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nemecis

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1

Sunday, February 1st 2009, 8:21am

Stat Values

Stats Guide and other Related Information
Thank you to all contributors who’ve made this post possible.
Still not all info is 100% correct or confirmed by Reps.
If you have info to add, or something to dispute please post your findings with supporting evidence.

*This guide is not currently being maintained. http://theromwiki.com/index.php/Attributes is much more easily maintained then this post is. As such, unless I find time to update this thread again the above should be referred to for most current info. I leave this thread in it's current form as a gesture to the community, thanks for all the help creating and maintaining this guide and the wiki over the last year. It's helped me greatly, and I'm sure many others have found it useful. ~Nem

I. Glossary
II. Root Stats
III. Secondary Stats
IV. Other
_________________________________________________
I. Glossary

Root Stats
Str = Strength
Dex = Dexterity
Sta = Stamina
Int = Intellect
Wis = Wisdom

Secondary Stats
Ma = Magical Attack
Md = Magical Dfense
Pa = Physical Attack
Pd = Physical Defense
HP = Hit Pints
MP = Mana Points
CP = Cure Power

Other Terms
DPS = Damage Per Second
Hit = chance to hit
MH/OH = Main Hand / Off Hand
White = Auto swing damage
_________________________________________________
II. Root Stats

Strength:
Str:Pa
• Druid: 1 Str = .8 Pa
• Knight: 1 Str = 1.5 Pa
• Mage: 1 Str = .8 Pa
• Priest: 1 Str = .8 Pa
• Rogue: 1 Str = 1.2 Pa
• Scout: 1 Str = 1 Pa
• Warrior: 1 Str = 2 Pa
• Warden: 1 Str = 1.5 Pa

Str:HP
• 1str = .2 HP
_________________________________________________
Dexterity:
Dex: Dodge
• 1Dex = .07778 PDR (physical dodge rate)

Dex:Hit
• 1Dex = 0.9 Pacc = ? %

Dex:Pa
• Scout: 1Dex = 1Pa
Rogue: 1Dex = 1.3P
_________________________________________________
Stamina:
Stam:HP
1stam = 5HP

Stam:Pdef
• Druid: 1 Stamina = 1.5 Defence
• Knight: 1 Stamina = 3 Defence
• Mage: 1 Stamina = 1.5 Defence
• Priest: 1 Stamina = 1.5 Defence
• Rogue: 1 Stamina = 1.8 Defence
• Scout: 1 Stamina = 1.8 Defence
• Warrior: 1 Stamina = 2.3 Defence
• Warden: 1Stamina = 2 Defence

Stam:HP regen
• assuming same as wis:mana regen therefore ...
1Sta = 0.1HP regen out of combat per tick(2 sec)
_________________________________________________
Intellect:
Int:MA
1int = 2MA

Int:PA
1int = .2PA
*Warens may receive .5Pa per.

Int:MP
1int = 1MP
_________________________________________________
Wisdom:
Wis:MP
1wis = 5MP

Wis:MP regen
1Wis = 0.1MP regen out of combat per tick(2 sec)

Wis:Mdef
• Druid: 1 WIS = 3 MDEF
• Knight: 1 WIS = 2.4 MDEF
• Mage: 1 WIS = 3 MDEF
• Priest: WIS = 3.2 MDEF
• Rogue: 1 WIS = 2.3 MDEF
• Scout: 1 WIS = 2.6 MDEF
• Warrior: 1 WIS = 2.2 MDEF
• Warden: 1 WIS = 2.4 MDEF

Wis:CP
Currently unknown - speculation is 5 Wis = 1 Cure Power, or 1Wis = .2 CP

Wis:Spell Hit
• 1 WIS = 0.9 Macc = ? %
_________________________________________________

III. Secondary Stats

Pattack:
Increased through Str, Int (minor) and Dex (R and S only). Found on several buffs.
(Attacker’s Pa / Defender’s Pd) is used in the Physical damage formula.

What is the correlation to DPS?
The more Pattack one has, the more damage gets past the target's Pdefence.
For every 1% PA is increased upto 100% of target's Pdef, you'll receive 1% more damage done.
Past 100% of target's Pdef, the benefits decline getting ever closer to 2x damage.
_________________________________________________
Mattack:
Increased by Int. Found on M/P and P/S buffs.
(Attacker’s Ma / Defender’s Md) is used in the Spell damage formula.

