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Posts: 6

Location: In your_____ ____ing your _____

Occupation: IT Instructor

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21

Saturday, May 22nd 2010, 10:34pm

+ sticky (maybe we need good guild page where only the good stickys can go)
[img][/img]

Common sense is so rare it should be a Beepin super power

blakjak02

Beginner

Posts: 29

Location: Turn Around.

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22

Sunday, May 23rd 2010, 12:25am

The rams are actually pretty cool, they allow even level ones to be very useful.
First Lekani Set on Reni
First Dual wield Thorns of Yawaka


Quoted from "Swag;417632"

I think that Chapter IV is going to be a great renaissance for Runes of Magic and for Frogster. There are many things planned for 2011 and I think our players will be very happy with things that are coming this year. :cool:

blakjak02

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Location: Turn Around.

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23

Sunday, May 23rd 2010, 12:28am

I made another post to get 99 lol. Also, forgot to mention that as more people enter a ram, catapult, w/e the damage(i think) increases by 5 percent. So its best to fill up the slots.
First Lekani Set on Reni
First Dual wield Thorns of Yawaka


Quoted from "Swag;417632"

I think that Chapter IV is going to be a great renaissance for Runes of Magic and for Frogster. There are many things planned for 2011 and I think our players will be very happy with things that are coming this year. :cool:

Hathore

Unregistered

24

Sunday, May 23rd 2010, 12:55am

Thanks for the guide~! This is great :)

/sticky

25

Sunday, May 23rd 2010, 3:03am

What an awesome guide Dragonchampion. I must say that fighting your guild was very difficult and now i know why! We had no idea about all these advantages, except for the arsenal building which we hope to build in the near future. I think none of us in Endgame had any idea about the existence of Banner Shops.
Tonights siege will be a completely different experience for us.
Thanks for helping us all learn the ropes!! Shayanna

26

Sunday, May 23rd 2010, 6:03am

Squeeee... another sticky. :D

Also, no worries everyone. I made this guide to help out. Glad it is of some use. Too bad siege was down tonight. :p

27

Sunday, May 23rd 2010, 6:52am

sup verinon. its your buddy from artemis XD

~Chaoslegend :)

Gruplock

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Location: Coming soon at a store near you!

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28

Monday, May 24th 2010, 3:32am

How easy is it for a starting out guild to get in on this :)?
I've already quit.

29

Monday, May 24th 2010, 10:27am

just level to 7, get a castle, and you an join.

Gruplock

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30

Monday, May 24th 2010, 2:41pm

Cool, thanks.
I've already quit.

31

Wednesday, May 26th 2010, 12:41pm

OK guys. What guide should I do next? Finished work:

Arcane Transmutor
Siege Wars
Housemaids
FA
BG (Hey, I was a newb and was new to guides. :p)

Gruplock

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32

Wednesday, May 26th 2010, 9:14pm

Quoted from "Dragonchampion;278968"

OK guys. What guide should I do next? Finished work:

Arcane Transmutor
Siege Wars
Housemaids
FA
BG (Hey, I was a newb and was new to guides. :p)


An updated knight guide :p
I've already quit.

Glyphdm

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Posts: 7

Location: Vancouver, WA U.S.A

Occupation: ITT Technical Institute Student

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33

Thursday, May 27th 2010, 4:13am

fyi, you can get a guild castle at guild lvl 5 now, they changed it
[img][/img]
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I...
I took the one less traveled by,
And that has made all the difference.

-Robert Frost - The Road Not Taken

34

Wednesday, July 28th 2010, 7:47am

could you make a guide to the rewards you can earn from participating in guild siege? and a guide to the rankings after the siege is over? like who did the most dmg, defense, etc. and what being ranked will do for ur rewards?

jsalemi

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Posts: 133

Location: VA, USA

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35

Wednesday, July 28th 2010, 1:47pm

Nightsong's website had a list of the rewards and stuff -- you'll find the link to it way back in message #6 on the first page of this thread.

(And thanks to Nightsong for making it available!)

36

Thursday, September 23rd 2010, 11:44pm

Is everything in this guide still correct? I've only done siege like 3 times but some of it doesn't seem to jive with what I've experienced...just wondering if anything major has changed in Siege since the guide was made. Thanks!

37

Wednesday, December 8th 2010, 2:09pm

Helping improve SW event

Hello Frogster team,
Here are a few suggestions that I personally feel could cut down player frustration during SW. Since the stability of the event isn't something easily controlled by you, perhaps helping the situation could make the event more pleasant.

+ When a character gets "booted" from the SW (or even completely booted from the server DURING SW):

++ Have the player keep the SW "buffs" he has. When a guild put thousands of crystals and merits towards personal or guild buffs and get disconnected and looses it all, it feels like it was all a waste of resources. I think a solution for this would be to program that those buffs are permanent and will only be erased once the SW event is done with (no mater if booted from event or even completely disconnected from server). If a character has been disconnected for more then 2 hours, when he next log in, have the buff disappear (to avoid exploit). Same goes for Herald holders.

++ The same goes for merits and towers in inventory. When disconnected, have the player keep them in inventory until the event is over, then they can be removed from inventory whether the character is in or out of a SW event at that moment. Just program that the towers cannot be used outside a SW environment. As for the merits, make them none transferable outside a SW environment. These last two comments are to avoid game exploiting.

A suggestion, concerning the board that appears at the end of a SW event that shows everyone performance (ally and enemy), this board stays very shortly, one cannot have the time to inspect it. Make it accessible under the guild menu until the next day when the "SW vs menu" appears (then it could be reset). This will give time to any member to look how each player performance was done.

A few times the rewards for a SW, although they appear on the board, the player does not receive them (badges and treasure bag).

I hope this can help you render the game more pleasant, imagine: you get in a SW, you waste tons of materials on castle buffs, you get disconnected many times, loose all your buffs AND merits/towers in inventory, at end you get no reward... this does not make a game fun and this complete scenario DOES happen at least once a week ;)

38

Wednesday, December 15th 2010, 4:00pm

Woot!

Just wanted to agreea nd support all the players taht would like to see improvements in siege war, we all are fighting the same battle, making it more fun would go a long way in ROM morale:)

39

Thursday, December 30th 2010, 11:15pm

Very nice guide, but it is missing one thing. It needs to have an in-depth explanation of how the rewards/ranking system works. In that explanation it needs to include the following: Rewards obtained/amount from winning/losing, how the ranking is broken down, what contributes to ranks, how to get a higher rank, etc. This is a very valuable question when it comes to the siege topic, and unfortunately, like many other things, Frogster does not provide us with enough information about it.
NAME: Awptic
CLASS: Mage/Priest 62/50
GUILD: Apocalypse
SERVER: Grimdal

40

Sunday, January 9th 2011, 3:56pm

Outstanding job!

10/10
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