Suggested Changes:
1. +Value vs "Named Rank"
This statement is partially incorrect. You've confused the +value of stats with the "named rank". + 9 Defense aka Defense I is a rank I stat, as such is easily matched.
While this may like symantics and a minor change, the implications are great. I frequently observe others struggling to grasp this subtle difference.
The only problem I've found with this is that filtering on "xxx I" also brings up II, III, IV, etc. Either one works, but since the filter box is based on the actual text of the item tooltip, using "+x xxx" is more specific to a stat.
2. Gear Selection
Searching for gear from 41-55 will yield Tier 3 items (and thus create T3 Mana Stones). This is not explained in your guide, and is an integral part of the gear modification process.
Each mana stone created needs to be of the same tier. (when dirty tiering using the minimum of 3 mana stones) *for advanced modding more mana stones may be used and the discussion of Tier becomes more complex.
Hopefully you find this format more digestable.
Thanks for reminding me of that. This has never been an issue for me since I always put three 43-55 items on my fusion stones, but it could be an issue when using lower level stats. I'll update that part of the guide to mention that.
3. Stats suggestions
a) exclusion of stamina - while this may have worked for you, advising against stamina is misleading to new players. Stamina VII and VIII (or less) are very economical, available on T3 gear, and will greatly improve a new player's survivability.
Afterall, survivability is paramount to efficient leveling - something you advocate - fewer deaths = less debt to repay = faster leveling.
I did mention in the guide that stamina is great, but expensive and not really worth the gold at lower levels. You can transmute without stamina at level 10 and be pretty well set at least into your mid to late 30s, if not higher. At that point, sell the transmuted gear to lower level players for a few hundred thousand gold per piece, and start afresh with higher level gear, cleaner fusion stones, and the more expensive stam pieces.
b) This section is very subjective and frankly incorrect. It would better serve the interests of new players to direct them to resources that discuss stats and/or classes so they can form their own opinions.
For instance - Dex as a second priority for K Wd and W is very wrong. This stat does very little for these classes, who're better off with Stam / PA / Str / Pdef / Wisdom over Dex.
I will admit that I play knight/warden/warrior classes least often (I hate the warrior class due to the whole rage thing to use any of its skills, but I have a knight and a warden on two different chars). I think the strength is still a useful skill, but can see why PA, PD, Max HP, or more Strength/Stam would be better.
I do think, however, as I play the rogue, mage, and priest classes very regularly, that the stats I suggested are quite good. My M/P is incredibly powerful with a full set of 40 Int/30 Int/40 Wis gear. My MA is through the roof, and the 40 Wis on each piece ensures that I never really run out of mana unless something crazy happens.
Similarly, my rogues do sick damage with the amount of Dex and PA gained from dex and strength stats. Again - it's good for the lower levels; sell the gear and restat with more expensive stuff later on, when you have more money and a higher level to work with.
I'm going to leave my stat suggestions on the rogue/scout and mage/priest/druid as-is, because I do feel from my own experience on my various alts that these work extremely well for levels 1-35ish on these classes. At this level range, dying isn't really a problem when you're able to kill stuff so efficiently - if the game scaling changes such that at levels 40-55, mobs at your own level hit harder than same-level mobs earlier in the game, that's a different story. It's definitely not an issue for lowbies, though.
c) your search filter - this brings us back to point 1 - by searching the +value rather than "named rank" players may miss out on stats because gear is modified by durability (a 40 int item may be over or under durability, thus changing the +value, but never the "named rank" or the stat). Again, seemingly minor, but noteworthy.
Hopefully you find this format more constructive.
True, and with the high level stats, the search will be just as accurate searching on either the stat name or the rank name - the issue is more when you're searching for fusion stones, where searching for, say, Whiff I will also show Whiff II, Whiff III, and Whiff IV.