Guide to Castle Buildings
Our guild does not have many buildings yet, so as we get them I can update this post.
All buildings and foundations use the resources from your guild contributions. In order to build any buildings in a castle, you must first lay the foundation.
Large Foundation
Purpose: Foundation for the Library, Arsenal, Farm, Drill Ground, Stable, Academy and Processing Factory.
Small Foundation
Purpose: Foundation for Fields, Lumber Yard, Forge and Towers.
Academy I
Pre-requisites: None.
Cost: 71500 gold | 3250 ore | 3250 wood | 3250 herb
Purpose: Needed to build any other building in your castle. The max level of all buildings in your castle is the same as the current level of your Academy. For example: Your Academy is level 2, you cannot upgrade another building beyond level 2 until you have upgraded your Academy.
On Use: None.
Processing Factory I
Pre-requisites: Lumber Yard I | Forge I
Cost: 80000 gold | 5000 ore | 5000 wood | 5000 herb
Purpose: Just a pre-requisite for some other structures. Does NOT allow for processing materials.
On Use: None.
Lumber Yard I
Pre-requisites: Academy I
Cost: 7200 gold | 2600 ore | 1950 wood | 2600 herb
Purpose: An AFK way to gather wood resources.
On Use: Gives you 99
Guild Woodcutting Tools per day. Your character will start harvesting
Unknown Wood I which can be right-clicked to produce a random type of wood. Each time an
Unknown Wood I is acquired it will use 1
Guild Woodcutting Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Wood: Ash | Willow | Maple | Oak | Pine | Holly | Yew | Tarslin Demon
Forge I
Pre-requisites: Academy I
Cost: 7200 gold | 1950 ore | 2600 wood | 2600 herb
Purpose: An AFK way to gather ore resources.
On Use: Gives you 99
Guild Smelting Tools per day. Your character will start harvesting
Unknown Ore I which can be right-clicked to produce a random type of ore. Each time an
Unknown Ore I is acquired it will use 1
Guild Smelting Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Ore: Zinc | Tin | Iron | Copper | Dark crystal
Field I
Pre-requisites: Academy I
Cost: 7200 gold | 2600 ore | 2600 wood | 1950 herb
Purpose: An AFK way to gather herb and cooking resources.
On Use: Gives you 99
Guild Gardening Tools per day. Your character will start harvesting
Unknown Agricultural Products I which can be right-clicked to produce a random type of herb. Each time an
Unknown Agricultural Products I is acquired it will use 1
Guild Gardening Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Herbs: Mountain Demon Grass | Beetroot | Bitterleaf | Moxa | Dusk Orchid | Moon Orchid
Types of Cooking materials: Pineapple | Lettuce | Celery | Oriental Tea Leaves.
Stable I
Pre-requisites: Academy I
Cost: 72000 gold | 3900 ore | 3900 wood | 3900 herb
Purpose: Grants players in your castle a permanent 5% increased movement speed buff.
On Use: For 550 gold, obtain a 3hour buff that increases movement speed by 2%.
Farm I
Pre-requisites: Field I | Stable I
Cost: 80000 gold | 5000 ore | 5000 wood | 5000 herb
Purpose: Just a pre-requisite for other buildings.
On Use: None.
Arsenal I
For information on this, Dragonchampion made a well put together guide that has a section explaining the Arsenal in it, although it is missing some information on some of the vehicle types.
http://forum.us.runesofmagic.com/showthread.php?t=41481
For some more information, check
http://www.theromwiki.com/Guild_Castles.