I got and used the mage rt set skill earth collapse.
On normal mobs, it hits them for only 30k dmg per pillar (doesnt show up on scrut), on players it hit a 35k scout for 11k dmg per pillar. Use for this skill is very limited but i found somethin useful for it.
I solo madman in dod and i set up that skill when i can, and madman bein as fat as he is, hits every pillar when he runs into it, causin a good amount of dmg every min. Otherwise the only otha reason i would use this skill would b in sw when i know an invisible rogue is huntin me, with hopes he hits the pillar b4 attackin me.
Imagine that on a M/Wd with their +60% earth damage self buff (if it still works the same, I haven't touched my M/Wd in ages), that's 48k per pillar, and on a 35k scout like what you said that is 17.6k damage. Not a bad spell at all for that class combo.
Stone Scale Blade (Fearless Cloth)
Level: 55
Cost: 100 MP
Cast: 2s Range: 250
- Causes 1200.0 Earth Damage.
this is such a stupid skill i cant believe i got it. on mage side of m/d or any m/? there is no earth dmg mod, so u get a 2 sec cast for gimp damage. mages are already gimped enough, this is like a slap in the ballz :/
Depends on what type of mage you are. M/Wd gets a self buff for 30 mins that gives +60% earth magic damage, sort of like the fire and wind damage passive skill that all mages get. With their "Earth Marking" 50/50 elite, this spell has a much higher chance of critting than normal due to the nature of EM's additional earth damage crit.
Earth Collapse (Flower God)
Level: 60
Cost: 350 MP + 8% HP
Cast: 2s Cooldown: 60s
- Summons 5 nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 Earth Damage.
no one on my server has this set. sounds like another aoe-ish type skill but mobs have to touch your pole, hehe. but its earth damage with no earth dmg modifiers....Z .....3% decrease? please ...really again? on a 60k hit thats a 1800 dmg reduction, assuming it works. pffft
If we go by what zicoreborn00 says about his damage as a non-M/Wd, that's 48,000x5= 240,000 damage with M/Wd's [Earth Scepter] (+60% Earth Damage). That's a quarter of a million damage with a 2 second cast! Can you imagine if M/Wd's [Earth Marking] got a hold of that and crits were involved?
It seems the two earth set skills for Mages make Earth Magi more viable and fun rather than the usual Flame+Fire Ball spamming. Maybe that's what they were going for, more diversity among mage types. You have M/Ks with their insta-builds, and M/Ps with their Flame and Fireball mastery, etc and now Mages have one more fun magic type, Earth! When magic damage gets a work-over, this will be less like a "slap in the ballz" to most magi and more like "I'm glad mages aren't stuck being regurgitated cookie cutter scouts." Diversity is what makes mages fun in an age where single target DPS is ruled by poke-poke-stab classes.
Just think M/Wds, with a 10% (60 minute duration) faster casting pot (housekeeper pot) and a pet egg with +5% cast speed alone, you're throwing [Stone Scale Blade] out every 1.7 seconds with +60% earth damage modifier.
Have fun mages!