Getting Started Basic Controls:
W, A, S, D keys are used for basic movement. You can use the Q and E keys to turn your character. Characters move in a linear motion from one place to another. If an obstacle is in your way, use the SPACE key to jump over it. You can modify your keyboard to whatever style suits you. Just hit ESC key and click on Key Bindings. Tip: Avoid wells, boxes, coffins, cliffs with sharp dips, corners, and low-ceiling rooms to avoid getting your character stuck. If you are stuck, you can try to jump forward or sideways, you can also use the 'Stuck Report' button which can be found in the menu when you press ESC.
Camera Movement:
Holding the right-mouse button and dragging it all over the screen moves the camera. Use the scroll wheel to zoom in and out. Left clicking moves the character in a linear and doesn't avoid obstacles in it's way. Use 'Ins' (Insert) to activate the automatic movement.
The Interface:
You can set the interface up under Interface options. The hotbar tab allows you to set more hotbars on the screen. You can set more actionbars, but you're also able to enlarge your current action bars. Also the UI scale allows you to resize the interface to make things fit or you just want to make it look slim and clean. You can add items or skills to your action bar by dragging the item in 1 of the squares.
Main Interface – Contains your Mini-map in the right hand corner with World Search, Item Mall, World Map, Styling Shop, Battlefield, Announcements, Interface Execution Error, Quest Tracking and Mini-map option buttons. Your HP/MP/Auxiliary bars plus profile picture is in the left hand side. Target information shows in the upper center along with level and HP/MP bars shown in percentages. Chat windows are on the bottom left side followed by a row of Hot bars where your skills are placed and can be activated with pre-set hot keys. Your experience bar is located on the very bottom colored in blue. Tip: Pressing CTRL+Z removes the Main Interface and gives you a chance to take beautiful screen shots. CTRL+X displays your FPS and Ping Counters.
Inventory – Pressing B, will bring up your inventory where you can sort, add, or trash items. Six tabs hold your things, only two tabs are available, the rest can be rented out using cash shop. On the bottom are four buttons, item mall bag which displays your cash shop items you bought, Arcane transmutor which allows you to modify existing equipment and combine rune stones, Trash can to throw away items, and the Sorter which sorts out your gear in categories. At the top next to the close bag button there's an option to make all bagspaces visible at once.
Character Sheet – Pressing C, will bring up information on your character. Left panel shows your stats, reputation, and secondary stats, and resistances. The center screen shows your character and the gear he has on. Hovering over a piece will open a quick switch window and lets you highlight any gear compatible with your class already in your inventory to be used. There are more tabs to the right which opens up different menus showing crafting skills, level of your classes, weapon masteries, emotes. Also, right below where you can see your character there's a 1 with an arrow. You can have 2 sets of gear, by pressing the 1 button it will swap to your second gear set.
Guild Interface – Pressing G, will open up your Guild interface. If you don't have a guild it will say so and the list will be empty until you find one. The Guild interface displays all the members within and their corresponding levels or ranks. There's a drop down boxes which will display certain types of information. There are two buttons at the top, War Info and Guild Resources. War Info tells how many wars the guild has been in and the results of those conflicts. Guild Resources brings up an interface which allows you to donate resources like herbs, wood, ore, gold, diamonds, guild runes, etc., to level up a guild. Leveling up a guild unlocks new features. A guild leader has options to modify the ranks, set permissions, and/or boot troubled members out. He can invite and post bulletin boards too. Right below there's the button Announcements, this will show the messages for your Guild.
Skills Interface – Press K to bring up your Skills Interface. Here you can see the different skills you have acquired when you leveled up. They are divided out in tabs. First tab is the General Skills (Attack, Hearth Recall, Crafting Skills), second tab is your Primary Class skills, third tab is Secondary Class skills, and fourth tab contains Class-Specific Skills. The fifth tab is only available for Wardens. It contains all Pet-Specific skills. You can't unlearn them, but you can just leave it alone. You can also drag a skill into your hotbar and you can upgrade skills with Talent Points. Passive skills can't be put into your hotbar. Tip: You can re-map your interface keys in the Key Bindings menu!
