Stats Guide and other Related Information
Thank you to all contributors who’ve made this post possible.
Still not all info is 100% correct or confirmed by Reps.
If you have info to add, or something to dispute please post your findings with supporting evidence.
*This guide is not currently being maintained.
http://theromwiki.com/index.php/Attributes is much more easily maintained then this post is. As such, unless I find time to update this thread again the above should be referred to for most current info. I leave this thread in it's current form as a gesture to the community, thanks for all the help creating and maintaining this guide and the wiki over the last year. It's helped me greatly, and I'm sure many others have found it useful. ~Nem
I. Glossary
II. Root Stats
III. Secondary Stats
IV. Other
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I. Glossary
Root Stats
Str = Strength
Dex = Dexterity
Sta = Stamina
Int = Intellect
Wis = Wisdom
Secondary Stats
Ma = Magical Attack
Md = Magical Dfense
Pa = Physical Attack
Pd = Physical Defense
HP = Hit Pints
MP = Mana Points
CP = Cure Power
Other Terms
DPS = Damage Per Second
Hit = chance to hit
MH/OH = Main Hand / Off Hand
White = Auto swing damage
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II. Root Stats
Strength:
Str

a
• Druid: 1 Str = .8 Pa
• Knight: 1 Str = 1.5 Pa
• Mage: 1 Str = .8 Pa
• Priest: 1 Str = .8 Pa
• Rogue: 1 Str = 1.2 Pa
• Scout: 1 Str = 1 Pa
• Warrior: 1 Str = 2 Pa
• Warden: 1 Str = 1.5 Pa
Str:HP
• 1str = .2 HP
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Dexterity:
Dex: Dodge
• 1Dex = .07778 PDR (physical dodge rate)
Dex:Hit
• 1Dex = 0.9 Pacc = ? %
Dex

a
• Scout: 1Dex = 1Pa
Rogue: 1Dex = 1.3P
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Stamina:
Stam:HP
1stam = 5HP
Stam

def
• Druid: 1 Stamina = 1.5 Defence
• Knight: 1 Stamina = 3 Defence
• Mage: 1 Stamina = 1.5 Defence
• Priest: 1 Stamina = 1.5 Defence
• Rogue: 1 Stamina = 1.8 Defence
• Scout: 1 Stamina = 1.8 Defence
• Warrior: 1 Stamina = 2.3 Defence
• Warden: 1Stamina = 2 Defence
Stam:HP regen
• assuming same as wis:mana regen therefore ...
1Sta = 0.1HP regen out of combat per tick(2 sec)
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Intellect:
Int:MA
1int = 2MA
Int

A
1int = .2PA
*Warens may receive .5Pa per.
Int:MP
1int = 1MP
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Wisdom:
Wis:MP
1wis = 5MP
Wis:MP regen
1Wis = 0.1MP regen out of combat per tick(2 sec)
Wis:Mdef
• Druid: 1 WIS = 3 MDEF
• Knight: 1 WIS = 2.4 MDEF
• Mage: 1 WIS = 3 MDEF
• Priest: WIS = 3.2 MDEF
• Rogue: 1 WIS = 2.3 MDEF
• Scout: 1 WIS = 2.6 MDEF
• Warrior: 1 WIS = 2.2 MDEF
• Warden: 1 WIS = 2.4 MDEF
Wis:CP
Currently unknown - speculation is 5 Wis = 1 Cure Power, or 1Wis = .2 CP
Wis

pell Hit
• 1 WIS = 0.9 Macc = ? %
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III. Secondary Stats
Pattack:
Increased through Str, Int (minor) and Dex (R and S only). Found on several buffs.
(Attacker’s Pa / Defender’s Pd) is used in the Physical damage formula.
What is the correlation to DPS?
The more Pattack one has, the more damage gets past the target's Pdefence.
For every 1% PA is increased upto 100% of target's Pdef, you'll receive 1% more damage done.
Past 100% of target's Pdef, the benefits decline getting ever closer to 2x damage.
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Mattack:
Increased by Int. Found on M/P and P/S buffs.
(Attacker’s Ma / Defender’s Md) is used in the Spell damage formula.
What is the correlation to DPS?
The more Mattack one has, the more damage gets past the target's Mdefence.
For every 1% PA is increased upto 100% of target's Mdef, you'll receive 1% more damage done.
Past 100% of target's Mdef, the benefits decline getting ever closer to 2x damage.
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Pdefence:
(Attackers Pa / Defenders Pd) is used in the Physical damage formula
*If an attacker has less PA then your Pd, they'll do less damage.
If an attacker has more PA then your Pd, they'll do extra damage.
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Mdefence:
(Attackers Ma / Defenders Md) is used in the Spell damage formula.
*If an attacker has less MA then your Md, they'll do less damage.
If an attacker has more MA then your Md, they'll do extra damage.
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Cure Power:
Largest boost comes from Weapon choice (derived as a fraction of Mdam) and +Healing bonus' found on gear.
Wisdom increases CP - values pending
*How to Calculate Healing - Zadozex
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IV. Other
Dodge/Hit:
Hit rate / Dodge rate bonuses and penalties from equipment or skills can be given as either point or percentage values. E.g. +X points dodge rate, or +Y% Dodge rate)
The maximum bonus on the Hit-rate / Dodge rate is capped at 50% of the base value. Percentage bonuses are calculated after the points are totaled.
E.g. base Dodge rate is 100. The equipment would grant an additional 40 points and 25% on the Dodge rate. The maximum Dodge rate is capped at 150 points.
*patch 18.27 notes
Not exactly clear on what this implies.
Resistances:
Mitigation%?
*does not appear to play significant role currently
** since Chapter 2, resistance no longer appears as a stat on loot tables.
Level:
Hit:
Base hit chance of 99% exists. For each level the attacker is lower than the defender, the hit chance is reduced by an additional 9%.
Crit: % = CRate(# in character sheet) / CRes (determined by level of target)
For a detailed discussion and a tool to calculate your crit chance view
this thread.
Proficiency:
Weapon proficiency level affects chance to hit, and damage (marginal)
Defence Skill level affects damage reduction.
Weapon Skill affects Self-Damage, Defence Skill affects Reduction Damage - modified the value correctly.
as of patch 1844.
Damage Calculation: (most is purely speculative currently)
Physical Attacks calculation methods:
Exact formula is unknown.
Further reading on the subject pending...
Off Hand modifier:
OH operates under a 30% damage penalty.
OH does not (unless otherwise stated in skill tool tip) factor into skill damage. (white only)
Magical attacks:
Exact formulas unknown.
Further reading on this subject pending ...
Damage over Time (DOT) / Heal over Time (HOT): are be affected by (Magical) Defence
• chance to resist (may actually just be another term for hit chance, unclear how resist operates)
• chance to hit
• Mdam and MA will increase damage done
• cannot crit*
*only exception known is Thorny Vine (Wd skill)
Rage Mechanics
A great investigation by
Binder into Rage and how it's generated (from damage dealt not received) can be found
here.
*Skill Pets! (not egg pets)*
1. Spirit of the Oak
2. Nature Crystal
3. Oak Walker
4. Wd/W enhanced Spirit of the Oak
5. Wd/S Centaur
6. M/S Flame Spirit
• Pet stats are derived from Player
@ time of summoning.
• Pets have a much higher hit rate then master (can hit targets in excess of 10 levels higher reliably)
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If you have other skill related info you'd like me to add please post.
If you can help clarify missing / incomplete data please post.
If you would like to dispute information provided please post with compelling evidence.
*Thanks to all contributors
+ Thank you to all contributors who