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21

Monday, February 11th 2013, 7:40am

Watched this thread while I was at work and didn't feel like trying to type this response on a phone. So let me respond to everyone accordingly


Quoted from "ruisen2000;588235"

Awesome vid, I think someone was so excited that they accidently disliked the video lol. ;)

Thanks! I just think someone was mad about something. There's always 1 person who hits that button lol.


Quoted from "sperle;588284"

Great vid, was hoping to see the SW with select and disturbed.

I had some clips from our war in that compilation. I could upload the full war though if ya want. It just takes a whole day to do so lol.


Quoted from "Kefkai;588299"

I wish yesterday's siege was a better siege, damn Taiwanese new year!

Taiwanese new year? That's why you were missing like 6 people when we fought? (Legit question, not trying to troll)


Quoted from "Quaffy2;588303"

Those invisible flames on the island were very inconvenient, lol. Only critique I have, is that the video had a distinct lack of Quaffy =).

Also, how did you not crash from that last shot in the video, my computer melted looking at that.

About the Flames on the island, I try to come up with things no one has tried before. Sometimes it works, sometimes it doesn't. You wouldn't believe how many times I visited the map floor and died before I got the jump lol. I know it did lack some Quaffy action. I was trying to find the two clips of us (1: the Electric Bolt kill on mid right, mid left for you / 2. When we rushed you at our B and you yelled "Noooooo Noblewarrior" as he died.) I couldn't find them at the time and I also had to work within the time constraint of the soundtrack. And the thing that was preventing me from crashing was hiding my interface ctrl+z. Rly boosts your framerate.

Quoted from "Malignatus;588305"

I was rather pleased that Cloaked showed sections of at least one siege against my guild (Fortuna, Osha), though I was a bit disappointed that he didn't include the tail end of our next to last siege with Theselectfew (he missed our last matchup, sad panda), where he complimented us for our defenses at one of the middle towers (left middle for him, right middle for us.) TSF tried a last-minute double tower cap that missed by *this much* (Maxwell Smart reference). We tied.

Going up against Theselectfew is always a challenge, and Cloaked is one of the most skilled Mages I've ever encountered. More compilations, plz!

That was an awesome siege and I stand by what I said. You guys know how to dig down in the mids and keep it. I boast about being able to fearless cap most anything sometimes, but you stopped me dead in my tracks. Props to you guys for locking me out lol. And I'm sorry I missed our last matchup. I don't siege saturday nights (Bowling Night). And I appreciate the compliment about us being a challenge / me being a skilled mage :). We may be few in numbers most of the time, but we've learned how to fight guilds with way more than us. In some cases, it's not a fight, but we can at least hold them off rofl.


Quoted from "timthum;588342"

nice vid and thx for puttin me in the other vid :) i is a star now.....

Lol np.


Quoted from "ruisen2000;588392"

lol at memory usage error being a lag exploit.

I lol'd too


Quoted from "Quaffy2;588393"

So if I understand you correctly, anytime the portrait is black without a face, that's undeniable proof of using a lag exploit (assuming thats what you mean by null picture)? Seriously, that just happens and the stupid memory message pops up no matter what. By your definition, literally everyone playing RoM is using a lag exploit, lol.



And that's a stupid thing to say "Dont dare try to disagree with me or defend against my wild accusations because only guilty people do that"

The memory message pops up for me early in siege. Sometimes it even pops up upon entry into siege when I had just relogged about 5min prior to siege starting. It used to not come up till about halfway though, but now it seems that it has slowly moved up earlier and earlier in siege. And that don't dare disagree with me quote lol... I have a name for people like that, but I'd rather not say. It's based off of a player in game that has the same attitude and I can't name players here :(


Quoted from "Quaffy2;588396"

All of these were against my guild btw. Cloaked didn't appear lagged at all during those sieges to me, and none of my guildies said he was lagged either. Running and jumping around like a crazy acrobatic madman, perhaps, but not lagged.

"Running and jumping around like a crazy acrobatic madman," I LIKE IT! *Makes a note to create a custom title that says that* rofl.



Quoted from "mrmisterwaa;588397"

You do realise that whenever someone targets you, you can see them with a black box by their name? o.O

I am pretty sure you even make it send a message (from the client) using one of the API commands in RoM. Anything you see in the GUI (the actual game) can be given to you through the API.

I don't get it? Black box?


Quoted from "Borella;588398"

How stupid are you? Like.. seriously. How many times were you dropped on your head as a child? These aren't "Lag exploits", these are "This is what happens in RoM siegewar because RoM coding stinks".

