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CeeGunn

Beginner

Posts: 9

Location: Canada

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21

Sunday, July 4th 2010, 5:35pm

Savage Giant Wolf
Fire, Level 10
Rabid Rage +10 - inflicts 200% damage on the target
Emerging Strength +4 - Increases the pet master's strength by 5% for 30 seconds
Intimidation +7 - reduces the target's physical attack power by 8% for 15 seconds

22

Sunday, July 4th 2010, 5:54pm

Quoted from "GnatB;298491"

Runic Elf:
Focused Beam +15 (50.0 magical light damage)
Angel's Wing +1 (when master life <50%, heals 2%hp ever 2 seconds for 20 seconds



My Runic Elf does not have Angel's Wing, instead it has

Divine Crystal+14 ( <50% life, restores 15.0% points of health)

23

Sunday, July 4th 2010, 8:24pm

would be nice if u could order all the pets in their attributes

24

Sunday, July 4th 2010, 10:12pm

Quoted from "twobits;299864"

My Runic Elf does not have Angel's Wing, instead it has

Divine Crystal+14 ( <50% life, restores 15.0% points of health)


Interesting. So there is some variance. So far all the pet's have been right in line with the descriptions. (got my own Fell Snake, with the skills as described) Though it is still a heal. (And I'd argue, a better one).

From now on I'll make sure to add attribute and level, in case it *does* matter.

Stardusk

Beginner

Posts: 1

Location: USA East Coast

Occupation: (Computer Science/Computational Media Major) But honey, I wanted you all along &lt;3

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25

Monday, July 5th 2010, 2:04am

White Cave Rabbit (earth)
Level: 6
Focused Beam +15 - Inflicts 50.0 Light Damage on the target
Fading Grudge - The pet master's aggro is reduced to its lowest level for 10.0 seconds, and additional aggro will not be generated
Angel's Wing +1 - Once the master's health has dropped below 50% the pet master will for 20.0 seconds recover 2.0% health every 2 seconds


[LEFT]
[img][/img]
Retired Nov. 2010
95k HP. 47k MP. 84k pDef. Be afraid, be very afraid.


Name: Stardusk

Class: Priest/Knight
Server: Artemis


[/LEFT]

26

Monday, July 5th 2010, 5:44am

Mentioned this in the other thread but we might want to start looking at the numbers in the VALUE column and noting them here as well. Skills are going to be redundant for the most part, all spider, all wasps, all bear, wolves and dogs have the same skills. The only two similar pets I have seen with different skills are the bull frog and the red frog, and the rune pets can have different skills depending on their colors.

Getting values will help people with choosing their pet just as much as a skill will. A pet that boosts your Str enough to overcome that lack of Pattk skill is probably worth looking at especially if its growth number is high on the strength column.

27

Monday, July 5th 2010, 6:11am

Quoted from "rodarin;300090"

Mentioned this in the other thread but we might want to start looking at the numbers in the VALUE column and noting them here as well. Skills are going to be redundant for the most part, all spider, all wasps, all bear, wolves and dogs have the same skills. The only two similar pets I have seen with different skills are the bull frog and the red frog, and the rune pets can have different skills depending on their colors.

Getting values will help people with choosing their pet just as much as a skill will. A pet that boosts your Str enough to overcome that lack of Pattk skill is probably worth looking at especially if its growth number is high on the strength column.


AFAIK, The value column is based on growth and level. (and randomness). Growth is based on attribute. As far as I can tell, attribute is random. Any type of pet can come in any attribute. (other than runic elves are always none, and vice versa) Level is... well... level So it's pointless for this thread. Which attributes give which stat is easy to see. (and already listed in one of the other threads)

So the point (presumably) is to find the type that gives you the active skills you want, then try to find one of them of the attribute that gives you the stats you want.

28

Monday, July 5th 2010, 2:25pm

Quoted from "GnatB;300095"

AFAIK, The value column is based on growth and level. (and randomness). Growth is based on attribute. As far as I can tell, attribute is random. Any type of pet can come in any attribute. (other than runic elves are always none, and vice versa) Level is... well... level So it's pointless for this thread. Which attributes give which stat is easy to see. (and already listed in one of the other threads)

So the point (presumably) is to find the type that gives you the active skills you want, then try to find one of them of the attribute that gives you the stats you want.


I am going to check today and see, I am going to write down the numbers I see. I think that if a type is the same attribute the distribution is going to be uniform. So two water attribute bats for example both level 1 will have the exact same numbers.

