Prices are the same on Osha, so it seems those have been normilized across servers.
What remains unexplained and still scary to me, is that the codebase on the different servers
can be different. Does the fatigue issue exist on the EU servers, and more importantly the EU
servers. What they wrote says nothing about fatigue now going down, only that it should raise less
slowly from converstations. I can't see them being so incompetent as to miss this, unless the issue
does not exist on their test servers and they are missing the fact that it is somehow different codebases on
different servers. Also, nothing about the tp funature issue. Seems it should be simple
anought to fix, since it basically functions when you are online, so remove the online check, and/or
move it to the offline processing again. The fact this remains unfixed after so long seems to show
Runewaker as bad coders. I wonder instead, if the issue is not getting communicated well. Perhaps
it does not exist on the servers they use for testing. The fact the code can differ between servers
is a big one for QA issues and reporting them, and them getting verified and fixed. Are other problems
such as the tp furnature different on different realms? Are the EU servers seeing these same issues?
Is there any way to get more direct insite into what RuneWaker sees/knows so the communcation issue with them can be rectified
somehow?