
Reverse Ideology
Location: Shining Needles Castle
Occupation: Trolling and flipping everything into its opposite existence
Mood: Evil 
You are quick to praise the company and denounce everyone else because of the personal advantage you gained over others. Note that everyone else may not be the same way as you because they aren't scouts so you're looking from the wrong angle by calling everyone else plaintive. Had this scout update not been made, you would have been one of the ones yelling at the company I'd think.Thank you ROM for giving some positive changes to the game. People are always quick to complain and criticize when they feel the game needs improvement, but from all the Scouts on ROM we appreciate the recovery of the scout class. Having played this game for six years and always played the scout class, it feels great to nock my arrows on a level playing field again!
We know there are even more changes coming and are looking forward to keeping the game alive
"Nothing in life is so exhilarating as to be shot at without result."
This post has been edited 1 times, last edit by "Zerienga" (Sep 1st 2015, 8:22pm)

It didn't break K/W, it broke mid-endgame. How many mid-endgame guilds in BB's thread still runs whatever instance they were pushing prior to K/W? Probably not many, since most of them likely got sent back to the previous instance or lost people from the nerf and stopped running content.Wait a minute... Nerfing Authoritative Deterrence didn't break k/w.
Several other viable DPS combos don't do much DPS after burn anyway, the problem isn't exclusive to scouts. Not that there is a post burn to worry about, since bosses will nuke you with high dmg un-avoidable AoE's.Now, do I think they still have some fine tuning to do on scout still? Yes. Scouts are still completely useless once Blood Arrow runs out. By them buffing Blood Arrow as much as they did, they fixed the burn of scouts. However, it should take modifying a collection of skills to make a scout useful in and out of burn instead of just a single buff fixing the burn. For now, I'd say scouts are fine. They fit with the current player mindset, and can now actually do damage. I hope they do something like this with warlocks as only wl/ch, wl/w, and possibly wl/m can get enough matk to actually do damage in instances.
Quoted
The “fix” does not come off as the result of a well thought out balancing strategy. Rather it seems to reinforce making scouts OP during burn to further perpetuate instance burn strategies that require considerable monetary/time investments to make effective. In short, all they did was create yet another pay to win scenario.
This post has been edited 4 times, last edit by "ruisen2000" (Sep 1st 2015, 5:45pm)
I am suggesting just that - class balancing. It has to start somewhere. Yes it would change up the way things are now - how is that working out for the vast majority of players btw? Are we seeing more and more players becoming end game now that it is burn, burn, burn? I've said it before and will reiterate it again: Doing the same thing over and over and expecting different results is insanity. The game needs to be properly fixed, not just band aid fixes that create new FOTM combos and make the game even more P2W.Burn is what constitutes viable at endgame though. If you wanted to fix a class to make players consider it viable, making it a good burn class is the only way to do it. What you're suggesting would require an entire overhaul to how endgame is run (a return to strat), and rebalancing all the fotm combos (or "viable DPS") so that their burn is a fraction of what it is now, and is way beyond just scout balancing. I'm supportive of this to happen, but I think the chances would be slim.
You are quick to praise the company and denounce everyone else because of the personal advantage you gained over others. Note that everyone else may not be the same way as you because they aren't scouts so you're looking from the wrong angle by calling everyone else plaintive. Had this scout update not been made, you would have been one of the ones yelling at the company I'd think.Thank you ROM for giving some positive changes to the game. People are always quick to complain and criticize when they feel the game needs improvement, but from all the Scouts on ROM we appreciate the recovery of the scout class. Having played this game for six years and always played the scout class, it feels great to nock my arrows on a level playing field again!
We know there are even more changes coming and are looking forward to keeping the game alive
"Nothing in life is so exhilarating as to be shot at without result."
On the other hand, I am no plaintiff for I do not complain but only suggest brilliant ideas that don't harm the community. In my open mindedness I have every right to call everyone else here wingers who only whine and complain but I choose not too because everyone knows I am loveable and serves the community's best interests at heart.![]()
I'm not against total class balance. I've asked for it several times myself. But we're both aware that the likelihood of it happening is slim. The community has asked for it for 5 years and the closest thing we ever had to it was that on average 1 combo in every class could burn well enough for endgame.I am suggesting just that - class balancing. It has to start somewhere. Yes it would change up the way things are now - how is that working out for the vast majority of players btw? Are we seeing more and more players becoming end game now that it is burn, burn, burn? I've said it before and will reiterate it again: Doing the same thing over and over and expecting different results is insanity. The game needs to be properly fixed, not just band aid fixes that create new FOTM combos and make the game even more P2W.Burn is what constitutes viable at endgame though. If you wanted to fix a class to make players consider it viable, making it a good burn class is the only way to do it. What you're suggesting would require an entire overhaul to how endgame is run (a return to strat), and rebalancing all the fotm combos (or "viable DPS") so that their burn is a fraction of what it is now, and is way beyond just scout balancing. I'm supportive of this to happen, but I think the chances would be slim.
This post has been edited 1 times, last edit by "ruisen2000" (Sep 1st 2015, 8:20pm)
I think we can both agree that the likelihood of pretty much anything discussed on the forums actually happening but I digress lol...I'm not against total class balance. I've asked for it several times myself. But we're both aware that the likelihood of it happening is slim. The community has asked for it for 5 years and the closest thing we ever had to it was that on average 1 combo in every class could burn well enough for endgame.
More midgame guilds did become endgame with burn, until the K/W nerf. There wasn't much midgame guilds doing TOSH-H or BelaH for a good reason - how many Grotto hard capable guilds in BB's list can also clear TOSH-H or Bela-H?