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delmlord

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281

Friday, January 28th 2011, 7:10am

Quoted from "ghostwolf82;381878"

If they were prohibited, why would you be able to type /macro in the game itself?
If they were prohibited, why would this thread be stickied?
If they were prohibited, why would there be a forum section devoted to them?

Common sense should be reigning supreme here... Why is it not?


Yeah, notice i said it can't be true, did you even read my post?
I asked if someone could clear up what it mentions about macro's being prohibited or general macro usage in game in the EULA.

Still waiting for a decent reply, thx. :(

ghostwolf82

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282

Friday, January 28th 2011, 10:53am

In lamens terms, don't use macros, "cheats", "hacks", or 3rd party software to steal from anyone else, including the server itself.

283

Friday, January 28th 2011, 3:15pm

Here's a link to the TOS/EUALA: https://account.frogster-america.com/AGB…=en&simple=true

And here's what it says about macro use:

Quoted

You may not take any action that imposes an unreasonable or disproportionately large load on our System. You may not use in Game play macros or other stored rapid keystrokes, "dupes," "cheats" or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not use your or third-party software to rewrite or modify the user interface or otherwise manipulate data in such a way as to use the System to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or performed in the Game.

delmlord

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284

Friday, January 28th 2011, 6:22pm

Thx, I was wondering about it for quite a while

285

Wednesday, February 16th 2011, 8:30pm

Help

Okay, I don't exactly know how to make this work, but you probably get the idea of what I want it to do...but it does nothing...how should I go about fixing this?

/script if ChkBuff Grievous Wound and GetActionUsable Wound Attack then UseAction Wound Attack; else if ChkBuff Bleed and GetActionUsable Low Blow then UseAction Low Blow; end

now, i don't have any of those actions in my action bars so does that affect it? Also do I need to state the target before ChkBuff and if I do can I just insert Target to specify i mean the target I have selected? Also I do not use any DIYCE

Basically what I want to do is manually choose whether to use Blind Spot or Shadowstab (although eventually i don't want to ;P) and then use this macro to cast Low Blow if the target has any sort of bleed and then Wound Attack only if it has a Grievous Wound

firecy

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286

Wednesday, February 16th 2011, 9:11pm

Debuff Macro?

Anyone know how to write a macro that will apply a buff, then instantly debuff it? Any help is appreciated.

In case it is needed, the buff is "Mana Shield"
[img] [/img]

287

Thursday, February 17th 2011, 12:55pm

Quoted from "Classique;389409"

Okay, I don't exactly know how to make this work, but you probably get the idea of what I want it to do...but it does nothing...how should I go about fixing this?

/script if ChkBuff Grievous Wound and GetActionUsable Wound Attack then UseAction Wound Attack; else if ChkBuff Bleed and GetActionUsable Low Blow then UseAction Low Blow; end

now, i don't have any of those actions in my action bars so does that affect it? Also do I need to state the target before ChkBuff and if I do can I just insert Target to specify i mean the target I have selected? Also I do not use any DIYCE

Basically what I want to do is manually choose whether to use Blind Spot or Shadowstab (although eventually i don't want to ;P) and then use this macro to cast Low Blow if the target has any sort of bleed and then Wound Attack only if it has a Grievous Wound


First and foremost, ChkBuff isn't a function built-in to the game... it is one I created. In order to even make that work you'll have to follow the first link in my sig on creating your own custom functions for macros. There are examples in that thread on how to use it.

Second, since you have to go to the trouble of doing that, you might as well just use DIYCE instead. It's much easier to install (there's a curse.com download for it), and what you're attempting to do is very simple to setup once you have DIYCE installed.

288

Thursday, February 17th 2011, 1:00pm

Quoted from "firecy;389421"

Anyone know how to write a macro that will apply a buff, then instantly debuff it? Any help is appreciated.