What is the correlation to DPS?
The more Mattack one has, the more damage gets past the target's Mdefence.
For every 1% PA is increased upto 100% of target's Mdef, you'll receive 1% more damage done.
Past 100% of target's Mdef, the benefits decline getting ever closer to 2x damage.
_________________________________________________
Pdefence:
(Attackers Pa / Defenders Pd) is used in the Physical damage formula
*If an attacker has less PA then your Pd, they'll do less damage.
If an attacker has more PA then your Pd, they'll do extra damage.
_________________________________________________
Mdefence:
(Attackers Ma / Defenders Md) is used in the Spell damage formula.
*If an attacker has less MA then your Md, they'll do less damage.
If an attacker has more MA then your Md, they'll do extra damage.
_________________________________________________
Cure Power:

Largest boost comes from Weapon choice (derived as a fraction of Mdam) and +Healing bonus' found on gear.
Wisdom increases CP - values pending

*How to Calculate Healing - Zadozex
_________________________________________________
IV. Other

Dodge/Hit:

Quoted


Hit rate / Dodge rate bonuses and penalties from equipment or skills can be given as either point or percentage values. E.g. +X points dodge rate, or +Y% Dodge rate)
The maximum bonus on the Hit-rate / Dodge rate is capped at 50% of the base value. Percentage bonuses are calculated after the points are totaled.
E.g. base Dodge rate is 100. The equipment would grant an additional 40 points and 25% on the Dodge rate. The maximum Dodge rate is capped at 150 points.
*patch 18.27 notes

Not exactly clear on what this implies.

Resistances:
Mitigation%?
*does not appear to play significant role currently
** since Chapter 2, resistance no longer appears as a stat on loot tables.

Level:
Hit:
Base hit chance of 99% exists. For each level the attacker is lower than the defender, the hit chance is reduced by an additional 9%.

Crit: % = CRate(# in character sheet) / CRes (determined by level of target)
For a detailed discussion and a tool to calculate your crit chance view this thread.

Proficiency:
Weapon proficiency level affects chance to hit, and damage (marginal)
Defence Skill level affects damage reduction.

Quoted

Weapon Skill affects Self-Damage, Defence Skill affects Reduction Damage - modified the value correctly.
as of patch 1844.

Damage Calculation: (most is purely speculative currently)
Physical Attacks calculation methods:

Exact formula is unknown.
Further reading on the subject pending...

Off Hand modifier:
OH operates under a 30% damage penalty.
OH does not (unless otherwise stated in skill tool tip) factor into skill damage. (white only)

Magical attacks:
Exact formulas unknown.
Further reading on this subject pending ...

Damage over Time (DOT) / Heal over Time (HOT): are be affected by (Magical) Defence
• chance to resist (may actually just be another term for hit chance, unclear how resist operates)
• chance to hit
• Mdam and MA will increase damage done
• cannot crit*

*only exception known is Thorny Vine (Wd skill)

Rage Mechanics
A great investigation by Binder into Rage and how it's generated (from damage dealt not received) can be found here.

*Skill Pets! (not egg pets)*
1. Spirit of the Oak
2. Nature Crystal
3. Oak Walker
4. Wd/W enhanced Spirit of the Oak
5. Wd/S Centaur
6. M/S Flame Spirit

• Pet stats are derived from Player @ time of summoning.
• Pets have a much higher hit rate then master (can hit targets in excess of 10 levels higher reliably)

_________________________________________________
If you have other skill related info you'd like me to add please post.
If you can help clarify missing / incomplete data please post.
If you would like to dispute information provided please post with compelling evidence.
*Thanks to all contributors
+ Thank you to all contributors who

2

Sunday, February 1st 2009, 9:22am

For which class? It varies.

IIRC, adding a +1 all accessory when I was scout/priest added 2 to pattack, pdefense, mattack, mdefense, and 5 to both hp and mp.

as Priest/scout, it only added 1 to pattack. (rest, IIRC, were the same)

If you'll note, even the descriptions of what stats do varies from class to class. Heck, last time I checked, the description for dex when I'm a priest was still in chinese.

edit: There's a possibility I didn't account for, possibly something is fractional, such that I really was getting the same bonus as both classes.

3

Sunday, February 1st 2009, 9:52am

Afaik

Str=2p.attack; you also gain 1HP for 5 or 6 strength
Sta=5HP and 2pdef (not 3)
Wis=5 Mana pool and 0.1mana regen out of combat per tick(2 sec). I don't know the in-combat value but it seems to be 0.01 of the wisdom value

Your figures for Int and Wis are surely incorrect (i'll check when i'm in game but your values are way too high).

