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21

Thursday, February 19th 2009, 2:31am

Everything that I have noticed as a scout points to a 1:1 ratio for str/dex to physical attack. I think it would be best to list conversion per class. Also we need to figure out a damage to physical/magical attack ratio. Probably a dps calculation.

nemecis

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22

Thursday, February 19th 2009, 3:11pm

Quoted from "nedrith;37502"

Everything that I have noticed as a scout points to a 1:1 ratio for str/dex to physical attack. I think it would be best to list conversion per class. Also we need to figure out a damage to physical/magical attack ratio. Probably a dps calculation.


thank you for pointing this out. tested and changed accordingly. any word if rogues act the same way? any other class that had stats affect them differently?

*added early Pa : Dps calc

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23

Thursday, February 19th 2009, 4:15pm

1.5 Physical damage per 1 point of strength for knights, and a friend tells me its 1.33 physical damage per 1 point of strength for rogues

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24

Thursday, February 19th 2009, 4:35pm

Quoted from "Kookie;37746"

1.5 Physical damage per 1 point of strength for knights, and a friend tells me its 1.33 physical damage per 1 point of strength for rogues


herein lies the problem. none of the number's i've posted are exact because the game relies heavily on decimals but only shows us whole numbers.

a response from a GM would go along way to clarifying some of these lingering questions.

25

Friday, February 20th 2009, 8:10am

Anyone know how much Weapon Skill has to do with +hit, damage and such ? Alot of classes cannot use or have a lower cap than their Primary class weapons . Example , my 26 P/W has a max of 60 Weapon skill in Staff , but his 1 Handed axes max skill is 35 . Does that 25 weapon skill make up for having a less DPS weapon ?

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26

Saturday, February 21st 2009, 12:42pm

thanks for the support but the flame was unnecessary. i made the change he suggested as i like the look better anyways.

27

Sunday, February 22nd 2009, 9:57am

In-game

ALL those INFORMATION NEET BE IN_GAME !!!!!!!!!!!!!!!!!! I

I cant belive the caracter window is so rubish

nemecis

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28

Sunday, February 22nd 2009, 7:30pm

i've heard reports that the EU forums have a table concerning dex formulas and the dex:hit cap per level. anyone familiar with german or french that could investigate for us?

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29

Monday, February 23rd 2009, 10:56pm

DEX vs. Physical Attack

Hey nemecis, I wanted to provide some of my findings on the Dex stat vs. Physical Attack relation:

Background:
The class I tested this on was Rogue/Mage. Did testing when I was Rogue(47)/Mage(23). I arranged items on my Rogue, so that my DEX and Physical Attack values could be easily modified and controlled and did my best to eliminate any confounding variables in the experiments.

~Test 1:~
Procedure-
1) Initial Dexterity: 527 | Initial Physical Attack (PA): 1387
2) Added a +13 DEX Accessory

Changes:

DEX
increased from 527 to 540 (+ 13 DEX)
Physical Attack increased from 1387 to 1403 (+ 16 Physical Attack)

Calculations:
Change in Physical Attack (PA)/Change in Dexterity: 16/13= 1.230769230769230... PA per point of DEX


~Test 2:~
Procedure-
1) Initial Physical Attack (PA): 1405
2) Added a +22 DEX Accessory

Changes:

DEX
increased by 22 points
Physical Attack increased from 1405 to 1434 (+ 29 Physical Attack)

Calculations:
Change in Physical Attack (PA)/Change in Dexterity:
29/22= 1.3181818181818... PA per point of DEX.

Uh oh, a discrepancy of ratios? Which one is the true value?

1.3181818181818...PA/DEX vs. 1.230769230769230... PA/DEX

Let's find out with another test:
Comparison of Ratios: Which one is the true one?

Summary of Comparison: Started with an initial Physical Attack value, Made a prediction of the new Physical Attack value once DEX would be added based on the two determined ratios. Added a DEX enhancing weapon and took note of true/actual new Physical Attack and then compared to the predicted Physical Attack values to determine which was more likely the true ratio.

