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  • "earthenleaf" started this thread

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1

Tuesday, January 4th 2011, 11:33pm

Xeph's guide to Warden/Mage

Intro:
I know your not sick of me writing these yet so now it is time for warden/mage. The second of the support wardens. I would also like to say please do not bash about wardens, we all know they need a rebalanced.


Knowing your class:

Warden/mage is much less support then warden/druid, and more dps. Since it still has support skills i will call it a support warden. This basically transforms warden into an aoe dps class. You will still have good single target damage, but all your skills will mostly be magical aoes.


Elite Skills:

Wind Chop- This will be your spamming skill especially at lower lvls. It does both physical and magic damage. So when your main skills are on cd you will use this

Tough Oak- All pets get a huge increase to pdef like 50% or so. Also spirit of the oak's cool down for punch is reduced by 1 second.

Oak Blessing- This makes the Heart of the Oak buff much stronger, so you may be better off using Spirit of oak for buff and use crystal as pet at this point.

Nature's Revenge- This is a very strong new skill for nature crystal. It is an aoe that takes 2 seconds to charge up with no cd and does more damage then Beam Attack, so you can pretty much through beam attack away.

Spiritual Feedback- Reduces the HP consumption of Spirit Attack by 10% so now it cost 20% of your pet's max HP. Also can increase you and your pet's magic damage by 12% for 20 seconds.

Crystal Protection- If Nature Crystal dies all damage suffered by people in your group is reduced by 20% for 20 seconds, but you may not summon nature crystal for 40 seconds. This is kind of a win lose elite. Less damage taken can me helpful, but nature crystal does a lot of damage when it is summoned.

Narrow Escape- This is soul bound for your pets. However because of the elite that says nature crystal can not be re summoned for 40 seconds this skill will not work on him only the other 2, so i do not use this much.

Crystal Boost- This makes it so crystal explosion will no longer kill the nature crystal. It will drain 80% of his max hp and restore about 1000 mana to everyone nearby, along with hurting the mobs.


Mage Skills:

Fireball- Does a decent amount of fire damage to the target. 6 second cd

Lightning- Does some damage to the target and roots them for about 10 seconds. 20 second cd

Wisdom- Increases your Intelligence by a large amount.

Intensification- Increases your magic damage by a large amount for 20 seconds. 2min cd

Silence- Used mostly for pvp it makes it so target can not cast skills for 10 seconds if mob and 5 seconds if player. 24 second cd(strange cd)

Fire Ward- You will take less damage to fire type skills. This can be useful i never really use it though.


Pets:
I only like 1 pet for this build, because it is such a magic build.

Nature Crystal- This pet will do mass destruction on warden/mage. You can cast intensification then summon him for extra damage. This pet will do huge amounts of aoe damage if you are built correct. In pvp and pve he will be good.


Gear:

This class will stray away from everything i have said in warden general he will use different gear and different skills.

The weapon-
Root of Nightmare/Raksha Magic Staff

The main set-
Holy Tree Crown/Flower God Headress
Elemental Flame Robe/ Flower God Robe
Elemental Flame Boots/ Flower God Cloth Boots
Elemental Flame Shoulder Guards/ Flower God Shoulder Guards

The secondary set-
Guardian Leg guards
Labyrinth Frost Belt/Kawak's Belt
Maxim's Gloves/Raksha's Gloves
Labyrinth Cloak or Rebirth/ Savage Light Cape

The accessories
Vahto's Magic set all of it!

for stats you will want

Int/Str
Str/matk or Int/patk
Stam/Int
Stam/Pdef or Stam/HP
Int/Wis
Str/Patk


Skills:
One of the only wardens who will need different skills then what i have said. Forget about charge chop and all that junk and go.

Frantic Briar- It is an matk aoe

Soul Attack- It is a magic spam skill that uses your pet's HP to save mana.

Briar Shield- ok you can still lvl up this.

Crystal Explosion- It is an aoe that is pretty much only usefull on wd/m or wd/d

Elite Skill:

Wind Chop-
you will not use it too much, but can be good single target dps.

Tough Oak- Crystal will die less!!!!!

Nature's Revenge- It does a ton of damage.


Conclusion:
This is one of the more interesting wardens since it does not act like a warden at all. This one is if you like to see large amounts of aoe damage. spam Nature's Revenge and Frantic Briar and watch everything fall.

  • "earthenleaf" started this thread

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2

Tuesday, January 4th 2011, 11:34pm

Any questions?

3

Tuesday, January 4th 2011, 11:40pm

i suddenly wanna drop my wd/s and make wd/m O.O
questions: where does 1 find str/int stats? ^^
-Wouldnt it be better to go with chain gear and just stack INT stats on it, my reason being u can have more survivability and at the same time have a good windchop and natures crystal only benefits from Int and not mattk right?

4

Wednesday, January 5th 2011, 12:39am

Just want to clarify: Narrow Escape does work with Nature Crystal. Still gives the 20sec protection effect, but will immediately resummon with full hp/mp.

