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Posts: 10

Location: Artemis

Occupation: TV Reporter/Producer

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21

Saturday, December 27th 2008, 1:01am

RoM Devs broke macros with the latest Downdate so macros will now get cut off past 2 or 3 lines. If you change existing macros, they'll automatically break. New macros can't go past 2 or 3 lines.

22

Saturday, December 27th 2008, 4:34am

Looking for macro to PERMANENTLY disable / hide the sroling text.

Construction in Varanas has ended!
Oooooo no it hasn't...
Constrution in Varanas will begin in 30 minutes...
Constrution in Varanas will begin in 20 minutes....
Constrution in Varanas will begin in 10 minutes...
Constrution in Varanas will begin in 5 minutes.....
Construction in Varanas has ended!
Oooooo no it hasn't...
Constrution in Varanas will begin in 30 minutes...
Constrution in Varanas will begin in 20 minutes....
Constrution in Varanas will begin in 10 minutes...
Constrution in Varanas will begin in 5 minutes.....Construction in Varanas has ended!
Oooooo no it hasn't...
Constrution in Varanas will begin in 30 minutes...
Constrution in Varanas will begin in 20 minutes....
Constrution in Varanas will begin in 10 minutes...
Constrution in Varanas will begin in 5 minutes.....Construction in Varanas has ended!
Oooooo no it hasn't...
Constrution in Varanas will begin in 30 minutes...
Constrution in Varanas will begin in 20 minutes....
Constrution in Varanas will begin in 10 minutes...
Constrution in Varanas will begin in 5 minutes.....Construction in Varanas has ended!
Oooooo no it hasn't...
Constrution in Varanas will begin in 30 minutes...
Constrution in Varanas will begin in 20 minutes....
Constrution in Varanas will begin in 10 minutes...
Constrution in Varanas will begin in 5 minutes.....
Please make it stop :(

23

Saturday, December 27th 2008, 5:32am

Quoted from "Ninjacalypse;10203"

RoM Devs broke macros with the latest Downdate so macros will now get cut off past 2 or 3 lines. If you change existing macros, they'll automatically break. New macros can't go past 2 or 3 lines.


ya this is really annoying
anyone know how to get past this? or why they did this?
i can't really get anything done with macro's cuz of this =_=;

24

Sunday, December 28th 2008, 5:29am

fix

Macros are stored client side and still there how do I get to them to edit them? And can you please explain how you link several macros together by using a macro and the quickslots?

25

Tuesday, December 30th 2008, 1:41pm

Location

Macros are stored in your Documents under Runes of magic character name and its the macros.bsd file. Don't know exactly how to edit it right.

bezralu

Beginner

Posts: 11

Location: A Parallel World

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26

Wednesday, December 31st 2008, 12:59am

Quoted from "TheGooch;354013"

Here's a new one. I noticed this setting doesn't get saved and I don't like those class icons over everyone's heads. You can disable them with this macro:

Source code

1
/script GC_SetTitleIconVisible(false);
If you include it with your other favorite macros (for window positions) then it's just one click of a macro to set up a bunch of stuff each time you log in. Unfortunately the 1793 patch still doesn't save all these settings, so we're using macro's to set a bunch in one shot.


Thank you so much and everyone else for their information on all of this.

Is there a command like this for toggling Player Names? Self name too? Can't hurt to have those handy. I use the Key Bindings setting for toggling NPC Names and really would love to have a button for toggling player names.

I tried "/script GC_SetPlayerNameVisible(false);" and "/script GC_SetPlayerVisible(false);" to no avail.

Thanks in advance! :)

EDIT IN:
Got the answer over on the EU forums, thanks Corlesta! :)

Quoted

Show/Hide Other Player's Names:
/script GC_SetPlayerTitleVisible(true);
/script GC_SetPlayerTitleVisible(false);

Show/Hide Self Name:
/script GC_SetSelfTitleVisible(true);
/script GC_SetSelfTitleVisible(false);



Right now, with macros not saving very many characters, I manually enter several script lines each time I log into a character to play it.