Disappearance of bodies can happen to everyone, it's not caused by a "lag exploit" it's caused by the game sucking.

EVERYONE gets the memory usage error... how the heck is that an indicator of someone using a lag exploit? RoM has memory leaks.. we've all known this since Chapter 1.

God I hate stupid people so much.

+1


Quoted from "Malignatus;588403"

I went back and took a look at the first 45 seconds of the video. Considering that the toon targeted by Cloakedschemer was *me*, I had some interest in your first listings. The siege in question was in late December or early January, and in point of fact, was within the first minute or so of that particular siege.

Run the video back to approximately the 33 second point and you'll notice that I'm still alive (damaged, HA activated for immunes), and my "targeted picture" is quite normal.

Allow it to run forward until the *first* time that I croak (SB in effect) and yes, my "picture" turns dark (black). Have you considered that i was *dead* at that point? Run it forward again until I rez (as Cloaked expected I would) and when I die a second time, my "picture" stays there, in all its mediocre glory. :D

I attribute the difference to something that everyone encounters "naturally" in siege: client-to-server-to-arena server-to server-to-client lag. Yes, even someone with an excellent InterCatzWebz connection encounters that kind of lag in siege. (They encounter it in the Arenas, but rarely mention it, unless they get pwned repeatedly or disconnect.)

I have good to very good connections. Cloakedschemer seems to have at least as good a connection as I do, 22FPS and 62ms latency (ping), as shown in the video. My framerates are similar or slightly higher. That's due mainly to my in-game video settings, and those framerates vary during the course of siege, depending on how many animations are being processed.

It's easy to do a forensic study of a video post-siege. It's not quite so easy to do the same study *during* siege, as things tend to be a bit hectic (in my experience) and most people simply don't have time to do it when the action is heavy and the spells are flying about, willy-nilly. You're welcome to give it a go, however. I'll cheerfully kill you whilst you're distracted.

I'd suggest that you find better and more substantial "evidence" regarding "lag hacks", or other shenannigans, before spouting off about them, mmkay?

Last comment: Instead of carping about how poorly siege works, keep in mind that RoM was not originally designed to have it in the first place. I imagine some bright people at RW thought up the concept and used what they had at hand--the Arena server software--and built onto it. Overall, I think they did a brilliant job, considering what they had to work with.

It's like the proverbial dancing bear, as I've mentioned elsewhere. It's not amazing that the bear dances as well as it does, but that it can dance at all.

Just filling in a few grey areas: Our siege was Jan 4, 2013 / I always check for Soul Bond lol becasue i've been back stabbed by ice blades way too much. My connection varries ping varries between 43 - 62 usually. (62 in siege, go figure) and my framerate when not recording sits at about 30-50 in siege. Can hit 100+ in certian areas.

I think I may be needing a new graphics card or something. I've seen videos where the framerate seems to stay the same no matter what's going on. My video card is a Radeon 6950 2gb 256bit card (800Mhz / 1408 streaming processors) and my processor is an AMD FX-8150 3.6ghz 8 core (Technically quad but each core acts as a dual). Wondering which component is bottlenecking my framerate. Pretty sure it's the graphics card, but if anyone has suggestions, I'd be open to listen and make a note.

"Instead of carping about how poorly siege works, keep in mind that RoM was not originally designed to have it in the first place." Did not know that. Learn sometime new every day :)



Quoted from "effervescent;588436"

^ Agree. How anyone can think these things automatically mean someone's "lag exploiting" is beyond me. Hell, if that were the case I'd have to report half my guild for "lag exploiting" against me. Sometimes bodies disappear and sometimes they don't; friendly or enemy, doesn't matter, it happens to anyone. Not to mention, most guilds relog right before siege to avoid any excess lag...and this still happens at random, regardless. There's only so much that we, as players, can do to cut down on siege lag.

Everyone knows siege sucks. Everyone knows it's the worst coded part of this game. Everyone expects bugs and glitches to happen there, because they do. Not everything is a hack. In fact, in RoM siege, most things aren't. They're just RoM. Blame the devs.

I've been having the bodies disappearing issue for a couple months now. Wondering if a fresh re-install would fix it. But after trying to re-install rom on my laptop, thats a no go. Apparently you need the Gameforge game manager or whatever it's called. C'mon people, I just want da game QQ.

As far as relogging before siege, I make sure to relog and if I change zones even once before siege, I'll relog again.

"Not everything is a hack. In fact, in RoM siege, most things aren't. They're just RoM" Are you a healer, casue those words were true words of Wisdom. Ba dum tss /fail pun rofl. Still couldn't have said it better myself.



