You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

41

Tuesday, June 9th 2009, 8:05am

Just FYI (if anyone besides the rare p/w cares) at the current moment, it appears for a priest 1 STR = 3/4 PA, based on some testing I've done.

42

Tuesday, July 14th 2009, 11:11pm

Quoted from "sdlaurin;36244"

being the healers prime stat, wis should regen like int damages

that is very hard to interpret lol.......if wis regen like int dmg...no one will ever need mana pots

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

43

Friday, July 24th 2009, 4:18pm

added link to Binder's investigation into Rage generation.

44

Thursday, August 6th 2009, 2:32am

i dont understand the physical damage and magical damage formula....
they both contain a DIVISION by the PA or MA value/
WTF????/
does that mean the more PA i have the lower my phys damage will be???

45

Monday, August 10th 2009, 8:45pm

Quoted from "WarZoid;140862"

i dont understand the physical damage and magical damage formula....
they both contain a DIVISION by the PA or MA value/
WTF????/
does that mean the more PA i have the lower my phys damage will be???


*not DIVISION by* but division OF.

pattk/pdef

1000/5000 = 0.2 (or 20%) [lets ASSUME this is some value that adds to your dmg or DPS]

2000/5000 = 0.4 (or 40%) [now this value that adds to your dmg or DPS is 2x higher] w/e this value might be - your dmg will be higher with 2k pattk vs 1k pattk; so having more pattk = more dmg

Again, im just giving you an example...but basically its pattk vs pdefence. It might not be division, might be subtraction...but the point stays the same, the more is the gap b/w your pattk and their pdef, the more (or less, depending in whose favor the gap goes) dmg you will deal and the less they will parry/miss/block
Victi, Vincimus! - Conquered, we Conquer!

Alexandra
58/57 Knight/
Scout
Guild - Apocalypse
USA PVP server Krynn(Grimdal)

**RETIRED as of 2010**

46

Monday, August 10th 2009, 10:05pm

Important WISDOM pDef info

dont know if anyone ever pays attention to addon called "StatRating" (from Curse), but I was able to fish out the following info regarding WIS adding physical defense:

Class
(I did the math in excel, won't show it here, but you're free to re-check)

Rogue 1 WIS = 1.6 pDef screeny

Scout 1 WIS = 1.6 pDef (flipped s/k, got same as for rogue)

Warrior 1 WIS = 1.3 pDef screeny

Mage 1 WIS = 1.6 pDef screeny

Priest 1 WIS = 1.6 pDef (I got a m/p so i flipped both ways, same thing)

Knight 1 WIS = 1.3 pDef screeny
Victi, Vincimus! - Conquered, we Conquer!

Alexandra
58/57 Knight/
Scout
Guild - Apocalypse
USA PVP server Krynn(Grimdal)

**RETIRED as of 2010**

47

Monday, August 17th 2009, 1:26am

I'm not sure if its mistake with the addon there, but wisdom right now does not seem to be adding pdef or healing bonus in the character stats. Even changing a large amount of wisdom (100+) at a time I still were not able to get 1 more point on regen.

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

48

Monday, August 17th 2009, 3:05am

i've yet to read ANYTHING that would suggest Wis = Pdef. considering it already provides Mdef, it makes no sense that it would add Mdef.

Stats Rating (i've used since OB) is OLD and more than likely out of date. It's reliable for calculating DPS but I don't rely on it for much else.

by and large this post is updated through patch notes and community feedback. so unless there are screen shots to confirm wis = pdef then i'll leave as is.

49

Wednesday, August 19th 2009, 4:09pm

did some testing with Wisdom today. It does NOT increase your 'healing bonus' rating in your score, but DOES still increase your healing ability. It is a fairly minor increase however. I'll share some data below:

controls are level 50 priest, no secondary active, no weapon equipped (0 healing bonus). Using lvl 30 Regenerate (128 hp) faith lvl 40 (25% bonus)

WIS-actual hp per tick

446-167
540-171
548-171
627-174
666-174
725-174
746-178
798-178
848-178
858-178
873-178
882-182
903-182
929-182

929 Wisdom gave 1726-1792 range with level 35 heal spell (still no weapon equipped)

446 wisdom gave 1488-1546 heal range

hope this helps

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

50

Wednesday, August 19th 2009, 4:33pm

a great starting point for this discussion.

the data doesn't seem to follow any logical pattern that i can discipher however.

more testing will need to be done to verify these results, and/or extract conclusions from them.

at the very least we can confirm wisdom increases healing done.

51

Wednesday, August 19th 2009, 6:05pm

I believe the large gaps in the hp gain is more due to the mechanics of the regenerate spell than anything else. As with atk spells, cast time influences the amount of healing as well, as curing shot does significantly more regen healing than the numbers let on for paper, about 3 times as much. If someone gets the time to do a spread of range on heal or urgent heal through small increments of WIS that may help too.

I currently have a theory that Wisdom will increase your healing by a certain % rather than a linear amount, but there are still many variables to watch and testing needing before we can be certain.

