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1

Wednesday, December 17th 2008, 5:44am

Class-Combo ELITE Skills List

The list of 30/30 Elite Skills can be found >> HERE <<

Other useful links: Secondary Skills List, Secondary Class FAQ

LEVEL 15:

KNIGHT Primary:

Quoted


  • Knight/Mage (credit to Zyg6)

HOLY LIGHT FIELD - Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target's attacking dmg by 1% to all targets within range for 6 sec.
Mana Cost: 30
Range: Self-centered AoE
Cast: Instant
Upgradeable: +6 dmg/2 sec and +.375 debuff per grade


HOLY LIGHT'S FURY - Cause 10 points of Light dmg every 2 sec for 12 sec
Mana Cost: 30
Cast: Instant
CD: None
Upgradeable: +4 points of dmg per grade


SHIELD BASH MASTERY - Increases the dmg dealt by Shield Bash.
Passive


GOD'S SWORD - The critical rate on your Holy Strike is increased by 40%
Passive/Maxed


ARROW OF VENGEANCE - Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon)
Requires 20 Concentration
Range: 200
Cast: Instant
CD: 2 min
Maxed
MAGE Primary:

Quoted


  • Mage/Priest

ESSENCE OF MAGIC - Raises magical dmg by 10 points for 30 min.
Range: Targetable Buff
Mana Cost: 35
Cast: Instant
Upgradeable: +6 magical dmg and +3.25 mana cost per grade


HOLY LIGHT STRIKE - Does 35 Light dmg
Mana Cost: 15
Range: 150
Cast: 2 sec
Upgradeable: +17.5 dmg per level and +1.5 (rounded down) mana cost per grade


SOUND OF THUNDER - A magical arrow chains the foot to the ground for 5 sec (Effect removed when dmg is received)
Requires 40 concentration
Cast: 1 sec


CURSED FANGS - Adds a curse upon your projectile weapon. Targets hit with this cursed projectile will suffer 20 points of dark dmg every 2 sec for 12 sec.
Requires 30 Energy
Cast: Instant
User's Note: No projectile necessary. Training "Throw" skill does not increase this skills damage. Thanks to Zeraphultor.

  • Mage/Warrior

MAGICAL TALENT - Temporarily increase your maximum mana points by 50 points for 300 sec.
Requires 35 Rage
Cast: Instant
Upgradeable: +10 maximum mana points per grade
PRIEST Primary:

Quoted


  • Priest/Mage

FREEZE - Freezes your target in place for 5 sec. (Effect is removed when target takes damage).
Range: 225
Mana Cost: 35
Cast: 1 sec
Upgradeable: +.4 sec duration and +3.25 mana cost per grade
User's Note: ***This skill will HEAL the target to full HP***


ENHANCED GRACE OF LIFE - You and your party members receive HP and MP buff
Cast: Instant
Usr's note: Cast on all party members immediately. Cannot cast hp buff on ppl outside party.


SNAKE CURSE - Causes 20 points of dark dmg every 2 sec for 12.0 sec to your target
Requires 30 Energy
Cast: 1 sec
Upgradeable: +8 dmg per 2 sec


TOUCH OF THE WATER SPIRIT - Raises you and your party's Magic Attack by 20 for 30 min.
Mana Cost: 100
Upgradeable: +12 magic attack per grade


BATTLE MONK STANCE- When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness is reduced by 3%. this stance lasts 600 sec.
Mana Cost: 20
Cast: Instant
Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade
ROGUE Primary:

Quoted



POWER DISARMAMENT - Increases Disarmament's dmg by 20%
Passive/Maxed


DEADLY SHOT - Raises your Shot's critical rate by 30%
Passive/Maxed


THROWING MASTERY - Your Throw slows the target for 5 sec.
Passive/Maxed


QUICKNESS AURA - Raises the dodge rate of you and your party by 2% for 600 sec
Mana Cost: 30
Cast: Instant
Upgradeable: +.25% dodge and +3 mana cost per grade


