This post has been edited 2 times, last edit by "ruisen2000" (Mar 31st 2014, 7:41pm)
Not every debuff is a harmful effect. There are 3 cleanseable debuffs:
Grand dispel: I wonder if this is broken. It is supposed to allow Purify to remove harmful effects. But it doesn't work on like 90% of the harmful effects.
This post has been edited 1 times, last edit by "Hipocrates" (Apr 1st 2014, 3:05am)
disenchanting.
Dismantle weapons and equipment.
Except the dismantling usually gets you Link runes or level I or II basic runes. AND it's completely random, you don't get better runes for dismantling pink trash.

from all those skills mentioned, only one i don't use often is Phantom Blade, only for fun. Blind stab is an Evasion, at 10s cooldown and helps anyone that the blind one is targetting too.Blind stab (50% main hand damage at 0, 305 at 85)
Bloodthirsty blade: 3%mp cost. 457% main hand weapon damage at 85. For reference, lvl 71 charged chop is 631% dps 204 mana
Phantom blade: 5% mp, 5% hp, 457% main hand weapon damage with a 2 minute cd. THe oak walkers appear to do negligible damage.
Emotional obstruction: reduces mdamage done by 50%
Group panic: makes emotional obstruction also do 50% reduced pdamage.
These two are the kind of skill i want to use on a healer, but heals can still hit fairly hard on 50% reduced mdamage.
This post has been edited 4 times, last edit by "marcelcrazy2" (Apr 1st 2014, 9:32pm)
Not useless for wl/c and wl/w, you can get into willpowerblade before the fight and cast the int/hp HoT buff (wl/c) and Knowledge Acquisition. It lasts 90s I think at lvl 50Here is another useless Warlock Skill, mainly because there is one better that doesn't require psy
Knowledge Acquisition Cost 4 PSY points
Only usable under the state of Willpower Blade.
Recovers 2.0 Focus every second for 15.0 seconds.
The maximum level of this skill is 50.
Just for comparison these skills do the same/better thing for free
Heart Collection Strike - Warlock Primary - Restores 50 focus every cast along with other perks. cooldown 6 seconds lol
Thinking Overlord Instant 5 minutes Restores 5.0 focus every 2 seconds and increases Casting Speed by 15.0% for 60.0 seconds. - WL/M
Emotional obstruction: reduces mdamage done by 50%
Group panic: makes emotional obstruction also do 50% reduced pdamage.
These two are the kind of skill i want to use on a healer, but heals can still hit fairly hard on 50% reduced mdamage.

ok. this thread goes in the wrong direction. lets make it clear.
a useless skill is a skill that follows the criteria below:
1) is not worth a place in none of your 4 actionbars
2) is not worth even the 5 TP to get it from lvl-1 to lvl-2
if YOU dont use a skill "frequently" or isnt "dat" usefull as u like or doesnt do "dat" much dmg as u want, u shouldnt post it in this thread.
I mean, i ve seen the r/wd bloodthirsty blade and emotional obstruction in the list!! lets get serious!
Knowdedge acquisition IS a useless skill approved by the whole warlock community. 4-psi for a minor focus regeneration is a disaster. if u use it, then u shouldnt play warlock at all..
ok. this thread goes in the wrong direction. lets make it clear.
a useless skill is a skill that follows the criteria below:
1) is not worth a place in none of your 4 actionbars
2) is not worth even the 5 TP to get it from lvl-1 to lvl-2
if YOU dont use a skill "frequently" or isnt "dat" usefull as u like or doesnt do "dat" much dmg as u want, u shouldnt post it in this thread.
I mean, i ve seen the r/wd bloodthirsty blade and emotional obstruction in the list!! lets get serious!
Knowdedge acquisition IS a useless skill approved by the whole warlock community. 4-psi for a minor focus regeneration is a disaster. if u use it, then u shouldnt play warlock at all..
I literally do not have points in those r/wd skills and they are not on my hot bar, so it matches your description.
emotional obstruction: in pve, there is no place for 50% damage reduction, just burn the boss. In pvp, using a 50% damage reduction skill still runs the risk that a mage could kill me, using sneak attack and burning them makes more sense.
blood thirsty blade: 3% mana is too much mana drain. even using swiftthinking pots, mana herbs, magic fruit pie, and embrace of the muse, managing a %mana based rotation with blood thirsty blade is too difficult. If you mana drain in a boss fight, your dps tanks quickly. The only skilsl you should be using in a boss fight for r/wd are power of the wood spirit (for buff), shadow stab, lowblow, wound attack, throw, weak point strike, maybe combo throw, and charged chop. You can open with pantom blade if you want, it has a 2 min cd so even though it has a %mana cost you cant mana drain yourself with it. It just dosent seem like the oak walkers do any significant damage. Blood thirsty blade is useless though. It drains too fast for too little damage.
and if you're complaining just because i am a rogue who says i have a couple of useless skills, sorry, but i have a couple of useless skills even if my other ones are quite good.
Have you realized that as a wl you can cast shield of solid mind in someone else and enter in combat? And using rage sublimation you gain 6psi and enter in willpowerblade and cast saces' impulse and knowledge acquisition before the countdown and no hurt your performance in the boss fight. Unless you were near the buff cap nothing wrong with using it.Knowdedge acquisition IS a useless skill approved by the whole warlock community. 4-psi for a minor focus regeneration is a disaster. if u use it, then u shouldnt play warlock at all..
not that i am in any way a mage expert, but the 1/2 the root can be set up such that it just takes a 1 sec cast to root somebody. same cast time as lasso, and even i have lasso at lvl 50(much better root than lasso too imo...stupid mages and their OP CC *grumble* *grumble* *grumble*).To Ruisen's good list, I would add Plasma Arrow and it's useless cousins Electric Explosion, Electric Compression and Static Field. None have a point in them, and I would never put them on my bar.
I get that some mages like using the electrical skills while leveling, and yeah, an unbreakable root is nice in theory, but it's useless in practice. It takes 4 casts to get to that unbreakable root, and let's face it, if you're a mage, and you can't kill something in four casts... ummm... ur doin it rong. Possibly useful for hardcore soloers of stuff that I think is just dumb to try and solo, but hey, solo's not my gig.
Plasma had a spot in our rotation prior to the change to Cat, but since mages became speed ho's, it shouldn't be in anyone's boss rotation, unless m/wl has some elite i don't know about.


I think M/Wl gets like a fire damage increase buff when they cast PA, so its worth using it for them. WTB that skill for all mages.
Plasma had a spot in our rotation prior to the change to Cat, but since mages became speed ho's, it shouldn't be in anyone's boss rotation, unless m/wl has some elite i don't know about.
You get 1-2% fire power using EE and 2-4% wind power using Flame, not that impressive. Also m/wl has an elite that make the PA crit buff last 18 seconds instead of 6 and considering that elemental extraction only proc when you land a critical Flame or EE then it's useful and should be used to keep the buff up. Imo for burst should be mostly flame and fire lightning burst. For offburn EE, soul pain, elecritc bolt and fire lightning burstI think M/Wl gets like a fire damage increase buff when they cast PA, so its worth using it for them. WTB that skill for all mages.
Plasma had a spot in our rotation prior to the change to Cat, but since mages became speed ho's, it shouldn't be in anyone's boss rotation, unless m/wl has some elite i don't know about.