Looks like values are the same, but the tier level is changed (fixed).
ex.
Magic I + Resistance I = Guts I (+4 Sta -1 Wis)
I assume this works through them all now. I only checked Guts and Excite as well as
Excite I + Guts I = Magic Damage I (+15 Magical Attack -4 Strength)
I checked a tier II:
Magic II (+15 MP) + Resistance II (+4 Sta) = Guts II (+7 Sta -2 Wis)
Also, the TierII that I had made before patch are showing the now correct stat.
Okay, just to make sure I'm perfectly clear on what you're saying, you are saying that the numerical stat indication now matches the tier of the rune? So ALL tier one runes have a "I" stat, and ALL tier 2 runes have a "II" stat?
I just want to make sure we're not using different terminology when we're talking about
:
- STATS - The Roman numeral used to indicate the attribute gain (I, II, III, IV, and V)
AND
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- TIERS - The tier of equipment required to utilize a specific rune (1, 2, and 3)
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