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61

Monday, May 21st 2012, 7:34am

Quoted from "bleedingblak;531653"

and now theres nothing for me to do. ty marty.


You know where to find me, and you DAMN WELL KNOW I want you to come as you're one of the most awesome people on Artemis :P

MegaMouseSEC

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62

Monday, May 21st 2012, 1:46pm

Several good things have popped up here. The need for the CS to be competitive: yes it is a very necessary to use the CS items to even think of getting into some groups, if those groups just want to burn the bosses and pretty much refuse to use strategy to take them out. Most classes have come down to this: get the burn skills up so the instances become easy mode.
The tanks in RoM have become pretty much useless. Very few can even hope to keep aggro againts a full "Endgame" geared Mage or Rogue. And even some combos it is next to impossible to do so. What do we have tanks for if they cannot do their job as "Meat Shields"?
A lot of the bosses require the groups to burn them down as fast as possible. That is not truly how it should be. I know one guild on Reni that refuses (refused) to do RT due to the fact that unless you were fast enough in burning the bosses you failed. I know of no other game that has it set so that you have to do this (well maybe when you went agains the Lich King the first time). Having it so that a group is required to burn a boss is not very good. It creates a situation where a lot of players cannot even see some of the instances due to teh requirements beign so high.
I know some of the issues that have been brought up here are jsut whining, but some have merit and should be looked into. Bosses in particular. The devs have done the player base dirty by what some of them require to even get past them. Not a very smart thing to truthfully do.

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63

Monday, May 21st 2012, 2:41pm

@BJ: That's a clear and concise statement that's very true. I would disagree with one thing though- we've seen changes made to siege recently that appear to have been implemented due to our feedback. Level 70 guards with higher hp. FoTs that don't perma-flop, even Line of Sight- all those changes were suggested by the community.

I think they do try- sometimes it feels like a bad game of Telephone though.

@gitika: Which server do you play on? We have two tanks who can run ToSH on Palenque; one is K/S and the other K/P. And we still can't burn the bosses. I won't pretend that I understand tanks- god knows I don't- but I know we don't use w/k's (cause we don't have one), so I know it can be done by K/S. The K/S is our main tank. We have to be careful on the second boss, and we all use tranq powder, even the healers, and even then a healer usually ends up tanking for a second or two, but we do it.

The K/P is a little better on that fight because he has the de-aggro party buff, but he has slightly less gear than our K/S, so we take the K/S if he's available and the K/P if he isn't. They both hate that second boss fight for sure, but I am thinking your issue is more that your party is spoiled by the aggro w/k can get and is being silly. K/S most assuredly can successfully tank all bosses in ToSH hm.

Gitika, if you want to, roll a babytoon on Palenque and whisper Ihoro. He's our K/S, and he can splain how he does the tricky aggro-drop bosses. I think it's all timing. But you do need a party willing to take you- that part sucks. :(

@thread: Because of the way RoM is designed (free to play, pay to win, power in the cash shop) and because of the varying audiences (small US group, big powerful Euro group) it's hard for the devs and the publisher to balance things to make everyone happy.

I too get bored at times. I too wish that instances could be made more accessible. I too wish that the cash shop was waaaay more affordable.

But, if they drop cash shop prices, gear levels rise. If gear levels rise, instances become too easy for the uber-geared and they get bored and leave. If they make instances doable by the less-geared, the ubers can just walk in and burn.

Now, I don't understand why they're raising prices on the US side (equalizing with the Euro side) since we have such a smaller population and needed the lower prices to compensate for that. But I do understand why prices can't go too low on power items. They have to balance us with the spendy Euro peeps. Runewaker just codes one game for all regions, and the spendy Euro types are already breaking the new hard-mode instances on release day. That's part of what they're collectively trying to prevent.

They have compensated for this a little by implementing different difficulty levels. I guess the idea was, well, if you aren't geared enough for hard mode, try normal. The problem is psychological. No one wants the gear out of normal, so almost no one runs it, even though they could. No one wants to go through the pain and suffering of learning a new instance if the payoff is not going to be shiny enough.

We got into this mess with the implementation of memento and shell gear. Before, the only way to get gear for instance use was by running actual instances. Mento and shell gear made it possible for anyone to get geared enough to run an instance. But the minigames and mem-spam are boring. And it seems like the rate of gearing with mems and shells is slow, so by the time you acquire decent gear, a new instance is out and you're behind again, and finding a party for the easier stuff like GCH and ToSH norm is hard too, because everyone wants to do the shiny new thing, and doesn't want to spend time and resources working on older content.

At some point we either have to decide to make the vast cash investment, or the mass time investment and work through the boredom, lower our expectations and start working on the smaller stuff like normal modes, or just give up.