For those on 1280x1024 resolutions, I set my display up like this:

Quoted

/script ScrollBannerFrame:ClearAllAnchors(); ScrollBannerFrame:SetAnchor("TOPLEFT", "TOPLEFT", WorldFrame, 375, 5);
/script CastingBarFrame:ClearAllAnchors(); CastingBarFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, 15, -88);
/script MinimapFrame:ClearAllAnchors(); MinimapFrame:SetAnchor("TOPRIGHT", "TOPRIGHT", WorldFrame, -8, 28);
/script TargetFrame:ClearAllAnchors(); TargetFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, 180, -167);
/script PlayerFrame:ClearAllAnchors(); PlayerFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, -55, -110);
I then have several macros on my characters to finalize some details in the UI and other toggling things, each of these are separate macros that I press after manually copying and pasting in the above quoted script lines:

Quoted

/script CastingBarFrame:SetScale(1.5);
/script MinimapFrame:SetScale(1.075);
These are other macros I use often:

Quoted

/script GC_SetTitleIconVisible(true);
/script GC_SetTitleIconVisible(false);
/script TargetUnit("player");
/script UseBagItem(120);
-- bez . .

27

Wednesday, December 31st 2008, 3:37pm

My combat log is stuck over my portrait in upper left. Its off the screen too much to click on the top to move, can anyone give me a macro that will relocate it. I'm not sure what the box is called now that its separate from my chat window.

28

Friday, January 2nd 2009, 6:24am

Did the script :
/Script ScrollBannerFrame:Hide();
Get nerfed?

I got two marcos set up
1. /Script ScrollBannerFrame:Hide();
2. /Zone "/Script ScrollBannerFrame:Hide();" Without the quotation marks hides that annoying scrolling text. Make it a macro, it's not permanent. :(

This was helpful to many people who thnked me for the instrutions on how to at LEAST hide each scroll as it came up.
"Was" being the operative word there.....
Last few days I've talked many people through this and with the same result, it doesn't work for them.
Mine works but Ive had it since before the last patch.

29

Friday, January 2nd 2009, 8:38am

You can hide one when it pops up, but the next one will make banners visible again, I'm guessing devs intentionally broke this one...be nice to have macros fixed, I'm fine with the scroller as long as I can move it to top/bottom edge

shoestring

Beginner

Posts: 10

Location: Milwaukee, WI

Occupation: Business System Analyst

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30

Friday, January 2nd 2009, 5:39pm

In the same vine...How can I stop or move the Error Text in the middle of the screen?

bezralu

Beginner

Posts: 11

Location: A Parallel World

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31

Saturday, January 3rd 2009, 12:25am

Quoted from "shoestring;13551"

In the same vine...How can I stop or move the Error Text in the middle of the screen?


I use this to make and edit my macros out of game to keep the 256 character limit, otherwise if you enter a macro in game, it will truncate it back down to 64 or whatever it is at now: RoM Macro Editor (Be sure to read the directions for use and its readme file before use!)

The specific text to move the scrolling text message area that I use (on 1280x1024 resolution - it puts it uptop, center-ish, because I also use other script lines to move the player and target vitals as well as the casting bar location and size) is this script line:

Source code

1
/script ScrollBannerFrame:ClearAllAnchors(); ScrollBannerFrame:SetAnchor("TOPLEFT", "TOPLEFT", WorldFrame, 375, 5); 
Now using that glorious Macro Editor, my base macros for all my characters look like the following, which allow me to sign in and simply press a few buttons and my UI is good to go:

UI 1:
(Moves the scrolling banner text and casting bar)

Source code

1
2
/script ScrollBannerFrame:ClearAllAnchors(); ScrollBannerFrame:SetAnchor("TOPLEFT", "TOPLEFT", WorldFrame, 375, 5);
/script CastingBarFrame:ClearAllAnchors(); CastingBarFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, 15, -88)
UI 2:
(Moves the mini-map a bit and moves the target vital windows)

Source code

1
2
/script MinimapFrame:ClearAllAnchors(); MinimapFrame:SetAnchor("TOPRIGHT", "TOPRIGHT", WorldFrame, -8, 28);
/script TargetFrame:ClearAllAnchors(); TargetFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, 180, -167)
UI 3:
(Moves the player vitals window and sets the casting bar and minimap size larger)

Source code

1
2
3
/script PlayerFrame:ClearAllAnchors(); PlayerFrame:SetAnchor("BOTTOM", "BOTTOM", WorldFrame, -55, -110);
/script CastingBarFrame:SetScale(1.5);
/script MinimapFrame:SetScale(1.075);
This is a toggling script to toggle the Hotbar Lock:

Source code

1
/script if (ACTIONBUTTON_LOCKED==true) then ACTIONBUTTON_LOCKED=false; else ACTIONBUTTON_LOCKED=true; end
Other Macros:

Toggles on Class/Rep Icons:

Source code

1
/script GC_SetTitleIconVisible(true);
Toggles off Class/Rep Icons:

Source code

1
/script GC_SetTitleTitleIconVisible(false);
Toggles on other Player Names:

Source code

1
/script GC_SetPlayerTitleVisible(true);
Toggles off other Player Names:

Source code

1
/script GC_SetPlayerTitleVisible(false);
Toggles on Your Name:

Source code

1
/script GC_SetSelfTitleVisible(true);
Toggles off Your Name:

Source code

1
/script GC_SetSelfTitleVisible(false);
Simple target self macro line:

Source code

1
/script TargetUnit("player");
Simple one item swap macro (using the last item slot of bag 2):

Source code

1
/script UseBagItem(120);
For a weapon & off-hand swap in one macro, use something like this:

Source code

1
/script UseBagItem(119); UseBagItem(120);
Attached below is a screenshot of my UI setup after using my script macros upon login.


I'm still trying/looking to find/figure out how to combine the toggles for Player, Self, and Icon into one script like has been done with the Hotbar Lock script.


I am not good at this scripting stuff but catch on quick to what works and what things generally will do, so I must say all this macro info has been collected by me. So, all the posters' posts in this thread and the EU one are to thank for 99% of my macro information.

Thanks guys and gals!
bezralu has attached the following image:
  • uimacrosetupforrom.jpg
-- bez . .

32

Saturday, January 3rd 2009, 7:55am

could anyone post the RoM macro editor somewhere else? forum registration on the main (http://forum.runesofmagic.com/register.php?do=signup) been already disabled.

TIA!

33

Sunday, January 4th 2009, 10:28am

Ok I finally got tired of buying pots 1 at a time

Source code

1
/script StoreBuyItem(3, 50);

So I came up with this, the 3 means the 3rd item on the current merchant, the 50 means how many.
[img][/img]

34

Sunday, January 4th 2009, 11:39am

Is there a way to macro resource collection? I hate having to switch to my mouse to right click the mining vein or plants that's right in front of me.

bezralu

Beginner

Posts: 11

Location: A Parallel World

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35

Sunday, January 4th 2009, 11:14pm

Quoted from "Xagest;14381"

Is there a way to macro resource collection? I hate having to switch to my mouse to right click the mining vein or plants that's right in front of me.
From my skimming through many threads and posts here and on the EU forums, I'd have to say that there isn't. This was asked also on the EU forums somewhere in the UI Addon forum section.
-- bez . .

bezralu

Beginner

Posts: 11

Location: A Parallel World

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36

Sunday, January 4th 2009, 11:14pm

Quoted from "huzza;14374"

Ok I finally got tired of buying pots 1 at a time

Source code

1
/script StoreBuyItem(3, 50);
So I came up with this, the 3 means the 3rd item on the current merchant, the 50 means how many.

Sweet! Thank you!!!
-- bez . .

shoestring

Beginner

Posts: 10

Location: Milwaukee, WI

Occupation: Business System Analyst

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37

Monday, January 5th 2009, 10:33pm

Wow thanks for the info I will try that editor...

btw you UI is great just what i was looking for
Osha PVE

Silencehuman ( 50 Scout/ 40+ Priest) P/S now

shoestring

Beginner

Posts: 10

Location: Milwaukee, WI

Occupation: Business System Analyst

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38

Monday, January 5th 2009, 10:40pm

Yep I cant get to the forums...dam i wanted that editor.
Osha PVE

Silencehuman ( 50 Scout/ 40+ Priest) P/S now

39

Monday, January 5th 2009, 11:27pm

I desperately need a macro to equip an offhand item. Does a macro that distinguishes the offhand slot exist? The purpose is to switch from sword/board to dual wield when tanking. Currently, I have to open my character page and my backpack and equip the offhand sword manually. I'd be much happier if there were a macro I could use for this action. Please help.

shoestring

Beginner

Posts: 10

Location: Milwaukee, WI

Occupation: Business System Analyst

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40

Tuesday, January 6th 2009, 1:02am

nvm i reg from home
Osha PVE

Silencehuman ( 50 Scout/ 40+ Priest) P/S now