Quoted from "camagic;588437"

I see a couple of people that know about adding lag to their advantage, and are defending it. Good job at identifying yourselves. Anyone else want to identify themselves?

I don't think anyone has said anything about adding lag to their advantage, and I fail to see where people are, as you say, defending it. We're all just stating that even if you take precautions to cut down lag, you're still going to experience it one way or another. Other posts are bashing your intelligence about the game, but I'm not going there.

By saying I was "lag exploiting" you're accusing me of purposly "adding lag" to give myself an advantage.

Let me give you a rundown about what I do before siege:
I work mostly closing shifs that end at 8:30pm my time (central) and siege starts for me at 9pm. I arrive home around 8:40 and log into RoM. I visit the guild castle for buffs and grab some stuff out of the vault. I normally follow up by visiting the AH to stock up on some food. I'll then ride out to HoS for some mem food (mainly arcane potions), and if I need to, I'll port to RT and ride down to the village for some Rhino blood and ritual manuals. I'll then recall to Aryen Caravan in Sacillia (our siege buffing spot) and enter my house to grab my buffs/potions. I'll exit my house and soul bond myself using one of my alts. After all that has been done the time is about 8:50 - 8:55. I'll then relog and when I get back in it's about 2-3min till siege. I'll party up with my guildies, pop buffs, break party, and wait that last min till siege. Another reason I relog is becasue I do NOT want to crash while recording. It fubars the file and I end up having to fix it. Only takes like 5min, but why take 5min when you can just spend 1min out of game relogging. Now sir, please enlighten me as to how I'm "lag exploiting" when I'm relogging before siege?

On second thought, I don't really care nor am I going to have an argument with you about this. Everyone has proved your accusation false. We all do what we can do cut down on lag, but yet we all acknowledge that it's still going to happen regardless. You seem to not get this and think if someone's lagging, it's intentional. But like I said, I'm not going to argue. I know I don't "lag exploit" and that's all I need to know. Just think whatever you want becasue frankly, I don't really care. Feel free to respond, but I will not be replying becasue it's just not really worth my time. Good day sir.

Quoted from "Quaffy2;588438"

I see that you have identified yourself as a troll and have no reply to the posters showing that your argument had many flaws. Good job making me waste my time replying to you.

Still pretty childish to assume that anyone who disagrees with you (and for good reasons) is an exploiter, but go ahead and continue your witch hunt.

It was obvious he was a troll from the beginning. I say we just let the guy have his fun, and let him be on his way. He's not worth our time.
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22

Monday, February 11th 2013, 3:53pm

Quoted from "camagic;588437"

I see a couple of people that know about adding lag to their advantage, and are defending it. Good job at identifying yourselves. Anyone else want to identify themselves?


Lol at stupid troll.
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23

Monday, February 11th 2013, 4:22pm

Rukifellth2792, I salute you! You are the only one on this thread that puts forth a real solution to the issue of, quote: "...purposefully "adding lag" to give myself an advantage." I know all you others out there will say other "solutions" such as saying siege sucks, blame the devs, or just namecalling. I know this because you all already said it in your post.

The solution that players have direct control over is quite simple: relog
Rukifellth clearly points this out by relogging right before siege, an excellent suggestion. This practice will clear the built up memory leaks, thus reducing the lag.

Aaaaaand that is all this player does. At no point in this video does this player relog=greater client memory usage="adding lag".

Yes, that does totally sucks to relog during a siege to clear the memory leaks that are causing masked graphics, porting/warping, delayed effects, and numerous other bugs and glitches most of us have experienced in siege. Pass off your merits and towers and relog, otherwise you ARE adding lag and contributing to how buggy siege is.

And feel free to submit tickets via the support portal addressing the issue of the effects of the memory leaks.

Do your part to fix it. And have a nice day. :)

Edit:
If anyone else would like to add any other simple measures to help reduce the bugginess of siege, please contribute. For all others, enjoy denying the facts, clouding the issue, name calling, or whatever.
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24

Monday, February 11th 2013, 4:29pm

I don't get any more memory leak messages (ever since started to use cleanmem), and got lazy and do not relog before SW, but even if I crash during SW and log back in, I still had issues with lag?! Couple of times I noticed that I had more issues with lag in SW if I do relog just before SW, but that is based just on my feeling, no data or anything behind it.

Wonder, why rest of events are not moved from SW time?? Would that help SW?