In case it is needed, the buff is "Mana Shield"

Source code

1
2
3
/run CastSpellByName("Mana Shield")
/wait 0.5
/run local i,buff=1,UnitBuff("player",1); while buff ~= nil do if buff=="Mana Shield" then CancelPlayerBuff(i) else i=i+1; buff=UnitBuff("player",i) end end

289

Thursday, April 7th 2011, 7:22pm

I've been trying to make a druid Macro but just doesn't work when I use Restore Life
/cast Curing Seed
/wait 1
/cast Blossoming Life
/wait 1
/cast Recover
/wait 1
/cast Restore Life
/wait 1
/cast Mother Earth's Fountain

the Restore Life won't ever work and sometimes the Mother Earth's won't work. No it isn't my nature's power.

I tryed starting it with /script and /end but nothing. Any help?

290

Thursday, April 7th 2011, 10:52pm

Quoted from "Sulfox;407214"

I've been trying to make a druid Macro but just doesn't work when I use Restore Life
/cast Curing Seed
/wait 1
/cast Blossoming Life
/wait 1
/cast Recover
/wait 1
/cast Restore Life
/wait 1
/cast Mother Earth's Fountain


Your problem is you didn't look at the cast times. Recover and Restore life are 2sec casts. Try 2.1 or 2.2 after those. Btw you can also lower wait times to .5 .2 for the instants.

291

Thursday, April 14th 2011, 6:19pm

I'm looking for a way to save the desired location of certain interfaces, such as my backpack, transmutor, item shop bag, item shop, and auction house interfaces. Is there any sort of addon that will save these for me so I don't have to adjust them every time I log in?

I did use the following macro to set my Backpack location where I wanted it, and it seems to work well enough.

/script BagFrame:ClearAllAnchors(); BagFrame:SetAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);

How could I make this macro adjust the location of other interfaces as well? It seems to me that I would just have to put the right names in the place of BagFrame, change the coordinates, and duplicate the code to clear and set anchors, but I don't know what names to use. Where can I find them?

292

Thursday, April 14th 2011, 7:14pm

Quoted from "tsundae;407288"

Your problem is you didn't look at the cast times. Recover and Restore life are 2sec casts. Try 2.1 or 2.2 after those. Btw you can also lower wait times to .5 .2 for the instants.



Why should 2 sec cast time matter? It should mean by basic common sense and logic of most people this. You cast recover it has 2 seconds cast time. the wait engages after your spell is finished. NOT DIRECTLY after the spell is cast. It makes it very confusing and extremely misleading for a lot of people.

ghostwolf82

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293

Friday, April 15th 2011, 3:12pm

Quoted from "Sulfox;409208"

Why should 2 sec cast time matter? It should mean by basic common sense and logic of most people this. You cast recover it has 2 seconds cast time. the wait engages after your spell is finished. NOT DIRECTLY after the spell is cast. It makes it very confusing and extremely misleading for a lot of people.

Welcome to RoM - where logic has absolutely no place to call home. :cool:

294

Friday, April 15th 2011, 7:05pm

Rofl, so true. I totally realize what people mean now by some of the illogical things.

295

Sunday, April 17th 2011, 6:18pm

I posted this above a few days ago without any response, so here it is again.

I'm looking for a way to save the desired location of certain interfaces, such as my backpack, transmutor, item shop bag, item shop, and auction house interfaces. Is there any sort of addon that will save these for me so I don't have to adjust them every time I log in?

I did use the following macro to set my Backpack location where I wanted it, and it seems to work well enough.

/script BagFrame:ClearAllAnchors(); BagFrame:SetAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);

How could I make this macro adjust the location of other interfaces as well? It seems to me that I would just have to put the right names in the place of BagFrame, change the coordinates, and duplicate the code to clear and set anchors, but I don't know what names to use. Where can I find them?
~Leader and last Surviving Member of the MegaNoobs~
Megadrach ~ Priest/Warrior/Knight ~ 45/45/45 ~ Can solo PS in FA gear/stats
Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame

Peryl

Intermediate

Posts: 313

Location: Elsewhere

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296

Sunday, April 17th 2011, 6:41pm

Quoted from "sk8rdanman;409779"

I posted this above a few days ago without any response, so here it is again.