POISONOUS TRAP - 10 dmg every 2 sec for 10 sec (only 1 trap at a time possible)
Mana Cost: 30
Cast: Instant
CD: 10 sec
SCOUT Primary:

Quoted



WEAK POINT - Shooting at the weakness of the target causing 40% points of ranged weapon's dmg. Also increases critical rate by 1% for 15 sec.
Concentration: 30
Range: 330
Cast: Instant
CD: 15 seconds
Upgradeable: +.8% points of ranged weapon's dmg and +.2% critical chance per grade


PURIFY ARROW - Removes curses and harmful effects from target.
Mana Cost:150
Cast: Instant
CD: 10 seconds


PURIFYING SHOT - Remove one harmful effect from target
Passive/Maxed
Mana Cost: 150
Range: 330
Cast: Instant
CD: 10 seconds


REPELLING SHOT - Knockback the target and cause 36.0% of ranged weapon dmg.
Mana Cost: 30
Range: 150
Cast: Instant
CD: 30 seconds
Upgradeable: +0.7% per grade


BATTLE INSTINCT - Adds 5 Dexterity for 180 seconds.
Requires 30 Rage
Cast: Instant
Upgradeable: +1 Dexterity per grade
WARRIOR Primary:

Quoted



SHADOWFACE PERFECTION - No longer need a dagger to gain the bleed bonus from Shadowface and the bleed effect last 4 sec longer.
Passive/Maxed


WHIRLWIND SHIELD - Throws your shield at target causing 35 dmg. (Must have shield equipped)
Mana Cost: 30
Range 150
Cast: Instant
Upgradeable: +10.5 damage and +3 mana cost per grade.

  • Warrior/Scout (credit to athx)

SKULL BREAKER - Precise strike at the enemy's head causing 80% of main hand's weapon dmg and adds a 50% chance of lowering target's accuracy by 10%
Requires 30 Concentration
Cast: Instant
Range: 50
Upgradeable: +1.6% wpn dmg and -1% accuracy per grade


DEFENDER'S ROAR - Increase you and your party's maximum HP by 50 points for 10 seconds.
Mana Cost: 30
CD: 2 minutes
Cast: Instant
Upgradeable: +10 HP and +1 seconds duration per grade
User's Note: Skill cancels Priest HP Buff

  • Warrior/Mage

ELECTRICAL RAGE - Causes 90% main weapon dmg to target and also adds a High Voltage state to the caster, which will increase magic dmg by 5%. High Voltage can be stacked 3 times.
Requires 20 Rage
Cast: Instant
CD: None
Range: 50
Upgradeable: +1.8 main weapon damage and +.2% magic damage per grade

2

Wednesday, December 17th 2008, 5:45am

LEVEL 20:

KNIGHT Primary:

Quoted



LIGHTNING SHIELD - Your Shield Bash now slows the target for 5 sec
Passive/Maxed


SMASH - Causes 90% of main hand weapon's dmg to target.(Damages the caster for 10% HPs)
Used after a critical hit
Range: 50
CD: 4 seconds
Upgradeable: +1.8% dmg per grade

  • Knight/Priest (credit to Szythe)

HOLY SMITE - Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light's Fury.
Mana Cost: 30
Cast: Instant
CD: 4 seconds
Range: 50
Upgradeable: +1.2% weapon dmg per grade
User's Note: I havnt leveled it up yet so I dont know if mana cost increases with levels.


2-HAND AXE TRAINING - You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.
Passive
Upgradeable: +.5% dmg per grade


ENHANCED HOLY STRIKE - Increases the dmg of Holy Strike.
Passive
User's Note: This alters your Holy Strike ability, boosting it to 50% main hand weapon dmg at rank 0 and increasing dmg by 1% per grade instead of .5%.
MAGE Primary:

Quoted



RAYS OF LIGHT - like Galaxy but about 2.5x weaker
Mana Cost: 30
Range: 200
CD: 2 seconds


FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec
Cast: Instant
Mana Cost: 30
Maxed
User's Note: Self Buff


PURIFY - Remove curse from a target
Mana Cost: 150
Cast: Instant
Range: 200
Maxed
Thanks to kaizor


KISS OF THE VAMPIRE - A thrown projectile deals 30 pure dmg and heals you for the same amount.
Mana Cost: 40
Cast: Instant
CD: 60 seconds
Upgradeable: +9 dmg and +3 mana cost per grade
User's Note: No projectile necessary. Training "Throw" skill does not increase the dmg of this skill.

