25), Saerimuus (Osha Wd/D 12/1), and some other Elf, Osha D/S 13/10, not to mention a few random characters on random servers that I made but that you probably won't ever see.

Kalvan

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42

Saturday, May 19th 2012, 7:37pm

There's no hard and fast rule against mentioning other games, and most of the time the staff leaves such mentions alone. However, threads which are based specifically on mentioning other games, with the intention of creating a discussion of them, are unwanted, unneeded, and will be closed or deleted. The forum rule which covers this is rule 2(k)1:

k.1) Discussions and/or posts which do not relate to the game or game content [will be closed or deleted.]

In other words, you're welcome to mention another game, or even compare/contrast RoM and another game. You may not discuss other games on our forums. If you want to do that, go to those games' forums. You also may not drop comments into threads which are intended to say you're going to or are playing a specific game (by name or inference), that urge others to go play a specific game, or are simply intended to disrupt a thread or discussion. Such posts or comments may or will be deleted as we, the staff, see fit to do so.
[ New Sig Coming. Watch This Space! ]


RoMunited

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43

Saturday, May 19th 2012, 8:41pm

Quoted from "Kalvan;531423"

There's no hard and fast rule against mentioning other games, and most of the time the staff leaves such mentions alone. However, threads which are based specifically on mentioning other games, with the intention of creating a discussion of them, are unwanted, unneeded, and will be closed or deleted. The forum rule which covers this is rule 2(k)1:

k.1) Discussions and/or posts which do not relate to the game or game content [will be closed or deleted.]

In other words, you're welcome to mention another game, or even compare/contrast RoM and another game. You may not discuss other games on our forums. If you want to do that, go to those games' forums. You also may not drop comments into threads which are intended to say you're going to or are playing a specific game (by name or inference), that urge others to go play a specific game, or are simply intended to disrupt a thread or discussion. Such posts or comments may or will be deleted as we, the staff, see fit to do so.


There seems to be a a fine line for this lol, sometimes I mention a game that might be better suited to what another person may like or I contrast and they get deleted lol 0.o

Kalvan

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44

Saturday, May 19th 2012, 9:02pm

Quoted from "RoMunited;531441"

There seems to be a a fine line for this lol, sometimes I mention a game that might be better suited to what another person may like or I contrast and they get deleted lol 0.o


Well, that "fine line" is usually the discretion of the staff member at the time, and perhaps the way in which the suggestion or mention is made.

If or when in doubt, perhaps a PM to the person would be the best way to go.
[ New Sig Coming. Watch This Space! ]


RoMunited

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45

Saturday, May 19th 2012, 9:41pm

Quoted from "Kalvan;531442"

Well, that "fine line" is usually the discretion of the staff member at the time, and perhaps the way in which the suggestion or mention is made.

If or when in doubt, perhaps a PM to the person would be the best way to go.


Thanks for the advice :), but its happened more than once. I see their reason even if I disagree. I don't want to make enemies :P

Rossbot

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46

Saturday, May 19th 2012, 10:46pm

Quoted from "toatanu;531404"

Seriously, you should be able to say the names of the well-known games (WoW, the game that starts with an A, LOTRO, etc.)

Anyway yeah, RoM's dual classes are one of the coolest systems in any MMO I've played (5 counting RoM, I may play the another soon), since useful elites make each decent combo pretty much a class in itself. The storyline is somewhat secondary and has some holes involving quests, but it's good enough, and besides, this game doesn't have a story that it's based off of, so I can't really place blame there. As far as money, just, like, permanently double diamond amounts per dollar and we're fine as long as they don't send the item prices to the freaking Moon. Population... Again, new chapter = triple population. And AFAICS population on Osha and Reni is doing fine, IDK about PVP servers.

Also, I understand the boredom. RoM needs more to do that doesn't simply require grinding and popping two skills. I'm not nearly endgame yet (ok, lvl 52, I am sort of), but I already know what it's like just running back and forth in Xav or wherever half-asleep doing dailies and turning them in. Although again, the OKoR and the other map mean actual quests to do and everything, so, temporary break in boredom.

End game players on Osha have taken a huge plunge in numbers. I saw someone I know is in an endgame guild actually looking to make a public group to run GC Hard.

I definitely agree with you on the dual class system. I really wish there were some skills that were better/properly implemented instead of botched attempts to fix the issues. It would be awesome to play RoM without worrying if a class combination is good or bad.

