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  • "earthenleaf" started this thread

Posts: 57

Location: Nevada

Occupation: Student, and martial artist

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21

Sunday, January 9th 2011, 9:10pm

Quoted from "Hathore;374501"

Some great tips here!

/sticky



thankies!

22

Wednesday, January 19th 2011, 3:53pm

I am having a little trouble with my Warden Mage.

My issue right now is stats and the gear to put them on. Right now i wear the lvl 55 warden set (Hall of the demon lord thingy) but as i need more int i took a look through the database.

Magic Blast Seems like a good set for me.

Forbidden Arena Chainmail
Forbidden Arena Circlet
Forbidden Arena Shoulder Armor
Do not look bad either. I would prefer int over pure magical attack, but beggars can not be choosers.


I already have this Set complete;
Forbidden Arena


What troubles me is that most of those non-stats are straight magical and physical attack which, as i understand it, will not affect my pet as much as strength or intelligence. In addition pure intelligence would add a little physical attack as well compared to pure magical attack.
The other problem is, there are no really good stats to put on that gear. I found only a few stats that really fit. A 76 Strength/Intelligence, 76 Int/190 physical attack, 57 Strength/44 Int/32 Stam (Seal of Ancient Wood) and then i am down to stats like 41 Strength 41 int.
I could throw in a few stam/int oder stam/strength but those would water down my attack capacity even further.
Doing the math it would almost make sense to just put 3 straight int/matt and str/patt on my gear as i can simply take the three highest available then - i ignore the issue of having put no stamina into the mix for the simplicity of the argument.


Even if i would get all those stats and put them on the perfect piece of gear i would end up with less than 50% of the physical attack of a warrior (if i am lucky) and less than 50% of the magical attack of a mage.
I somehow doubt that i will be able to compete with that set up. Maybe i got something wrong.

23

Monday, January 31st 2011, 5:12pm

Quoted from "burntsugar;374412"

I'm having a hard time deciding between wd/m and wd/w it seems like wd/w works good together but wd/m will become more powerful. And also the 50% defense increase with a pet sounds great. But is it worth not going melEe? Err and I meant earthenleaf my iPhone auto changed your name.


Sorry for the kinda-bump, but....
This is mainly a suggested way to play the class imo. I've played wd/s, wd/r, and wd/m so far, and my experience tells me that wd/m can also be played as a melee class. stacking Patk of course, you can get around 30k+ damage end game from wind chop, as well as silence making it great in pvp against mages. I find it best to banish a mage when he roots you, then root him when the banish is up and creep on up to him :) Also, if your like me and are a siege player, that 55% defense buff to your pets makes your spirit of the oak strong enough to distract the tower guards while you ninja-take it.

Well, there's my two cents, hope it helps :)
~Aero
Aerodith - wd/m/r - 60/29/29 - Retired
Pewpewkitten - r/s/wd - 66/60/45
Pandakiller - d/s/m 60/28/20 - Retired
Zzzzzz - p/s/k 55/23/23

Dislikes - Leveling, Leveling alts, Leveling secondaries, work, mages, scouts, warriors, rouges, priests, druids, knights, wardens, buffs, siege, PvP, instances, dieing, being on fire, mages again, liver, Chupuras, Dots, aggroing mobs, the colour red, Canadian spelling, broken things, breaking things, glass, tape, cords, and, well... pretty much everything....

  • "earthenleaf" started this thread

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Location: Nevada

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24

Monday, January 31st 2011, 7:17pm

Quoted from "RefluxAngel;383057"

Sorry for the kinda-bump, but....
This is mainly a suggested way to play the class imo. I've played wd/s, wd/r, and wd/m so far, and my experience tells me that wd/m can also be played as a melee class. stacking Patk of course, you can get around 30k+ damage end game from wind chop, as well as silence making it great in pvp against mages. I find it best to banish a mage when he roots you, then root him when the banish is up and creep on up to him :) Also, if your like me and are a siege player, that 55% defense buff to your pets makes your spirit of the oak strong enough to distract the tower guards while you ninja-take it.

Well, there's my two cents, hope it helps :)
~Aero


This is true you can go melee with wd/m and follow the guild to wd/w for stating, but most of your elites will be useless. I have tried both ways, melee seems to do more single target damage and magic does more aoe damage. With magic being broken everywhere, but pvp you may be better off going melee. Just nature crystal will not work on melee and that is already 2 elites wasted.