I am one of those who is always harping about ToSH because "if my bunch of retards can do it, anyone can" and that's true- but it takes serious commitment by a group, and if you don't have that- you're screwed.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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aardvark3

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64

Monday, May 21st 2012, 2:52pm

Reason 1) The start of summer, happens every year April, May and June show decreased players as people go outisde more.

Reason 2) Boredom, long time since any changes or new content. With tickets and very OP players all of the new stuff is done in a couple of weeks and people are maxed out again. Maybe instead of doing huge new content changes, areas, level caps, items, race and characerter changes all at once and instead realease them one at a time to keep the content fresh over time. A little something new every month would keep people in the game constantly instead of just at the big releases then a huge dropoff as the novelty wears off.

Reason 3) New role playing game out. Since the content can be done in 5 hours and is just repeated after with different degrees of difficulty that this should solve itself in a couple of months.


Reason 4) Same old games and events every year, with the same old prizes, that were good 2 years ago with a low level cap but now just sad with a 70 level cap.


Reason 5) Cash shop prices and Diamond sales, too expensive to be end game player and needed items are not always available when needed and sales that are often higher prices that regular prices. This fustration drives people mad.

Just a few off the cuff problems that could cause lower numbers of people on the servers nothing bad and nothing that can't be fixed.

65

Monday, May 21st 2012, 11:26pm

Quoted from "mnkmurphy885;531681"

@BJ: That's a clear and concise statement that's very true. I would disagree with one thing though- we've seen changes made to siege recently that appear to have been implemented due to our feedback. Level 70 guards with higher hp. FoTs that don't perma-flop, even Line of Sight- all those changes were suggested by the community.

Touché. I have sieged exactly once since that change, so I'd forgotten. Still, although I mistakenly exaggerated the case, I think my point is still valid. In well over a year of my own personal experience, and two additional years worth of forum posts that I pored over voraciously, a couple siege changes (which were obvious ones, and should have been made even without player feedback) isn't a great record.
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Retired May 2012

66

Tuesday, May 22nd 2012, 12:42am

Quoted from "aardvark3;531684"


Reason 3) New role playing game out. Since the content can be done in 5 hours and is just repeated after with different degrees of difficulty that this should solve itself in a couple of months.


You must not be very familiar with that franchise then...
~Leader of the Phiriusworkshop Guild On Osha~
All Osha players are welcome to visit the Workshop at player [Phatcat]'s house. 42 Crafting benches all in the same place surrounded by a decorative atmosphere make crafting a breeze!
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roninblade

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67

Sunday, June 10th 2012, 12:16am

The reason for the ones that leave before level 20, they came for a free-to-play game and found a grindfest worse than anything they've ever seen. The reason the higher levels leave, they hung around for a challenge, but don't get to play the game cause they are stuck grinding and not able to play with others. That basically sumarizes why people are leaving. Why have I not left? I am very curious to see how this story ends. I am waiting to see if frogster finally starts attracting the free-players back. If this game were managed properly, world of warcraft would be going free to play already. Cause lord knows how much gamers would throw it in WoW's face that we get a better experience here for less money.


Call me crazy but I would think the game would profit more from a "sell items" approach, than a "rent items" one. The stigma of renting is always, "Hmm, time to calculate how much I spend a month on this game? Whoa! How did I fall for this scam?" And then they leave and curse RoM out to the heavens. In all seriousness, how much money would you spend on a subscription to runes of magic?


Also, it is currently impossible to earn items in the diamond shop. Those "offers" are not reliable and often bugged. Plus it just takes you away from playing the game, which is the 1st step to finding something else to do.
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Collusion

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68

Monday, June 11th 2012, 3:49am

Once a long long time ago this game was f2p. Free as in the cash shop was a luxury as opposed to a necessity. Slowly but surely things where added to the cash shop which became necessary for game progression. Slowly but surely publishers got a little too greedy for a lot of peoples' liking.

People are supposed to look forward to new content and level caps being released, but they don't as much in this game. In this game it means that you need to spend money every time you die to hammer your gear just to learn the new content and then a small fortune to upgrade the new gear you find. RoM might as well be run in an arcade where you feed it quarters every 5 minutes to extend your playability. I'm surprised that Frogster hasn't started charging you guys diamonds to enter instances yet -- maybe that will be one of the new value added features for Chapter 5.