Then I am going to see how those numbers change with the level. Now that I am convinced that a higher attribute is better for leveling Value numbers I want to see how they handle it for those higher pets out of the egg. As in do they give you the 'perfect' Value i.e. based on a 100/100 aptitude or do they use whatever Aptitude it has listed.

For example. I know a level one Behru water atribute I saw yesterday was 0/0/1/2/3/ (stats as you read down) And its values were 2/3/1/4/2. So what I wil do is see if I can find another level 1 to compare and if the numbers are the same then I am going to assume they all will. Then I will check a few higher level ones (if I can find any of the same attribute) and see what I get.

Doesnt realy make sense that thee wouldnt be some uniformity somewhere.

EDIT: Yeah the value numbers are totally random. Which sort of makes it really like a lottery I suppose. The only thing you know going in is the growth rates. Obviously growth rate will help but Starting at 0 when someone else starts at 4 is quite a difference. Especially if it is the same exact type of pet.

29

Monday, July 5th 2010, 6:17pm

Spotted Beetle Lvl 5:
Sting+10 (as seen previously)
Blessed Magic+9: 30 secs, 10% increase to mattk.
Resistance Net+19 (as seen previously)

Newt Lvl 9:
Drift Attack+10 - 200% phys dmg
Flowing Meditation+9 - Health drops below 50%, restores 10% mana (seems odd).

Beaver Lookout Lvl 9:
Wave Bomb+15 - Inflicts 50 magical water dmg on target.
Shining Vitality+4 - Increases max health by 5% for 90 secs.

30

Tuesday, July 6th 2010, 3:42pm

Fanged Ankylar(Water)

Impale - Inflicts 250.0% physical damage on target

Enchanted Scales - Increases the pet master's critical magical hit rate by 50.0 points for 30.0 seconds

31

Tuesday, July 6th 2010, 7:01pm

Wiki is started

Please add your updates to the Wiki. http://www.theromwiki.com/Magic_Pets#Lis…Pets_.26_Skills

Also here is the list our EU friends are working on. https://forum.runesofmagic.com/showthread.php?t=244093

32

Thursday, July 8th 2010, 7:47pm

Ok, let's begin. As you all know, I've spent roughly 4m in gold over the last few days in order to try and sort through the vast sea that is the creature types for the element based pets. My current list is on mediafire (link below - the specials lists is sorted with the better pets on top) and has my current list of 97 creature types and all their abilities. When looking at the spreadsheet keep a few things in mind. First off, I assumed all pets with a physical base attack were on 10s CD (cooldowns) and it appears a few are 15s. Please let me know of any corrections that need to be made for this or any other CD I might have wrong. Also, unless stated all positive numbers are a gained bonus to pet's master (you) and all negative numbers are a debuff on the target. PA = physical attack power, MA = magical attack power, all +dmg is both types. I'm still trying to find a way to determine the Rune ghost abilities; I have both listed because I can't determine ahead of time. Please note all rune ghosts I've seen have varied greatly in their special ability. If you find a way to determine this, let me know.

Link for spreadsheets - http://www.mediafire.com/?sharekey=c6576…6f20ee4ff677d52

If peeps have problems with these Open Office files, let me know I'll work out something else. Maybe I'll just cut and paste selections.

Ok general info - All pet hunters can transport you to the "Ranch" to learn how to catch magic cavvy. All pet hunters will sell food and badges of trail bought potions. Both repeatable quest in the "Ranch" have value - the milk is a good way to get food (favorite meal is rare but saves you 60k in loyalty food) and the chicken one can give you golden eggs. Golden eggs are an exp food and a trade in for some potions.

Pets are arranged into seven elements = Earth, Fire, Wind, Water, Light, Dark, and Runic (none).
Earth is a tank/melee focus pet - Str, Stam, Dex in that order for priority.
Light is a tank/melee focus pet - Stam, Str, Wis in that order for priority.
Dark is a rogue/scout focus pet - Dex, Str, Stam in that order for priority.
Wind is a hybrid focus pet - Dex, Stam, Wis in that order for priority.
Fire is a mage focus pet - Int, Wis, Stam in that order for priority.
Water is a healer focus pet - Wis, Int, Stam in that order for priority.
Rune Ghost are a general high stat focus pet. They are +all stats equally.
Since it seems every creature type can be found in every element, choose a match for your class combo.