I think a lot of people have gone to other games like D3*, which released earlier this past week. I have a feeling many of them will come back soon enough once they get their nostalgia fix. There are a lot of competitors out now and a lot more to come.



*By mentioning said games, I do not intend to try to persuade others or even discuss the said games further than merely mentioning them. I do not play said games and do not plan on it. I am merely using them as a reference to the MMORPG market and Runes of Magic competitors.

MegaMouseSEC

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47

Sunday, May 20th 2012, 1:48am

Well thanks again Kalvan. I will remember that instead of censoring myself on just mentioning other games.
Like I said though the system that RoM is real nice and it ahs been implemented to a degree in GW and GW2 but those 2 limit the number of skills you can use. With rom you can use all the available skills as long as they fit on the action bars, and I like to see what everything does.

48

Sunday, May 20th 2012, 2:19am

There truly is nothing new under the sun here. Same complaints...different frogster team. The game is doomed and people are leaving because of x,y,z...yet it continues on. I'll have to say the recent diamond deals, and cs deals are kind of an insult, but there are enough people paying that they can continue on just fine without my money (not sarcasm just stating a fact, since I will still buy during double sales). I think the current team has made less blundering mistakes than Swag and those guys did (not sure they knew how to turn the comp on half the time).

Quoted from "Dionaea;530432"

SW is in Beta, never forget that. You playtest basically. If you do not like the Beta of this feature, do not play it. There are tons of other features in this game, and an awesome community.


You would make a great politician :p

49

Sunday, May 20th 2012, 2:49am

ok I am really curious now what is the game that starts with an A? lol I have seen it more than once and now I have to know lol

50

Sunday, May 20th 2012, 2:55am

I just find it odd that they are constantly dismissing it, and making statements like "Oh another doomsday thread *roll eyes* I'll close this one". The PLAYERS have the perception it isn't as populated, people who have been in this game environment for years. That's one sign. They know population fluctuation. Do those Mods and CMs who say it isn't dying ever really play? I remember the days I'd go through places like Weeping Coast and have to move around cause people kept taking my daily spawn area. I remember being able to zone shout for a FA run and getting 5+ offers from people from 40 on up. That stuff doesn't happen anymore. Guilds are becoming depopulated, some are merging, and most are familiar with the other regulars who are there. Man.

Their "numbers and figures" may be bots making accounts and farming, or people downloading and playing for a week, but that doesn't represent the true normal population of the game.

51

Sunday, May 20th 2012, 6:22am

@blupegasus-Aion it went f2p so interest in that has gone up recently.
@toutanu-52 is nowhere near endgame even being level cap in rom doesn't make you endgame what you need for that is a nice thick bank account.

Before I left it was hard to find a guild meeting my two criteria endgame and not completely rude so mostly it was just me running around doing the same daily for the 10000000th time and eventually I hit 100m tp and called that a good stopping point

52

Sunday, May 20th 2012, 8:09am

Reasons to take a break:

Diablo 3. I personally met people in game who quite clearly said they were just playing RoM until D3 was released. Well, it's released. I couldn't care less about it myself, but it's still a major title by a major developer, and those always pull people away. A few permanently, many for only a short time. People want to experience newly released games, and there's nothing strange or foreboding about it.
Solution: Make sure Chapter 5 is good enough to entice people back.

Chapter 5. The announcement of a new chapter causes a great deal of uncertainty. We don't know exactly what changes will be made to skills, classes, stats, and gear. OP classes could be nerfed hard, and UP could become OP. It is a glaring reminder that everything accomplished in RoM is very temporary. Why invest time and/or money into a short-term gamble? Many prefer to play it safe, and take a short break.
Solution: Events and sales that give rewards of a less transient nature, such as TP, guild resources, costumes, and perhaps some good runes and very discounted sales on the soon-to-be-obsolete refinement jewels. Also, make sure Chapter 5 is good enough to entice people back.

School. A fairly significant number of RoM players attend a school of some kind. This is their very busiest time of year, and it is to be expected that they will take a break from at least some of their entertainment.
Solution: Wait 2-3 weeks, and make sure Chapter 5 is good enough to entice people back.


Reasons to quit:

Boredom.
This is by far the number one reason I take frequent and long breaks. Dailies are extremely repetitive. Minigames are extremely repetitive. Public events are extremely repetitive. Mento spams are extremely repetitive. Crafting and gathering are both extremely repetitive. I play games because I want to have FUN. Dailies aren't fun. Mingames were fun at first, but that has long since faded. Public events were boring the first time I ever tried them. Mento spams have always been boring. Crafting and gathering are boring.
Solution: Carefully modify CS prices and game design so that moderate monetary expenditure can bypass a more significant amount of the mindless grinding. Let paying players skip the monotony, and get to the fun stuff.

