Quoted from "Tuulikki;592699"
Well...this thread is...interesting. Has it occurred to many of those posting that you are playing an MMORPG - Massivly MULTIPLAYER online RPG? Lots of thoughts have been expressed on how to solo play - farm mems, shells and eojs, buy gear off AH if you want/need it and of course skip old content or just run it for fun but let's not even consider playing it at level (secondary/terciary class?) and teach new players (and far too many end game players) how not to suck in an instance. Tanks learn by tanking, healers by healing and dps learn by going into a fight that isn't over before they have a chance to use only 1-2 abilities and never have to bother to worry about positioning, moving out of the poison/fire or basically any strategy at all besides burn the boss fast as you can and loot.
New players come to an MMORPG expecting community. This is something RoM is severely lacking. Yes, there needs to be new/better content, but since that's not happening any time soon, get involved and run stuff instead of spouting off in world how you are "sooo bored". There is no need to rush to end game, but if that is your preferred way, more power to you. But skipping content just because there is no perceived gear gain is just wrong headed. Take some people into the instance with you - let them actually work to down a boss (i.e. don't pop your cd's every boss) and try to enjoy playing as a group bound by a common goal for a change.
I realize it may be a tough concept to wrap your mind around but think of how much better people will be a seige and instance progression if they are used to working as a group. Here's another "mind blowing" concept - there are only a few guilds on all the servers who are able to complete all the content on hard mode. The reason they can do it is because they know how to work as a group and use strategies instead of constantly trying to bug bosses and burn everything.
Advocating solo play and the presence of way too many solo players has become a huge part of the severe lack of players logging in each day. If you want solo play go play an RPG or your xbox/playstation - not an MMORPG.
Quoted from "Tuulikki;592713"
Finally, we will have to agree to disagree on your p.s. Many end game players have been playing awhile and ran earlier instances frequently when it was end game or else there were a lot of extremely lucky players who got a lot of stats and complete sets of OD gear in just a few runs. Yes, end game takes a lot of work - some of it solo work. But advocating solo play over group play does new players a disservice imo.
Quoted from "ssavage;592663"
Yes you certainly do not know all guild leaders. I'm the guild leader of Evil Empires and our guild is run by a team of people (Leadership Council). I have final say in how things run but I use the input of my leadership team. The guild is not mine but ours which is why we've done so well over the past three years.
Guild Leaders have added responsibility than the regular players. We have to intervene on personality clashes or when our guildies are perceived to have done someone wrong. We work to keep all of our guildies happy wherever possible and to find creative ways to balance the end-gamers' needs vs the developing player's needs.
Before you rip any guild leaders on Osha - get to know some of them.
Enjoy
Savagebeast M/S/R
GL Evil Empires
Osha

) and adjust mobs so that it will be balanced. Add more skills to combos that can only be used for questing.
Quoted from "Borella;597698"
CoO/Xaviera is the way the old zones should've been changed to be.

Quoted from "RoMunited;597700"
that would have benefits and disadvantages
Benefits
Easy to Level other classes 1-55
Enjoy more content than just doing CoO/Xaveria
Disadvantages
Too Easy
By lvl 45 it should start being hard for me to level, but that (a few levels from the start of Xaveria) is the easist part of the game. It should be where I have to start being able to use my skills in effective combos to survive with ease. If there were more players and the gearing process didn't start yet people would be getting better at their classes and endgame would require skill![]()

it just wasn't feasible to upgrade without investing a lot of money into the game then.Four years later, RoM is still one of my favorite MMOs due to its class system. So when a friend of mine wanted to play her first MMO, I recommended this one over some other, unknown game she had found. We started fresh on Osha and I'm worried that it's going to be hard to experience the game's areas and quest "properly" as I did in 2009 because things have changed so much. For example, if no one's in Ystra Highlands, how will we clear out all those pesky MA quests?
Some of you mentioned Coast of Opportunity and quickly statting up your gear -- when is that option really available to new players? Are my friend and I expected to go here to level, or is it honestly just intended as a place to level your 3rd class? Will we really find no one to group with in the earlier areas?
More importantly, how many of you feel that spamming dailies in CoO is a bad idea for (essentially) brand new players who are looking to play casually (and free) but still want to get close to end game and experience their class combination? What would be a better course of action?

If posting, on topic, in the 4th highest thread in Osha General is necromancy, then just call me a Lich. (I did check the post date before replying. I just thought April 2013 was pretty recent when compared to some other dates I've seen around here.)
This post has been edited 14 times, last edit by "kokall" (Jul 30th 2013, 4:21pm)