In the above test 483 extra wisdom equated to ~10% bonus on regen, ~16% bonus on heal. The data on regen can be skewed a bit because it seems to increase in at a rate of 3.5 hp/tick, and even then only after so much. If i had to take a wild stab in the dark, i'd say wisdom increases healing by .03%ish per point on a priest. Who knows, the multiplier might even be class based, like the 3.2 mdef priests get.

I'm going to take faith to 50 next to provide a more common control before doing more extensive testing

52

Friday, August 21st 2009, 2:37pm

Quoted from "wrathyn;147869"

did some testing with Wisdom today. It does NOT increase your 'healing bonus' rating in your score, but DOES still increase your healing ability. It is a fairly minor increase however. I'll share some data below:

controls are level 50 priest, no secondary active, no weapon equipped (0 healing bonus). Using lvl 30 Regenerate (128 hp) faith lvl 40 (25% bonus)

WIS-actual hp per tick

446-167
540-171
548-171
627-174
666-174
725-174
746-178
798-178
848-178
858-178
873-178
882-182
903-182
929-182

929 Wisdom gave 1726-1792 range with level 35 heal spell (still no weapon equipped)

446 wisdom gave 1488-1546 heal range

hope this helps


thank you! data is everything :D
i've done quite alot research in RoM mathcraft and analysed your data.
i used only
446-167 (called wis0 in the graph)
540-171

627-174
746-178
882-182
becausethe other values seems to be rounded and dont give much additionel information.
as you see in the graph i attached, there is a linear behaviour between normalised change between Wis and Heal. the slope is so close to 0,1 and the rounding mechanism seems to give lower heals in gerneral, that we can expect it to be 0,1.

note that even without a weapon you will have some default Healbonus value!

in words: 10% more Wis = 1% more healbonus from Wiz (need tests with different weapons to know more)

so if you like it would be great if you could do another test with a weapon, also with different spells. (write me a pm if there are updates :) )
puschk1n has attached the following image:
  • Wis-Heal.jpg

53

Friday, August 21st 2009, 2:38pm

i did some testing myself with 5 different daggers on Deathland Lizards (lvl 46-48). i didnt varied the attack value only the DPS and averaged the dmg of Low Blow+49 (~356% main hand DPS). attack was 1513 through the whole test. (for critical ppl: i considered high dura bonus and tried different attack speeds).

as you see in the attached graph, attack and DPS scale linear. i also compared the relative change of DPS to the change in Skill damage (just like in the healing graph) and its also linear.

the formular i expect is: Skilldmg = DPS * Attack / X

while X consist of skill bonus values, enemies defense and skill modifiers.
puschk1n has attached the following image:
  • dps.jpg

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

54

Friday, August 21st 2009, 4:53pm

wow, nice to see some folks crunching the numbers and drawing meaningful conclusions. ... unfortunately i don't speak math ... so a translator may be needed before i can include the results in the guide.

55

Sunday, August 23rd 2009, 11:56am

I'd like to take this opportunity to share some factual information about "cure power increase" (not healing bonus.) Items such as the acolyte's set bonus, artful gusher, and black oppressor necklace give passive cure bonus. How this translates into your healing power is quite simple:

Cure power bonus adds that amount to the total healing in a linear manner. A bonus of 100 equates to 100 extra healing, straight and simple. This is NOT modified by your stats, faith level, or anything else, making the cure bonus more statistically useful for secondary healers.

Regenerate = cure bonus/10 extra healing
Urgent heal = cure bonus added exactly
Heal= cure bonus added exactly
Curing shot= cure bonus added exactly to initial heal, cure bonus/5 added to the regen portion
group heal= cure bonus added exactly

now, considering urgent heal and regenerate's cast time, those two spells make the most use of a cure bonus for single target, and curing shot and group heal getting a bit due to the bonus heal being equal for EVERY target and not divided.

56

Sunday, August 30th 2009, 10:13am

now i'm lost in translation... just want to ask the number of dodge we can get per one dex? we can only get it from dex right?
ROM = Rogues Or Mages

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

57

Sunday, August 30th 2009, 7:37pm

currently unknown relation between dex and dodge. buy yes, dex is the only source (aside from 1 WC quest reward).

nemecis

Trainee

  • "nemecis" started this thread

Posts: 115

Location: Canada

  • Send private message

58

Monday, August 31st 2009, 2:31am

no.

i can't really explain, because i don't honestly know what the above quote means. but you are not capped at 36 dodge.

and even if you were the extra dex is not a waste since you get Pa from it.

59

Thursday, September 3rd 2009, 6:15pm

For Rogues, Dexterity gives 1.3 Physical Attack per point and Strength gives 1.2 Physical Attack per point as of patch 1872 (and has since at least 1850, if not before).

I can provide numbers if necessary, but I've checked the numbers over and over again with different gear pieces and the numbers always match up.

Incidentally, this makes yellow stats with dual Strength and Dexterity slightly better for a Rogue than a Warrior, given Warriors don't receive any PAtk benefit to my knowledge from Dexterity.

I am not sure at this time the benefit Scouts receive from Strength or Dexterity since I don't generally play one. Maybe I'll have to send some white gear over to my Scout alt and check.

60

Wednesday, September 9th 2009, 2:42am

Do resistances work, yet?