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1

Sunday, May 12th 2013, 5:15pm

The Ultimate Immortal Pure Healer K/P Guide

As millions and thousands of people have been spamming me continuously and asking me in my fakebook account to post my "how to be the immortal K/P healer", "how to be awesome K/P Light damage dealer", "how to be the awesome K/M Magic DPS" -guides, so I have finally decided to write this guide thanks to all of my many loyal fans and my dog. So ladies and gentlemen, here what you have been eagerly waiting for so long... :cool:



The Ultimate Immortal Pure Healer Guide for Knight/Priest 1.0a



Table of contents:

1) Introduction
2) Skills[INDENT]A) Priest General Skills
[/INDENT]
[INDENT]B) Knight General Skills
[/INDENT]
[INDENT]C) Knight Primary Skills
[/INDENT]
[INDENT]D) K/P Elite Skills
[/INDENT]
[INDENT]E) Item Set Skills
[/INDENT]
3) Gear & Statting
4) Conclusion
5) Other


1) Introduction


This is the awesome Immortal K/P Healing guide and is purely dedicated for being a pure K/P Healer. K/P is awesome healer with it's Urgent Heal spamming and Regenerative effects combined with Holy Smite. This class combo is hard to kill for many as they usually have a huge amount of P.def and M.def as well. This class combo takes the full benefit of Knight defensive and healing effects combined with Priest healing and support skills. Downside is that this class like all the other priests will have hard time killing anything because all the stats are distributed to healing and suvivability. This class will rely a lot for guilmates needing to powerlevel you and you running behind them while they kill quest monsters for you. Ideology of this combination is: dead healer is useless healer. :rolleyes:


2) Skills


The most important skills will be bolded.


2A) Priest General Skills


Rising Tide: Completely useless crap, do not waste points. This skill has no use at all in healing people, TP cost gets ridiculously high later, long casting time in this skill prevents you from healing quickly and K/P is not a damage dealer and you won't be having time to do damage while healing your party.

Urgent Heal: This skill is your most important healing skill, it is spammable and this one will be your main healing skill. Absolute must to max instantly and always kept maxed first.

Regenerate: This is your secondary healing skill. This skill has the 2nd highest priority to be maxed. You will be using this skill a lot. Any you should try to keep HOT effect on at all the time on as many people as possible whenever you have enough time to recast this.

Holy Aura: Very good skill that can keep you alive past all the thighests of situations. Also new 70 elite skill makes this skill even more useful. This skill doesn't neet to be upgraded is a huge advantage at saving TP.

Magic Barrier: This skill is pretty nice and all those low M.def party members just love to see MB icon on their buff lists at all times even if they still die to one hit or enemies to P.dmg. Should be maxed, but if you are smart, you can save some TP here and let another priest cast this skill, so you can save more TP to make sure UH & Regenerate are maxed at all times.

Blessed Spring Water: I don't really know about this skill, but character screen stats look cooler with couple extra points on water resistance. This skill should be your one of your last priority to upgrade when all the other skills are maxed, but upgrade this skill just before Rising Tide.


2B) Knight General Skills


Holy Strike: Not a good, you won't be having any P.att with K/P statting and weapons will have low P.dmg. There is no reason why you would like to gain extra aggro either.

Punishment: No good...

Disarmament: This skill can be a little of use with its armor value reducing effects. You might want to upgrade this skill a bit later on, but it's not going to be your main priority.

Shield of Atonement: This here is a very good supportive skill which you should get to at least 50 level. This is one of your "root/stun" skills and can be really useful specially in PvP when immobilizing your opponents and helping your party to slaughter your opponents. Only down side is that you must have a shield equiped in case you plan on using staffs or talisman.

Enhanced Armor: This is one of the very important skills you have so keep it maxed. This skill will increase your P.def a lot and make surviving big hits much easier. Everyone knows the saying, dead healer is a worthless healer.

Defense Technique: This is another very good defensive skills. You should keep this skill maximized to parry as many hits as possible does make a huge difference to damage input.

Resilence: Another very important survival skill which will increase your stamina. Should be maxed for same reasons stated above as soon as possible.