I'm looking for a way to save the desired location of certain interfaces, such as my backpack, transmutor, item shop bag, item shop, and auction house interfaces. Is there any sort of addon that will save these for me so I don't have to adjust them every time I log in?

I did use the following macro to set my Backpack location where I wanted it, and it seems to work well enough.

/script BagFrame:ClearAllAnchors(); BagFrame:SetAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);

How could I make this macro adjust the location of other interfaces as well? It seems to me that I would just have to put the right names in the place of BagFrame, change the coordinates, and duplicate the code to clear and set anchors, but I don't know what names to use. Where can I find them?

The backpack, Arcane Transmutor, Item Shop, and Item Shop Bag windows can all be moved by simply dragging the windows with the mouse from the window's title bar, and they should all save their positions (though I think the item shop window resets its position). Not sure if the AH window is movable. So for those there really isn't a need to have a an add-on to move them.
2013... The year from hell....

297

Monday, April 18th 2011, 1:19am

Quoted

The backpack, Arcane Transmutor, Item Shop, and Item Shop Bag windows can all be moved by simply dragging the windows with the mouse from the window's title bar, and they should all save their positions (though I think the item shop window resets its position). Not sure if the AH window is movable. So for those there really isn't a need to have a an add-on to move them.


Thanks for the reply, but none of them seem to save for me. They will stay in their positions for each session, but when I log out and back in, they always revert back to some other place and I have to move them where I want each time I log in.

The macro I've been using for my backpack seems to work fine, but I don't know the right terms to use to make the macro work for the others. I'd like to know where to find those terms, such as BagFrame. If you happen to know some of em, that'd be great too, but I'd really like to know where to find them if I want to use some of em that I haven't mentioned above.
~Leader and last Surviving Member of the MegaNoobs~
Megadrach ~ Priest/Warrior/Knight ~ 45/45/45 ~ Can solo PS in FA gear/stats
Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame

Peryl

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298

Monday, April 18th 2011, 2:09am

Quoted from "sk8rdanman;409839"

Thanks for the reply, but none of them seem to save for me. They will stay in their positions for each session, but when I log out and back in, they always revert back to some other place and I have to move them where I want each time I log in.


Weird. There is definitely code in there to save the positions, but I tried it out myself and yeah, they reset on relog.

Quoted from "sk8rdanman;409839"

The macro I've been using for my backpack seems to work fine, but I don't know the right terms to use to make the macro work for the others. I'd like to know where to find those terms, such as BagFrame. If you happen to know some of em, that'd be great too, but I'd really like to know where to find them if I want to use some of em that I haven't mentioned above.


Should be effectively the same for the others, just need the name of the frame. Here's a list of the frames in question

  • BagFrame -- The player bags, but you knew that already
  • GoodsFrame -- The item shop bag
  • ItemMallFrame -- The item shop itself (might reset on re-open though)
  • MagicBoxFrame -- Arcane Transmutor
  • AuctionFrame -- The auction house window (may also reset)

So taking your macro as a guide, just replace the "BagFrame" part in the commands with one of the above frame names to move the other ones.

Edit:
Forgot to mention where to find other frames etc. Basically start by perusing this list (http://www.theromwiki.com/Complete_list_of_Global_Widgets) and look for anything that might be what you are looking for. Note that names may not be identical to what the object is normally called (example is the Arcane Transmutor which is internally called Magic Box). Anyway, your best bet would be those listed under UIParent.
2013... The year from hell....

299

Saturday, June 4th 2011, 1:17am

why doesn't this work?

/script if (UnitHealth("target")/UnitMaxHealth("target")<=.99); UseAction(1)

Action 1 would be a root if you need to know. I copy and pasted this from the guide and changed player to target, and <=.85 to <=.99. why doesn't this work? can somebody please help me? post a new /script the will work? thanks.
Osha


Maldor 60/35/32 M/D/S



300

Saturday, June 4th 2011, 4:43am

It doesn't work because the 'if' statement needs to be closed with and end.

/script if (UnitHealth("target")/UnitMaxHealth("target")<=.99); UseAction(1); end