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1

Tuesday, September 1st 2015, 6:35am

The times they are a changing!

Thank you ROM for giving some positive changes to the game. People are always quick to complain and criticize when they feel the game needs improvement, but from all the Scouts on ROM we appreciate the recovery of the scout class. Having played this game for six years and always played the scout class, it feels great to nock my arrows on a level playing field again!

We know there are even more changes coming and are looking forward to keeping the game alive;)

"Nothing in life is so exhilarating as to be shot at without result."


docdesertor

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2

Tuesday, September 1st 2015, 10:15am

I think they don't know how to do the things... Now scout is a OP class they passed from unnecessary to top dps...this gives me a lot of fear because at the same time they break k/w. Maybe next time they nerf rogues and made warriors an OP class...

Zerienga

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3

Tuesday, September 1st 2015, 1:16pm

Wait a minute... Nerfing Authoritative Deterrence didn't break k/w. Nerfing AD did not make k/w unable to perform its tanking duties. However, when they had nerfed the skills of scouts originally, they made scouts unable to perform their dps duties. Now, do I think they still have some fine tuning to do on scout still? Yes. Scouts are still completely useless once Blood Arrow runs out. By them buffing Blood Arrow as much as they did, they fixed the burn of scouts. However, it should take modifying a collection of skills to make a scout useful in and out of burn instead of just a single buff fixing the burn. For now, I'd say scouts are fine. They fit with the current player mindset, and can now actually do damage. I hope they do something like this with warlocks as only wl/ch, wl/w, and possibly wl/m can get enough matk to actually do damage in instances.
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4

Tuesday, September 1st 2015, 1:28pm

Thank you ROM for giving some positive changes to the game. People are always quick to complain and criticize when they feel the game needs improvement, but from all the Scouts on ROM we appreciate the recovery of the scout class. Having played this game for six years and always played the scout class, it feels great to nock my arrows on a level playing field again!

We know there are even more changes coming and are looking forward to keeping the game alive;)

"Nothing in life is so exhilarating as to be shot at without result."

You are quick to praise the company and denounce everyone else because of the personal advantage you gained over others. Note that everyone else may not be the same way as you because they aren't scouts so you're looking from the wrong angle by calling everyone else plaintive. Had this scout update not been made, you would have been one of the ones yelling at the company I'd think.

On the other hand, I am no plaintiff for I do not complain but only suggest brilliant ideas that don't harm the community. In my open mindedness I have every right to call everyone else here wingers who only whine and complain but I choose not too because everyone knows I am loveable and serves the community's best interests at heart. ;)

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5

Tuesday, September 1st 2015, 2:48pm

Except for the fact that she's not denouncing anyone. She's stating a fact. She is giving praise to the company because they made the scout class playable after at the very least 3 years (I wasn't around before scouts were made useless, and I've been playing for 3 years currently). So, she is giving praise to the company because the scout class is now on a level playing field with all the other dps.
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "Zerienga" (Sep 1st 2015, 8:22pm)


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6

Tuesday, September 1st 2015, 2:58pm

There have been some nice changes in the past year so far; the scout buffs fer one were a long time coming. It's great to see old an new scouts runnin around the game again. It's rather unfortunate that they didn't receive an overhaul, but the buff to their buffs is better than nothin!

As for k/w, the nerf to AD made the skill difficult to take advantage of, but the class as a whole is an amazing tank. I actually ended up pickin that up as my fourth class after the nerf and still enjoyed tanking with it. It's excellent for physical knight tanks.


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7

Tuesday, September 1st 2015, 3:39pm

The OP is totally right on his post ;-) but for other people talking about AD and it broke K/W, do you have a 92/92 K/W? do you run level 85+ hardmode instances as an effective K/W?? do you think the class is all about AD? LMAO please don't comment on classes you know nothing about and referring from what you heard from other people. Damage burn is lower, yes, broke the class? no

Zeri btw don't waste your time responding to that kijin guy, he is not worth a reply since he doesn't play the game, he plays Runescape!! he had more post closed in the last week than i did in 6 moths lmao :dash:

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8

Tuesday, September 1st 2015, 4:06pm

I find it hard to agree with the OP tbh. On the one hand, yes, scouts are no longer sitting the sidelines feeling like second-class dps which is great for those who play scout. On the other hand, the way in which they “fixed” scout leaves a whole lot to be desired. The “fix” does not come off as the result of a well thought out balancing strategy. Rather it seems to reinforce making scouts OP during burn to further perpetuate instance burn strategies that require considerable monetary/time investments to make effective. In short, all they did was create yet another pay to win scenario.