Since I do not have my last elite yet (mage is currently 46), I can use this to refill my crystals mp mid-battle with crystal explosion.

5

Wednesday, January 5th 2011, 12:53am

when i made my wd/m i planned on making a casting warden. throw that thought away.

if i made a warden/dru i would use cloth and savage and stat str/stam/int along with all the *useless* int/patk str/matk stats that no one but a casting warden would use.

however mage warden doesnt walk like that duck. after much experimenting i found the best balance is using deathmatch chain set along with summoner chain set with full magic vahtos . my vahtos is all od and statted with a mix of wa, temple and tomb stats. war god axe gives full set bonus on the deathmatch, so if u can t9-t10 an od war god 2-hander, go for it. the jungle axe isnt so much better [yes it is better] that ull be crying for it. wg od +12 t9-t10 will get u by jus fine imo.

most of us didnt roll warden as our first toon, so ull prolly have a vahtos set lying around. it just makes economic sense as well to use it cz its freely tradable between ur toons. my mages all share the set.

u could go all patk and stam but if thats ur goal, u shoulda rolled a warrior/warden

anyway back on topic. using my setup, i still make good use of fb and lightning which i find crucial to pvp'ing with this combo. range attack is a must, and with the 15% bump from vahtos, ppl will know u just threw fire in thier face. any mage who thinks they can sit back and flame the warden is in for a surprise and any scout who thinks they can sit back and throw a snipe at you with no consequences is gunna get hit xD. normal rules apply when taking a combo shot to the face. it happens, move forward. a kiting scout will take u out tho cz ur m-atk will nvr kill them quick, and you wont be able to close range to use ur melee attacks on them. i find the toughest pvp opponent for this build is a rogue, especialy a...u guessed it, rogue/warden. dual axes just hurt, end of story. and ur low accuracy versus a rogues strong dodge means ur missing and they are laughing at you. yes, yes they are.

mage/warden is fun. mage side imo is hardest hitting mage, specially with your 2 sec nuke, isnt cast dual damage spell and damage mitigation skills from warden. downside is no self heal, but i think ur dps will outshine any other mage combo with possible exception of m/scout, only bcz of the stat stick bow they get to carry around. but i made a mistake. i wanted a hard hitting warden side so if i was gunna do it again, id roll a war/wd, which i did. this i believe is a limited use specialty toon not meant for pvp on warden side, but i believe will have killer melee dps when im done best used for instances.

warden is coming into its own, and ppl are finding its great as secondary. with sum love from devs, ppl will find wardens a great all around toon, so make urs now, sumtime b4 2015, q4, wardens will be OP lol

  • "earthenleaf" started this thread

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6

Wednesday, January 5th 2011, 2:31am

Quoted from "SeanD123;372714"

i suddenly wanna drop my wd/s and make wd/m O.O
questions: where does 1 find str/int stats? ^^
-Wouldnt it be better to go with chain gear and just stack INT stats on it, my reason being u can have more survivability and at the same time have a good windchop and natures crystal only benefits from Int and not mattk right?


Str/int is a temple mod. Nature Crystal does benefit from matk as far as i know. Also escape did not work on crystal when I last tried. Maybe they have fixed it.

I have new things to test now like matk with crystal and escape ^^

Edit: yes matk does effect crystal this is a pain to figure out when you are wd/w.

remilafo

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7

Friday, January 7th 2011, 12:04am

you need to add suggestion for gear that is at the lvl 55 area, your gear suggestion particularily the weapons come out fo the hardest place in the game at the moment. I don't know what Osha is like but do you have this kinda of access? i think it would be hypocritical to suggest other wardens try to get this gear if you don't have it yourself.

  • "earthenleaf" started this thread

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Friday, January 7th 2011, 1:13am

Quoted from "remilafo;373584"

you need to add suggestion for gear that is at the lvl 55 area, your gear suggestion particularily the weapons come out fo the hardest place in the game at the moment. I don't know what Osha is like but do you have this kinda of access? i think it would be hypocritical to suggest other wardens try to get this gear if you don't have it yourself.


Yeah i kind of rushed the last few guides i do plan on adding this. Also i do have most of this gear myself, but i will change to have some of the second best gear and such.

Edit: KK i added a few new gears idk how the Holy Tree crown works, because i actually don't have that one. (so hard to find Origin groups)

9

Friday, January 7th 2011, 4:43pm

Will you need some dex with this class? for hitting stuff of course.

  • "earthenleaf" started this thread

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Friday, January 7th 2011, 8:32pm

Quoted from "WardenxXx;373782"

Will you need some dex with this class? for hitting stuff of course.



I am mainly doing a magic build. If you wish to do a warrior build with spirit of the oak pet then you can go to my encyclopedia and follow the stats for wd/w and use the gear i said in there.

11

Friday, January 7th 2011, 8:50pm

Don`t get me wrong I also wanted to use a staff and stuff.

