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1

Monday, January 5th 2009, 6:04am

[Guide]Advanced Gear Modding

First off, I want to thank the following people: AmbushMartyr, Reintje, the German Forums, and most of all Maarg for their continued efforts in explaining the Arcane Transmutor to many confused people.

This is a Straigtforward guide pretty much. No fancy pictures, has an example and pretty much explains it as bluntly as I can. If you didn't get it, get your friend that can understand to do it and pay him alot of money. This guide is useful to those who keep on rolling power stones that only have 2 stats on them. There's a 1 in 15 chance that you'll get this to happen, so you're looking at 150-300k total to make one elite 2 Green, 8 Yellow statted item. I recommend using the 5600G power stones cause you'll save money that way.

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How to use the Magic Box:

You'll need:

An item you want to upgrade

Level 28 Leather Gloves
(Y)+8 Dexterity FOX III
(Y)+8 Intelligence

3 Items of good quality stats on them:

Level 23 2H Hammer
(Y)+10 Stamina BRUTE III
(Y)+20 Attack Power


Level 27 Long Crossbow of Accuracy
(Y)+10 Dexterity REFLEX III
(Y)+20 Defense


Level 30 Silent Guard
(Y)+20 Defense RESILIENCE IV
(Y)+20 Magic Defense

3 Power Stones of the same type
(G)+5 Defense DEFENSE I
(G)+17 Maximum HP LIFE II

Now the fun part!

You want to transmute the three items with the power stones to turn them into mana stones. Input the Power stone in one box, and the Level 23 2H Hammer, you should get this:

Mana Stone
(G)+5 Defense DEFENSE I
(G)+17 Maximum HP LIFE II
(Y)+10 Stamina BRUTE III
(Y)+20 Attack Power

Repeat the above with the other two items and you should get this:

Mana Stone
(G)+5 Defense DEFENSE I
(G)+17 Maximum HP LIFE II
(Y)+10 Dexterity REFLEX III
(Y)+20 Defense

Mana Stone
(G)+5 Defense DEFENSE I
(G)+17 Maximum HP LIFE II
(Y)+20 Defense RESILIENCE IV
(Y)+20 Magic Defense


Now input the three newly created mana stones in the boxes, and add the item you wanted to upgrade. In this case it was the Level 28 Leather Gloves. If all goes well you should get this:

(G)+5 Defense DEFENSE I
(G)+17 Maximum HP LIFE II
(Y)+8 Dexterity FOX III
(Y)+8 Intelligence
(Y)+10 Stamina BRUTE III
(Y)+20 Attack Power
(Y)+10 Dexterity REFLEX III
(Y)+20 Defense
(Y)+20 Defense RESILIENCE IV
(Y)+20 Magic Defense


Overview:

1. You can't use the same type of rune in an item. Can't have 2 BRUTE III's in a item, they will overlap each other and you won't get the desired stats you want.

2. If you're faced with an item that you want to upgrade, that has something like this:

(Y)+8 Dexterity FOX III
(Y)+8 Intelligence
(G)+5 Attack Power ATTACK I

Then you'll need to find a power stone that will overlap the +5 Attack Power.

(G)+3 Strength POWER I
(G)+3 Dexterity AGILITY I
(G)+5 Attack Power ATTACK I

If two runes are in conflict with each other, they will overlap. So ATTACK I + ATTACK 1 will overlap. Same goes if you had BRUTE III + BRUTE III. Definitely check what item has what rune on it before you transmute. The Arcane Transmutor will take the lowest stat of each rune and add them on. MINIMIZE THE AMOUNT OF GREENS YOU HAVE CAUSE THEY YIELD LOW STATS COMPARED TO YELLOWS.

3. Remember, you can only stack a maximum of 6 Modifiers = 12 stats per item (not including bonuses and rune slots). Here's some combos to keep you in mind:

0 Greens, 12 yellows (Best CS Result)
1 Greens, 10 yellows (CS Result)


2 Greens, 8 Yellows (Best Result)
3 Greens, 6 Yellows (Ideal Result)
4 Greens, 4 Yellows (So-So Result)
6 Greens, 2 Yellows (For Newbies)
All Green (Depends if you have high tiered green runes on them, they can be equal to the 2/8 pieces)

4. If you run out of Transmutor charges, you have to do Daily Quests in order to get more charges. You can now purchase charges from the Item Mall under Phirius Tokens Shop or the Diamond Shop. 300 Tokens = 10 charges.

