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Stormbow

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Sunday, March 15th 2009, 12:47am

[Guide] Runes of Magic - Castle Guide

For lack of a better resource, I present the following guide to obtaining and controlling one's guild castle.





The areas I will post about in detail throughout this thread will include the following (for now):
I hope that this guide will serve to better prepare upcoming (and some established) guilds for this monumental endeavor.

My apologies in advance for the blurry images. At any rate, enjoy the guide!

Many thanks to all of the following characters for their donations and assistance during our big push to obtain the Vortex Castle: (in no particular order, and regardless of how much or how little any single individual contributed)
EdMorgan, LordShadow/Mizbehaven, Raen, Andor, Smonk, Variant, Aleros, Drekar, Daine, Aluseless, Dasaien, Auralis, Slot

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Sunday, March 15th 2009, 12:48am

How to obtain your guild castle

The first thing you will need to do to obtain a guild castle, is of course, be a member of a guild. While there are many ways to accomplish this, I will leave it to you, dear reader, to figure them out.

For the purpose of this guide, I will assume that you are a Guildmaster.

Once you have established your guild, you will need to increase it's level to 7. This is accomplished by gathering resources (herbs, ore, and wood) and donating them through your Guild's Resources page. (Press G, click Resources at the top of the window that appears, then click on the 2nd tab of the next window that appears.)

Having achieved 7th level (or higher) with your guild, you are now eligible to apply for a guild castle. This task is performed with the "Guild Castle Manager" NPC located in East and West Varanas (beside the House Fairy) and in the Varanas Guild Hall. The Guild Castle Manager will inform you that you must provide certain resources in order to build your castle. (Currently, the text in-game is incorrect by a very long shot. The correct values you need to "pay" are 360,000 gold, 15,000 herbs, 15,000 ore, and 15,000 wood. These resources are donated to your guild's resources page, and will be taken from there to pay the above castle construction fee.)

Having collected all of the aforementioned resources, you may speak with the Guild Castle Manager again and complete the process of obtaining yout guild castle.

Congratulations! You should now be the proud owner of your own Guild Castle!

Known bugs: Do not attempt to walk through the opening/moving/animated gates of your keep. You may become stuck in mid-air, about 1 foot off the ground, and wasting your Hearth Recall is the only escape.

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Sunday, March 15th 2009, 12:48am

Guild Castle controls - The Treasury

The treasury inside your guild castle can be found directly ahead, inside the bottom floor of your castle. In fact, when you first obtain your castle, you can see the treasury through the missing inner gate!

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=482&stc=1&d=1237121313[/IMG]


Run on inside, you know you can't wait. :) What you are going to be looking for to access your treasury is a small switch to the right of the large circular treasury chamber portal.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=483&stc=1&d=1237121459[/IMG]


Interact with the switch and you will open your guild castle treasury. Here you can store 100 items on the first page that's available to you.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=484&stc=1&d=1237121589[/IMG]


At the bottom left on the treasury window you will see three small square buttons. These are your treasury controls.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=485&stc=1&d=1237121741[/IMG]


The first button is "Access Log". This will open a window displaying item deposit and withdrawal records. (Question for gamemasters, how many log entries are saved/displayed in this log?)

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=486&stc=1&d=1237121867[/IMG]



The middle button is "Permission Setting". This will open a window containing access information for each rank of your guild.


