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1

Saturday, June 5th 2010, 6:54am

Guide to Castle Buildings

Guide to Castle Buildings

Our guild does not have many buildings yet, so as we get them I can update this post.

All buildings and foundations use the resources from your guild contributions. In order to build any buildings in a castle, you must first lay the foundation.

Large Foundation
Purpose: Foundation for the Library, Arsenal, Farm, Drill Ground, Stable, Academy and Processing Factory.

Small Foundation
Purpose: Foundation for Fields, Lumber Yard, Forge and Towers.

Academy I

Pre-requisites: None.
Cost: 71500 gold | 3250 ore | 3250 wood | 3250 herb
Purpose: Needed to build any other building in your castle. The max level of all buildings in your castle is the same as the current level of your Academy. For example: Your Academy is level 2, you cannot upgrade another building beyond level 2 until you have upgraded your Academy.
On Use: None.

Processing Factory I

Pre-requisites: Lumber Yard I | Forge I
Cost: 80000 gold | 5000 ore | 5000 wood | 5000 herb
Purpose: Just a pre-requisite for some other structures. Does NOT allow for processing materials.
On Use: None.

Lumber Yard I

Pre-requisites: Academy I
Cost: 7200 gold | 2600 ore | 1950 wood | 2600 herb
Purpose: An AFK way to gather wood resources.
On Use: Gives you 99 Guild Woodcutting Tools per day. Your character will start harvesting Unknown Wood I which can be right-clicked to produce a random type of wood. Each time an Unknown Wood I is acquired it will use 1 Guild Woodcutting Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Wood: Ash | Willow | Maple | Oak | Pine | Holly | Yew | Tarslin Demon

Forge I

Pre-requisites: Academy I
Cost: 7200 gold | 1950 ore | 2600 wood | 2600 herb
Purpose: An AFK way to gather ore resources.
On Use: Gives you 99 Guild Smelting Tools per day. Your character will start harvesting Unknown Ore I which can be right-clicked to produce a random type of ore. Each time an Unknown Ore I is acquired it will use 1 Guild Smelting Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Ore: Zinc | Tin | Iron | Copper | Dark crystal

Field I

Pre-requisites: Academy I
Cost: 7200 gold | 2600 ore | 2600 wood | 1950 herb
Purpose: An AFK way to gather herb and cooking resources.
On Use: Gives you 99 Guild Gardening Tools per day. Your character will start harvesting Unknown Agricultural Products I which can be right-clicked to produce a random type of herb. Each time an Unknown Agricultural Products I is acquired it will use 1 Guild Gardening Tool. The harvesting process will automatically start over until all your Tools are used up. This makes great use of being AFK in your castle. The time it takes for a single harvest is relative to your level. So the higher your level, the quicker the harvest.
Types of Herbs: Mountain Demon Grass | Beetroot | Bitterleaf | Moxa | Dusk Orchid | Moon Orchid
Types of Cooking materials: Pineapple | Lettuce | Celery | Oriental Tea Leaves.

Stable I

Pre-requisites: Academy I
Cost: 72000 gold | 3900 ore | 3900 wood | 3900 herb
Purpose: Grants players in your castle a permanent 5% increased movement speed buff.
On Use: For 550 gold, obtain a 3hour buff that increases movement speed by 2%.

Farm I

Pre-requisites: Field I | Stable I
Cost: 80000 gold | 5000 ore | 5000 wood | 5000 herb
Purpose: Just a pre-requisite for other buildings.
On Use: None.

Arsenal I
For information on this, Dragonchampion made a well put together guide that has a section explaining the Arsenal in it, although it is missing some information on some of the vehicle types. http://forum.us.runesofmagic.com/showthread.php?t=41481

For some more information, check http://www.theromwiki.com/Guild_Castles.

blakjak02

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2

Sunday, June 6th 2010, 12:23am

This isn't a guide.

I understand you don't have much info but no pictures? :/ You also forgot all the towers, the arsenal and the stable. I actually don't know what the processing factory does even though my guild has one lol.
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3

Sunday, June 6th 2010, 4:31am

I am not going to include buildings I have not had a chance to try, which includes the ones you listed. I am just going to add as I go. I also assumed I couldn't change the post title, so I named it what it will hopefully eventually be.

As for pictures, maybe eventually, although not sure those are critical.

4

Sunday, June 6th 2010, 7:29am

This guide should be pretty good when it's more complete. I couldn't find any detailed info about these buildings on the internet. Here is some additional info you may want to add:

Lumber Yard I gives you Unknown Wood I. Right click on it to get one of the following: Ash wood, willow, maple, oak, pine, holly, yew, tarslin demon.

Forge I gives you Unknown Ore I. Right-click on it to get one of: zinc ore, tin, iron, copper, or dark crystal. I tend to get zinc a lot more often than the other ores.

Field I gives you Unknown Agricultural Product I. Right-click it to get: mountain demon grass, beetroot, bitterleaf, dusk orchid, moon orchid, pineapple, lettuce, celery, oriental tea leaves.

That's what I've gotten so far.

6

Sunday, June 6th 2010, 10:37pm

The arsenal is a siege building. If you like sieges, build one. It rocks. If you don't do sieges, don't build one.

7

Monday, August 23rd 2010, 8:43am

The Processing Factory is also only used in siege and is necessary in order to build flame, electricity, illusion, etc. towers during siege.

8

Thursday, September 16th 2010, 2:47pm

The Tower of Perfect Defense tho does not work. It will not "turn on."

suprra

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9

Thursday, September 16th 2010, 2:56pm

You need to "Enable" the tower. Whoever has building rights needs to click on the enable button. Then it will be available for all to use.

ladymam

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10

Thursday, September 16th 2010, 5:45pm

We can't "enable" our tower of perfect defense either. I am the vice guild leader, I built the tower, and I can't get it to enable, neither can our guild leader. Is it broken or are newly built towers not working?

We thought maybe it was a timing thing with SW, but that doesn't see to be the case either.

suprra

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11

Thursday, September 16th 2010, 7:03pm

Oh, so no enable button on the guild building map? I think it comes up with 3 little buttons, remove, disable and enable.

Maybe it is broke :(

LordArrgh

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12

Thursday, September 16th 2010, 9:33pm

those towers cost like 5k gold just to start them up ...could be the problem ...wont start if you dont have enough guild gold ...then they are like 100 gold an hour after that to keep running
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13

Friday, October 15th 2010, 5:23pm

Quoted from "ladymam;336802"

We can't "enable" our tower of perfect defense either. I am the vice guild leader, I built the tower, and I can't get it to enable, neither can our guild leader. Is it broken or are newly built towers not working?

We thought maybe it was a timing thing with SW, but that doesn't see to be the case either.


The guild leader has to enable it, and the guild needs gold to keep it running, but I don't remember how much.