The first reason pet choice matters are the abilities linked to a creature "type". Look over the list and find a pet that will help you do what you want : tank, heal, dps, solo, or pvp. The creature "type" will determine what it looks like and how it behaves. %5 wisdom boost from a Fruit Cactus won't help a rogue/scout even if they use a dark element version. Even if the pet is ugly, be sure to make your main pet suit your class combo. You can always get a 2nd pet to look cute or mean for show while afk at the AH.

The other reason pet choice matters are merging limits on the "element" types. You can only merge a fire into another fire pet. You can only merge a pet of the same or lower level of your main pet. You can only merge into the same pet 3 times in a 24 hour period. A rune ghost is a blank element pet and can be merged into ANY other element type; however, only a rune ghost can be merged into a rune ghost.

Let's look at some basic numbers the pets give us. A pet essentially has 6 stats for merging and bonus purposes. The 5 listed stats plus "Aptitude." When ever you merge a pet, any greater value stat will grant a bonus to the "agent" pet(main pet you will be keeping). You can't lose points, only gain. The stat gain is the difference in stat divided by 4. "Talent points" will also be added during a merge, whereas the value is half that of the reagent (pet you are "feeding into your main pet). Your agent pet will also gain exp based on the levels of each pet. Exp gain is equal to 1000 divided by the level of the agent minus the level of the reagent plus 1. Ex: a level 1 merged with a level 1 = 1000 exp gained - 1000/((1-1)+1)= 1000/1 = 1000. Ex: a level 1 merged into a level 5 = 200 exp gained - 1000/((5-1)+1) = 1000/5 = 200.

I'll cover some of the basic meaning behind the values in blue now. Exp is simply how much until your pet levels up. TP are needed to train your pet's passive skills. Loyalty is directly related to the probability that your pet will use their skills in combat to aid you. Nourishment (food) determines how much your pet can give you in stats as listed in your Assist column. 100 Nourishment means your pet is full and will give 100% stat value. Training at the bottom of the list is currently only used to convert into exp or tp or aptitude using the potions from the pet hunters. Aptitude reflects the multiplier value for the stats growth and value into Assist value. The higher the aptitude, the more the assist raises. The last thing that affects the Assist value for stats is your pet's level. The higher level your pet is, the greater the stats Assist value will be. A simple reminder here to also train up your pet's passive skills. Every pet will come with 1000 TP, which is enough to train 2 skills once or 1 skill twice if level permits.

Pets can also be trained to do gathering for you. This is a very expensive process, only work this up on your main pet. Each attempt at gathering is actually done while your pet is put away ("return"). Each attempt cost 1 tool, each tool cost 100g, but each attempt seems a guaranteed return item. Aside from a high 95% success rate to skill up, you either get the gather item listed or a vendor item to cover the toll's cost. Skilling up will go slowly, 1% at first, then .85% at level 2, and slowly down from there. There are two noticeable advantages. One is your pet can gather while you are afk (I tested it, doesn't work offline). The other advantage is your pet could eventually be gathering refined Thorn Apple Thicket for 100g each. But this would require a HUGE upfront cash investment to train your pet's skill up that high.

I'll finish by covering a few tips on merging pets. There are 3 main goals when merging pets - gain exp for leveling, gaining tp for training passive skills, and gain stats for assist bonus. The first and second goal really go hand in hand. Unless you train the passive skills on the reagent (food pet) it will give exp and tp to your main pet. The third goal doesn't matter what level the food pet is, even a level 1 pet can gives stats (especially aptitude) to your main pet. Aptitude is the most important stat since it will effect all the other stats through a high Assist multiplier. Ex: my main pet has 60 aptitude at level 34 and I merged it with a level 1 pet with 80 aptitude resulting in my main pet with 65 aptitude. For the first goal, on the list above, of leveling your pet up, your main focus is to make all 3 mergers per day of the same level as your main pet. At the high levels the 1000exp per merge will matter more and you will still want to use exp food and potions to help it (golden eggs and badges potions). To gain stats, you really want to focus on merging your main pet with higher ranking pets that have high growth values.

As I finish this off, I really hope it will help others to build killer pets without a lot of trail and error and loads of cash. I really hope my work helps others and I will continue to update my spreadsheet with new creature types, and I'll continue to update this post with new information and corrections. If you run on Osha, feel free to throw some cash at Lulong to continue my studies on pets

Now if only I could find a pet that gave +heal . . .

Thanks to GnatB for making me improve my post.

33

Thursday, July 8th 2010, 8:17pm

Quoted from "chulong77;302339"

For the first goal of leveling your pet up, your main focus is to make all 3 mergers per day of the same level as your main pet.