IMHO players need to quit being so expressive of their gratitude for every little crumb that is thrown at them, saving their gratitude for actions on the part of GF and/or RW that truly improve the overall gaming experience. Has there been changes over the past few years? Sure. Have they greatly improved the gaming experience? Questionable. If they had we would still have a vibrant community and strong player base. All I’m saying is look where we are now before thanking those that, at least in equal part, got us here.
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ruisen2000

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9

Tuesday, September 1st 2015, 5:34pm

Wait a minute... Nerfing Authoritative Deterrence didn't break k/w.
It didn't break K/W, it broke mid-endgame. How many mid-endgame guilds in BB's thread still runs whatever instance they were pushing prior to K/W? Probably not many, since most of them likely got sent back to the previous instance or lost people from the nerf and stopped running content.
Now, do I think they still have some fine tuning to do on scout still? Yes. Scouts are still completely useless once Blood Arrow runs out. By them buffing Blood Arrow as much as they did, they fixed the burn of scouts. However, it should take modifying a collection of skills to make a scout useful in and out of burn instead of just a single buff fixing the burn. For now, I'd say scouts are fine. They fit with the current player mindset, and can now actually do damage. I hope they do something like this with warlocks as only wl/ch, wl/w, and possibly wl/m can get enough matk to actually do damage in instances.
Several other viable DPS combos don't do much DPS after burn anyway, the problem isn't exclusive to scouts. Not that there is a post burn to worry about, since bosses will nuke you with high dmg un-avoidable AoE's.

Quoted


The “fix” does not come off as the result of a well thought out balancing strategy. Rather it seems to reinforce making scouts OP during burn to further perpetuate instance burn strategies that require considerable monetary/time investments to make effective. In short, all they did was create yet another pay to win scenario.


Burn is what constitutes viable at endgame though. If you wanted to fix a class to make players consider it viable, making it a good burn class is the only way to do it. What you're suggesting would require an entire overhaul to how endgame is run (a return to strat), and rebalancing all the fotm combos (or "viable DPS") so that their burn is a fraction of what it is now, and is way beyond just scout balancing. I'm supportive of this to happen, but I think the chances would be slim.
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This post has been edited 4 times, last edit by "ruisen2000" (Sep 1st 2015, 5:45pm)


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10

Tuesday, September 1st 2015, 7:10pm

Burn is what constitutes viable at endgame though. If you wanted to fix a class to make players consider it viable, making it a good burn class is the only way to do it. What you're suggesting would require an entire overhaul to how endgame is run (a return to strat), and rebalancing all the fotm combos (or "viable DPS") so that their burn is a fraction of what it is now, and is way beyond just scout balancing. I'm supportive of this to happen, but I think the chances would be slim.
I am suggesting just that - class balancing. It has to start somewhere. Yes it would change up the way things are now - how is that working out for the vast majority of players btw? Are we seeing more and more players becoming end game now that it is burn, burn, burn? I've said it before and will reiterate it again: Doing the same thing over and over and expecting different results is insanity. The game needs to be properly fixed, not just band aid fixes that create new FOTM combos and make the game even more P2W.
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11

Tuesday, September 1st 2015, 7:59pm

Thank you ROM for giving some positive changes to the game. People are always quick to complain and criticize when they feel the game needs improvement, but from all the Scouts on ROM we appreciate the recovery of the scout class. Having played this game for six years and always played the scout class, it feels great to nock my arrows on a level playing field again!

We know there are even more changes coming and are looking forward to keeping the game alive;)

"Nothing in life is so exhilarating as to be shot at without result."

You are quick to praise the company and denounce everyone else because of the personal advantage you gained over others. Note that everyone else may not be the same way as you because they aren't scouts so you're looking from the wrong angle by calling everyone else plaintive. Had this scout update not been made, you would have been one of the ones yelling at the company I'd think.