  • Mage/Warrior (credit to Felony)

MAGICAL ENLIGHTENMENT - You gain 10 MP every 4 sec for 5 min.
Requires 35 Rage
Upgradeable: +1 MP per grade
PRIEST Primary:

Quoted



LIFE LINK - Your Instant Heal now also heals you, but not as much.


INFECTIOUS WOUND - Attacks targets wounds, causing 30 pts of dark dmg and lowers targets effectiveness of heals received by 2%. Lasts 12 sec
Range: 200
Energy Cost: 30
Cast: Instant
CD: 12 sec
Upgradeable: +12.0 dmg and -1% healing effectiveness


REMOVE CURSE - Remove curse from a target
Mana Cost: 150
Cast: Instant
Range: 150
CD: 10 seconds
Maxed
Thanks to kaizor

  • Priest/Warrior (credit to Akrux)

EXPLOSION OF FIGHTING SPIRIT - Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance
Mana Cost: 15
Cast: Instant
Upgradeable: +1.6 dmg per grade


EXTENDED THROAT ATTACK - Increases the range of Throat Attack by 100.
Passive
User's Note: Increases the range from 50 to 150
ROGUE Primary:

Quoted



POISON PROTECTION - When activated, will prevent any poison effect for the next 20 sec.
Mana Cost: 30
CD: 2 min


RIPPED THROAT - Throat Attack now also adds silence to the target for 4 sec.
Passive


ONE-HAND AXE MASTERY - Raises one-hand axe dmg by 5%
Passive
Upgradeable: +1% dmg per grade

  • Rogue/Priest (credit to Krafen)

WOUND TEAR - Your Laceration critical rate is increased by 30%.
Passive/Maxed


EXPLOSION TRAP - A burning magical trap that deals explosive damage to anyone that enters it causing 60 explosive damage, (can only place 1)
Mana Cost: 30
Cast: Instant
CD: 10 sec
Upgradeable: +24 dmg and +3 mana cost per grade
SCOUT Primary:

Quoted



BLINDING POWDER - Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked)
Energy Cost: 30
Cast: Instant
Range: 100
CD: 60 sec


BLAZING ENERGY - When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec
Cast: Instant
Mana Cost: 30
Upgradeable: ???
User's Note: Self Buff


HEALING SHOT- Heals your target's HP for 30.0 points
Mana Cost: 20 mana
Range: 150
Cast: Instant
CD: 8 seconds
Upgradeable: +5.4 HP per grade
User's Note: Can be cast on self


MASTER OF SURVIVAL - Maximum HP increased by 50 points.
Passive
Upgradeable: +10 HP per grade


ENCHANTED ARROWS - Target recovers 10 MP every 2 sec for 12 sec.
Mana Cost: 30
Cast: Instant
Range: 330
CD: 5 min
Upgradeable: +10 MP every 2 sec per grade
WARRIOR Primary:

Quoted



SPEED UP - Increases movement speed by 3%
Passive
Upgradeable: +.25 movement speed per grade.

  • Warrior/Scout (credit to athx)

DAZE SHOT - Causes your target to be dazed for (Buff0 - time) seconds. (ranged Weapon must be equipped.) <---dunno the that amount of time since what I wrote is what it shows.
Requires 30 concentration
Cast: Instant
CD: 10 seconds
Range: 150

  • Warrior/Priest (credit to grozor)

DISTURBING STRIKE - Interrupts target's casting time and causes 16.4 points of dmg
Requires 30 rage
Cast: Instant
CD: 10 seconds
Upgradeable: +3.3 dmg per grade


BLOCKING STANCE - Increases your blocking rate by 10% for 20 seconds
Mana Cost: 20
Cast: Instant
Upgradeable: +.5% blocking rate and +4 second duration per grade