25

Friday, February 4th 2011, 4:35am

You don't have to necessarily choose between melee and magic here, im in the process of rerolling my wd/r to wd/m and as im doing the math, im amazed. Since straight stats effect your pet more and str is only as good for wds as it is for knights, stack int. 4 stats of int on each piece of gear, line up patk 3 deep if you can. I have a s/k tank that has 3 patk stats on every piece of gear only to make room for stam and pdef stats, and in hodl gear, WA, RT statted with holes, still he buffs up to 30k fooded. Remember wd gets .5 patk from each point of int, in gear of this level a wd/m could have easilly 7000 int, thats 3500k bonus patk and with three patk stats on each piece, you are looking at about 7500, give or take, patk from stats. 7000 int is going to leave you with 14k matk, and with int and stats added you'll have 11k patk. throw in main set Devil slaughter for the extra physical damage, and fill the rest of the holes in with magery gear, flame power necklace, dilany ring, supervisor patk/matk earring/ring, flame earring(the one with accuracy) And giant tyda axe (barring that Root of nightmares may be most viable) I dont have all the numbers for the gear atm, but that should leave you around 20k patk im guessing, and around 22k matk. If you are fighting a boss with no trash, patk food buff/housekeeper buff up to 28k, and watch windchop f people up. If planning on AOE a bunch matk food/housekeeper buff and AOE! One more thing, with 7k int your pet will always be viable dps, but when planning on using pet or AOEing, Hero pot. Since your attribute investment is all int, hero pots wont boost your single target terribly much, because all youll get will be extra wind chop mdmg, and charged chop will do the rest, but your aoes and your crystal will feel a hero pot very very much.

Edit: in the extra spaces on your stat (5 extra with 4 int and 3 patk) fill in stam (stam/int, stam/patk) and use str/matk sparingly. Cling to accuracy on your physical pieces. If you have enough accuracy from your skill and gear, you can forgoe a dex stat here and there, in exchange for an extra patk, str, or matk.

26

Friday, February 4th 2011, 1:43pm

Quoted from "Diwi;384508"

You don't have to necessarily choose between melee and magic here, im in the process of rerolling my wd/r to wd/m and as im doing the math, im amazed. Since straight stats effect your pet more and str is only as good for wds as it is for knights, stack int. 4 stats of int on each piece of gear, line up patk 3 deep if you can. I have a s/k tank that has 3 patk stats on every piece of gear only to make room for stam and pdef stats, and in hodl gear, WA, RT statted with holes, still he buffs up to 30k fooded. Remember wd gets .5 patk from each point of int, in gear of this level a wd/m could have easilly 7000 int, thats 3500k bonus patk and with three patk stats on each piece, you are looking at about 7500, give or take, patk from stats. 7000 int is going to leave you with 14k matk, and with int and stats added you'll have 11k patk. throw in main set Devil slaughter for the extra physical damage, and fill the rest of the holes in with magery gear, flame power necklace, dilany ring, supervisor patk/matk earring/ring, flame earring(the one with accuracy) And giant tyda axe (barring that Root of nightmares may be most viable) I dont have all the numbers for the gear atm, but that should leave you around 20k patk im guessing, and around 22k matk. If you are fighting a boss with no trash, patk food buff/housekeeper buff up to 28k, and watch windchop f people up. If planning on AOE a bunch matk food/housekeeper buff and AOE! One more thing, with 7k int your pet will always be viable dps, but when planning on using pet or AOEing, Hero pot. Since your attribute investment is all int, hero pots wont boost your single target terribly much, because all youll get will be extra wind chop mdmg, and charged chop will do the rest, but your aoes and your crystal will feel a hero pot very very much.


Right now i try to get as much strength and intelligence on my gear as possible. 3 of my mainstats i have to buy for mementos (Str/Int & Int/p.att in Temple & Tomb variants) which is quite expensive.

I am at 14k matt and 18k phyiscal attack right now, using a T10 root of nightmare. My damage is a little better than that of a mage - until i run out of mana about 90-120 secs into a fight. And yes, i pot mana like crazy.

Since you said that the main-stats affect the pets best (like strength for example), i try to stay away from stats that give me only secondary attributes (HP/p.att for example). I still have some of those on my gear though. Mostly Forrest of Competition and that Hos or so Strength/Magical Attack stat.

In summary i just want to be sure that i fully understand what i am about to do. So Strength would be better than pure physical Attack overall even though it gives me less p.att than a pure p.att-stat because it improves my pet more. Same goes for intelligence compared to m.att etc. right?