Combine the above with all of the monotony in the game and you have a lot of people leaving. I'm sure that not much has changed with daily quests, shell stat and mini-games in the last 6+ months since I uninstalled the game. There are a lot of other games out there where I feel you get a better value for your dollar, and therefore you enjoy playing a lot more. A lot of people came back to RoM to check out Chapter 4. I do not think you'll see the same for Chapter 5 -- if you do, it is unlikely that I will be one of them.
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69

Tuesday, June 12th 2012, 1:21am

probably boredom.

not much to do when u did it all.

70

Friday, June 29th 2012, 2:40am

Quoted from "MegaMouseSEC;528535"

Ok guys this is getting crazy. Lately I ahve seen more and more people leaving RoM to play other games that may or may not last. Kinda disappointing if I say so myself. I actually took a RoM break for a while (got burnt out on it), but I came back and currently in waiting mode for Ch5 to be released.
My question for those leaving if yall will take the time to post here is what reasons are you leaving and if your new endeavor doesn't pan out do you think you will be back? It is kinda stupid to leave a game that you put so much time, effort, and even RL money into. Common guys no flaming just some honest answers.
I can understand leaving for family issues I ahd to do that myself so those that have family issues can just say that is their reason. Thanks guys.

Most likely everyone is leaving either because the game is getting to repetitive and starting to look like others MMO's. There are many other games to try out. Maybe they just want to leave it because of other reasons like huge download, or have stuff to do like work, school, research papers, term papers, and probably suffering from their computer breaking down.

71

Friday, June 29th 2012, 3:13am

Granted I am not an expert on MMO's but from the few I have played usually summer time it gets low on population. Summer vacations, swimming, on the river in boats, Barbecues, drinking etc..etc.. so that could be part of it.

72

Tuesday, July 24th 2012, 7:59pm

I think a lot of people actually ragequit this game. As a long time player I've been around for most of the changes that made people ragequit. Just a few off the top of my head...

1. Green statted gear insanely devalued due to guaranteed yellow drops in Hoto and/or yellow stats for mems.
2. Diamonds in AH removed temporarily (ya right).
3. Siege War lag and warden skill disconnects, and cancelled sieges. (Beta or not it's why many play.)
4. RT/KT difficulty modes too hard, making gearing too frustrating for many guilds/players.
5. Scouts super nerfed.
6. MP % cost added to skills. (fixed but some ragequit instantly)
7. Chests/maids dissapear, insane server wide loss of valuable items. (Major ragequits.)
8. Rune NPC removed.
9. Plussing increase to +16 too costly.
10. Broken quest chains (too many to mention all of em, fixed fast enough for me but not everyone)
11. GCH too hard, major inflation, because few guilds can run it.
12. X runes too costly and no longer available.
13. Tosh too hard, inflation continues, because few guilds can run it.
14. Guaranteed stats changed to random stats.
15. Golden Eggs bound.
16. Wardens super nerfed.
17. Major increase in ruby shop item prices.

I think they could of handled these problems better or put more thought into changes made. On the bright side there have been some positive changes.

1. Transport skill added.
2. Third class added.
3. Lower prices on PToken items and Diamond shop items.
4. Fast daily quest.
5. Decent weapons for mems.
6. Better costume interface? I dunno I'm not a chick.

73

Tuesday, July 24th 2012, 8:21pm

Quoted from "MegaMouseSEC;528535"

Ok guys this is getting crazy. Lately I ahve seen more and more people leaving RoM to play other games that may or may not last. Kinda disappointing if I say so myself. I actually took a RoM break for a while (got burnt out on it), but I came back and currently in waiting mode for Ch5 to be released.
My question for those leaving if yall will take the time to post here is what reasons are you leaving and if your new endeavor doesn't pan out do you think you will be back? It is kinda stupid to leave a game that you put so much time, effort, and even RL money into. Common guys no flaming just some honest answers.
I can understand leaving for family issues I ahd to do that myself so those that have family issues can just say that is their reason. Thanks guys.

People stay because of the people, not the game, at this point. This is NOT the original game, which was quite a bit more difficult and still gets comments that it's simply too intimidating, and that it's too hard to work up to cap. There are others who sneer at the same time and say that 72 can be reached in 2 days (it can, but it either takes money or hacks, some of which are legal [honor party is one]). One major reason new players leave is they're too lazy to learn.
N

74

Tuesday, July 24th 2012, 10:34pm

Another great reason is look at what happened with this last patch on the 24th of July. Look at the lancher and how easy it is to navigate now from it. Look at t he forums that you have to manually switch to English or US (EN). Look at all the older links to Runes OF magic that are now broken. Great job DEV's! Just another stab in the back to a shrinking Community!