LIGHTNING'S TOUCH - Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage.
Mana Cost: 30
Cast: Instant
Range: 50
Upgradeable: +22.5 dmg and +3 mana cost per grade

3

Wednesday, December 17th 2008, 5:46am

LEVEL 25: ***Disclaimer*** The crystals you need to collect from the Forsaken Abbey are determined by your secondary class, not primary (i.e. a Mage/Rogue would need to collect ILLUSION crystals NOT TOUGH)

KNIGHT Primary:

Quoted



BLIND STAB MASTERY - Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT'S EFFECTIVENESS BY 50%
Passive/Maxed

  • Knight/Mage (credit to Zyg6)

LIGHTNING ARMOR - 30 wind damage to all targets that attack you, doesn't affect critical hits.
Mana Cost: 30
Cast Time: Instant
Duration: 10 minutes
Upgradeable: +9 damage and +3 mana cost per grade


HOLY PROTECTION - Reduces the target's aggro rate by "X"% for 10 min.
Mana Cost: ?
Range: 150
Upgradeable: ?
User's Note: aggro reduction is 8.2% at +18, mana cost is 81

  • Knight/Warrior (credit to Vyll)

DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.


HOLY LOCKS - Locks your target for 10 seconds. (Can only be used on undead and demons)
Mana Cost: 28
Range: 150
Cast: Instant
Upgradeable: +.4 sec duration and +2 mana cost per grade
MAGE Primary:

Quoted


  • Mage/Knight (credit to Zyg6)

IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target.
Passive/Maxed
User's Note: The Daze effect lasts roughly 3 sec.

  • Mage/Priest (credit to dvanha)

TRUE FLAME CORE - Increases Flame & Fireball Damage
Passive/Maxed
User's Note: No numbers given, similar to spark


SEED - Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times.
Mana Cost: ?
Cast: ?
Upgradeable: +2 dmg every 2 sec per grade


DEMORALIZE - The target cannot attack for 6 sec.
Maxed
Requires 30 Energy
Cast: Instant
CD: 1 min

  • Mage/Warrior (credit to Felony)

ELEMENTAL EXPLOSION - Increases your spell crit rate by 3% for 5 min.
Requires 35 Rage
Upgradeable: +.2% crit chance per grade
PRIEST Primary:

Quoted



LAST PRAYER - Your next spell casting time is now changed to 1 second
Mana Cost: 30
MAX
Cast: Instant
CD: 2 min

  • Priest/Mage (credit to kaizor)

ANGEL'S BLESSING - Restore an additional 10 mana, every 5 sec, to you and your party.
Mana Cost: 100
Cast: Instant
Upgradeable: +.8 mana/5 sec and +10 mana cost


AMBIDEXTROUS CASTING - Ambidextrous now also increases spell casting speed.
Passive/Maxed


CHAIN OF FIGHTING SPIRIT - Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
Mana Cost: 30
Cast: Instant
CD: 4 sec
Upgradeable: +1.8% dmg and +3 mana cost per grade
User's Note: It's channeling (like Mooncleave)


ENHANCED WAVE ARMOR - Wave armor now also increases defense by 1%.
Passive
Upgradeable: +.25% defense per grade spell
ROGUE Primary:

Quoted



LION'S PROTECTION - Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds.
Cast Time: Instant
Cooldown: None
Upgradeable: +.1 or .2% per grade

  • Rogue/Scout (credit to trahir)

ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy.
Requires 30 energy
Duration: 15 seconds
Cooldown: 2 minutes

  • Rogue/Priest (credit to Krafen)

SHADOW WALKER - Your Cheap Shot no longer needs to be used before battle, and the cost is reduced by 20 energy, but the CD is increased by 10 sec.
User's Note: This skill replaces your old Cheap Shot ability and adds 2.4% damage to the base skill. Cheap Shot still upgrades at 2.4% per grade.

