---Stat values and tables section---
This part of the guide is to help you get acquainted with the attributes that will best benefit your character and help you get an idea what to look for in equipment.
Explanation of various stats:
HP - Hit points: The more you have the more damage you can take!
MP - Mana points: Used as fuel for spells and some skills
PATK - Physical attack: The more of this you have, the more effective your melee attacks will be.
MATK - Magical attack: The more of this you have, the more effective your magic attacks will be.
PDEF - Physical defense: Helps to mitigate damage from incoming melee attacks.
MDEF - Magical defense: Helps to mitigate damage from incoming magic attacks.
PDR - Physical dodge rate: Increases your chance to evade incoming melee attacks entirely.
PACC - Physical accuracy: Increases your chance to hit an enemy.
MACC - Magical accuracy: Decreases the enemy's chance to resist your magic attacks.
HEAL - Healing bonus: Extra HP gains from heals given.
NOTES
Dependent on your class, you will receive more of the above stats from preferred attributes. For example, warriors prefer the Strength attribute and derive 2.0 PATK for every 1 unit of Strength. However, Mages derive 0.8 PATK per 1 unit of Strength and as such, don't benefit very much from it. It is important to learn which attributes are preferred for which class and how to use them effectively. This will be discussed below.
Warrior - As previously stated, the Warrior class gains ALL of their physical attack power from their Strength attribute. If you plan to build a DPS Warrior, you'll want to maximize your Strength and Physical attack. Warriors also get a nice amount of Physical defense from Stamina attributes as well, only second to Knights.
Suggested stat types: Strength/PATK, Strength/Stamina @ 2:1 ratio
Scout -Scouts are an eclectic class in that they derive Physical attack from Strength AND Dexterity attributes. While not as efficient as Warriors in terms of Strength, they gain most of their abilities through Dexterity which not only provides Physical attack, but Physical attack accuracy AND Physical dodge rate making a Scout with high Dexterity a dead-eye hard to hit opponent.
Suggested stat types: Dexterity/PATK, Dexterity/Stamina @ 2:1 ratio
Rogue - Much like Scouts, Rogues derive their Physical attack power from Dexterity attributes as well as Strength, but at a slightly higher rate than the Scout. A Scout makes up for this lack by not having to be up close and personal to attack. Rogues don't derive much Physical defence from Stamina, like Scouts, and as such won't be seen taking many hits for the team.
Suggested stat types: Dexterity/PATK, Stamina/PATK @ 2:1 ratio
Mage - Mages focus around Intelligence to increase their MATK. It provides a healthy bonus of 2 MATK per unit of Intelligence as well as some bonus MP and a teeny weeny bit of PATK for who knows what? Mages get the VERY short end of the stick in terms of Physical defense and don't derive much PDEF at all from Stamina attributes. They are commonly labelled as "Squishy".
Suggested stat types: Intelligence/MATK, Stamina/MATK @ 2:1 ratio
Priest - Priests can be tricky. They're a versatile class that can be outfitted for direct combat or simply as a support class. For this guide, we'll focus on statting them as a support class. Priests are one of 2 classes that derive healing bonus from their Wisdom attributes along with a higher maximum MP, MDEF, and Magical accuracy, they are one of the best support classes in the game. Healers are often most comfortable fixing wounded soldiers AWAY from the main fight where they can't get smashed to bits by Physical attacks.
Suggested stat types: Stamina/defense, Wisdom/Stamina @ 2:1 ratio
Knight - The indestructible savior. Knights are tanks. Tanks don't rely so much on the amount of damage they're producing but the amount of attention they get for trying. While they can't keep up in terms of offense, they're flailing and raging at the enemy keeps their eyes on him and away from you. These meatwads boast some of the highest HP and PDEF of any class in the game. They derive a whopping 3.0 PDEF for every unit of Stamina they have. While they can hold the attention of monsters well, they do still need to hit so some PATK stats are necessary.
Suggested stat types: Stamina/defense (OR HP), Stamina/PATK @ 2:1 ratio
Druid - The elven healer. Much like the Priest, this class operates around Wisdom. Much like the Mage and Priest, they are VERY squishy and prefer not to be on the front lines. Luckily, their Wisdom provides them with MDEF, more MP, and Healing bonus to take care of themselves and anyone who is in need of assistance.
Suggested stat types: Stamina/defense, Wisdom/Stamina @ 2:1 ratio
Warden - Colloquially known as the "Elf Knight". While they don't get as much PDEF as Knights, their attacks are FAR more powerful and often have Strength damage modifiers, making Strength attributes a must-have. Wardens also use pets, but a Warden's pet's power is based off of the Warden's.
Suggested stat types: Strength/PATK, Stamina/PATK @ 2:1 ratio
NOTES:
-For Champions, refer to the Warrior guide.
-For Warlocks, refer to the Mage guide.
-Stat ratios apply to the amount of certain stats you should have on your equipment.
Example: 4x Strenth/PATK and 2x Stamina/PATK for Wardens.
These suggested stat type builds are structured for DPS use. Feel free to stat according to your play style. It's your adventure!
Thank you for reading "Statting for Spuds" by Zombolini, if you have any questions, comments, concerns, conniptions, please post them below and I'll do my best to tend to them.
Good hunting,
Zombolini