5. Try to find ideal gear that has no greens on it to begin with, they are more troublesome to deal with now and may only get Ideal Results or lower. An item with yellow stats on it with no greens is the best item. An item with no stats on and it's white and slotted is good too.

6. There is a way to transfer your elite 2/8 piece to another piece using the same process. I'll let you figure it out.

Good luck and if you have any problems with it in-game, just ask your friend or someone that can read.

================================================== ===

How to make 0/12 gear using only 7-8 Charges!! (Cash Shop Only)

Say if you have a nice clean yellow piece that you want. Let's take the [Rotten Emblem of Justice] as an example, and you have a 5 Clean yellow pieces that you want to transmute into the Rotten Emblem of Justice, here's the stat mods:

Rotten Emblem of Justice - Item to add stats!
(Y) +20 Stamina AUTHORITY V
(Y) +50 Defense

-------------------------------------------
Hell Guard's Tooth - Level 43 Dagger
(Y) +50 Phy. Attack KEEN V
(Y) +50 Defense

Order of Dark Glory Gauntlets - Level 43 Glove
(Y) +20 Stamina RIGOR V
(Y) +50 Mag. Defense

Order of Dark Glory Belt - Level 43 Belt
(Y) +20 Stamina ENDURANCE V
(Y) +50 Max HP

Blade of Murmuring - Level 50 Dagger
(Y) +20 Strength BARBARIAN V
(Y) +50 Phy. Attack

Red Comet - Level 50 Sword
(Y) +20 Stamina OPPRESSION V
(Y) +50 Phy. Attack

Any White item - Level 41 or higher (no stats on it, get it from vendor)

Yay, now you have those hard to find most desirable pieces to make your gear. Now you need to buy from Cash Shop 5 Purified Powerstones (located under Upgrading Category).

You will need to strip the stats from those 5 items, this will be done in 2 phases. We'll strip the stats off the KEEN V, RIGOR V, ENDURANCE V.

You'll have (3) Tier 3 Mana stones

Combine the Mana stones with the Rotten Emblem of Justice. The preview window should show these stats like this, may be in any order depending on how you arrange the stones in the boxes:

Rotten Emblem of Justice
(Y) +20 Stamina AUTHORITY V
(Y) +50 Defense
(Y) +50 Phy. Attack KEEN V
(Y) +50 Defense
(Y) +20 Stamina RIGOR V
(Y) +50 Mag. Defense
(Y) +20 Stamina ENDURANCE V
(Y) +50 Max HP

If they are, hit 'Confirm' and you have one phase complete! It only took 4 charges!

Next strip the stats off the remaining items: BARBARIAN V, OPPRESSION V, AND WHITE ITEM.

(
note: white items do not produce stats or have any stats. It'll just be a "Mana Stone Tier 3")

Combine the Mana Stones with the existing Rotten Emblem of Justice. Check the Preview window and it should show the stats like this:

Rotten Emblem of Justice
(Y) +20 Stamina AUTHORITY V
(Y) +50 Defense
(Y) +50 Phy. Attack KEEN V
(Y) +50 Defense
(Y) +20 Stamina RIGOR V
(Y) +50 Mag. Defense
(Y) +20 Stamina ENDURANCE V
(Y) +50 Max HP
(Y) +20 Strength BARBARIAN V
(Y) +50 Phy. Attack
(Y) +20 Stamina OPPRESSION V
(Y) +50 Phy. Attack


The blank Tier 3 stone will show up as blank because it has no stats on it. Hit 'Confirm' and you now have a souped up item that will make everyone jealous. Only 6 mods can be added, no repeat mods of the same tier (BARBARIAN V + BARBARIAN V = NO-NO) but you can use (BARBARIAN V + BARBARIAN IV = YAY!) that will work as long as the Mana stone Tier are the same. Tier 2 won't work with Tier 3 stones.
--------------------------------------------------------------

2

Monday, January 5th 2009, 7:53am

Pictures would have being nice, but good guide.:)

3

Monday, January 5th 2009, 8:32am

The only problem with upgrading ur armor is finding it and getting 3 of the same stones whether they are 3 stated, 2 stated or even 1 stated greens.