Races:
There are 2 races in-game, each can play certain classes.
Humans
- Knight
- Priest
- Mage
- Scout
- Rogue
- Warrior
Elves
- Mage
- Scout
- Rogue
- Warrior
- Warden
- Druid
Classes:
Picking the right class in a game you never played can be frustrating and may lead to confusion and the wrong skills. It could be deadly out there when you use the wrong skills or set up. So what type of player are you?
Melee Classes: Tip: By clicking on the class names in this post you're directed to the respective class section. Here you're able to find builds, advice and experienced players sharing their opinion and wisdom.
Knights – With the ability to wear plate armor and wield sword and shields. They are the heavy tankers that can withstand brutal punishment at the cost of high-end attacks. Note: Only playable as a Human. Note: Knights have two different buffs that stack on to a target. Knight skills such as Punishment, can only be benefited by Holy Strike. Stack 3 Holy Strikes + Punishment for a devastating blow. Class-Specific skills use a different set. Holy Sword allows Mana Absorption to take place. Three physical strikes with Holy Sword buff + Mana Absorption = Mana Stealing powers! Great skills to have is Resilience, Enhanced Armor, Resolution, Shield of Atonement, and Whirlwind Shield and many others! Note: A knight is able to wear Plate, Chain, Leather & Cloth.
Warriors – Going for brute strength with medium armor allows the Warriors to focus on heavy hitting power and mob control. Drawing their rage as fuel during battles to unleash devastating maneuvers that destroys everything around them. Note: Warriors start out with no rage. They build rage while fighting and defending. Slash is an excellent skill to use since it causes bleed effects. Probing attack + Thunder + Slash is a great three-hit combo. Use sneak attack to reach your opponents quicker. Defensive Formation is a great party buff, Berserk is great for solo since it'll make party members angry in battle when you use Berserk. They don't need a 50% decrease in defense. Note: A Warrior is able to wear Chain, Leather and Cloth.
Rogues – Speedy, quick, and sneaky. Rogues sacrifice defense for critical attacks and high DPS (damage per second). They use energy instead of mana to pull off attacks with high accuracy and blind status effects to catch their enemy off-guard. They also employ daggers as a secondary tool to draw mobs in. Note: They are squishy, but they are agile and deal out high damage. They combine premeditated attacks with high powered skills without letting their target know that they're there. Shadowstab + Low Blow + Wound Attack is the preferred three-hit combo for a frontal attack. Blind Spot (Cheap Shot at Level 30) + Low Blow + Wound Attack is the best back attack combo to use. Use Nimble Hands, Dagger and Offhand Mastery to raise your DPS to astounding levels. Note: A Rogue is able to wear Leather and Cloth.
Ranged Classes:
Scout – Shoot and run, shoot and run. Scouts are pretty much squishy rogues with bows. With powerful ranged combo skills they can stop even the most fierce enemy. Note: With several skills to stun or slow the enemy down, the scout has the time to launch a set of combinations like Combo-Shot, Shot and Wind Arrows to make sure the enemy never reaches him. Note: A Scout is able to wear Leather and Cloth.
Priests – High HP and MP, priests are the common staple to any party and man's best friend. Priest have the power to heal and resurrect allies. They also provide excellent support with their party buffs. Note: Even though the Priest is very squishy, with her powerful heals she can keep not just her alive, but also the players standing next to her. During the healing she's also able to deal some damage with her DoT's (Damage over Time). Note: Only playable as a Human. Note: A Priest is able to wear Cloth.