Cost. The cost in hours and the cost in dollars are too high. I levelled and progressed rapidly to a certain point, but a year and quite a few dollars later, I'm really no closer to endgame. Sure, I'm in a higher-level dungeon now than I was, but relative to current endgame, I'm still roughly half a chapter behind. I got to that point within about 2 months, and have essentially been stuck at that point ever since (again, relative to the ever-moving endgame). I was OK with the grind as a f2p, but when I started spending significant amounts of money and saw almost no difference in my character, I knew I had to get out.
Solution: Decrease the cost-to-benefit ratio significantly. Reduce diamond costs and/or CS prices so that our money will buy more. Implement several of the dozens of gold-sinking, inflation-reducing ideas that people have proposed on these forums for the past 12 months or more. Together, these two changes would create a more balanced economy. One in which diamonds were more plentiful, gold more valuable, and endgame obtainable by a greater number of average p2pers, and not only to the whales and 16-hour-a-day-playing f2pers.

Lastly, Management. There are problems beyond customer service. I don't know who is to blame, but there are many, many examples of poor decisions. In many cases these decisions seem to reveal a lack of concern for players, and an insatiable avarice. Whether this problem is perceived or real, it still drives many players away.
Solution: Put players first. In general, gamers are ridiculously quick to support a great product. Put players first, and you'll get the money too. Put money first, and you'll lose the players and the money.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

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53

Sunday, May 20th 2012, 5:36pm

Quoted from "BJHawk;531556"

Reasons to quit:

Boredom.
This is by far the number one reason I take frequent and long breaks. Dailies are extremely repetitive. Minigames are extremely repetitive. Public events are extremely repetitive. Mento spams are extremely repetitive. Crafting and gathering are both extremely repetitive. I play games because I want to have FUN. Dailies aren't fun. Mingames were fun at first, but that has long since faded. Public events were boring the first time I ever tried them. Mento spams have always been boring. Crafting and gathering are boring.
Solution: Carefully modify CS prices and game design so that moderate monetary expenditure can bypass a more significant amount of the mindless grinding. Let paying players skip the monotony, and get to the fun stuff.

Cost. The cost in hours and the cost in dollars are too high. I levelled and progressed rapidly to a certain point, but a year and quite a few dollars later, I'm really no closer to endgame. Sure, I'm in a higher-level dungeon now than I was, but relative to current endgame, I'm still roughly half a chapter behind. I got to that point within about 2 months, and have essentially been stuck at that point ever since (again, relative to the ever-moving endgame). I was OK with the grind as a f2p, but when I started spending significant amounts of money and saw almost no difference in my character, I knew I had to get out.
Solution: Decrease the cost-to-benefit ratio significantly. Reduce diamond costs and/or CS prices so that our money will buy more. Implement several of the dozens of gold-sinking, inflation-reducing ideas that people have proposed on these forums for the past 12 months or more. Together, these two changes would create a more balanced economy. One in which diamonds were more plentiful, gold more valuable, and endgame obtainable by a greater number of average p2pers, and not only to the whales and 16-hour-a-day-playing f2pers.

Lastly, Management. There are problems beyond customer service. I don't know who is to blame, but there are many, many examples of poor decisions. In many cases these decisions seem to reveal a lack of concern for players, and an insatiable avarice. Whether this problem is perceived or real, it still drives many players away.
Solution: Put players first. In general, gamers are ridiculously quick to support a great product. Put players first, and you'll get the money too. Put money first, and you'll lose the players and the money.


Couldn't have said it better myself.

Boredom at level 70 really is a driving force for a lot of people at find another game as soon as they finish all their quests. New dungeons should be enjoyed by most of the level-appropriate players in the game, rather than just the top 1% of the population, while everyone else sits in boredom, doing routine dailies and minis.

And based on all the "if you don't like TOSH hard gear prices, run it yourself" comments from those 1% that can run TOSH, I'd say they would wholehartedly agree that more people should be able to enjoy TOSh Hard as well, since they themselves are pushing us to try it.

Public Events should really have more varety and excitement, rather than just kill the same mobs over and over again. GW2 seems to have done that well, and if we could have our Public Events as fun as theirs in which everyone can enjoy, it would really keep people playing much longer. The world bosses that already exist in this game could be easily converted into an event itself.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

54

Sunday, May 20th 2012, 9:35pm

Quoted from "ruisen2000;531584"

Couldn't have said it better myself.