4

Monday, January 5th 2009, 12:26pm

Notes and Questions:

Notes:
  • Mana stones have to be the SAME tier as all the others but the item your upgrading with the 3 mana stones doesn't need any tier requirement. Tier of the mana stone is based off the item that your turning into the mana stone.
  • Green stats will always come first.
  • Different ranks of a stat stack (i.e. Brute II stacks with Brute III).
  • When original poster talks about stats hes counting yellows as 2 since they give 2 stats but it is much easier to count it was 1 and total stats you can have on an item is 6 (Stats gained by +ing, runes, and bonuses does not count).
Questions:
  • 1/15 chance to get a 2 stat power stone and you say to get 5600 ones to save money. However, 5600 ones has 2 random stats so you have 1/15 to get a 2 stat gem and, what 1/??? to get 2 gems that has the exact same 2 stats and 1/???? to get 3 that are exactly the same. How does that save money?


You will notice that 2 mana stones are exactly the same, I did this because I ran out of money and I wanted something for my time and money I have spent and to have fully tested out the combine system. You see that the final product doesn't get two brute IIs because they overlap.
Great guide! In acouple readings and 90k I was able to go from knowing nothing of the transmuter to feeling I'm almost an expert :).

5

Monday, January 5th 2009, 7:58pm

I like the different approach the game takes to enhancing armor stats but it the way it is now makes it seem like endgame armor is either gonna be really lackluster or completely overpowered.

Think about it, at lvl 50 you could get a white armor piece with rune slots and you can do the uber 2green-8yellow upgrade.
On the 'raid armor' side of things you could get a purple item with good phys/mag def and with some yellow and green stats already on it. If that purple already had like 2 greens on it youre already down 4 possible yellows. Unless those greens are THAT much better then the possible yellows then the 'epic armor' is no longer that epic. And if that 'epic armor' had some GREAT yellows then why use it, why not turn in into a manastone and put it with other great yellows onto a white armor. Basically endgame will be raiding for armor to turn into mana stones and the most powerful stuff will be lv50 white armor with runes.

Just thinkin out loud here ;>.>

6

Monday, January 5th 2009, 9:15pm

That is roughly true, all everyone will be doing at the end of the game is to raid for best gear, then make that gear have 2 greens and 8 yellows and then make the gear +6 and then repeat for all their gear. Once that's done, then everyone will just PVP.

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7

Monday, January 5th 2009, 9:40pm

Are you claiming there's an item power cap?

8

Tuesday, January 6th 2009, 9:04am

Quoted from "xtwilightseerx;14706"


2 Greens, 8 Yellows (Best Result)
3 Greens, 6 Yellows (Ideal Result)
4 Greens, 4 Yellows (So-So Result)
6 Greens, 2 Yellows (For Newbies)
All Green (Depends if you have high tiered green runes on them, they can be equal to the 2/8 pieces)


nitpicking, I know, but it would be 5 greens and 2 yellow >.>

9

Tuesday, January 6th 2009, 9:19am

Nice guide, Request to move to right section though.
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10

Tuesday, January 6th 2009, 9:21am

Nice guide and done! Keep up the good work!

11

Thursday, January 8th 2009, 4:53pm

nice guide...i got it now!!! :D

12

Friday, January 9th 2009, 4:15pm

Question - assuming all the stats are equally weighted when they are rolled at the time of buying, how many stats are there? 6 resist, 5 attributes, +HP, +MP, +all stats, physical attack, magical attack, magical defense, defense would add up to 18 green stat categories?

18 Stats ^ 3 Stat Rolls = 5832 Permutations
18 / 5832 are 1 stat Power Stones
954 / 5832 are 2 stat Power Stones (3 combinations of same/same/different * (18 same stats * 18 different stat) - 18 same stat overlap)
4860 / 5832 are 3 stat Power Stones

or

Buying a 0 preset Power Stone you have a 1/6 chance in obtaining a 1 or 2 stat Power Stone and a 1/324 chance to obtain a 1 stat Power Stone specifically, buying a 1 preset Power Stone you have a 1/6 chance of obtaining a 2 stat Power Stone and a 1/324 chance of obtaining a 1 stat Power Stone. However, the 1 preset Power Stone costs more than double the 0 preset Power Stone. It is early morning (edit, I forgot about the possibility of rolling 2 stats that are identical but not the preset stat, that would make the probability 1/6 instead of 1/9), please tell me if the permutations are off, but it seems to be there is absolutely NO reason to buy the 1 preset stones, they are more expensive and yield lower(edit:equal) probabilities for getting 2 stat Power Stones, and equal chances for 1 stat Power Stones. These probabilities would change if there would different amount of stat categories but the relative probabilities would remain unchanged.

edit; well looking at it again I think it's equal chances either way - but as the 0 preset is still cheaper you should still be buying it.