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25

Monday, February 11th 2013, 5:08pm

Quoted from "Rukifellth2792;588443"



Taiwanese new year? That's why you were missing like 6 people when we fought? (Legit question, not trying to troll)




Yeah, half (or more than half) of Bloodlegion's endgamers are from Taiwan. Go go Taiwan players :D

And about the relog - it seems like a swift relog rarely reduces lag for me. After about half an hour of siege, my frame rate will be about 2/3 of what I get at the start of siege, and after a relog, its still the same. Its when I completely exit game for ~5 mins so that all cookies are cleared and I'd have to enter second password again upon logging in, then my Frame Rate goes back to normal. But then I'd miss 5 mins of prime siege time :(
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26

Monday, February 11th 2013, 6:16pm

Quoted from "Rukifellth2792;588443"


I don't get it? Black box?


When a player targets you (friend or enemy), a black box appears by their name/health bar showing YOU that they are targeting you.

It's a lot easier to notice if you have your UI settings set right and without fast-paced combat & lag.

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27

Monday, February 11th 2013, 8:13pm

Edited, responses in boldface

Quoted from "Rukifellth2792;588443"

Watched this thread while I was at work and didn't feel like trying to type this response on a phone. So let me respond to everyone accordingly


That was an awesome siege and I stand by what I said. You guys know how to dig down in the mids and keep it. I boast about being able to fearless cap most anything sometimes, but you stopped me dead in my tracks. Props to you guys for locking me out lol. And I'm sorry I missed our last matchup. I don't siege saturday nights (Bowling Night). And I appreciate the compliment about us being a challenge / me being a skilled mage :). We may be few in numbers most of the time, but we've learned how to fight guilds with way more than us. In some cases, it's not a fight, but we can at least hold them off rofl.

We have problems with so-called "cockroach" guilds--those that can assemble a huge group of players, up to the current limit of 36. We usually average 22-25 people, and it's difficult to defend against guilds which have 3 or 4 decently-geared players and a bunch of middling-geared players. One recent siege, we were outnumbered 35-24 and lost in the final minutes. When a guild can toss 12-15 players at both middle towers at the same time, or toss 20-25 at a single tower, the 6 or 7 defenders, no matter how skilled or geared, simply get overwhelmed by the rush of sheer numbers.

We were actually more disappointed than relieved that you weren't available for our last siege against TSF. We like winning as much as any other guild does, but a challenging siege is always more fun than one which is essentially a steamroller job.


The memory message pops up for me early in siege. Sometimes it even pops up upon entry into siege when I had just relogged about 5min prior to siege starting. It used to not come up till about halfway though, but now it seems that it has slowly moved up earlier and earlier in siege.

There's a small utility program that Pazuzzu pointed out several months ago called Cleanmem. I installed it and it seems to have mitigated the "memory warning" issue and crashing somewhat. I've left the defaults in place for it, and I've had fewer warnings and crashes. Or, at least, the warnings don't show up as often and periods between client crashes seem to have stretched out a bit. www.pcwintech.com/cleanmem


Just filling in a few grey areas: Our siege was Jan 4, 2013 / I always check for Soul Bond lol becasue i've been back stabbed by ice blades way too much. My connection varries ping varries between 43 - 62 usually. (62 in siege, go figure) and my framerate when not recording sits at about 30-50 in siege. Can hit 100+ in certian areas.

I think I may be needing a new graphics card or something. I've seen videos where the framerate seems to stay the same no matter what's going on. My video card is a Radeon 6950 2gb 256bit card (800Mhz / 1408 streaming processors) and my processor is an AMD FX-8150 3.6ghz 8 core (Technically quad but each core acts as a dual). Wondering which component is bottlenecking my framerate. Pretty sure it's the graphics card, but if anyone has suggestions, I'd be open to listen and make a note.

You probably have a better or faster connection than I do, and definitely a more powerful computer/video card. I have an Intel Core i7 930, 2.8Ghz and Radeon 5870 1GB card. I usually don't pay attention to my FPS and latency during siege, but I think my average FPS is in the mid-40s to mid 50s, latency ranges between 63ms-78ms. My FPS can drop below 20 with a lot of defense towers and animations going off.


"Instead of carping about how poorly siege works, keep in mind that RoM was not originally designed to have it in the first place." Did not know that. Learn sometime new every day :)

Siege might have been a glimmer in the development team's collective eyes, but I doubt that the concept was actively pursued during closed and open beta. As I recall, siege became available with Chapter 2. I didn't start sieging until well into Chapter 2, and with a completely different (and now semi-retired) character.