[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=490&stc=1&d=1237122424[/IMG]

  • "Browse Permission" is access to look into the treasury.
  • "Placement Permission" is access to placing furniture within the guild castle. Note: A person may not pickup, move, or rotate furniture that they have not placed inside the castle themselves. This currently includes the Guildmaster! The Guildmaster does, however, have a special button visible on every furniture item in the furniture window to "Return this item to it's owner's mailbox".
  • "Grabbing amount per days" is a text field containing the number of item slots in the treasury that a person of that rank may remove from the guild each day. (This number may be 0 to 99.) If an item slot holds 1 item (a recipe, for example) it counts as 1 "grab" for the day when removed. If the slot holds 100 ore, it still counts as 1 "grab" for the day when someone removes the stack of 100 ore. Note: Regardless of the number of "grabs" allowed per day, characters are allowed an apparently unlimited number of deposits per day. Please also note: It is not currently possible to split a stack that is in the treasury, and only take part of it. You will have to remove the entire stack, split it to take what you need, and return the remainder.
As mentioned previously, all 3 of these settings are set on a per rank basis, so don't miss out on anything when you're setting them. Note: All three of the above settings are set on a per page basis, also, so you must remember to set these again when you purchase additional storage pages for your treasury. (See below for purchasing additional pages.)

The final button is "Purchase new page". This button will open a new window displaying the resources required (in your guild resources page, as when obtaining the guild castle) in order to add new pages to your guild treasury. (At the time of this posting, the first additional page of storage was set to cost you 535,800 gold, 0 guild rubies, 1950 ore, 1950 wood, 1950 herbs, 4800 guild runes/magical essence, and 0 champion's core.)

Known Bugs: When you have the treasury open, closing the window by the X button on the top right does not reset the treasury "switch". (Remember the switch? To the right of the treasury door?) So you will need to interact with the treasury switch twice to open the treasury if the switch is in the "open" position.

A FINAL WORD OF CAUTION: It is incredibly common for guild members in online games to rob the guild blind if given unrestricted access to a guild's treasury. Exercise extreme caution and prejudice when assigning access to your treasury to your guild ranks. And never give unrestricted access to new recruit ranks. Historically, they are the most likely to rob your guild and disappear into the night. Though they may have wrongly taken any number of items, and your "access log" can prove who took what, and how long ago, the Guildmaster did give them permission with those settings to take things, so you can not expect the GMs to reimburse you for any lost items. Beware!
Stormbow has attached the following images:
  • missing-gate.jpg
  • treasury-switch.jpg
  • treasury-page-one.jpg
  • treasury-controls.jpg
  • access-log.jpg
  • treasury-permission-settings.jpg

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Sunday, March 15th 2009, 12:49am

Guild Castle controls - "Visit Guild Castle" Button

While speaking with the Guild Castle Manager, you may have noticed the option to "Look up all information of guild.".

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=493&stc=1&d=1237122876[/IMG]


This option displays similar information to that you may see while interacting with the Guild Bulletin Board (two large golden panels) inside the Varanas Guild Hall, with one additional item of interest. That additional bit is a button that will allow anyone to visit your guild castle.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=494&stc=1&d=1237122960[/IMG]





In order to turn this "Visit Guild Castle" button off, begin by pressing G, then follow these steps:
  1. Click on the "Leader functions" button at the bottom of the guild window.
  2. Click on the "Guild Bulletin ..." button on the bottom left of the Leader functions window.
  3. Checkmark the "Close visit" box to prevent strangers from entering your castle.
  4. Click on the "Confirm" button on the Guild Bulletin window.
  5. Click on the "Confirm" button on the Leader functions window.
  6. Click on the X at the top right of your guild window to close it.
[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=495&stc=1&d=1237123091[/IMG]




[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=496&stc=1&d=1237123091[/IMG]


Your "Visit Guild Castle" button should now be disabled and greyed out in the Guild Castle Manager's display of your guild information.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=497&stc=1&d=1237123091[/IMG]



Known Bugs: At the time of this posting, the Vortex guild "Visit Guild Castle" button is repeatedly resetting itself to the "on" position. This appears to either be graphics related, or an actual bug. Vortex has appeared visitable after I've clicked on other guilds, and went from a guild that is allowing visitors, to Vortex (which was not). Clicking on Vortex a second time in a row returned the button to a disabled state. However, there have been 3 ocassions so far where I have disabled visits, and returned to the window some time later to find them re-enabled.

