energy restore = fail
i'm a w/m or m/w... but honestly, casting 4 seconds not moving would mean losing rage while getting it so basically 40 rage left after 4 sec... then you attack losing rage before touching the opponent... lmao
do rogues and scout even bother stopping while doing dps just to get energy or focus? i mean pause 4 seconds or would you rather spam the skill from your secondary? lol
In general nope.
It's only useful for building up a smidge of rage before dashing into a cloud of enemies.
There's been once or twice I used it to finish off a mob that I had CC'd.
Mostly, I'm underwhelmed.
Night attack is a backstab attack, and weaker than our weakest backstab. Adding +10% damage to my offhand increases my dps by 0.1% for the duration of the buff
Phantom stab is meh (Yay, once every 60 seconds I can hit everything for half my normal damage. - oh, and then possibly get smooshed cause I'm right next to them and some tanks aren't up to snuff)
Escape? if you're dotted or anything, won't function correctly.
Seems like most classes got the 'meh' end of the stick.
I am experiencing envy over some of the scouts - a passive damage reduction? gimme!
That original post on this stuff, o many weeks ago, had me thinking, "Ooh, we get to choose 8 from a pool of 36? Kick ass!"
This, where only end game players with the RIGHT set get a skill? Sucks.
There was no label telling me "giant fist was for rogues" - some of my guildees (scouts and rogues alike) thought the sets where the other way around. they got stuck and had to go hunting pieces
Seneschul