On the other hand, I am no plaintiff for I do not complain but only suggest brilliant ideas that don't harm the community. In my open mindedness I have every right to call everyone else here wingers who only whine and complain but I choose not too because everyone knows I am loveable and serves the community's best interests at heart. ;)

First of all, for the record and all concerned, OP is "she" , and one of the outstanding individuals it has been my privilege and pleasure to play alongside for about 4 years. "Quick" to praise? Yes, she is commonly quick to praise or encourage others. But she would not speak highly of herself, especially at the expense of another. If one possesses excellent qualities, one does not need to ascribe them to oneself, or promote them oneself. Those who have the capacity will observe and appreciate them. Those without the capacity will not in any case.

ruisen2000

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12

Tuesday, September 1st 2015, 8:01pm

Burn is what constitutes viable at endgame though. If you wanted to fix a class to make players consider it viable, making it a good burn class is the only way to do it. What you're suggesting would require an entire overhaul to how endgame is run (a return to strat), and rebalancing all the fotm combos (or "viable DPS") so that their burn is a fraction of what it is now, and is way beyond just scout balancing. I'm supportive of this to happen, but I think the chances would be slim.
I am suggesting just that - class balancing. It has to start somewhere. Yes it would change up the way things are now - how is that working out for the vast majority of players btw? Are we seeing more and more players becoming end game now that it is burn, burn, burn? I've said it before and will reiterate it again: Doing the same thing over and over and expecting different results is insanity. The game needs to be properly fixed, not just band aid fixes that create new FOTM combos and make the game even more P2W.
I'm not against total class balance. I've asked for it several times myself. But we're both aware that the likelihood of it happening is slim. The community has asked for it for 5 years and the closest thing we ever had to it was that on average 1 combo in every class could burn well enough for endgame.

More midgame guilds did become endgame with burn, until the K/W nerf. There wasn't much midgame guilds doing TOSH-H or BelaH for a good reason - how many Grotto hard capable guilds in BB's list can also clear TOSH-H or Bela-H?
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This post has been edited 1 times, last edit by "ruisen2000" (Sep 1st 2015, 8:20pm)


Zerienga

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13

Tuesday, September 1st 2015, 8:29pm

I never said it didn't ruin mid-endgame. It just didn't kill the class. I would love doable strats and total class balancing. If they ever fix the 92 instance, I wonder how the strats for the rest of the bosses will be.
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And I listen when others say I am wrong in order to learn.

14

Wednesday, September 2nd 2015, 12:18am

Warriors and Champions underpowered in PvP? What are you smoking?
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15

Wednesday, September 2nd 2015, 12:53am

I'm not against total class balance. I've asked for it several times myself. But we're both aware that the likelihood of it happening is slim. The community has asked for it for 5 years and the closest thing we ever had to it was that on average 1 combo in every class could burn well enough for endgame.

More midgame guilds did become endgame with burn, until the K/W nerf. There wasn't much midgame guilds doing TOSH-H or BelaH for a good reason - how many Grotto hard capable guilds in BB's list can also clear TOSH-H or Bela-H?
I think we can both agree that the likelihood of pretty much anything discussed on the forums actually happening but I digress lol...

I'll take your word on it that more mid-game guilds became end-game because I no longer play that much. I do suspect that their progression may have had just as much to do with less end game guilds being active and their remaining members seeking runs outside their guilds.

As far as the KW nerf, the only comment I'll add to that is groups having to rely on one class combo bringing one very OP skill to burn through bosses instead of learning strats is more telling in my mind of how far the community has fallen into complacency. It takes no skill to burn a boss - it's the ultimate P2W scenario and we have taken that bait hook, line and sinker. Simply outgear the instance and smash buttons till dead. Yawn. Tosh-H and Bela-H strats are in the forums, most likely the archive ones but still easy enough to search for if people actually cared to. Much easier to just put a burn group together and do it that way.....

We absolutely agree that true class balance would be a game changer and I understand/agree that it will never actually happen. My point is this, we can be accepting that this is just the way things are right now and consider ourselves fortunate, maybe even offer marginal thanks to have what we have, or we can ask for what we believe will contribute to a more sustainable community.


Bottom line is what we're doing now is just not working anymore. We can all see it every day when we log on. We can see the grayed out friends list entries, see the lack of people coming to play. We see it reflected in the AH prices. We see it in the lack of people running content.

So, am I grateful that they "fixed" scouts so they can burn? No, I can't honestly say that in all conscience. I will say thought that I'm happy for the players made happy by this action and wish them happy gaming. :)
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
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Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

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16

Wednesday, September 2nd 2015, 4:50am

class balance is hard.

thats all i have to say.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 2 times, last edit by "Cike" (Sep 2nd 2015, 4:58am)


17

Wednesday, September 2nd 2015, 4:58am

ok i have seen enough flaming here please keep it civilized

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