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1

Sunday, December 21st 2008, 1:55pm

Advanced Transmuting ...

So here is a simplified (because I still don't have time to do a full guide write up)

First you should know there IS a priority list. and it DOES matter what slots items go in.

Here is the Priority list:
Original Item
Middle box
Upper Left box
Upper right box
Lower left box
Lower right box

Now for the stat priority:
Rank 1 attributes from the original item
Rank 1 attributes from the next priority box (ALL rank 1 attributes on that stone, if item is put into the middle box like I often do then it rips from the up left stone first)
Rank 1 attributes from the next priority box (upper right using item in middle)
Rank 1 attributes from next priority box(lower left using item in the middle)

NOW if you have not used up your 6 (yes 6) attribute slots. and when I say attribute I mean keyword str, brute etc. THEN it will do this:

Rank 2 Item attributes
Rank 2 next priority box attributes
Rank 2 next priority box attributes
Rank 2 next priority box attributes

IF STILL you haven't used up all 6 guess what it does .... Rank 3.

*Important side note: a yellow rank 1 mod is equal to a green rank 2 mod. i.e. if you have Brute 3 and the item has a Str 5 the Str 5 will be applies as Brute is equal to a rank 6. Max rank for a Green stat is 10 max rank for a yellow stat is 5. So you see the 2 to 1 rank ratio.

The ONLY way I can see to get a green "deleted" (which is really just dropped off) is to have it be a higher rank than the yellows you are putting on. (which currently is impossible)

As far as combonations go you can get 2/4 (which equals 2/8 when dealing with keywords) but more common is a 3/3 which is still good.

Also if you don't get what you wanted try reordering the stones according to the box priority (assuming you dont' have too many Rank 1 keywords)

I have given a video cam tutorial to a friend as well as explained this in game to several people who now understand it. However understanding and implementing are two different things.


~Galphon

2

Tuesday, December 30th 2008, 12:26am

reserved for expansion

3

Tuesday, December 30th 2008, 12:27am

Precision - Dex/Wis
Barbarian - Str/P.Atk
Keen - P.Atk/Def
Paladin - Str/M.Def
Defender - Str/Def
Mystic - Wis/M.Def
Fortify - Stm/Def
Warlock - M.Atk/M.Def
Fang - Dex/P.Atk
Reflex - Dex/Def
Agility - Dex/M.Def
Brute - Stm/P.Atk
Accuracty - Dex/Max HP
Illumine - Int/M.Atk
Savage - Str/Stm
Crystal - Max MP/Def
Force - Stm/Dex
Endurance - Stm/Max HP
Fox - Dex/Int
Genius - Int/Wisdom
Couger - Str/Dex
--------------
Soul - M.Atk/Wis
Sage - Max MP/Wis
Mind - Int/M.Def
Speed - Dex/Max MP
Resiliance - M.Def/Def
Savant -Max MP/M.Def
Monk - Stm/Wis

From what I have been able to gather all "yellow" keywords (those listed above) only go to a max rank of 5(or V) "Green" keywords can reach a max rank of 10 (seen IX so far) so just because it's yellow ... doesn't mean it's better.

aersixb9

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Location: Earth

Occupation: Building a new way of life

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4

Wednesday, December 31st 2008, 7:22am

Do you speak english? Could someone translate please? I speak english as a first language and I have no idea what the original post said.

5

Wednesday, December 31st 2008, 8:19pm

Yes I speak english ... as my only language actually. The OP is a bullet point style of giving the info. So yes details are missing. I am working on a SS step by step (just need to edit and upload the pics)

Also looking into a Video tutorial.

Until I can get these two things up you will just have to decipher my english :P

djxkxoz

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6

Wednesday, December 31st 2008, 8:25pm

Quoted from "aersixb9;12443"

Do you speak english? Could someone translate please? I speak english as a first language and I have no idea what the original post said.


This is 'Advanced Transmuting' with the box. If you don't understand basic transmuting and understand it WELL, this will read as complete gibberish.
[LEFT]Server: Osha
Maelstorm: Mage/Priest

Fatale: Warrior/Rogue
[/LEFT]

7

Wednesday, December 31st 2008, 9:22pm

DJ was this helpful to you or did you know it already?

djxkxoz

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8

Wednesday, December 31st 2008, 9:27pm

Absolutely! I was curious at the priority of the slots in CB. I knew that when you moved things around, you would get different results but didn't know why. When you originally posted it on the EU boards, cleared up a lot of questions for me.
[LEFT]Server: Osha
Maelstorm: Mage/Priest

Fatale: Warrior/Rogue
[/LEFT]

9

Wednesday, December 31st 2008, 9:57pm

Awesome! Hearing that it's helpful to even one person makes me happy and gives me fuel to continue my work on making this as user friendly as possible.

ladynaryu

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Occupation: Astrophysics Professor

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10

Friday, January 2nd 2009, 2:35am

From what I've learned from Feylin (an awesome person on the Osha server), yes a max of 6 key stat names are placed on an item.

All (I) stats will be placed on the item first, and if it runs out of (I), it moves on to (II) and so forth until you have 6.

From what I've seen, If you can find 3 power stones with the EXACT same stats, (Given that you like the 3 stats) the stats from the first stone, will cancel out the identical stats from the 2nd and 3rd power stone, leaving you with simply the 3 stats on the first one.

So..if you for example have 3 Tier 2 items with a yellow key name (Yellow is used because it counts as 2 stats for 1 spot), and you create the mana stones with the items, you'll end up with the 3 main stats from the first stone, and then since the other 2 cancel out, you'll have the 3 yellow names, leaving you with your total of 6 :)

Hopefully that's a helpful addition :D

11

Tuesday, January 6th 2009, 8:58am

Quoted from "Galphon;5590"


*Important side note: a yellow rank 1 mod is equal to a green rank 2 mod. i.e. if you have Brute 3 and the item has a Str 5 the Str 5 will be applies as Brute is equal to a rank 6. Max rank for a Green stat is 10 max rank for a yellow stat is 5. So you see the 2 to 1 rank ratio.


