Zid, a year or two back EU got big puri packs for around 20 to 25 dias due to a mistake, so they were able to stock up on quite a bit of puris.I would love the lowering of stuff in IS, it would be great but i doubt they will do much about it, EU side is making a lot more money than US side, i am pretty sure of that seeing the gear they have. Gameforge should make advertisement/ads etc to get more people into the game and lower the costs on everything, then the population would grow and costs would go down for all players.

I spend 50$ a month


This post has been edited 1 times, last edit by "Cike" (Mar 8th 2015, 10:23pm)
EU side is making a lot more money than US side, i am pretty sure of that seeing the gear they have.
Sort of silly. Sure you can use the gear on another class if you just happen to have stable full of maxed out classes with enough tp to use all their skills and drop your current class. With enough money to buy a store full of ABLs. Of course if you want to add a class and level it up to max again and have the unlimited time and money. Speed leveling will often get you a character at a maxed level but not enough tp to play it. You will have gear that was good until the latest level upgrades but currently out of date.Nerfing classes doesn't really make the gear useless. They nerf scouts that gear goes on rogues. They nerf r/s all the rogues went r/wd, then r/m when that become OP in the same gear. Mage wasn't very useful, they went w/m, now they're back to m/w. Same gear. If they nerfed mages today and suddenly made Warlocks super OP the mages could just use that gear on warlocks. They nerf warrior, the warriors go warden, or champion, etc. etc. They nerf knights, same gear works on wd/w. It's not like an entirely new set of gear is needed as long as at least one class of each gear type is viable.
Totally agree with this, i started playing as a Knight/Priest, that is the class i loved and wanted to play. Then picked Scout as third class because i wanted options. I should never have been forced to lose my Priest/Scout but they did and destroyed the fun we had with it. Forced to choose warrior to remain viable in runs, i do get they need to make money but they don't have to force us to choose other classes. Stop nerfing classes and un nerf existing ones. Players should be able to play classes they love and feel comfortable with.
The concept that a person is willing to play another class after the one the picked and wanted to play as nerfed is just absurd. If they wanted to play another class they would have created another class in the first place. When they nerf a class they are basically writing off all the people who spent time and money to create that character and telling them they don't want them playing the game anymore.
You obviously missed my point completely. I wasn't saying use leather on a mage. I was saying if one leather class gets nerfed, use the gear on another leather class. If one tank gets nerfed, use the same gear on another tank. If one cloth magical dps get nerfed, there are other magical dps to use that same gear on. Reading comprehension is good.Sort of silly. Sure you can use the gear on another class if you just happen to have stable full of maxed out classes with enough tp to use all their skills and drop your current class. With enough money to buy a store full of ABLs. Of course if you want to add a class and level it up to max again and have the unlimited time and money. Speed leveling will often get you a character at a maxed level but not enough tp to play it. You will have gear that was good until the latest level upgrades but currently out of date.Nerfing classes doesn't really make the gear useless. They nerf scouts that gear goes on rogues. They nerf r/s all the rogues went r/wd, then r/m when that become OP in the same gear. Mage wasn't very useful, they went w/m, now they're back to m/w. Same gear. If they nerfed mages today and suddenly made Warlocks super OP the mages could just use that gear on warlocks. They nerf warrior, the warriors go warden, or champion, etc. etc. They nerf knights, same gear works on wd/w. It's not like an entirely new set of gear is needed as long as at least one class of each gear type is viable.
Your example is badly broken as well. r/s is leather, as are r/m and r/wd. Somehow your next step is m/w which can't use leather only cloth and the dexterity and strength stats and pat stats are not that useful. Then you go to w/m where the leather and cloth can be used but are not the chain the class is designed for. While r'/s and s/r can use the same gear and stats Your argument that m/w and w/m can just doesn't work at all. Then you say that they nerf knights and then wardens can use the same gear.
The concept that a person is willing to play another class after the one the picked and wanted to play as nerfed is just absurd. If they wanted to play another class they would have created another class in the first place. When they nerf a class they are basically writing off all the people who spent time and money to create that character and telling them they don't want them playing the game anymore.
Stop nerfing classes and un nerf existing ones. Players should be able to play classes they love and feel comfortable with.

This post has been edited 1 times, last edit by "Cike" (Mar 9th 2015, 12:43am)