13

Sunday, January 11th 2009, 7:24am

Not to be ironic or mean or anything =_=, but do u honestly believe most people will pay good attention or really analyze your ridicolously detailed mathematics or were u just trying to point out your good with math :P.

Making all those complex analysis will not help much the average player as when he comes on forum he is looking for an easy explanation not for a math problem he needs to solve.

As far as this guide goes :), well all i can say is good job :).

14

Sunday, January 11th 2009, 11:32am

Quoted from "eternalchamp1;18046"

Not to be ironic or mean or anything =_=, but do u honestly believe most people will pay good attention or really analyze your ridicolously detailed mathematics or were u just trying to point out your good with math :P.

Making all those complex analysis will not help much the average player as when he comes on forum he is looking for an easy explanation not for a math problem he needs to solve.

As far as this guide goes :), well all i can say is good job :).


Quoted

but it seems to be there is absolutely NO reason to buy the 1 preset stones, they are more expensive and yield lower(edit:equal) probabilities for getting 2 stat Power Stones, and equal chances for 1 stat Power Stones. These probabilities would change if there would different amount of stat categories but the relative probabilities would remain unchanged


Sounds really hard to understand to me. /lol

edit; If you want something even clearer - "buy the Unknown Power Stones if you are trying to get Power Stones with only 1 or 2 Stats on them" I included the "math" because I wasn't sure if I was correct and if someone knew better I wanted them to be able to show me where I went wrong. Not to mention you're in a thread called "advanced gear modding" .. not "gear modding for beginners"

15

Sunday, February 8th 2009, 3:47pm

Quoted from "xtwilightseerx;14706"



6. There is a way to transfer your elite 2/8 piece to another piece using the same process.



So how exactly do you do this?

16

Monday, February 9th 2009, 3:23am

Heres a question. Say I had a green item with a stat that I wanted to keep on it. Say +10stam on my 2-handed hammer. I would like to keep that +10stam, but I would like to Tier it up from tier2 to tier3. I would also like to add a few more stats, but thats not completely necessery. Can I do this simply by making it so only 5 green stats will be added by using mana stones? Will the previous stats remain if no +3stam or something is used in the combination?

Like, what would happen if I had item with +10stam and added 3mana stones all with +3str, +5fire resist, +10hp? Will the resulting item have all 4 stats or only the three new from the mana stones?

17

Monday, February 9th 2009, 7:20pm

Quoted from "Remsus;33064"

Heres a question. Say I had a green item with a stat that I wanted to keep on it. Say +10stam on my 2-handed hammer. I would like to keep that +10stam, but I would like to Tier it up from tier2 to tier3. I would also like to add a few more stats, but thats not completely necessery. Can I do this simply by making it so only 5 green stats will be added by using mana stones? Will the previous stats remain if no +3stam or something is used in the combination?

Like, what would happen if I had item with +10stam and added 3mana stones all with +3str, +5fire resist, +10hp? Will the resulting item have all 4 stats or only the three new from the mana stones?


So basically you want a weapon with +10 STA that is Tier 2 and want to upgrade it to Tier 3? Easy. Use Tier 3 mana stones with whatever stats you want on it. Items do not lose bonuses. So in your example if your 3 mana stones ONLY had STR, Fire Resist, and HP, your new Tier 3 hammer would have +10 STA and all 3 of those stats because you can have at the most 6 named bonuses per item,

18

Monday, February 9th 2009, 7:22pm

Quoted from "Leprosy;32671"

So how exactly do you do this?


Easiest way is to take a Fusion Stone from the cash shop and just merge it with that gear so you now have a Mana Stone with those stats. Since it's already maxed for 6 named bonuses, take 2 blank stones and take this mana stone and merge them with your new blank item of choice. Presto. Stats transferred.

19

Monday, February 9th 2009, 10:34pm

How do you get blank stones? Every stone I've seen has some stat on it.

20

Monday, February 9th 2009, 11:15pm

Quoted from "ZombieSlayer;33780"

How do you get blank stones? Every stone I've seen has some stat on it.


Cash Shop. I have also heard a rumor that they may add it to the drop tables.
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