Intro:
I was kind of excited to see what they did to this warden. They were so broken before. They did so many things to this warden, it's like a totally different class.... In fact it is. Wd/D has potential to be a main healer. (though if you already have full healer gear just go D/WD, unless you want a lot higher dps)
Knowing your class:
WD/D is a support warden, or healer warden depending on your play style. The main pet for this build is Nature Crystal, it is indeed a support pet. This warden has 2 group heals, only 1 can actually heal though. As well as stealing the druid skill recover, and it gets a cleanse.
The elite skills:
Remove Curse- Basically a cleanse for nature crystal, though i haven't actually checked if it works on last boss in ZS, it is still helpful.
Magic Control- This is a spirit of oak skill. You will not really use spirit of oak ever though, maybe sometimes when soloing. This skill doesn't help so much either. If you are not using nature crystal feel free to use this on bosses.
Quick Reflexes- Your pet will Dodge a lot more, and pretty much never get critically hit. Since nature crystal is very squishy this is helpful, if it for any reason gains aggro.
Earth Spirit Essence- Adds magic damage to your white attacks. This adds a minimal amount of damage, but it is still very helpful.
Natural Spring- This changes charge chop into charged cleave. Charged cleave will hit the target for a large amount of damage, as well as casting a strong group heal. I believe this group heal is effect by heal bonus as well. Though this heal is not effected by the 2 second cast time, like it is supposed to.
Connection- When you use elven prayer on your pet, it will increase the pets damage by 10% for a short time. Since nature crystal doesn't deal damage I do not find this useful. Also you can only use this once every 2 minutes.
Blade of Protection- This skill has a really nice animation. All party members get +10% pdef when you hit the target with this skill. This skill also does nice damage.
Crystal heal- This makes it so when you have crystal summoned, you may cast a group HoT. Though this HoT is for a flat amount of 350 hp, so i don't use it. Animation is cool though.
Druid Specific skill:
Recover- This is pretty much your main single target heal. Does a nice amount of healing at that.
Antidote- Removes poison from the target
Savage Blessing- Increase accuracy, by a lot at that. Almost to the point where you don't need any dex to hit target.
Earth Pulse- Magic damage fan Aoe. You really won't use this ever though, maybe for pulling.
Knowledge of Nature- Increases your wisdom by a large amount. This will make your heals stronger.
Mother Earth's Protection- This makes you take less damage for a small amount of time.
The Pets:
Oak Walker- Just eat her, for her buff.
Nature Crystal- This will be your main pet. It has damage negating buff, and dps buffs. For entire group.Not to mention the cleanse.
Gear:
http://www.rom-armory.com/compare.php?a_…uid=1173&b_cs=3
These are my 2 different gear recommends. You can expand upon them as you wish, this is just to get you started on ideas for gear.
Conclusion:
If you want to support, or heal then go for this warden. Just remember you will not keep up with the dps of a wd/r or wd/s.