I honestly don't care either way. If you can't keep a mage inside your castle or your gates on focus, you kinda deserve to be fotted.
Agreed. I don't see that using FoTs on gates is an exploit, nor is it particularly underhanded or unsportsmanlike--see Rusty's post. It's a legitimate *tactic*, though not very merit-efficient or fast. There are ways to defend against it (Eyes of True Seeing, Flame and Electric Towers), or at least mitigate it, until someone with an AoE can deal with the little buggers and a healer or two can put things right again.
Now that I've said that, my guild (Fortuna) prefers not to use FoTs against gates, or at least, we hold it as an option to be used *after* our opponent has done it to us. The gloves come off, and FoTs come out.
Dirty, unsportsmanlike, and personally, I think it should be considered an exploit and fixed already.
I disagree, it's not an exploit. FoTs do precisely what they're intended to do, which is to stun players and do a *relatively small* amount of damage while "attacking". (Both FoTs and Eyes of True Seeing have an attack or aggro radius, if you haven't noticed.) Or have you forgotten how they seem to "attract" the balloon mobs either beside a castle or in the middle zone, the same as Eyes do? Or, before the perma-stunlock effect was removed from FoTs, how a player could *die* from being surrounded by a bunch of them?
A single FoT doesn't do a lot of damage. A stack of 5 or more seem to amplify the damage, though it's difficult to tell exactly by how much. It's not linear, it seems to be closer to geometric.
Most times they're planted by Rogues in Hide. Electric Towers (upgraded) and Eyes of True Seeing + Visual Illusion towers can bring a Rogue out of Hide so you can see what they're doing. Upgraded Flame Towers can interrupt FoT placement, and begin to damage those already placed. If you can, detail someone to keep a lookout in the castle for the gates taking damage. Pass merits to them so they can buy defenses and make sure they understand that they need to *upgrade* those defenses. I do understand that everyone would just *love* to go gallivanting out to up their kill or merit-gathering totals, but a lower-level player can do this, and report FoTs and gate damage in voice or guild chat.
The "exploit" is that the gates and buildings, base level 55 and 60, were not increased when the base level of the guards and towers were increased to level 70. The faces do not affect guards like they affect gates. But with the level cap for players increasing, it soon wont matter as we will be back to one shoting the gates. I have already seen that the crystal tower guards are back to nothing more than piles of merits.
This wont be deemed an exploit until the higher level guilds go back to relying on their pay to win gear and OPness and a lower ranked guild uses this tactic against them to stomp them. Then, and only then, will something be done about this.
Again, not an exploit, it's a *tactic*. I've never seen a gate knocked on its butt by a FoT, but I've seen tower guards (not the guard leaders, though) knocked down and temporarily stunned by them. It happens on a regular basis. Pay attention the next time you take a tower, and there's a FoT planted by a tree within a lesser guard's aggro range. He'll go floppo on the ground as he attacks the FoT. Always humorous.
If RW increases the levels of the gates to 70, as they did the guards, they'll be that much more difficult to take down, whatever tactic is used. Do you *really* want that? I'd much rather that RW increase the guards' levels to 80 (along with their HP), find and fix the bug that turns a gate sideways, along with tweaking the LoS rules so that AoEs cannot be used to take out buildings inside a castle through a gate (make it so an AoE can *center* on a gate, but go no further, for example), as well as removing the ability of a Warden pet to attack *anything* through a wall--make the walls truly solid, so buildings and players cannot be targeted, or that the targeting is lost once the player is behind the wall, period.
Define "high-level", plz. Oh, you mean guilds such as PPK, Bteam, and Heretic (hi, Raves!)? *Those* "high-level" guilds with their "P2W gear"? Please don't make me laugh when I have chapped lips. We faced Bteam a couple of nights ago. Guess which tactic they used. You get three guesses, and the first two don't count. (This answer counts for 1/2 of your final grade.) Bteam's siege score was roughly 13,000 points *higher* than ours at the time.
The same tactic (this answer counts for the other 1/2 of your final grade) was used against us by Deadly (Indigo) as well, with a roughly similar point score to us (2400 vs 2000), even though they were overwhelmingly superior, both in gear and numbers to us that night. An up and coming guild, IMO, if they can be consistent with the number of people they bring. They do need to improve their strats, though. Eventually, they're going to run up against guilds they can't simply steamroll. Just saying.
I'm not "naming and shaming" here, nor am I complaining, just stating for the record what happened. The FoTs didn't take down the gates--we were able to neutralize them each time and heal the gates up again. We were more concerned about other "legitimate" tactics. Those were the ones which eventually did us in.
Unless there are guilds out there which are made up of spectacularly *stupid* people, I presume that 99% of all level 9 guilds have a Throne installed in their castles. Thrones have scrolls, though the "Arrow Storm" scroll is now useless for taking down gates. Scrolls do a lot more damage to gates than FoTs do, and more quickly and merit-efficiently. If you haven't yet figured out how to successfully Tornado and scroll a gate, it truly sucks to be you.