~Test 3:~
Procedure-
-Initial Physical Attack: 1418
-Added: +10 DEX weapon

Calculations:
If PA/DEX ratio was 1.230769230769...
-Predicted new Physical Attack (PA) based on ratio 1.230769230769...PA/DEX :
(1.230769230769... x 10 DEX) + 1418 PA = 1430.307692307

If PA/DEX ratio was 1.318181818...
-Predicted new PA based on ratio 1.318181818...PA/DEX:
(1.318181818... x 10 DEX) + 1418 PA =1431.18181818...

Actual new Physical Attack?: 1431 PA

Conclusion: The PA/DEX ratio of 1.318181818...PA/DEX seems to be more accurate. This ratio was found when adding 10 DEX and adding 22 DEX.

I'd like more confirmation if any Rogues could. Remember to try to control for as many variables as possible! :p
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30

Wednesday, February 25th 2009, 3:37pm

thanks for the testing work!

any one able to do a similar test for Scouts?

AFAIK R and S are the only classes who's dex adds to Pattack. So if we could get some testing on Scouts and some confimration on the above calculations on Rogues i'll update the thread.

31

Thursday, February 26th 2009, 12:47pm

im fairly certain dex gives a +Pa boost for rogues

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32

Thursday, February 26th 2009, 3:10pm

Quoted from "itsthefark;41336"

im fairly certain dex gives a +Pa boost for rogues


it does, i just haven't crunched the numbers myself. afaik its a 1:1 ratio with str being 1:1 as well. if anyone would like to test to confirm i'll happily update.

33

Friday, March 6th 2009, 6:13am

Any news on anyone knowing the resistance:...mitigation I guess? Either that or the amount of damage it negates I suppose. Not really sure how to word it....1 resistance:amount of damage mitigated?

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34

Monday, March 9th 2009, 7:36pm

added info and changes from patch 1816.

if possible need some testers to discover actual numbers for new Physical / Magic dps calculations, as well as Healing / DoT / HoT.

35

Monday, March 23rd 2009, 1:11am

Quoted from "nemecis;29041"


Mattack:
how does this work? does it increase magic skill damage? if so by what factor? if not ... wtf? are magic melee skills impacted by this stat?

I'm a priest/scout, and one of my elite skills currently boosts the party's Magic Attack by 452. Testing it out on some Wild Berhu, my unmodified Rising Tide does ~800 damage to them; the +452 MAttack buff changes that to ~1220.

I don't have any melee magic skills to test . . . if anyone's interested in trying it out, whisper Addie on the only US PvP server, Grimdal.

Hope this helps.

36

Tuesday, March 24th 2009, 5:47pm

it looks like magic attack is a multiplier with mdef and magic skills do something like:

(skill+mdam)*matk/mdef * other factors (perhaps skill %)

so matk usually is more of a boost than mdam.

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37

Tuesday, March 24th 2009, 9:19pm

currently these calculations are difficult to ascertain since they apply a value based on cast time.

I imagine longer cast time = greater modifier.

Current damage output of a spell is based on:

Spell Damage, Mattack, Modifier(unknown), Mdamage(of caster)/Mdefense(of target).

If we could get some testing perhaps the true formula and the Modifier numbers could be revealed ... or a *GM could help us with these numbers wink wink, nudge nudge.*

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38

Monday, April 6th 2009, 10:13pm

*updated in anticipation of 1827.

still many holes in the guide but it seems slowly but surely the dev team are working to reveal how stats actually impact game mechanics.

A detailed and accurate damage calculation formula for melee / ranged / spells would go a long way to filling the holes.

Any one working one?

39

Saturday, April 18th 2009, 2:54am

Critical point : Critical % conversion?

Does anyone know the conversion for Critical Points to actual Critical Percentage?

I can't decided whether or not the Scout primary, Eagle Eyes, is worth upgrading or not. I know for sure that the ratio is not 1:1.

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40

Saturday, April 18th 2009, 5:38pm

i think is sort of 10:1 i get like 16% crit on my mage when i use my 150+ crit skill
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