um...yeah... Runes of Magic is a game.ROM is not a game.
Gameforge is a business.ROM is a business.

This post has been edited 2 times, last edit by "Cike" (Apr 8th 2015, 12:11am)
Because RoM is a business, its business model needs to adapt to the market and change if it is not working out.ROM is not a game. ROM is a business. How many people here have run a business, especially of the much-suggested "we don't make money on things we sell, but we make it up in volume" type?
This post has been edited 1 times, last edit by "ruisen2000" (Apr 8th 2015, 12:03am)
semi-educated guesses is the best any of us can do. :/my semi-educated guess would be that operational costs are relatively minimal compared to development costs.
while operational costs may be small, they are one of the few things DIRECTLY in GF's control. the development end is (i assume) contracted, and support/bug fixes/content(maybe)/overall maintenance *should* be included in said contract.From what little I can tell, the size of ROM development department is quite a bit larger than operational department, so while server merge is a good move to contain the operational costs, I don't know if it will substantially alter the overall outlook.

This post has been edited 2 times, last edit by "Cike" (Apr 8th 2015, 1:21am)
color me curious, but how much?since i know a bit of how much it would cost to get one
source?I know the game is made for up to level 200
and we already have issues with the difficulty of the newer zones for quest geared players. yes, it might be easy for an endgame geared player like yourself, but making things(aside from HM instances) HARDER would kill the game faster than an IS price increase.make the new zones harder, even the mobs, quests etc.

Totally agree with RustyX last post and Cike, i was asking for regular mobs in the new zones, i always tought that if you enter a new zone with higher level the mobs should reflect that. Mainly all classes except knights and healers can one shot any mob without any fear of dying, it needs to be more of a challenge.
The plussing of gear has always been a subject of frustration since i started playing 6 years ago, there should never have been the issue of stuff losing levels or failing, does ABL's, RAE's daily reset ticket fail at any point? does an aggregator destroy the gear you are trying to agg from time to time? Does transport runes of any type drop you in the void and gets you killed? no, same should be for plussing jewels especially for the cost of them.
Heron we are just having a discussion here and a good one btw ;-)
Quoted
The cost of the game will only get worse if all players are required to gear up just to quest, Especially if all the gear is then discarded for gear for instances.