Public Events should really have more varety and excitement, rather than just kill the same mobs over and over again. ... f we could have our Public Events as fun as [GW2's] which everyone can enjoy, it would really keep people playing much longer. The world bosses that already exist in this game could be easily converted into an event itself.


This is a very good point, and I heartily agree. Much of the problem with RoM is that even PvE has become competitive, rather than cooperative. A public event system that encourages people to work together would be a welcome change. If I wanted to be constantly competing against other players, I would have joined a PvP server. Players have offered many good ideas for new games/events/challenges. I specifically remember "The Gantlet" idea, but there have been many others. (Evidently PvPers also want something more cooperative and community-building). What do we get? More broken siege. C'mon! Is it really irrational to be losing patience at this point? Whole AAA game titles have been developed and released since Siege was first started, but they can't even bring it out of beta.

And that brings it back to an apparent problem in management. Sadly, I've never seen even ONE player-submitted content idea actually be implemented. Out of hundreds of suggestions, not one even seems to have been considered seriously. I can't even think of a single skill for any class that was balanced according to player feedback. This is why we get the feeling that Frogster sees us all as dollar signs. Or steaks.
$0.02 - free sarcasm included
Cinnie - 70P/K/S - Govinda
Retired May 2012

regentego

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Location: AZ

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55

Monday, May 21st 2012, 1:24am

Have to agree, the instances are not for the moderately geared, they are designed to make you use the CS, 90% of RoM players will never see inside Tosh, there is such a large gap to bridge in terms of gear. I feel sorry for new players I see come in so eager but quit right around level 60-65. Anyhow I would love to see the game succeed. But let's be frank ATM there are no diamond sellers, even DL gear in AH is 10-15 mil, and one stat ranges from 5-9 mil. Do the math, that's an awful lot for a new player to farm legally.

Short of a new management team who is forced to play from lvl one as job training, I don't see the price hikes changing, or the communities suggestions getting forwarded to a department that doesn't exist.

56

Monday, May 21st 2012, 2:13am

Quoted from "Dionaea;530432"



And all across this forum even opinions differ. Every class right now can be played to the fullest. Any flaws can be overcome even without the use of the IS, just with friends. So please name me examples, why a class can not be played without money. I gladly forward them.




I would have to disagree with this in the strongest sense. I have been playing since the beta and have stuck with K/S from the start. The character flaws of knight aggro cannot be overcome even with use of the IS. The new instances have bosses that have skills that reset the aggro during the fight - yet we have to use all of our aggro skills to keep aggro to begin with and the cool downs are too long to use again during the battle. The aggro changes made to my elites is so pitiful that several classes can gain it back with a couple of seconds. The only way it does not happen is if the group is so powerful the raid can 'burn' the boss and bypass strategies.

Flaws aside, I have spent an embarrassing amount of $ in the IS getting my gear to "endgame" with T6, +16, and X runes. I have maxed out HK for buffs, a great pet with skills, and a bag completely dedicated to potions and foods to help my 'burst' and damage. (Although burst for knight, really seems ridiculous to say).

(Not meant as a brag - meant to show that despite all of my gear being that way, and using everything the game has to offer to increase my attack speed, damage, etc - it is not good enough. In fact my guild has encouraged me to use the 3rd class as warrior and be warrior/knight to compensate for the knight weaknesses. While I have done so, I really don't enjoy the warrior nearly as much; and feel rebellious to have to level it just to have the opportunity to keep playing my character.)

The raids on my server will use a war/knight or warden/war so that no one has to worry about the aggro bouncing. (Even those who are fully aware of foods that drop their aggro.) Currently, a knight is only allowed to go along if the raid is strong enough to do it without the knight and they have a spare slot open. Lest anyone say a warrior can't tank ToSH-HM, that they don't have the defense - they can, they are the only ones doing so on my server.

----------------------------------------------------
Add the class failure to the daily 'chores', the mem grinds, the really bad IS/dia promos since Christmas - and I can assure you that I am looking forward to the release of another mmo.