Please note: Non-guildmembers have no access to your treasury that I was able to recreate.
Stormbow has attached the following images:
  • look-up-all-information-on-guild.jpg
  • visit-guild-castle.jpg
  • visit-guild-castle-no-more-01.jpg
  • visit-guild-castle-no-more-02.jpg
  • visit-guild-castle-no-more-03.jpg

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Sunday, March 15th 2009, 12:49am

Guild Castle controls - Interior controls

We begin our examination of interior controls with a window very similar to the one inside every character's own house.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=498&stc=1&d=1237123317[/IMG]


This window contains the following information:
  • "Guild name" This is your guild's name.
  • "Guild level" This is your current guild level.
  • "Castle Type" This begins with a display of "Normal". (GMs, what is this?)
  • "Open Visiting" This is the visitation state of your guild castle. (See "Visit Guild Castle" posted previously in this thread.)
  • "Guild Gold" This is how much gold you currently have in your guild resources. (Press G, click the "Resources" button at the top. The gold displayed there and here should be the same.)
  • "Daily Expense" This is (I suspect) the cost of maintaining your guild castle. It begins with a value of "0". I am currently unaware of what would increase this value. (GMs, anything?)
There are also two buttons found on the bottom of this window (see image above):
  • "Guild con ..." This button displays the "Guild Construction" window. It is within this window that you will manage the construction of different things around your castle. (See "Guild Construction" posted later in this thread.)
  • "Guild fur ..." This button displays the "Guild Furniture" window, which is very similar in appearance and functionality to a character's home furniture window. Reminder: You may only pickup, move, or rotate furniture that you have placed inside the castle yourself. This includes the Guildmaster! The Guildmaster does, however, have a special button to return placed items to their owner's mailbox.
And finally, this window contains (in the top right corner) an arrow pointing up. Clicking on this arrow will not minimize the castle control window to a bar, as in a character's house, but to an area the size of that arrow alone (see below), which also animates and moves itself to the top left corner of the user interface.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=499&stc=1&d=1237123451[/IMG]



Note: This castle control window is locked to the top left corner of your user interface by default. This could cause problems for some people in pvp situations on the castle grounds if it is left open.
Stormbow has attached the following images:
  • interior-control-window.jpg
  • interior-control-window-minimized.jpg

Stormbow

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Sunday, March 15th 2009, 12:50am

Guild Castle controls - Construction

This is probably one of the more undeveloped aspects of the guild castles expansion, as there are relatively few things you can do in this regard so far, so this section will be relatively brief.

There are three options that you can currently access and manipulate in this area.

First, as you may have noticed when you initially entered your guild castle, the inner keep does not have a gate on it, allowing anyone that breaches your walls or bashes down your gate to just walk right in and see who's home. To correct this situation, we are going to add a gate.

On your Guild Castle control window (mentioned in the previous post), click on "Guild con ..." to display the dropdown window of additional features.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=503&stc=1&d=1237124284[/IMG]


From there, you want to double left-click on "3 Main city(1) Guild Castle Main Building(1/4)" (step 2, highlighted above) to reach the inner keep's sub-menu, and additional options.

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=504&stc=1&d=1237124592[/IMG]


Left click on "2 Inner gate(1) Main Fortress Gate" to highlight it in blue (as shown above, and click on the center button at the bottom of the window to complete the construction. (Currently, the inner gate appears to have no cost. Vortex had next to nothing left after getting the castle.)

In a similar manner, you may add another teleport disk to the ground outside of your castle, inside the outer gate, across from the original teleport disk. (Why there are two there, I have no idea. GMs?) The additional teleport disk also appeared to be a no-cost item, at the time of this posting.

You will see where construction may be completed by having the "Guild con ..." window open, and looking around your castle for hookpoints like this on the ground:

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=501&stc=1&d=1237124592[/IMG]
(This is the Throne Hookpoint, located on level 2.)