But once you hit a certain amount of m-att diminishing returns get to bad. so you could pump some p-att to boost your dot, whitehits, root and wind chop.

For whitehits and windchop accuracy would be needed.

Also I guess a requierement for wind chops magical part to kick in is to hit with the chop itself before hand. Right?

  • "earthenleaf" started this thread

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Friday, January 7th 2011, 9:12pm

Quoted from "WardenxXx;373875"

Don`t get me wrong I also wanted to use a staff and stuff.

But once you hit a certain amount of m-att diminishing returns get to bad. so you could pump some p-att to boost your dot, whitehits, root and wind chop.

For whitehits and windchop accuracy would be needed.

Also I guess a requierement for wind chops magical part to kick in is to hit with the chop itself before hand. Right?


This is true, i am more of a pvp(though i play on pve server :p), so i enjoy stacking a ton of matk. As far as i can tell nature crystal does a ton of more damage with matk. TBH wind chop is my least favorite skill in this build with all the aoes. In pve you will miss bosses a lot, but i only use wind chop for when soul attack is on cool down and it is a bad idea to use aoes. For wd/m i prefer to stay away from DoTs, but you are right your root will suffer. Though in pvp i have noticed that each time you use a root the next root doesn't last as long. For example if i lightning a warrior then movement restriction them the movement restriction will only last for 5 seconds totaling 15 seconds. Anyways for pve this is a bad class your damage suffers a lot in WA and up since magic damage is low and a lot of those bosses will not let you use a pet. Hopefully they do something about magic damage in the higher instances soon.

13

Friday, January 7th 2011, 9:49pm

Quoted from "earthenleaf;373880"

As far as i can tell nature crystal does a ton of more damage with matk.


According to your overall warden guide he does not increase by prue m-atk but int and m-damage only.

I guess int + p-atk might be a nice idea, as well as staying away from pure m-att stats while going for a large variety of

int + something stats.

as you allready suggested but you might want to kick out that str + matk stat.

  • "earthenleaf" started this thread

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14

Friday, January 7th 2011, 10:19pm

Quoted from "WardenxXx;373898"

According to your overall warden guide he does not increase by prue m-atk but int and m-damage only.

I guess int + p-atk might be a nice idea, as well as staying away from pure m-att stats while going for a large variety of

int + something stats.

as you allready suggested but you might want to kick out that str + matk stat.


I said matk increases him in a latter post i will add it to the actually guide.

15

Friday, January 7th 2011, 10:55pm

ah ok thank you

16

Sunday, January 9th 2011, 11:40am

I need help earthenmage

I'm having a hard time deciding between wd/m and wd/w it seems like wd/w works good together but wd/m will become more powerful. And also the 50% defense increase with a pet sounds great. But is it worth not going melEe? Err and I meant earthenleaf my iPhone auto changed your name.

  • "earthenleaf" started this thread

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Sunday, January 9th 2011, 4:13pm

Quoted from "burntsugar;374412"

I'm having a hard time deciding between wd/m and wd/w it seems like wd/w works good together but wd/m will become more powerful. And also the 50% defense increase with a pet sounds great. But is it worth not going melEe? Err and I meant earthenleaf my iPhone auto changed your name.


lol spell check. I will try to get the wd/w guide up today to see if that helps.

18

Sunday, January 9th 2011, 7:04pm

To earthenleaf

I'm playing with one person who loves to heal. Druid. He's thinking of going Druid scout for the heals. Now I'm using warden and we do well together. But I was thinking what's better to mix with wd. Warrior or Mage. It seems like Mage would be more powerful end game but I don't know. How would you rate them on a number scale from 1-10? Should the Druid go scout or Mage or rogue possibly? Were both trying to figure out what would work better together. You seem to be the master, what do you think?

  • "earthenleaf" started this thread

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19

Sunday, January 9th 2011, 7:26pm

Quoted from "burntsugar;374488"

I'm playing with one person who loves to heal. Druid. He's thinking of going Druid scout for the heals. Now I'm using warden and we do well together. But I was thinking what's better to mix with wd. Warrior or Mage. It seems like Mage would be more powerful end game but I don't know. How would you rate them on a number scale from 1-10? Should the Druid go scout or Mage or rogue possibly? Were both trying to figure out what would work better together. You seem to be the master, what do you think?



If they love heals go d/w. I love d/w, because they have a group heal. Since magic damage is broken end game wd/w will do better in pve and good in pvp. While wd/m will do good in pvp and not so well in pve, because bosses have way too much magic defence and not a lot of mobs to use aoes on. I would rate wd/w and wd/m both 8 star, because of how fun they are.

If you druid likes heal they should either go d/s for single target heals or d/w for group heals. Then mage for good dps and rogue for debuffs.(feel free to correct me here remi the only druid i have are d/w and d/r)

Hathore

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20

Sunday, January 9th 2011, 7:47pm

Some great tips here!

/sticky