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81

Monday, March 23rd 2009, 1:30pm

The data was updated starting from http://nico001.free.fr/rom/runes_craft.php while I played the game. The image is not at all stolen, it is a screenshot of an excel spreadsheet I made. But I see http://theromwiki.com/index.php/Transmutation_Chart is more complete, so I guess my effort was wasted. Perhaps you should look before opening your mouth next time, sir, as I stole nothing from your precious "theromwiki". I didn't even know the site existed.

It looks to me like theromwiki "ripped it right of" the format on nico001.free.fr, and added to if faster than I.

82

Tuesday, March 24th 2009, 3:20am

energy exchange

I have already over 600 coins and since yesterday while i try to exchange my coins for energy i'm getting message "not enough money".
does anyone have the same problem ?:confused:

83

Tuesday, March 24th 2009, 11:16am

Warning: Please update stickies to include only accurate information please!

:confused:

This is all new to me and I'm finding that the stickies aren't necessarily correct and/or up-to-date.

I just read a sticky that claimed that Rank 6 Drop Rate and Experience runes no longer exist -- which makes sense to me. What game will give players the advantage of artificially increasing their drop and exp rates?

I have to admit it would be nice, though.

However, on http://theromwiki.com/index.php/Transmutation_Chart they are listed as existing and on http://nico001.free.fr/rom/runes_craft.php they are NOT listed as existing.

Both of the above sites are referred to as reliable. Which is the truth - anyone?

Such misinformation especially in stickies in a release environment is going to cost people money and/or time. A big loss either way.

84

Friday, March 27th 2009, 5:15am

Quoted from "Antronius;60951"

:confused:

This is all new to me and I'm finding that the stickies aren't necessarily correct and/or up-to-date.

I just read a sticky that claimed that Rank 6 Drop Rate and Experience runes no longer exist -- which makes sense to me. What game will give players the advantage of artificially increasing their drop and exp rates?

I have to admit it would be nice, though.

However, on http://theromwiki.com/index.php/Transmutation_Chart they are listed as existing and on http://nico001.free.fr/rom/runes_craft.php they are NOT listed as existing.

Both of the above sites are referred to as reliable. Which is the truth - anyone?

Such misinformation especially in stickies in a release environment is going to cost people money and/or time. A big loss either way.

The original list of synthetic runes I posted came from CB. It was tweaked at OB launch with localization and a few new combinations (nothing more).

When synthetic rune creation was taken offline I stopped updating the list because it takes far too many charges and runes to ask players to verify the components and results, yet again.

In my opinion, Frogster should release this information and post it on romwiki.


Now, as far as reliability is concerned. the romwiki site doesn't indicate that these runes exist or are available. It does state values "in theory". If anyone wishes to attempt to create these runes, they do so at their own discretion and cost. The results are color coded according to which runes have been created and slotted. Anything that has not been verified is a chance the user is taking. It'd be nice if players would update the romwiki template as results are found to either exist or not exist.

A major obstacle is that these recipes have changed, been disabled, enabled, or flat out removed without a single word about it in the patch notes. It is incredibly frustrating to keep an accurate recipe list when these actions take place.

85

Friday, March 27th 2009, 7:08am

Thank you for following-up PT!

86

Sunday, May 17th 2009, 7:09am

An Excite III and a Guts III make an item Called Mayhem III-16Ma and 3Str
Mayhem use to be called Magic Damage.

Excite III and a Triumph III make an item called Anger III-16PA and 3Int
Anger use to be called Rage

Together make a Potential III 6 to all stats.

So dont be confused by the names.

87

Thursday, May 21st 2009, 5:26am

Thanks you so much "Cargobane", I had looked at the link in the OP at least 5-6 times and just could not make sense of it due to it's messy format and or poor structure but you went a long way to making it clear. When the data is finally introduced into a spreadsheet (as linked by Antronius) with clearly defined borders it becomes a bit clearer, but you really made it possible to make some sick runes.

88

Thursday, May 21st 2009, 5:52am

Well, thank you very much.

I still think RoM should provide an official list of recipes.

89

Thursday, May 21st 2009, 6:32am

Quoted from "browiec1010;60577"

I have already over 600 coins and since yesterday while i try to exchange my coins for energy i'm getting message "not enough money".
does anyone have the same problem ?:confused:


Try exchanging them via the Cash Shop, not the guy in the Class Hall.

90

Friday, May 22nd 2009, 9:22am

Quoted from "Cargobane;99910"

Well, thank you very much.

I still think RoM should provide an official list of recipes.
Agreed!
I miss the ant party

91

Friday, July 17th 2009, 7:26am

ty for guide
endurance 1 + mind 1 = triumph 1 [ +3 int +1 dex ]

92

Wednesday, October 28th 2009, 1:42pm

Quoted from "Pluto;30945"

Hers a nice lil Rune Calculator so you dont have to waste resources but I think its gonna need an update :)

I know this post is old, but the link does not show what it may have when you posted it. Is there a new link? I'm new to the game and could use the information that ROM actually has. Thank you.

93

Saturday, November 7th 2009, 4:55am

...are quick occasional screams permitted as one learns?
...Nryven

dalekcaan

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94

Sunday, January 10th 2010, 7:34am

duh, of course.

i've been twinking my characters by buying up a lot of runes in the AH. After buying the runes needed [Magick, Mind, resistance, endurance, vitality, and power] I use the AT to create the following

2(viatlity) + 2 (power)= 2 Excites
1 (endurance)+ 1 (mind)= Triumph
1 magick + 1 resistance = guts

then 1 excite + 1 guts to make mayhem
then 1 excite + 1 triumph to make anger

add both mayhem and anger to make potential. If you're that dedicated and use real money to buy diamonds or do the same dailies over and over [to get charges for the AT], it is possible to create a potential X [+48 to all 6 attributes]. BUT this will take a long time to do.
[img][/img]Wario didn't know when to shut up, do you?

95

Monday, February 22nd 2010, 6:44pm

Seriously thanks a bunch for this one!

Tenmei

<span style="color:blue !important;"><b>RoM Game Master</b></span>

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96

Tuesday, February 23rd 2010, 12:00am

Necro of the day goes to ^^

:eek:

There is alot of good information listed here and on other sites on the net. I myself go to this one some even tough it is out of date in some areas: http://theromwiki.com/index.php/Main_Page

97

Saturday, May 21st 2011, 1:46am

The guide, though outdated, has been bery helpful

Kalvan

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98

Saturday, May 21st 2011, 8:53pm

Since Mal hasn't been seen for months...Necro of the day goes to XBloodvenomX!

/closed
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