The last item we're able to add to our castles is one that I have heard is directly related to guild castle wars, and that is the castle's throne. (This construction is currently set to cost your guild 100,000 gold, 0 guild rubies, 10,000 ore, and 10,000 wood, 10,000 herbs, 5,000 guild runes/magic essence, and 0 champion's core.)

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=505&stc=1&d=1237125088[/IMG]


There has been a great deal of hearsay, rumor, and conjecture about how castle wars will function, but GM Icarii has assured me that steps will be taken to prevent high-powered guilds from attacking lower level or non-pvp guilds and/or guilds on the PvE server in general. We shall see...

For now, however, everyone is safe; this upcoming feature is not yet implemented.

Known bugs: When I initially placed the gate mentioned above, I was able to remove it and add it over and over. Since leaving the castle and returning at a much later time, I am unable to remove this gate. (Didn't try picking up the 2nd teleport disk at any time, but that would also be of interest to me.)

Also, as mentioned elsewhere in this guide, do not walk through the moving/opening/closing gates, as you may become stuck about a foot off the ground. Using your Hearth Recall will be your only option for escape; the Book of Recall does not function inside the castle instances.
Stormbow has attached the following images:
  • construction-point.jpg
  • construction-button.jpg
  • construction-of-gate.jpg
  • construction-of-throne.jpg

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Sunday, March 15th 2009, 12:51am

Screenshots of a Runes of Magic castle and lands

To give you an idea of how incredibly vast your castle lands are, it took me a full 26 seconds to run from here:

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=506&stc=1&d=1237125970[/IMG]
(Standing outside the wall, facing the drawbridge.)


to here

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=507&stc=1&d=1237125970[/IMG]
(Standing next to the drawbridge, facing the castle.)


For those who might be interested- It takes a full 1 minute, 55 seconds to run from the center of one wall's corner tower, completely around the keep on the wall, touching the same center point on each tower.

Around the castle are scattered various (currently inert, non-interactive) siege machines:

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=508&stc=1&d=1237125970[/IMG]


And here we have several views around the castle, facing inwards and out, and of various interesting aspects of the castles:

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=509&stc=1&d=1237126233[/IMG]
(The inner keep as seen from just inside the outer gate.)
(We've added and closed the inner gate.)


[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=510&stc=1&d=1237126511[/IMG]
(Looking down at the inner gate from level 2, the throne area.)


[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=511&stc=1&d=1237126646[/IMG]
(The west gate seen from outside level 2 of the inner keep.)
(Note: There is also an east gate; screenshot unnecessary.)


[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=512&stc=1&d=1237126954[/IMG]
(Looking down through one of the murder holes of the castle.)
(This was over the west gate. Each outer gate has a murder hole.)


If you are interested in seeing more screenshots, or screenshots at a higher resolution, please feel free to visit the Vortex Photobucket album devoted to castle screenshots.

Thank you.
Stormbow has attached the following images:
  • castle-facing-drawbridge.jpg
  • drawbridge-facing-castle.jpg
  • siege-machines-01.jpg
  • inner-keep.jpg
  • looking-down-on-inner-gate-from-throne-area.jpg
  • west-gate-seen-from-level-two-outside.jpg
  • looking-down-a-murder-hole.jpg

Stormbow

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Sunday, March 15th 2009, 1:46am

How do I get out of the castle!?

On the off chance that someone did not notice, here is where you go to get out of your guild castle:

[IMG]http://forum.us.runesofmagic.com/attachment.php?attachmentid=478&stc=1&d=1237084743[/IMG]


The exit teleporter is located right beside the main outer gate, actually behind your character when you teleport into the castle from the Varanas Guild Castle Manager or "Visit Guild Castle" buttons.
Stormbow has attached the following image:
  • castle-portals.jpg

Stormbow

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Sunday, March 15th 2009, 2:26am

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Sunday, March 15th 2009, 3:09am

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Monday, March 16th 2009, 12:02am

Nice

Thank you so much we are almost ready to get our your guide made me want a castle even more. Better get gathering.