Your first goal should be raising aptitude, not leveling your pet up, as aptitude aparently affects how your pets stats go up when it levels. So you want high aptitude before you really start leveling, to get the most out of the levels.

Edit: And don't know about anybody else, but I have no intent to install open office just to check out your spreadsheet. If you really want to share some that aren't listed already then list them, or add them to the wiki, I guess.

34

Friday, July 9th 2010, 6:38pm

@chulong Concerning merging, same thing to what GnatB said above. But also, merging is not the most efficient ways to get stats. If you are using an Orange rarity pet, chances are, unless you merge with another Orange level pet of a similar level, you aren't ever going to put a dent into your main stats (the 6/5/4 ones). Only way you are going to really affect the base stats is through leveling.

Also, you could have saved yourself some money. Most of this information has already been compiled, just located around the forums in different topics. ><

35

Friday, July 9th 2010, 7:53pm

hopefully the dual merger tickets will allow for to element to be combined because I need stam/int/str
~Leader of the Phiriusworkshop Guild On Osha~
All Osha players are welcome to visit the Workshop at player [Phatcat]'s house. 42 Crafting benches all in the same place surrounded by a decorative atmosphere make crafting a breeze!
67/62 M/W/M 30k HP 37k Matk
T10 Aok Prayer
(70k matk+buffed)

36

Friday, July 9th 2010, 9:01pm

Quoted from "failkaito;302861"

@chulong Concerning merging, same thing to what GnatB said above. But also, merging is not the most efficient ways to get stats. If you are using an Orange rarity pet, chances are, unless you merge with another Orange level pet of a similar level, you aren't ever going to put a dent into your main stats (the 6/5/4 ones). Only way you are going to really affect the base stats is through leveling.

Also, you could have saved yourself some money. Most of this information has already been compiled, just located around the forums in different topics. ><



Merging is the best way to gain aptitude (at first) and aptitude is a pet stat. I suspect it's also the best way to do what Phatmandrake is wanting and build a pet with non-standard stats. You've got your high level "light" pet. You also want good int (for whatever reason.. not sure which class goes stam/int/str) So you buy some high level holy fire pet, feed it a neutralizer bar to neutralize it's element, then merge it into your dark pet. Presto. A high level "light" pet with good int.

(I believe neutralizer bars can be bought with siege badges and (apparently) may be rewards from the gift boxes obtained via pet events)

Anyways, the above is why *type* is the primary thing that matters when choosing a pet. Currently, every other shortcoming can be made up for (eventually), but there isn't (yet) any way to modify the active abilities.

37

Friday, July 9th 2010, 9:10pm

Quoted from "chulong77;302339"

The first and second goal really go hand in hand. Unless you train the passive skills on the reagent (food pet) it will give exp and tp to your main pet


You'll get exp and tp(training points) regardless of whether you train the passive skills. You won't get tp(talent points) even if you don't train the passive skills.

38

Friday, July 9th 2010, 9:25pm

Ok, took the time to look at your DB... interesting, your Big Kuma(n?) had 15% attack speed increase as it's 3rd ability, mine had Frenzy (spd, acc, dmg boost 15s/300s). (which never seemed to work)

Maybe they fixed/changed it in that patch? I'll have to check, I guess.

and, yeah, still doesn't look like anybody has found any good healer pets other than either 5% wis. (or +5% all atributes)

I'm *really* hoping pair merge tickets allow you to combine all the abilities (other than the "attack" one) from the two pets. Some really awesome possibilities.

39

Saturday, July 10th 2010, 1:18am

Well done on all the work. That's commitment. :)

You need to add Ystra Snow Ferret. It has 2 heals.

Posts: 57

Location: Nevada

Occupation: Student, and martial artist

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40

Saturday, July 10th 2010, 2:21am

Quoted from "GnatB;298491"


Big Kuman (possible winner?)
Rabid Rage +15 (250% physical)
Huntsman assist +9 (10% pattk for 30 seconds)
Frenzy (Greatly increases attack speed, accuracy, and damage for 15 seconds)
(Unfortunately, no clue if Frenzy affects the master or the pet. Tested it whacking away at something for like 10 minutes, plenty of Rabid Rages and Assists, but not a single Frenzy... so bugged, need more loyalty, or ???)


I found the winner

Fell Snake
Rabid Rage +15 (250% physical)
Confusion Gas +9 (Reduce targets defence by 10% got 15 seconds)
Huntsmans assist +9 (+10% pattk for 30 seconds)

also frenzy only works for pet i think i got a pet to use it once but not sure.