MegaMouseSEC

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75

Wednesday, July 25th 2012, 2:15am

I feel hurt by Frogster and Runewaker now. They released another buggy race (Dwarfs), pretty much ignore what we the community want fixed, and then stick it to us with less diamond sales and the random stats. I still log in but not as much as I used too. the game has become a chore to get anywhere now and it is no longer fun. I can hear the hammer striking the nails on RoM now.

regentego

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76

Wednesday, July 25th 2012, 9:52pm

Quoted from "MegaMouseSEC;560184"

I feel hurt by Frogster and Runewaker now. They released another buggy race (Dwarfs), pretty much ignore what we the community want fixed, and then stick it to us with less diamond sales and the random stats. I still log in but not as much as I used too. the game has become a chore to get anywhere now and it is no longer fun. I can hear the hammer striking the nails on RoM now.


Well I love my wl/r but you are right everything in RoM has become a part time job. I can't bring myself to do minis even if I have the time to do it. Sure I could use the stats but you have dailies, minis, housekeepers, crafting, feed your pet, eBay AH, then you may have time to run an instance. Its like on top of life you have your RoM chores.

I know some of you love it and that's fine, I have just been questing and doing dailies at this point, maybe when my dwarf is 72 I'll get back to minis again. Worst part is on Ebil I have gobs at 6 minutes flat and CoT to 5, oh and about 500 transport runes to get anywhere fast but still I say meh...

One other thing the new zone took me 2 hours to get 70-72. I'm noticing after Limo they streamlined questing making zones fast and easy to clear. I wonder if it was intentional, on my dwarf as soon as I cleared Limo it was a few short hours in LoM, I'm not sure if this was intentional or if they were just trying to put something out.

K I'm babbling, its a game that can be so much more, they need to stop releasing new watered down content and go over all the fine details that really make people love the game. And they CAN make old content new with the addition of hardmode.

77

Wednesday, July 25th 2012, 11:15pm

I am a relatively new player, having reached lvl 51 on a wd/s/m toon a couple of months ago. I am going to tell you why I am leaving. I will be in siege wars just to be with my friends and killing time until next month doing a few quests.

When I reached that level a realization hit me. I actually started seriously thinking about how expensive this game is and realizing how much I had spent already... way more than a p2p. I realized that this game is vastly more expensive than any p2p out there. If I ever wanted to reach endgame or even be competitive I would have to pay more in this game than in any other game I have heard about.

That was the first blow.

I had reached this realization before the overhaul of the item shop. After this realization hit me things got drastically worse.

That was close to ending it for me.

Wardens were then nerfed.

That was the death blow.

This game is great. There is so much about this game that I love and in many ways this game is better than any I have played before.

Sadly that does not matter because that does not change the cost of the game. Frogster/Runewalker should make money on the game, however, this is a bit excessive.


Frogster/Runewalker really need to have an exit survey so they can understand why the game is hemorrhaging players.

78

Friday, July 27th 2012, 11:34am

this game was advertised as free to play... i joined around 2009 and quit after they remove the diamond from AH. at that time i have a lvl 55/55 M/P. progressing in this game takes a lot of money. i spent few dollars, but that's about it. when they remove the diamond from AH, i lost my source of diamond, hence hindering my progress in the game...

79

Friday, July 27th 2012, 3:34pm

Quoted from "regentego;560297"

Well I love my wl/r but you are right everything in RoM has become a part time job. I can't bring myself to do minis even if I have the time to do it. Sure I could use the stats but you have dailies, minis, housekeepers, crafting, feed your pet, eBay AH, then you may have time to run an instance. Its like on top of life you have your RoM chores.


That's why I quit the first time around. Took a year off from the game and didn't think I'd ever come back. The daily grind through minigames, dailies, event dailies...is a horrible design. It's not something you can get done in just an hour. It takes several. And unless you can do all of this crap every day, your progress is really hindered if you're not geared. I was really happy about pshells when they were first released, because it was an easier way for new players to gear up...but the grind does burn you out.

The new zodiac pets are really helpful...but they're a total pain to get and they require doing a lot of event games every single day to even have a chance at getting, nevermind upgrading them once you have them. They seem to add more and more grind to this game with every update.

Formerly Catorii, D/S/M of Faction.


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80

Friday, July 27th 2012, 3:59pm

Quoted from "ddpmacho;529865"

It's not hard at all, I work with databases every day.
1 - You need to find out if there are duplicate toon or guild names.
2 - If there are more then 1 then you need to have 1 or more agree to a name change.
3 - Those are the 2 biggest ones I can think of but I'm sure there is much more I'm not thinking about.
4 - And most important, You need to have someone that knows how to do it, which from my experience with C/S, they clearly don't.


I am pretty sure all storage/house/chest/bank/ah information is server specific also along with character gear slots and info and guilds.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S