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TheMann64

Intermediate

Posts: 340

Occupation: I do accounting, when I'm not cruising the forums

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221

Tuesday, January 12th 2010, 3:41pm

Is there a way to activate a macro within a macro?

222

Tuesday, January 12th 2010, 6:45pm

Quoted from "TheMann64;210399"

Is there a way to activate a macro within a macro?


Not anymore. They removed that capability a few patches back.

DTAWOU

Beginner

Posts: 3

Location: Flint TOWN,Michigan

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223

Tuesday, January 26th 2010, 7:19am

looping macro's

I know its been posted but i just dont get it so ima post what i have and some 1 plz edit it to loop until i kill all in area or run outa mana plz!




Macro1 (Action Bar Slot1)
/cast Earth Arrow
/wait 2
/cast Earth Pulse
/wait 1
/cast Briar Entwinement
/wait 1
/cast Earth Arrow
/wait 2
/cast Earth Arrow
/wait 2
/script TargetUnit("player");
/cast Recover
/wait 4
/script TargetNearestEnemy();
/wait 5
/script UseAction(2);



Macro 2 (Action Bar Slot2)
/cast Earth Arrow
/wait 2
/cast Earth Pulse
/wait 1
/cast Briar Entwinement
/wait 1
/cast Earth Arrow
/wait 2
/cast Earth Arrow
/wait 2
/script TargetUnit("player");
/cast Recover
/wait 4
/script TargetNearestEnemy();
/wait 5
/script UseAction(1);

Lol Im noob so plz dont be harsh if you critisize :)

DTAWOU

Beginner

Posts: 3

Location: Flint TOWN,Michigan

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224

Tuesday, January 26th 2010, 8:44am

i think i got it :)

i should make a macro that casts other macro's on the action bar and make enough of them to make sure the enemy is dead? If this is not right plz do post the solution for the above one :)

and sorry for this post didn't realize i wasn't logged in to edit until i went to post this sorry for spamming :(

225

Tuesday, January 26th 2010, 10:24am

1. You can no longer call a macro from a macro to prevent botting, so your UseAction(1) and UseAction(2) won't work.
2. Those macros are exactly the type of botting that caused them to make the change, and is most likely a bannable offense.
3. You can still probably bot through the use of add-ons, but I for one won't tell you how, and would hope that Runewaker/Frogster has taken steps to detect such addons and presumably ban you for using them.

DTAWOU

Beginner

Posts: 3

Location: Flint TOWN,Michigan

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226

Tuesday, January 26th 2010, 6:34pm

Quoted from "GnatB;216083"

1. You can no longer call a macro from a macro to prevent botting, so your UseAction(1) and UseAction(2) won't work.
2. Those macros are exactly the type of botting that caused them to make the change, and is most likely a bannable offense.
3. You can still probably bot through the use of add-ons, but I for one won't tell you how, and would hope that Runewaker/Frogster has taken steps to detect such addons and presumably ban you for using them.



So i cant use potions in my action bar either ( because UseAction(AB#) won't work???

227

Tuesday, January 26th 2010, 7:15pm

Quoted from "DTAWOU;216254"

So i cant use potions in my action bar either ( because UseAction(AB#) won't work???


You can still use UseAction(#) to activate/equip/use items and to cast spells. You just can't use it to call another macro.

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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228

Thursday, February 4th 2010, 5:55pm

Quoted from "Tigsman;152621"

sorry for necroposting, but my wife and I along with guildies were looking for a quick 1 click way of autoloot on and off. Your example made it possible.

thanx

for anyone else wanting it:

Source code

1
/script if (BOOTYFRAME_AUTO_TAKE==true) then BOOTYFRAME_AUTO_TAKE=false,DEFAULT_CHAT_FRAME:AddMessage("Autoloot Disabled!"); else BOOTYFRAME_AUTO_TAKE=true,DEFAULT_CHAT_FRAME:AddMessage("Autoloot Enabled!"); end


I'm no coder, just a simple find, tweak it and make it work kinda guy, so dont anyone ask me for upgrades please lol


T

okay, RW changed sumtin, script runs but does not actually effect this setting. Can any coders assist in determining what changed and/or how we can find out what changed so we can see if we can still script this macro.

Tia!!


T

229

Friday, February 5th 2010, 4:10am

Nooo!!! that was such a useful macro.

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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230

Friday, February 5th 2010, 4:36am

yup, BOOTYFRAME_AUTO_TAKE = true was removed from my savevariables.lua file, not sure why, but if anyone has an answer to this one, please let me know.



T

231

Friday, February 5th 2010, 6:53am

Looking in the options screen, there now appears to be an option to save settings/macros/chat serverside.

Assuming this is new too, they probably changed it so you have to go through a function to get/set the setting, so it can update either local or the server based on that setting.

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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232

Friday, February 5th 2010, 2:19pm

well, should I guess that settings is turned on by default, cause that might explain some of action bar issues some folks have gotten caught with.



T

233

Friday, February 5th 2010, 7:06pm

Off, I'm afraid. (at least for me)

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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234

Friday, February 5th 2010, 7:09pm

i wonder if that setting is getting turned on for them when they update? I will have to ask the next person who posts about that issue. thanx!

now to get the macro working again.


T

jsalemi

Trainee

Posts: 133

Location: VA, USA

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235

Saturday, February 6th 2010, 12:50am

It was set off on all my characters when I went into the game today.

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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236

Tuesday, February 9th 2010, 10:00pm

As I had posted long ago, a macro to swap the Autoloot on and off. This was a tremendous help while in instances, being able to turn it off and on with a single click for the different instances of trash mobs or bosses. a huge help not having to go into your settings several handfuls of times while inside an instance makes them more fun and less of a chore. Well, with some very awesome help from Valacar knowing a way of fixing this, since it got broke on the last patch to GnatB helping with the right variables, we's got it back!!!! woot! (I just had to say that sorry!:D)

So, here it is, a macro to swap autoloot once more!

Source code

1
/run isAutoTakeBooty:SetChecked(not isAutoTakeBooty:IsChecked()); GCF_OnApply(); (SELECTED_CHAT_FRAME or ChatFrame1):AddMessage("Auto Loot " .. (IsAutoTakeLoot() and "enabled." or "disabled."))



T

Tigsman

Trainee

Posts: 126

Location: ATL

Occupation: Fixing Things

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237

Tuesday, February 9th 2010, 10:02pm

fwiw jsalemi, I just went through 2 of my toons and all checkable settings were off, health bars, self cast, all of em. very odd, but we's got autoloot back so I'm a happy camper once more!!


T

238

Thursday, February 11th 2010, 8:58pm

FWIW, after running the turn loot off macro the first time, ditto. Went through and rechecked as desired, and seems to work just fine/dandy now.

239

Monday, March 15th 2010, 10:50pm

Is there a way I can continuously follow given target no matter if i reach him/her, when ever he/she will move I could start following?

Thanks

jsalemi

Trainee

Posts: 133

Location: VA, USA

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240

Monday, March 15th 2010, 11:34pm

Select the target, hit the "\" key (default).