In game DPS calculation is pretty bugged from what i hear.

You can find the "theoretical" damage forumulas here

Source code

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Phys: wd*skill*passive*2/3*pattck/pdef
 wd is weapon dmg, skill is your skill percantage, for autoattack this is 1 (100%), passive is your passive bonus (dagger mastery for instance)

Magic: skill*passive*2/3*mattck/mdef

The Def is allways the def of your target. elemental modifier are here not included as most people should have about zero
[img][/img]


Elite Forum Warrior, Level 75

nemecis

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4

Sunday, February 1st 2009, 11:15am

Quoted from "GnatB;29051"

For which class? It varies.

IIRC, adding a +1 all accessory when I was scout/priest added 2 to pattack, pdefense, mattack, mdefense, and 5 to both hp and mp.

as Priest/scout, it only added 1 to pattack. (rest, IIRC, were the same)

If you'll note, even the descriptions of what stats do varies from class to class. Heck, last time I checked, the description for dex when I'm a priest was still in chinese.

edit: There's a possibility I didn't account for, possibly something is fractional, such that I really was getting the same bonus as both classes.


is it confirmed stats apply differently for each class?
i knew some stats operated differently, ie dex adds dmg for rogue n scout, so if i've missed co-relations please advise.

the difference you noted was likely due to S as Primary, they get added Pa from Dex where P does not.

nemecis

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Sunday, February 1st 2009, 12:28pm

Quoted from "Balathorn;29056"

Afaik

Str=2p.attack; you also gain 1HP for 5 or 6 strength
Sta=5HP and 2pdef (not 3)
Wis=5 Mana pool and 0.1mana regen out of combat per tick(2 sec). I don't know the in-combat value but it seems to be 0.01 of the wisdom value

Your figures for Int and Wis are surely incorrect (i'll check when i'm in game but your values are way too high).

In game DPS calculation is pretty bugged from what i hear.

You can find the "theoretical" damage forumulas here

Source code

1
2
3
4
5
6
Phys: wd*skill*passive*2/3*pattck/pdef
 wd is weapon dmg, skill is your skill percantage, for autoattack this is 1 (100%), passive is your passive bonus (dagger mastery for instance)

Magic: skill*passive*2/3*mattck/mdef

The Def is allways the def of your target. elemental modifier are here not included as most people should have about zero


ty for the corrections. i rechecked some numbers on int / wis and i thinkg the first time around i was using items that affected the outcome. switched to testing with jewelery and come up with much more reasonable numbers.

ty also for the dmg calculator. still trying to figure out how dps is calculated, i suspect you're correct that its a mess at the moment.

keep the input comming folks.

6

Sunday, February 1st 2009, 1:10pm

Very OT, but I've always seen it as Correlation, not Co-relation, and it was really bothering me, so I looked it up. and Co-relation does appear to be a valid alternative. (though apparently much less standard on the interwebs, dictionary.com only has 1 brief entry for Co-relation, and about half a dozen for correlation. Another site actually just gave "Correlation" as the definition for Co-relation) Just curious if this is an English vs. American thing like Colour vs. Color? Only sites google showed using Co-relation had a .uk and a .de. (so, websites in the U.K. and Germany)

nemecis

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7

Sunday, February 1st 2009, 2:23pm

lol actually i was struggling with the spelling since i wrote this some time around 4am. correlation and co-relation mean the same thing :P i might actually change it to correlation as seeing it now i like it better "-" looks so messy.

nemecis

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8

Monday, February 2nd 2009, 7:09pm

any chance GM's or community leaders can help fill in some of the blanks?

9

Friday, February 6th 2009, 7:44am

*Disclaimer*
This might be an approximation since regen doesn't always jump at static integers, seemingly carrying with them the decimals along with it. I tested with about 10 different data points and this was the best approximation I can come up with. Had a friend test it as well, and got close to these numbers. More confirmation/correction is welcomed.

80 wisdom = 8mp/tick out of combat = 1mp/tick in combat



Side Discussion:
Currently I only know of two way to directily increase MP regen. One from rune another from set. Does anyone know if that is for in combat or out of combat or both? If it is in combat (or both), then it makes wisdom a very gimp stat. Tier 2 rune gives 5mp/tick, if that's constant in combat then that's equivalent to 400 wisdom.

Even if the runes just showed out of combat values, that's still worth 50 wisdom. Even with the extra mana and m.def that wisdom brings, MP rune is still too much. And that's only tier 2, tier 3-4 assuming would be 8/11. Wisdom is obsolete. Either runes/set bonus needs a nerf, or wisdom needs to do more. I'm more for wisdom doing more mana regen.