Medieval Guild - Osha

12

Friday, March 27th 2009, 5:02pm

Thanks for the well written guide.

I hope some GMs come in and clarify the few things that are still unknown.

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Friday, April 3rd 2009, 5:26pm

OMG this is an amazing guide. Thank you so much!! You answered ALL my questions!!
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Friday, April 3rd 2009, 6:54pm

Nice, Im wondering if we will ever get an option to make the buildings and stuff higher res? Currently it looks like they used 640x480 graphics size and stretched it over items that are 1600x1050...

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Monday, June 15th 2009, 7:13pm

Quoted from "kitsunegirl;70879"

Nice, Im wondering if we will ever get an option to make the buildings and stuff higher res? Currently it looks like they used 640x480 graphics size and stretched it over items that are 1600x1050...


Haha no way, I would totally prefer a Bowser Castle :D

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Monday, June 15th 2009, 7:42pm

awesome guide.!!1!

now why can't there be more clear instructions IN GAME?

also, since a likely attacker could be a mage ... why are castles made of wood and not stone?

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Monday, June 15th 2009, 8:16pm

Quoted from "nemecis;111435"

also, since a likely attacker could be a mage ... why are castles made of wood and not stone?


Castles are made of stone...

Quoted from "Stormbow;111435"

The correct values you need to "pay" are 360,000 gold, 15,000 herbs, 15,000 ore<---, and 15,000 wood.


In almost all buildings throughout the world, wood is used for framing. The only exceptions are tall skyscraper type buildings that use steel.

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Monday, June 15th 2009, 10:13pm

Quoted from "TheMaxx;111450"

Castles are made of stone...


then mine must have come with a faux wood finish :P

19

Wednesday, June 24th 2009, 6:48pm

Castle Buildings

Foundations: needed for all buildings small for farm/forge, large for others
50 Gold
50 Ore, Wood, and Herb
50 Guild Runes

Academy I : first building required before building anything else
71500 Gold
3250 Ore, Wood, and Herb
210 Guild Runes

Academy II :
71965 Gold
8575 Ore
3250 Herb and Wood
330 Guild Runes

Academy III:
72667 Gold
21888 Ore, Wood, and Herb
546 Guild Runes

Library I : Reduces death debt by a certain %
81000 Gold
4550 Ore, Wood, and Herb
2500 Guild Runes

Library II : Requires Academy II
86310 Gold
11825 Ore, Wood, and Herb
5020 Guild Runes

Library III : Requires Academy III

Stable I : Increases players speed on mounts
72000 - Gold
3900 - Ore
3900 - Wood
3900 - Herbs
390 - Guild Runes

Stable II : Requires Academy II

Stable III : Requires Academy III

Farm I :
7200 Gold
2600 Ore and Wood
1950 Herbs
0 Guild Runes

Farm II : requires Academy II
9072 Gold
6950 Ore and Wood
5325 Herb
0 Guild Runes

Farm III : requires Academy III
11899 Gold
17825 Ore and Wood
13763 Herb
0 Guild Runes

Forge I :
7200 Gold
2600 Ore and Wood
1950 Herb
0 Guild Runes

Forge II : requires Academy II and Library I
9072 Gold
6950 Wood and Herb
5325 Ore
0 Guild Runes

Forge III: requires Academy III and Library II
11899 Gold
17825 Herb and Wood
13763 Ore
0 Guild Runes

2nd Guild Vault Page:
535800 Gold
1950 Ore, Wood, and Herb
4800 Guild Runes

Castle Throne:
100000 Gold
10000 Ore, Wood, and Herb
5000 Guild Runes

20

Friday, June 26th 2009, 12:04am

Fantastic guide! Being new to this game I don't know too terribly much and that information right that is golden.