Devotion: This skill is not very important, but you might want to add couple levels here to make sure that you will never accidentally run out of MP during tight situations when boss fights last longer or evil monsters keep sucking all your MP.


2C) Knight Primary Skills


Holy Shield: This is another very good defence skill equalling closely Holy Shield. Very useful skill which you should keep in your skillbar.

Holy Seal: Crap
Mana Return: Poo
Whirlwind Shield: You don't want aggro. Things can get dangerous if you happen to accidentally steal tanks aggro, so anything with aggro is no good.

Shackles of Light (Rank 1/2/3): This is another very good rooting skill for you to be useful for your team.

Resolution: Another must max skill for each K/P for obvious reasons.

Charge: This is OK skill and can be useful when used correctly. Just make sure that your allies don't die during the pause you spend on charging at your opponents.

Threaten: Worthless

Shield Mastery: Yet another must max skill to increase your defense. Even if you aren't using Shield, this skill is maxed easily.

Plate Ability: No comment

Shield of Valor: Very good skill to keep you alive during those dangerous times.

Shield of Truth: Another very nice skill for you to make sure that your allies are going to receive your healing continuously in case other priests are stunned. This skill requires a skill to know when to use it correctly.

Shock: Can be Ok for little extra stun, but only if you manage to sneak some Light Seals to your enemy somehow.

Hatred Strike: Useless

Shield of Discipline: This is also pretty good skill to neclect some damage, so you want to max it. Also very nice skill to help a little bit at surviving against that horrible, horrible damage that M/Wd might be spamming at you in PvP.

Hall of Dead Heroes: Very nice buff to have active to help surviving. This skill is specially good if your group is full of weak papermages that go down withn seconds when enemy looks at them, you will find the real power of this skill.


2D) Elite skills


Holy Light's Fury: Damage will be poopy, but this will be a must have skill in combination with Holy Smite.

Holy Smite: This skill is a must! This skill is your awesome Group Heal skill with 8s CD. Unlike other priests, this skill is so awesome that it requires you to meet set amount of preparations before it can be used in all of its glory. This forces you to spend all your extra idling time to make sure that boss monsters and enemies always have some Holy Light's Fury stacked on them. Dangerous part of this skill is that you have to stand always somewhere close to enemy, but that's why we have maxed all the defensive skills.

Holy Protection: This is a good skill. Cast it on every player including yourself, but never use this for your tank. This will help your party to maximize their damage output easier without needing to worry too much about stealing tanks aggro.

Free Will: Another very nice skill, but the correct timing and usage of this skill can be very tricky for many players.

Firm Courage: Great and awesome skill that boosts your Shield of Valor

Concentration Practice: No required, but you might want to increase it to make sure that minimal amount of hits you make will hit better.

Great Inspiration: Another awesome skill that boosts your Resolution skill.

Holy Illumination: Very good skill. This is one of the rare skills that boosts healing power of your party and makes this skill very useful. Sadly duration is pretty short and CD quite long, but you should upgrade this skill to 50lvl to maximize your usefulness as a Healer.

Angel Salvation: This is your trumpcard. One of the rare skills in this game which can ressurect players during a battle. You will be wanted healer for this skill in harder instances where people tend to die a lot.

Divine Protection: Good skill that boosts your holy aura and makes it even more useful.


2E) Item-Set Skills


Honorable Fighter: This is nice passive skill to lower received Magical damage and you should go get this skill and keep it equiped.

[Rest of Set Skills]: Sadly all the rest of the set skill are no use at all, so I won't bother posting each of them separately just to say how useless they are.


3) Gear & Statting


You will be mainly using Cloth like every other healer, because Plate lacks good healing stats. There could be some theories to make this class even more immortal healer with plate and VN set, but lack of healing bonus is too great, so it's better to stick with Cloth and healing accessories. Unlike other priests you lack real healing power skills, so you will need all the extra healing power skills to keep your main healing skills; Urgent Heal, Holy Smite & Renegenate as strong as possible. You should priorize always gear with a lot of healing power and M.critical rate.

The best weapon combination for K/P is going to be 1-H Hammer together with a Healing Shield. It's very important that you get Curse X and Miracle X -runes, so your UH power and speed will become as fast as possible to increase your utility in a battle and giving you more time preparing Holy Smite and HOTs during boss fights.