It is quite sad because I enjoy RoM - I am one of those that tries out everything, so the game has lasted a long time for me. Hunting cards alone could take an eternity!

regentego

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57

Monday, May 21st 2012, 3:04am

Quoted from "gitika;531625"

I would have to disagree with this in the strongest sense. I have been playing since the beta and have stuck with K/S from the start. The character flaws of knight aggro cannot be overcome even with use of the IS. The new instances have bosses that have skills that reset the aggro during the fight - yet we have to use all of our aggro skills to keep aggro to begin with and the cool downs are too long to use again during the battle. The aggro changes made to my elites is so pitiful that several classes can gain it back with a couple of seconds. The only way it does not happen is if the group is so powerful the raid can 'burn' the boss and bypass strategies.

Flaws aside, I have spent an embarrassing amount of $ in the IS getting my gear to "endgame" with T6, +16, and X runes. I have maxed out HK for buffs, a great pet with skills, and a bag completely dedicated to potions and foods to help my 'burst' and damage. (Although burst for knight, really seems ridiculous to say).

(Not meant as a brag - meant to show that despite all of my gear being that way, and using everything the game has to offer to increase my attack speed, damage, etc - it is not good enough. In fact my guild has encouraged me to use the 3rd class as warrior and be warrior/knight to compensate for the knight weaknesses. While I have done so, I really don't enjoy the warrior nearly as much; and feel rebellious to have to level it just to have the opportunity to keep playing my character.)

The raids on my server will use a war/knight or warden/war so that no one has to worry about the aggro bouncing. (Even those who are fully aware of foods that drop their aggro.) Currently, a knight is only allowed to go along if the raid is strong enough to do it without the knight and they have a spare slot open. Lest anyone say a warrior can't tank ToSH-HM, that they don't have the defense - they can, they are the only ones doing so on my server.

----------------------------------------------------
Add the class failure to the daily 'chores', the mem grinds, the really bad IS/dia promos since Christmas - and I can assure you that I am looking forward to the release of another mmo.

It is quite sad because I enjoy RoM - I am one of those that tries out everything, so the game has lasted a long time for me. Hunting cards alone could take an eternity!



Yeah knight is painful to play, especially to level. Just like my p/r that does flat 200 damage, not percent but 200.

I get what Dio is saying, sure any class can play, but forget about any instances past RT without using the CS. Even the OP F2P have to buy diamonds and use the CS.

So according yo Dio you can be capable and near flawless, but just can't run instances? HELLO Puris! so no you can't play without the CS unless you just want to craft all day.

58

Monday, May 21st 2012, 3:58am

Quoted from "regentego;531629"


I get what Dio is saying, sure any class can play, but forget about any instances past RT without using the CS. Even the OP F2P have to buy diamonds and use the CS.

So according yo Dio you can be capable and near flawless, but just can't run instances? HELLO Puris! so no you can't play without the CS unless you just want to craft all day.


^ Pretty much sums up the worst thing about this game. Not only is the CS overwhelmingly expensive, to where even heavy cash shoppers balk at how much you have to put into an endgame set, but it's 100% necessary if you want to do anything serious. And let's face it, the game doesn't even start at all until 55-60+, at least. While the 55 instances can easily be done in dirty statted gear, RT+ cannot. And this is why it makes me laugh every time I see a CM or GM state that the CS is not necessary at all.

Unless you happen to think that the lowbie 1-50 zones are totally exhilarating and worth stopping at. Which they're not. :I

Formerly Catorii, D/S/M of Faction.


59

Monday, May 21st 2012, 5:07am

Im not playing because of something that happened on the 15th. I'm also not playing because RoM just got more and more expensive, siege never got fixed (or even left beta). The lack of GM's in game, the heavy spammers and just generally how much of a daily grind the game has become. Plus the fact that almost everyone I know has quit too.

I left gear on my character this time in case I ever come back, but this time I doubt it. C5 will just be the same old stuff again. Honestly, you have to ask yourself, what reason do I have to play RoM now? And quite honestly I can't find one.

Hopefully, maybe, RoM might go free to play one day ;)

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60

Monday, May 21st 2012, 6:40am

Quoted from "UncleMart;531641"

Im not playing because of something that happened on the 15th. I'm also not playing because RoM just got more and more expensive, siege never got fixed (or even left beta). The lack of GM's in game, the heavy spammers and just generally how much of a daily grind the game has become. Plus the fact that almost everyone I know has quit too.

I left gear on my character this time in case I ever come back, but this time I doubt it. C5 will just be the same old stuff again. Honestly, you have to ask yourself, what reason do I have to play RoM now? And quite honestly I can't find one.

Hopefully, maybe, RoM might go free to play one day ;)


and now theres nothing for me to do. ty marty.


~Fly into the distance, disappear for awhile~