Wording this differently..

*Important side note: a yellow rank 1 mod is equal to a green rank 2 mod. For example, if you have Brute 3 and the item has a Str 5, then the Str 5 will be applied because Brute is equal to a rank 6. Max rank for a Green stat is 10 max rank for a yellow stat is 5. So you can see there is a 2 to 1 rank ratio.

Agrona

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12

Sunday, March 1st 2009, 2:11pm

Makes sense to me. I messed up some good stats, by placing it with the wrong Fusion stone.

I had +13 Stamina on 3 mana stones, but they also had +3 Stamina on them, so of course the transmutor ignores the 13 and adds the 3 to the gear. I also noticed that when I rearrange stones, the stats change.

Thanks for the priority list. Now, I'm still kinda foggy on how I could have added the 13 to my gear, use a Fusion stone that has NO stamina on it? Make sure that I have the same stats on all 3 mana stones, so that I can get the 13 on my equipment?

Right now, I'm just combining Runes and add those stats to my equipment, until I figure out this mana stone business completely. lol

13

Monday, March 2nd 2009, 10:13pm

Advanced fusion stones

Just for everyones info, if you go to lower west archo just beside your house manager, you can buy fusion stones there from one of the 3 guys standing beside each other. When you buy the ones that have 2 stats on it already, it will give you another 3rd stat on the fusion stone randomly. By keep buying the same fusionstones (in my experience) about 13 times, i got 3 of them that did not put a 3rd random stat on it. in other words to these 3 identical fusion stone after making them mana stones we can add 4 of our choice of better stats.
we can combine
2 fusion stones with 2 items with each -one stat on it, and
1 fusion stone with an item that has -two stats on it.

or you can combine

2 fusion stones with each of the items that got 2 stats on them, and
1 fusion stone with an item that has no stats at all. ( mana stone will have only the 2 stats that you got from the merchant as fusion stone)

of course you can still combine items with more stats on them, but as mentioned earlier you'll get only the 6 lowest stats on the final item out of the stats you ripped off from the 3 original item.

14

Tuesday, March 24th 2009, 7:56am

complete gibberish :D :p :D o well :o

Edog - 51/36 m/k


[img][/img]

15

Thursday, April 2nd 2009, 4:08pm

Quoted from "ladynaryu;13284"


From what I've seen, If you can find 3 power stones with the EXACT same stats, (Given that you like the 3 stats) the stats from the first stone, will cancel out the identical stats from the 2nd and 3rd power stone, leaving you with simply the 3 stats on the first one.


OK, I'm quite novice at AT, but could'nt that imply that to add the fusion stone's green stats you want on the final item, you only need one fusion stone with the wanted green stats and two other fusion stones with the same green stats (not the green stats you want, can be any type of green stat as long as they are the same on each fusion stone BUT different from the wanted green stats you have on the third fusion stone).

Indeed, you would have the green stats you don't want cancelling each others in the transmut process, leaving only the remaining green stats of the third fusion stone, the ones you wanted, to be added to the final item.

Given the number of people who use AT, I guess it would have been discovered by now if it really worked like this, but I still keep a slight hope of this beeing true.

That would simplify a lot the process of fusion stones matching (easier to find two matched fusion stones with undesirable green stat + one with wanted green stats than three fusion stones with matched desired stats...)

16

Thursday, April 2nd 2009, 4:15pm

When you are creating a mana stone, does the stats from the inserted runes get added into the mana stone? I haven't been able to find someone to answer this. thanks

Thanks for the post, it contained info I didn't know. Those calling it jibberish need to read the posts that don't have "Advanced" in the title.

17

Thursday, April 2nd 2009, 9:28pm

Inserted rune stats do not get added to the mana stone.

18

Thursday, April 2nd 2009, 10:01pm

Quoted from "Fearghas;69758"

OK, I'm quite novice at AT, but could'nt that imply that to add the fusion stone's green stats you want on the final item, you only need one fusion stone with the wanted green stats and two other fusion stones with the same green stats (not the green stats you want, can be any type of green stat as long as they are the same on each fusion stone BUT different from the wanted green stats you have on the third fusion stone).

Indeed, you would have the green stats you don't want cancelling each others in the transmut process, leaving only the remaining green stats of the third fusion stone, the ones you wanted, to be added to the final item.

Given the number of people who use AT, I guess it would have been discovered by now if it really worked like this, but I still keep a slight hope of this beeing true.

That would simplify a lot the process of fusion stones matching (easier to find two matched fusion stones with undesirable green stat + one with wanted green stats than three fusion stones with matched desired stats...)


No the unwanted stats don't cancel out they get added. The point in getting 3 matching stones is to limit the amount of unwanted stats. With 3 stones having 2 matching stats, you only get 2 unwanted stats. If the stones had 3 matching stats, you'd get 3.

The transmutor takes the lowest stats and adds them (I don't know the exact order of priority, but you can get different results by placing the stones in different spots in the transmutor) to the gear.

The best NPC stones are the single stat stones, but finding 3 stones with the same matching single stat is expensive.

19

Monday, April 6th 2009, 8:24pm

creating yellow stats

Can you create yellow stat mana stones from breaking down certain combinations of green stat items? or by combining some types of green runes? Or, is the only way to get yellow stats to strip them off yellow stat'd gear?

20

Monday, April 6th 2009, 8:26pm

the only way to get yellow stats is to strip them off yellow stat'd gear