when i made my wd/m i planned on making a casting warden. throw that thought away.
if i made a warden/dru i would use cloth and savage and stat str/stam/int along with all the *useless* int/patk str/matk stats that no one but a casting warden would use.
however mage warden doesnt walk like that duck. after much experimenting i found the best balance is using deathmatch chain set along with summoner chain set with full magic vahtos . my vahtos is all od and statted with a mix of wa, temple and tomb stats. war god axe gives full set bonus on the deathmatch, so if u can t9-t10 an od war god 2-hander, go for it. the jungle axe isnt so much better [yes it is better] that ull be crying for it. wg od +12 t9-t10 will get u by jus fine imo.
most of us didnt roll warden as our first toon, so ull prolly have a vahtos set lying around. it just makes economic sense as well to use it cz its freely tradable between ur toons. my mages all share the set.
u could go all patk and stam but if thats ur goal, u shoulda rolled a warrior/warden
anyway back on topic. using my setup, i still make good use of fb and lightning which i find crucial to pvp'ing with this combo. range attack is a must, and with the 15% bump from vahtos, ppl will know u just threw fire in thier face. any mage who thinks they can sit back and flame the warden is in for a surprise and any scout who thinks they can sit back and throw a snipe at you with no consequences is gunna get hit xD. normal rules apply when taking a combo shot to the face. it happens, move forward. a kiting scout will take u out tho cz ur m-atk will nvr kill them quick, and you wont be able to close range to use ur melee attacks on them. i find the toughest pvp opponent for this build is a rogue, especialy a...u guessed it, rogue/warden. dual axes just hurt, end of story. and ur low accuracy versus a rogues strong dodge means ur missing and they are laughing at you. yes, yes they are.
mage/warden is fun. mage side imo is hardest hitting mage, specially with your 2 sec nuke, isnt cast dual damage spell and damage mitigation skills from warden. downside is no self heal, but i think ur dps will outshine any other mage combo with possible exception of m/scout, only bcz of the stat stick bow they get to carry around. but i made a mistake. i wanted a hard hitting warden side so if i was gunna do it again, id roll a war/wd, which i did. this i believe is a limited use specialty toon not meant for pvp on warden side, but i believe will have killer melee dps when im done best used for instances.
warden is coming into its own, and ppl are finding its great as secondary. with sum love from devs, ppl will find wardens a great all around toon, so make urs now, sumtime b4 2015, q4, wardens will be OP lol