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21

Thursday, January 8th 2009, 4:14pm

Did the values change as well, or just the numeral indication? The recipe list is all Tier One runes. Previously, the runes that were crafted would be a "II" stat. Are the attributes in the OP accurate to what you created?

I'll update the OP, but let me know if the actual values were altered and we'll assume a pattern from there.

22

Thursday, January 8th 2009, 4:46pm

Looks like values are the same, but the tier level is changed (fixed).
ex.
Magic I + Resistance I = Guts I (+4 Sta -1 Wis)

I assume this works through them all now. I only checked Guts and Excite as well as

Excite I + Guts I = Magic Damage I (+15 Magical Attack -4 Strength)

I checked a tier II:
Magic II (+15 MP) + Resistance II (+4 Sta) = Guts II (+7 Sta -2 Wis)

Also, the TierII that I had made before patch are showing the now correct stat.
[LEFT]Uninstalled and done. bye[/LEFT]

23

Friday, January 9th 2009, 7:53pm

Quoted from "Cargobane;16679"

Looks like values are the same, but the tier level is changed (fixed).
ex.
Magic I + Resistance I = Guts I (+4 Sta -1 Wis)

I assume this works through them all now. I only checked Guts and Excite as well as

Excite I + Guts I = Magic Damage I (+15 Magical Attack -4 Strength)

I checked a tier II:
Magic II (+15 MP) + Resistance II (+4 Sta) = Guts II (+7 Sta -2 Wis)

Also, the TierII that I had made before patch are showing the now correct stat.



Okay, just to make sure I'm perfectly clear on what you're saying, you are saying that the numerical stat indication now matches the tier of the rune? So ALL tier one runes have a "I" stat, and ALL tier 2 runes have a "II" stat?

I just want to make sure we're not using different terminology when we're talking about:

  • STATS - The Roman numeral used to indicate the attribute gain (I, II, III, IV, and V)

AND
[LEFT]
  • TIERS - The tier of equipment required to utilize a specific rune (1, 2, and 3)

[/LEFT]

24

Friday, January 9th 2009, 9:37pm

Actually, when I say Tier i mean the (I, II, III) designator. And I when I say Stats, I mean the actual value of the stats (+15MP, +3Stat)

To Clarify,
Before patch I made a
Magic I + Resistance I = Guts II (+4 Sta -1 Wis)
Post patch the name Guts II was fixed to Guts I
And the Guts II I had previously made shows Stats (+7 Sta -2 Wis)

So for anyone who was making these pre-1803patch got free Tier II runes using Tier I source runes.
[LEFT]Uninstalled and done. bye[/LEFT]

25

Friday, January 9th 2009, 11:47pm

Recipe for +10 attributes ?

26

Saturday, January 10th 2009, 4:13am

Potential Recipe
I +6 All
II +10 All
III +20 All
-------
Vitality + Power = Excite
Magic + Resistance = Guts[INDENT]Excite + Guts = Magic Damage
[/INDENT]Mind + Endurance = Triumph
Vitality + Power = Excite[INDENT] Triumph + Excite = Rage
[/INDENT][INDENT][INDENT] Rage + Magic Damage = Potential
[/INDENT][/INDENT]2 Vitality
2 Power
1 Magic
1 Mind
1 Resistance
1 Endurance

7 Charges

----

Now, if you are starting with Source Runes of Type II, then the formula would be the same and you would end with Potential II.
If you are starting with Source Runes of Type I, then you have to multiply the above by 5 for each rune (Rune I x 5 = Rune II), and increase Charges Required for this step as well.
[LEFT]Uninstalled and done. bye[/LEFT]

27

Saturday, January 10th 2009, 4:26am

Warning

Edit
Fixed a typo in above Recipe and Removed the Tier markers since not really needed.
[LEFT]Uninstalled and done. bye[/LEFT]

28

Saturday, January 10th 2009, 10:16am

well i've made like 10 Potential I's by combining Magic Damage I and Rage I in the last 3 days and they were all +6

29

Sunday, January 11th 2009, 5:21pm

Potential 3 = +20 Attributes.

;)

30

Monday, January 12th 2009, 8:58pm

What about these runes?

I have tried lots of combos but cant find them... Do you just have to use mana stones to get them on itmes?

Light I, +5Light resistance
Earth I, +5 earth Resistance
Dark I, +5 Dark resitance
Mist I, +5 water resitance
flame I, +5 fire resitance
Breeze I, +5 wind resistance

31

Wednesday, January 14th 2009, 2:53am

Yes, those stats come from gear that you power stone mute into a mana stone.
There are no runes that provide named resistances. Just 'all resistance'.

afaik
[LEFT]Uninstalled and done. bye[/LEFT]

32

Wednesday, January 14th 2009, 3:14pm

Wonderful guide. I was so confused even after reading the help for the transmutor. Thanks.

33

Thursday, January 15th 2009, 7:39am

Quoted from "alcaponeben;18193"

Potential 3 = +20 Attributes.

;)

Hmmm must be prepatch potential 2s that are +10.. So the bug fix actually didn't fix anything but the name because the stats stayed the same -_-

34

Thursday, January 15th 2009, 3:30pm

Yes. In 1804/5 they changed it again. I'm not wasting anymore charges to keep track of this. Good luck.
[LEFT]Uninstalled and done. bye[/LEFT]

35

Tuesday, January 20th 2009, 10:23pm

Okay now potential IV's are the ones that are +20. same rune, just named differently. Potential 5's are +30.

Some people seem to be struggling with this... but if you mix 2 normal t1 runes (power and vitality for example) you do NOT get a t1 excite, but a t2 excite. t1's don't exist.

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36

Wednesday, January 21st 2009, 10:13am

Quoted from "alcaponeben;22640"

Okay now potential IV's are the ones that are +20. same rune, just named differently. Potential 5's are +30.

Some people seem to be struggling with this... but if you mix 2 normal t1 runes (power and vitality for example) you do NOT get a t1 excite, but a t2 excite. t1's don't exist.



Sorry, but slight correction. Potential II is tier 1. Potential I does not exist. If you mix a t1 power I with a t1 vitality I, you get a t1 excite II.

37

Wednesday, January 21st 2009, 8:39pm

I had a question. How are people getting the equipment with yellow stat boosts on them? Is this through using the Trasmutor/Runes, or is this part of the Blacksmithing/Armor making skills?

The armor I'm referring didn't have rune slots as far as I could tell.

Is the transmutor only for combining runes?
[img][/img]

38

Wednesday, January 21st 2009, 9:05pm

Quoted from "NarfasBane;23102"

I had a question. How are people getting the equipment with yellow stat boosts on them? Is this through using the Trasmutor/Runes, or is this part of the Blacksmithing/Armor making skills?

The armor I'm referring didn't have rune slots as far as I could tell.

Is the transmutor only for combining runes?



Yellow stats come from mob drops, after you get a weapon or armor drop with yellow stats you can use the transmuter to but them on oterh gear.


the transmuter has a few uses liek combining runes to make better ones, for turning power stones into mana stones, and for adding mana stoen stats to gear.

39

Saturday, January 24th 2009, 6:06am

Has the stage 1 rune transmuting been changed? I can no longer do any of the transumations from stage 1...
Artemis' Philosopher

40

Saturday, January 24th 2009, 12:14pm

Quoted from "xniceguy;25025"

Has the stage 1 rune transmuting been changed? I can no longer do any of the transumations from stage 1...


The recent "hotfix" made rune creation impossible. Stay tuned as to whether it is a bug or design change.