Let me give you a rundown about what I do before siege:
I work mostly closing shifs that end at 8:30pm my time (central) and siege starts for me at 9pm. I arrive home around 8:40 and log into RoM. I visit the guild castle for buffs and grab some stuff out of the vault. I normally follow up by visiting the AH to stock up on some food. I'll then ride out to HoS for some mem food (mainly arcane potions), and if I need to, I'll port to RT and ride down to the village for some Rhino blood and ritual manuals. I'll then recall to Aryen Caravan in Sacillia (our siege buffing spot) and enter my house to grab my buffs/potions. I'll exit my house and soul bond myself using one of my alts. After all that has been done the time is about 8:50 - 8:55. I'll then relog and when I get back in it's about 2-3min till siege. I'll party up with my guildies, pop buffs, break party, and wait that last min till siege. Another reason I relog is becasue I do NOT want to crash while recording. It fubars the file and I end up having to fix it. Only takes like 5min, but why take 5min when you can just spend 1min out of game relogging.

Your pre-siege routines are much like mine, but I have more time available than you do. I log in 40-60 minutes before siege, make my personal preps--get fresh housekeeper pots and buffs, get mount buff from the GC, buy mem pots or crafted foods as necessary, then relog and start the pre-siege COI and port into our GL's house. Check WarRecord to see if we've sieged against our scheduled opponent (if I have one or more records, and presuming that I didn't have a crash that wiped it/them), and wait for siege to roll around at the top of the hour. Buffs and pots get handed out by 2 minutes prior to siege, we break party, leave the house, and then head into siege. Nothing "secret" about that routine, since most guilds do something similar.

After siege, no matter the outcome, I have resorted to relog in order to save WR data. I rarely make notes in WR, except when we've suffered against one of the guilds that hop castle walls. I *always* make note of that.


28

Monday, February 11th 2013, 8:30pm

LMAO calling hax in siege is...well, let's face it: the RoM mating call. "look at the size of the hax on that one!"

my favorite recent one...

"nice hax nubs! I'VE GOT YOUR PACKETS! enjoy the perm vacation!" :confused: if you have my packets intercepted from a physically isolated network not even remotely local to your subnet...then, well sir. we found our hacker.

theres actually a one fricken server in siege that must be a vm running off a Ti-82. when you're lucky enough to get that one...you may experience some "delays". but the whole lag exploit thing is ancient history...involving nothing more than horrendous position lag and spending some quality time in the incredibly "smooth" areas of rom like Delanus/dod.

least the wardens could fix that by forcing ppl to relog :D

but...BUT, how the warden's donkeys learned to use that 3rd party flying around and hitting nub mages for 195k with shot...i do not know. they're a fricken menace.

ban hammmah!


lolz..hands off my packets. snicker. my siege preparation: log in, crash..log in, UI reset, log in. ipconfig /flushdns...sacrifice a small pigeon for the ping gods...see theres 2 people interested in sieging and neither are healers...go back to...dial-up redtube! (nothing quite as invigorating as 52.2k pr0n!)

ooops: <insert random snarky response to mal's make fun of paz's redneck broadband...and preface by showing off....my bigger gun!> finally moved up :D celebrating the divorce. (with 615grains of pistol lawyer!)

29

Monday, February 11th 2013, 9:20pm

Awesome vid, Cloaked!
I don't know why do you even bother to reply to a worthless piece of troll who comes to smear your great work.

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30

Monday, February 11th 2013, 9:37pm

cloaked, didn't you used to be m/wdn?

or was that sacredmagic?

too lazy to look it up atm, but i love m/wdn pvp...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

31

Monday, February 11th 2013, 10:04pm

Quoted from "Cike;588507"

cloaked, didn't you used to be m/wdn?

or was that sacredmagic?

too lazy to look it up atm, but i love m/wdn pvp...


It was sacred
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32

Monday, February 11th 2013, 10:05pm

Quoted from "pazuzzu;588500"

LMAO calling hax in siege is...well, let's face it: the RoM mating call. "look at the size of the hax on that one!"

my favorite recent one...

"nice hax nubs! I'VE GOT YOUR PACKETS! enjoy the perm vacation!" :confused: if you have my packets intercepted from a physically isolated network not even remotely local to your subnet...then, well sir. we found our hacker.


Hmm, using a packet sniffer. Definite ToS violation, if it could be proved.


Quoted

ooops: <insert random snarky response to mal's make fun of paz's redneck broadband...and preface by showing off....my bigger gun!> finally moved up :D celebrating the divorce. (with 615grains of pistol lawyer!)


Wow! You finally upgraded to tin cans and a *shielded* copper wire! Bravo! Brava! :D

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33

Monday, February 11th 2013, 10:15pm

Quoted from "Rukifellth2792;588510"

It was sacred


ty, sorry to get you guys mixed up...just 2 epic siege mages...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.