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81

Friday, April 23rd 2010, 7:01pm

Quoted from "captainrussia;186571"

INT gives P/W 1 pAttk per 1 INT (same as 1STR = 1 Pattk)


Does anyone have verification on this? Int 1 giving 1 PA??
BrotherRamius
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83

Monday, May 3rd 2010, 3:58pm

There are gear now with ghost or bonus +damage.
How does it factor into DPS?

Assuming I have gear item with +120 damage
and my weapon is 600 physical dmg with 2.0 weapon speed.

Does +dmg add on top of the weapon?
(600+120)/2.0 = 360dps

or

Does it add on after?
600/2.0 +120 = 420dps

nemecis

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84

Monday, May 3rd 2010, 4:24pm

It adds to the Damage stat in your character sheet. As such, it's Damage/Speed = DPS, so X+120/2.0 = your dps.

With ch3 values for crit, dodge, hit and parry have all changed. As well I suspect the CP value of Wisdom has changed, or the healing formula. Hopefully information will soon come to light and I can include those changes (or the wiki can).

85

Tuesday, May 4th 2010, 12:31pm

http://forum.us.runesofmagic.com/showthread.php?t=23648

This thread revealing the healing formulas used to be fairly accurate, but the recent changes made it all different like you said. I don't think the OP is maintaining the thread anymore maybe someone could continue the research

nemecis

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86

Tuesday, May 4th 2010, 5:34pm

was pretty sure I linked that post ... yes the OP quit some time ago. efforts to reveal more info have been attempted. So far the info I'm hearing is that the formula hasn't changed much, only that wisdom now contributes much more to healing than before.

Also with the introduction of so much +healing on items we're seeing some truely massive heals.

87

Sunday, August 15th 2010, 1:56pm

I heard that as of that last patch, scouts now get more patk from dex. Is that true or is it some rumor?

jsalemi

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88

Monday, August 16th 2010, 2:22pm

Rumor -- it's still 1-1 for dex-patk. Some folks may be confused because Swiftness now gives a percent + static increase in dex, rather than just a static increase, so their patk went up because they have more dex now.

89

Tuesday, August 17th 2010, 4:24am

Kinda sorta indirectly. A point of dex *mod* now gives them 1.06 dex or something like that (depending on how high they have the skill), so scouts do get marginally more pAttk from a dex mod now. They still, however, only actually get 1 point of pAttk per point of dex.

If that makes sense.

wolfowl77

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90

Sunday, January 30th 2011, 5:06am

Anyone know if these values are still current?

nemecis

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91

Sunday, January 30th 2011, 11:16pm

Check theromwiki for more up to date info.

Although I believe the +hit and +dodge values have never been updated since the changes in chapter 2 (late ch2 if i recall).

92

Tuesday, July 5th 2011, 5:25pm

A few newbie questions:

Question 1. If my "pAttack" reads, for example, "105", what does that mean?

1. 105% (% of what?)
2. 105. (if compared to a monster with "100" pDef, it means I am 5% higher and will do extra damage.)
2.1. I will do 0.5% extra damage (105 is 0.5% higher than 100)
2.2. I will do 5% extra damage (5 pts higher = 5%)
2.3. I will do X extra damage (some unknown forumla)

Question 2: If my "Dodge" reads, for example, "105", what does that mean?

1. 105%. I will dodge 105% of all attacks. I am a GOD!!! (I know this isn't right)
2. 105 is compared to... something... related to my attacker.
2.1. what is it related to?
2.2. what does "adds 4.5% to your dodge rate" do (rogue skill)

nemecis

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93

Wednesday, July 13th 2011, 4:27pm

105 PA means ... 105 PA.

PA does not offer damage, it negates a target's Pdef. There is a formula which determins, based on the PA/Pdef relationship how much damage you can do to a target.

General rule is more PA is better.

105 Dodge converts to a % based on your level, or more accurately, the level of your attacker. 105 is no the %, it's a value which determines the %.

4.5% to dodge rate will either add 4.5% flat to your dodge chance, or it may actually just add 4.5% to your dodge value, which in the case of your example would be 105*1.045 or 109.725 which then converts to a %.