  • Rogue/Warrior (credit to mrfoxx)

WHIRLWIND MASTERY - Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds.
Passive/Maxed


PARALYZING TRAP - A trap that paralyzes anyone who enters it. Only 1 trap can be active at any time. Effect wears off if target is attacked.
Maxed
Mana Cost: 42
Cast: Instant
CD: 20 sec

SCOUT Primary:

Quoted



LASSO MASTER - Your Lasso now restrains the target from movement and attacks.
Passive/Maxed
User's Note: This skill will alter your Lasso ability, and make it HEAL the target to full HP. If you skip this skill, you will be unable to attain the 30/30 elite skill.


ENHANCED THROAT ATTACK - Your Throat Attack can cause an additional 4 seconds of silence of the target and also increase the range of Throat Attack by 100.
Pasive/Maxed


IGNITE - Causes 35 points of fire based damage to multiple targets in range.
Range: 150 (targetable AoE)
Mana Cost: 40
Cast: Instant
Upgradeable: ?


SNIPER - Reduces your snipe casting time by 1 sec.
Passive


ENHANCED ARMOR PERFECTION - Enhanced Armor now lasts 4 minutes longer.
Passive/Maxed
WARRIOR Primary:

Quoted



BLOOD DANCE - Does 110% of main hand weapon damage.
Damages caster for 10% HPs
Range: 50
Cast Time: Instant
Cooldown: 5 seconds
Upgradeable: +2.2% weapon damage per grade

  • Warrior/Scout (credit to athx)

MOON CLEAVE PERFECTION - Reduces your move Cleave rage cost by 10 and cool down by 20 seconds.
Passive/Maxed

  • Warrior/Priest (credit to lauduc)

MAGIC BARRIER PERFECTION - Allows your magic barrier to also lower the magical damage received by 1%.
Passive/Maxed
User's Note: +.1% magic dmg reduction per grade of Magic Barrier

  • Warrior/Knight (credit to Vyll)

IGNORE PAIN - Immune to dizzy, paralyze, and slow effects for 10 sec.
Maxed
Cast: Instant
CD: 5 min


CRITICAL CONSCIOUSNESS - Lowers the damage you receive by 10% for 2 sec. Can only be activated when HP is below 30%. (Does not lower critical damage received)
Mana Cost: 50
Cast: Instant
CD: 5 min
Upgradeable: +1.5% dmg reduction and +.15 sec duration per grade
---------------------------------------------------------------------

THE LEVEL 30/30 SKILL LIST HAS BEEN MOVED TO >> HERE <<

---------------------------------------------------------------------

4

Thursday, December 18th 2008, 7:03am

Great, thanks for this.
[LEFT]
[img][/img]

I Am Legend.


InGame Name: Darkcrosser
Server: Macantacht

[/LEFT]

So, 2 muffins are sitting in a oven...
One muffin turns to the other and says;
"Man, it's hot in here!"
The other says, "Holy crap! A talking muffin!"

5

Thursday, December 18th 2008, 7:51am

LVL 15/15
Warrior / Rogue

Warrior Primary Only

Shadowface Perfection

/////You no longer need a dagger to gain bleed bonus from SHADOWFACE and bleed is increased by 4 seconds.\\\\\


*Max*
*Passive*


Up from 6 seconds so 10 sec bleed.


Rogue/Warrior

Rogue Primary Only


Throwing Mastery
/////Your throw can slow the target for 5 seconds.\\\\\

*MAX*
*PASSIVE*



LVL 20/20
Warrior/Rogue

Warrior Primary Only

Speed Up
////Increase movement speed by 3.0%\\\\\

*Passive*

Fluctuates on how much it goes up per upgrade. Was .2% per upgrade now it went to .3%

Rogue/Warrior

Rogue Primary Only


1-H Axe Mastery
/////Raises 1-H Axe damage by 5.0%\\\\\

Goes up 1.0% per upgrade.

*If you're an axe rogue, you fail*

6

Thursday, December 18th 2008, 7:59am

I'm sorry for wasting posting space in this thread, but can somebody explain these "profession skills"? I haven't heard of them, so I'm a bit confused.

7

Thursday, December 18th 2008, 12:56pm

Didn't see Distorted had Throwing Mastery down, my bad.

Can't wait for the list to be completed, nice thread PT!