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10

Sunday, February 15th 2009, 3:12pm

being the healers prime stat, wis should regen like int damages

nemecis

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Sunday, February 15th 2009, 11:07pm

Quoted from "kaizor;31801"

*Disclaimer*
This might be an approximation since regen doesn't always jump at static integers, seemingly carrying with them the decimals along with it. I tested with about 10 different data points and this was the best approximation I can come up with. Had a friend test it as well, and got close to these numbers. More confirmation/correction is welcomed.

80 wisdom = 8mp/tick out of combat = 1mp/tick in combat



Side Discussion:
Currently I only know of two way to directily increase MP regen. One from rune another from set. Does anyone know if that is for in combat or out of combat or both? If it is in combat (or both), then it makes wisdom a very gimp stat. Tier 2 rune gives 5mp/tick, if that's constant in combat then that's equivalent to 400 wisdom.

Even if the runes just showed out of combat values, that's still worth 50 wisdom. Even with the extra mana and m.def that wisdom brings, MP rune is still too much. And that's only tier 2, tier 3-4 assuming would be 8/11. Wisdom is obsolete. Either runes/set bonus needs a nerf, or wisdom needs to do more. I'm more for wisdom doing more mana regen.


will wait for further testing from the community before adding your findings to the guide. thanks for the input.

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12

Monday, February 16th 2009, 6:53am

Finally...

Thanks Nemecis for doing this! I've been wondering about a lot of these for a while now. These calculations are really critical to help you be the most efficient you can possibly be, especially if you're a power gamer. I'll probably do a little testing of my own, and let you know if I come up with anything. I've been REALLY wondering about the DEX calculations since my highest char is a Rogue primary.

Thanks again for putting this up and getting the number crunching officially started. :D
*Memories last forever, even when there are no minds to ponder them. Think of me once and make of me an immortal.*


Server: Artemis ~o~ Guild: Enguard

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Mavingarde ~ Knight/Priest 26/15

Sanvarlan ~ Mage/Priest 22/5

**************************************

nemecis

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13

Wednesday, February 18th 2009, 5:10pm

*updates
Added Root Stat section.
Added Dex discussion (waiting for feedback)

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14

Wednesday, February 18th 2009, 7:19pm

Well geez cant believe this slipped by me. You deserve a stickie :D Im also gonna move it to community stickies and guides.

15

Wednesday, February 18th 2009, 7:54pm

On the topic of DPS and PA relation to it, I'm not really sure about it, but don't trust the number in the character screen. #1, it's bugged, #2, that's your DPS if you were to stand there and just auto attack. To figure your true dps, run a parser over the course of a few fights.

nemecis

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Wednesday, February 18th 2009, 8:50pm

Quoted from "Britanus;37351"

On the topic of DPS and PA relation to it, I'm not really sure about it, but don't trust the number in the character screen. #1, it's bugged, #2, that's your DPS if you were to stand there and just auto attack. To figure your true dps, run a parser over the course of a few fights.


know of any parsers? only been able to find 1 dps addon and it was very basic.


oo thanks for the stickie! hopefully this means we can get more community involvement.

17

Wednesday, February 18th 2009, 9:36pm

For Str and Dex to Patk, I believe the number is actually 1 1/3, not 2.
As I once walked the path of the Wicked, I now pay my penance in Purgatory.
Abandon hope all ye who enter.

18

Wednesday, February 18th 2009, 10:00pm

Just this morning I was checking out my stats and my sitting mana regen because I've been getting a lot of new +wisdom gear and I wanted to see how well I was regenerating mana.

My wisdom this morning was 438 and sitting I believe I calculated 86 mana per tic. That would give it in the area of .2 per wisdom rather than .1 .

Now I'm not sure whether I had a set bonus affecting it or anything else, but I'll try some more tonight or tomorrow and see if I can hammer that out.

-boothboy

nemecis

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19

Wednesday, February 18th 2009, 10:14pm

thanks for the contributions folks ... can we get some testers on the mana / hp regen values. and confirmation on Str / Dex : Pa ratio?

also, is it possible to get some clarification from dev's on some of the missing data?

20

Thursday, February 19th 2009, 1:08am

Quoted from "nemecis;37374"

know of any parsers? only been able to find 1 dps addon and it was very basic.


oo thanks for the stickie! hopefully this means we can get more community involvement.

I've been trying to find one as well. >_< If I find one I'll put it in my siggy.