You will be statting a lot of Wisdom, at least more wisdom than other priests. Unlike other priests how have heal increasing passives, your healing power is limited purely to your gear and stats. You want to make sure that your Wisdom always goes past soft caps to maximize your healing powers. You will want to have at least 2-4 Wisdom stats per each gear. You will also stack a lot for survivability with any extra non-wisdom stat should go either for more Sta/HP or Sta/Def. One simple example for people to get started of statting this class, would go something like this:[INDENT]Sta/Wis[/INDENT]
[INDENT]Sta/Wis[/INDENT]
[INDENT]Wis/Def[/INDENT]
[INDENT]Sta/Def[/INDENT]
[INDENT]Sta/Def[/INDENT]
[INDENT]Sta/HP[/INDENT]


4) Conclusion


The Ultimate Immortal Pure Healer Knight is a funny little Hybrid healer. This combination requires more skill tham many other healer combinations together to fully utilize the class to it's perfection. Your heals won't be as high as for other priests, but your UH spam will keep many players alive no doubt, while all the knight defensive skills together will help you keep yourself and your party alive easier.


5) Other


Thank you for reading. Hopefully you enjoyed or find some inspiration from this post to lighten your day with RoM or just for the the better tomorrow. Do not take too serious and enjoy the rest of your day. :cool:

Signed,
Lavenderine (ps. I'm not even a K/P healer myself at all and I have no any idea of what I've been even talking is this time true.)

2

Sunday, May 12th 2013, 5:26pm

This is even more stupid than the W/M being a pdamage class idea.

go troll somewhere else >.>
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


RoMunited

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Sunday, May 12th 2013, 8:10pm

I'm interested in how much time you wasted making this :P

Cike

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4

Monday, May 13th 2013, 12:31am

and this is the same person that was complaining about how 2 skills make a combo...

RoMunited

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Monday, May 13th 2013, 1:28am

Quoted from "Cike;600788"

and this is the same person that was complaining about how 2 skills make a combo...

So wut, we're trolls too (assuming she is trolling and that we're considered to be trolls)

Don't mean that nothin we say makes sense :P

Cike

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Monday, May 13th 2013, 2:09am

Quoted from "RoMunited;600790"

So wut, we're trolls too (assuming she is trolling and that we're considered to be trolls)

Don't mean that nothin we say makes sense :P


i gave them the benefit of the doubt, but upon closer inspection, I now see where I went wrong: by giving them the benefit of the doubt...

7

Monday, May 13th 2013, 4:46am

I really don't think the OP understands that a k/p isn't a legit healer really. They would be far better off going with p/k if for nothing else but the enhanced grace and amp attack. Second, WHY THE HELL WOULD I TAKE A K/P TO HEAL? I would make you swap to p/k or drop you from party.

8

Wednesday, May 15th 2013, 2:07pm

Quoted from "Borella;600767"

This is even more stupid than the W/M being a pdamage class idea.

go troll somewhere else >.>

Did you lose your purifier or something? Don't worry I have a nice big lollipop for you? The only troll in this thread is you...

Quoted from "RoMunited;600782"

I'm interested in how much time you wasted making this :P

I used the hyberbolic time chamber, so this guide was finished withn couple minutes in real time.

Quoted from "Ziav;600798"

I really don't think the OP understands that a k/p isn't a legit healer really. They would be far better off going with p/k if for nothing else but the enhanced grace and amp attack. Second, WHY THE HELL WOULD I TAKE A K/P TO HEAL? I would make you swap to p/k or drop you from party.

You can stop the act in front of your friends. I was really flattered by that thank you message, you send me in my fakebooken right after I finished posting it. I might even post my awesome K/M M.dmg dealer guide if you ask me nice enough.

9

Wednesday, May 15th 2013, 4:52pm

Quoted from "Lavenderine;601031"



You can stop the act in front of your friends. I was really flattered by that thank you message, you send me in my fakebooken right after I finished posting it. I might even post my awesome K/M M.dmg dealer guide if you ask me nice enough.


Haha, nice try. Anyone who knows me knows I despise facebook. Keep trolling though.