8

Thursday, December 18th 2008, 6:00pm

kk I am a 25/20 Scout/Rogue ... would love to add to this list I got the mats for the lvl 15 stuff for both the scout side and the Rogue side ...

WHO do I turn them in to. The one person says the construction someone or another there isn't even a name.

9

Thursday, December 18th 2008, 6:25pm

Quoted from "Galphon;2936"

kk I am a 25/20 Scout/Rogue ... would love to add to this list I got the mats for the lvl 15 stuff for both the scout side and the Rogue side ...

WHO do I turn them in to. The one person says the construction someone or another there isn't even a name.


Class hall, no quest sign above head,

< Profession Master >

Soon as you go in to the left.

10

Thursday, December 18th 2008, 10:00pm

I'm still confused on where to get the materials for the skill certificate, any help on those?

11

Friday, December 19th 2008, 1:39am

I made the mats the profession master told me too and I went back to her but have no option to turn them in she accepts the cert when I get that but who do I turn the mats in to get the cert to begin with?

bronislav84

Beginner

Posts: 11

Location: Brooklyn, NY, USA

Occupation: College Student

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12

Friday, December 19th 2008, 5:35am

Um, why is this called Profession when it's about Class skills? I came to this thread looking for info on what you can craft, but found it's about what skills you can get with only certain class combinations. Kinda misleading.

Although the info is good, keep it up. Just make the title less misleading, please.

13

Friday, December 19th 2008, 5:42am

Quoted from "bronislav84;3433"

Um, why is this called Profession when it's about Class skills? I came to this thread looking for info on what you can craft, but found it's about what skills you can get with only certain class combinations. Kinda misleading.

Although the info is good, keep it up. Just make the title less misleading, please.


It's named that because it's the "Profession Master" that teaches the skills. There are several Profession Masters and that is how people refer to them in-game.

Also, there was no "general class" section when this thread was created. It will probably be moved there in the near future.

14

Friday, December 19th 2008, 5:46am

Quoted from "Galphon;3245"

I made the mats the profession master told me too and I went back to her but have no option to turn them in she accepts the cert when I get that but who do I turn the mats in to get the cert to begin with?


You need 3 of each, it's easy to miss, I did.

Take mats
Talk to her
Click Level Skill Cert (Goes in bag)
Talk again
Trade Cert for Skill

Switch primary and secondary

Repeat.

bronislav84

Beginner

Posts: 11

Location: Brooklyn, NY, USA

Occupation: College Student

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15

Friday, December 19th 2008, 6:31am

Quoted from "ptbarrett;3436"

It's named that because it's the "Profession Master" that teaches the skills. There are several Profession Masters and that is how people refer to them in-game.

Also, there was no "general class" section when this thread was created. It will probably be moved there in the near future.
Ah yea, that would explain the name. Still, this is kinda confusing: Profession Masters (Class) and Professions (Jobs).

It seems they made a general class board now, just gotta wait for somebody who's staff to move it there.

16

Friday, December 19th 2008, 7:29am

Does Priest/Scout get anything? I would be kind of unfair if they didn't.

17

Friday, December 19th 2008, 9:43am

I'll never understand why Knights get all the mana regen skills. Why does the master of magic, the mage, not get any? It doesn't make sense...

kalia21

Beginner

Posts: 4

Location: Canada, Quebec

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18

Friday, December 19th 2008, 10:26am

A question.. do both of our classes need to be 15/15 ( example ) to get them ? or we could be 26/15 and still get them ? =3
Server: Artemis
IGN: Trissiira
Class: Rogue/Knight
Master Profession: Armor Crafting


19

Friday, December 19th 2008, 11:36am

Quoted from "kalia21;3650"

A question.. do both of our classes need to be 15/15 ( example ) to get them ? or we could be 26/15 and still get them ? =3


I'm sure you can still get them if you 26/15. I think both classes have to be at least level 15. :D

20

Friday, December 19th 2008, 11:49am

I would also like to know how you can get the mats needed for your certificate, I'm assuming it's through production skills but at what level can you make these things?