To give some background, I am at least level 20 in everything except armor crafting. Please note: I only have one character.
Credentials:[INDENT]Apprentice: Armor Crafting, Mining, Carpentry
Craftsman: Blacksmith, Cooking, Alchemy, Planting
Expert: Woodcutting, Herbalism
Master: Tailoring
[/INDENT]
And on to the Big Questions
Is it worth it? Answer:
No
Should I do Tailoring/ArmorCrafting to make my own Armor? Answer:
No
Should I do Carpentry/Blacksmithing to make my own Weapons? Answer:
No
Planting is stupid. Answer:
GTFO
Ill go down the list:
ArmorCrafting/Tailoring:
No
- They do not contain all pieces of equipment
- Tailoring only covers Cloth, Leather is in Armorcrafting (Which should change)
- High Level (55+) White/Green Recipes are Bind on Equip, Diminishing their resale value even further.
- All Recipes have a very high chance to be dirty, and most Purple recipes produce very low stats for the level. Due to this, they have to be cleaned before selling for a decent value.
- There are too few "Armor Set" Recipes, and None (with an actual set bonus other then being a set skill) past level 50. I do not include the Water Dragon armor because it does not require regular materials and has a low crafting lvl requirement.
- Tailoring and ArmorCrafting are the lowest on the crafting totem pole Armorcrafting is lower then Tailoring, at least Tailoring gets to make capes. (Whoosh....)
- It takes way too much to reach end game Crafting. Estimated 20 mil to get from 55 to 60. At least Alchemy and Cooking stuff stacks and is useful. Bagfuls of clothes and armor are thrown away or vendor sold because sales are so low.
- A HoS-HoDL Comparable 55 Crafted Set recipes would be appreciated
- A larger Variety of Purples with different Ghost stats would be beneficial.
Blacksmithing/Carpentry:
No
- High Level (56+) White Recipes are Bind on Equip, Diminishing their resale value
- White/Blue recipes are obsolete and produce far less damage then even a quest item.
- It takes way too much to reach end game Crafting. At least Alchemy and Cooking stuff stacks. Bagfuls of weapons are thrown away or vendor sold because sales are so low.
- They eventually are reduced to low prices. Making the required item (Nail or otherwise) more rare would improve sales for dedicated crafters.
- At least the End Game Crafted Weapons set a standard.
- Crafted Shields should have less pDef then the Instance Counterpart, however every crafted shield should include the Ghost Stat: Block (Shield from KS has it, if you want to see it)
- Shields should be in ArmorCrafting
Alchemy/Cooking:
Yes
- Important Green Recipes (+100 Rage/Focus/Energy potions and +25% attack speed) should be a high-end craftsman recipes.
- Blue Recipes for near super human results would be a great addition for the expert level, would require short duration (e.g. +50% attack speed for 15 seconds)
- Lower the Recipe Drop Rates on common Green Recipes
- Slightly increase the drop rate on rare Green Recipe Drops
- Codex and housekeeper stuffs should not be better then Crafted stuffs.
- Stop just handing out awesome recipes (ASW, Hero Potion, etc) and make them difficult to get. Though most likey too late now.
- Only useful if you can find good green recipes. Otherwise mediocre.
Herbalism/Mining/Woodcutting:
NO
- Seems like everyone has alt characters for these, which really brings down the worth of the profession
- Should get 2 Whites per Cycle at a Resource Node with a chance of Green(Bonus XP) to balance out the availability vs Material Vendors
- If this is your master choice, I salute you and will be in need of your services very soon. (I tip 50k for refining services.)
Planting:
yes
- This does not count toward the max professions, however it (Currently) cannot go past lvl 60.
- Low startup costs ( <100k)
- Low Upkeep (Log in once or twice a day)
- Ridiculous amount of return after level 20 (You get to plant 10 plants instead of just 5 and you can get up to 20 - 40 mats each plant)
- Dont use the cheap ^&(#. Go to the expert and buy the Pixie(lvl1) stuff. Its more expensive, but it reduces the Drainage by 60%. At 80%(herbs) with my drainage (2%) Ill be able to harvest the plant before it dies. (80/2 = 40 - 36 = 4 hours before completely Drained) DONT RELY ON THIS. You plant murderer.
- Plant abusers will be reported to GM Hathore so her zombies will invade your house. If you do not win the minigame, she will take your corpse into her army. May your deity forgive you.
General
- Purples should require a previously Crafted Item, Similar to the Windmill Sets, instead of "Chests". This would make White -> Green -> Blue -> Purple Items more unique. This is already implemented, but we should see this with sets and weapons.
- Several other MMO games will put the name of the person who crafted the armor in the description, like a "Brand". Please incorporate this, because it is awesome.
- The Stat on Purples should be relative to the type of item and the level. e.g. Cloth:
50-54: Illumine VII; 55-59: Illumine VIII; 60-64: Illumine IX
and no greens. Its hard enough to make them with the fiber or nail or whatever it is.
- Planting needs to be balanced with the Gathering Skills.
- Crafting is a Gold sink. All Crafting should be worth the investment.
- Furniture needs to add more per bonus point. I have 390 tailoring bonus, and I bearly know it is there.
Feel Free to add anything else to my rant/informative post. I would like to see a positive change to the crafting system for all.
It takes a dedicated player to craft using one character. And if you reach Master, it is a near special moment. At least it was for me.
Also, I will humbly offer my services to create new recipes for RoM for all levels and styles of play. Just putting it out there.
For you Dedicated Crafters, I /Salute You!
and as always:
Good Luck and Have Fun
-Gamer's Motto