Mage – Super squishy, yet super powerful. Also have outstanding range using fire and lightning attacks to quell any resistance without having to move. Note: Flame, Fireball, Thunderstorm, Meteor Storm...the list can go on and on with spells. These are capable of one-hitting a mob in the same level range. They also suck up a lot of MP and your characters' HP starts off low so they themselves can be killed in one-hit by a hard hitting target. Note: A Mage can wear Cloth.
Warden - A powerful fighter with a strong pet on his side. While the pet keeps the enemy at a large distance, the master can use several ranged attacks to assist his pet. Note: A combination with powerful pet skills and several DoT's (like Thorny Vines) from the Warden can make a fast end to the enemies. Note: Only playable as an Elve. Note: A Warden can wear Chain, Leather and Cloth.
Druid - A healer which has powerful single-target heals. It may not have the skills to resurrect a person, but it has the ability to (temporary) turns mobs to your side! Note: The powerful heals from a Druid make sure that the friendly target is not going to die in battle. Next to her healing skills, she's also able to attack with powerful earth skills like Earth Arrow. Note: Only playable as an Elve. Note: A Druid can wear Cloth.
Secondary Classes:
In Runes of Magic, you have the option of choosing a secondary class to complement you're primary. Secondary classes when equally leveled as your primary benefit a 10% increase in stats. They also provide secondary skills to help your primary, but the drawback is you don't get to choose which secondary skills will be in your skill book. If you think you have chosen the wrong Secondary Class. Your secondary class can be resetted, you'll have to buy the Fruit of Forgetting in the Cash Shop (Diamonds). You can choose a secondary class when your primary class reaches level 10. This secondary class can also be leveled, just like your primary class.
Talent Points:
Talents points are easily distributed to each of your skills to level them up as high as your level allows. They are reaped from monsters as a reward. Skills are gained automatically after you level, it's up to you whether you want to advanced them further using Talent Points. Pick your skills and use your Talent Points wisely! They can only be reset through a Cash Shop item. Even when you reached the maximum level you're still able to obtain Talent Points.
The Mobs:
Mobs are placed in three categories, Regular, Elite, and Crown Bosses. You can tell what type of mob it is by viewing their target info in the upper middle of the screen. Regular mobs have just a level by their portrait. They can be killed by a solo player or in groups with ease. They drop trash loot most of the time, but every once in a while they drop white or green gear. Very rarely do they drop blues or purples. Elite Mobs have a gold eagle border around their portrait and their level. They also can be Quest Bosses too. They are stronger and best taken out with a party of at least six members. They drop white and green gear, rarely blues, and most inhabit a dungeon or instance. Crown Bosses are the hardest. They are noted by the golden eagle border and instead of level number, they have crowns instead. These mobs have a load of HP and have high damage output. It's best to take a raid party of 20 or more people against these. Some have bravely beaten them with just a party, but takes awhile. They drop white, green, blue, rare and epic gear a lot and sometimes a rare monster card.
Monster Compendium:
Every once in awhile you'll get a card from a monster drop. Right clicking the card places it in the Monster Compendium which is like an encyclopedia of all the monsters you've collected. There are many in each category and you can access this interface by pressing P. Can you collect them all?
Titles:
This game also offers a title system. When you complete a serie of quests or killed a strong monster you may obtain one of these titles. There are hundreds of titles available in this game. Each title gives an addition of +5 HP when collected. You may equip 1 title which is shown above your charactername. Some titles may give additional attributes when they are equipped. Will you be the first to collect all titles?
The World Map: 
Press M to display the current zone you're in. To open up other options, click the dash on the upper right hand corner of the world map to display a drop-down list of options such as opening another map or dungeon to see.
World Search:
Can't find a monster, resource, quests location, or NPC? Use the World Search feature to find what you're looking for and place a marker on the main map. World search button is on the Mini-Map interface, 2nd button on the left. You can search for available quests in your zone or you can hide low-level quests. You can set up various follow markers and way points too. World Search is your best friend when adventuring so get comfortable with it!