Quoted from "ghostwolf82;381878"
If they were prohibited, why would you be able to type /macro in the game itself?
If they were prohibited, why would this thread be stickied?
If they were prohibited, why would there be a forum section devoted to them?
Common sense should be reigning supreme here... Why is it not?
Quoted
You may not take any action that imposes an unreasonable or disproportionately large load on our System. You may not use in Game play macros or other stored rapid keystrokes, "dupes," "cheats" or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not use your or third-party software to rewrite or modify the user interface or otherwise manipulate data in such a way as to use the System to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or performed in the Game.
Quoted from "Classique;389409"
Okay, I don't exactly know how to make this work, but you probably get the idea of what I want it to do...but it does nothing...how should I go about fixing this?
/script if ChkBuff Grievous Wound and GetActionUsable Wound Attack then UseAction Wound Attack; else if ChkBuff Bleed and GetActionUsable Low Blow then UseAction Low Blow; end
now, i don't have any of those actions in my action bars so does that affect it? Also do I need to state the target before ChkBuff and if I do can I just insert Target to specify i mean the target I have selected? Also I do not use any DIYCE
Basically what I want to do is manually choose whether to use Blind Spot or Shadowstab (although eventually i don't want to ;P) and then use this macro to cast Low Blow if the target has any sort of bleed and then Wound Attack only if it has a Grievous Wound
Quoted from "firecy;389421"
Anyone know how to write a macro that will apply a buff, then instantly debuff it? Any help is appreciated.
In case it is needed, the buff is "Mana Shield"
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Source code |
1 2 3 |
/run CastSpellByName("Mana Shield")
/wait 0.5
/run local i,buff=1,UnitBuff("player",1); while buff ~= nil do if buff=="Mana Shield" then CancelPlayerBuff(i) else i=i+1; buff=UnitBuff("player",i) end end
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Quoted from "Sulfox;407214"
I've been trying to make a druid Macro but just doesn't work when I use Restore Life
/cast Curing Seed
/wait 1
/cast Blossoming Life
/wait 1
/cast Recover
/wait 1
/cast Restore Life
/wait 1
/cast Mother Earth's Fountain
etAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);
Quoted from "tsundae;407288"
Your problem is you didn't look at the cast times. Recover and Restore life are 2sec casts. Try 2.1 or 2.2 after those. Btw you can also lower wait times to .5 .2 for the instants.
Quoted from "Sulfox;409208"
Why should 2 sec cast time matter? It should mean by basic common sense and logic of most people this. You cast recover it has 2 seconds cast time. the wait engages after your spell is finished. NOT DIRECTLY after the spell is cast. It makes it very confusing and extremely misleading for a lot of people.
etAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);
Quoted from "sk8rdanman;409779"
I posted this above a few days ago without any response, so here it is again.
I'm looking for a way to save the desired location of certain interfaces, such as my backpack, transmutor, item shop bag, item shop, and auction house interfaces. Is there any sort of addon that will save these for me so I don't have to adjust them every time I log in?
I did use the following macro to set my Backpack location where I wanted it, and it seems to work well enough.
/script BagFrame:ClearAllAnchors(); BagFrameetAnchor("BOTTOMRIGHT", "TOPLEFT", WorldFrame, 1347, 675);
How could I make this macro adjust the location of other interfaces as well? It seems to me that I would just have to put the right names in the place of BagFrame, change the coordinates, and duplicate the code to clear and set anchors, but I don't know what names to use. Where can I find them?
Quoted
The backpack, Arcane Transmutor, Item Shop, and Item Shop Bag windows can all be moved by simply dragging the windows with the mouse from the window's title bar, and they should all save their positions (though I think the item shop window resets its position). Not sure if the AH window is movable. So for those there really isn't a need to have a an add-on to move them.
Quoted from "sk8rdanman;409839"
Thanks for the reply, but none of them seem to save for me. They will stay in their positions for each session, but when I log out and back in, they always revert back to some other place and I have to move them where I want each time I log in.
Quoted from "sk8rdanman;409839"
The macro I've been using for my backpack seems to work fine, but I don't know the right terms to use to make the macro work for the others. I'd like to know where to find those terms, such as BagFrame. If you happen to know some of em, that'd be great too, but I'd really like to know where to find them if I want to use some of em that I haven't mentioned above.