And you are right about the hero pot. It gives my pet a nice boost. I had it tank Dod two nights ago.:cool:

Thanks for your help it really is appreciated!:)

27

Tuesday, February 22nd 2011, 3:33pm

Quoted from "Diwi;384508"

You don't have to necessarily choose between melee and magic here, im in the process of rerolling my wd/r to wd/m and as im doing the math, im amazed. Since straight stats effect your pet more and str is only as good for wds as it is for knights, stack int. 4 stats of int on each piece of gear, line up patk 3 deep if you can. I have a s/k tank that has 3 patk stats on every piece of gear only to make room for stam and pdef stats, and in hodl gear, WA, RT statted with holes, still he buffs up to 30k fooded. Remember wd gets .5 patk from each point of int, in gear of this level a wd/m could have easilly 7000 int, thats 3500k bonus patk and with three patk stats on each piece, you are looking at about 7500, give or take, patk from stats. 7000 int is going to leave you with 14k matk, and with int and stats added you'll have 11k patk. throw in main set Devil slaughter for the extra physical damage, and fill the rest of the holes in with magery gear, flame power necklace, dilany ring, supervisor patk/matk earring/ring, flame earring(the one with accuracy) And giant tyda axe (barring that Root of nightmares may be most viable) I dont have all the numbers for the gear atm, but that should leave you around 20k patk im guessing, and around 22k matk. If you are fighting a boss with no trash, patk food buff/housekeeper buff up to 28k, and watch windchop f people up. If planning on AOE a bunch matk food/housekeeper buff and AOE! One more thing, with 7k int your pet will always be viable dps, but when planning on using pet or AOEing, Hero pot. Since your attribute investment is all int, hero pots wont boost your single target terribly much, because all youll get will be extra wind chop mdmg, and charged chop will do the rest, but your aoes and your crystal will feel a hero pot very very much.

Edit: in the extra spaces on your stat (5 extra with 4 int and 3 patk) fill in stam (stam/int, stam/patk) and use str/matk sparingly. Cling to accuracy on your physical pieces. If you have enough accuracy from your skill and gear, you can forgoe a dex stat here and there, in exchange for an extra patk, str, or matk.



Diwi,

I was looking at making a Hybrid build like this to play with my Wifes P/W. I was thinking about using this gear setup, stats, and runes (cap'd at Competition stats atm as I don't really want to steal dps from our primaries). Is this about how you did yours? I skipped the Intelligence/Strength stats in favor of striaght mAtt/pAtt as its more beneficial w/o a hero pot. Even with a hero pot I'm guess theres little difference in final stats.

Totally agree on the accuracy, even stacking dexterity runes, its still looking low.

Just curious are you using Crispy Chicken Legs, an Imperial Seafood, or ... ?

~N

28

Wednesday, April 13th 2011, 10:29pm

how do u do the 50 elite skill warden quest? the arkana one? no one knows, the mage one was easy to understand, but the warden one is confusing. can u help? Ms. Cat

29

Thursday, April 14th 2011, 1:33pm

Warden elite is easy, actually... and one of the best designed ones. :)

There are 2 poles... and 2 of you. ;)

Send your pet to 1 pole and you attack the other pole. You'll both get debuffs when you hit the poles.

Now... switch places. Send your pet to your pole & you run to the other pole.

When you meet in the middle, the 2 debuffs will go off and heal you completely.

Do this 5-10 times, can't remember... and it's done.

  • "earthenleaf" started this thread

Posts: 57

Location: Nevada

Occupation: Student, and martial artist

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30

Wednesday, April 20th 2011, 12:49am

Quoted from "Awedeanna;409004"

how do u do the 50 elite skill warden quest? the arkana one? no one knows, the mage one was easy to understand, but the warden one is confusing. can u help? Ms. Cat


Go talk to the elf infront of NoM.

He will spawn 2 crystals, that you have 10?minutes to destroy.

They both have 10 hit points, but are immune to all damage.

Have a pet (spirit of oak works best) go to one crystal, and you go to the other.

Make sure you have animations turned on.
When you see a red/blue ring burst out of the crystal that you are on, go to the middle and meet with your pet.

If done correct a red/blue ring should burst out of either you or the pet, and you will receive a full heal.

Then have you and your pet trade crystals, and repeat the process.

If you take too long than the crystals will heal them selves and you will take a huge amount of damage.

Both crystals have to lose all 10 HP within 15 seconds of the other. If one died before the other it will fully heal.

acidkavu

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31

Sunday, April 24th 2011, 1:16pm

I think Narrow Escape and Crystal Protection is just stupid. Alone they are fine, but together is just dumb.

The Crystal Protection cancel Narrow Escape.

Not to mention, how often does Nature Crystal die again? it's not like it can hold aggro or even a tank.

  • "earthenleaf" started this thread

Posts: 57

Location: Nevada

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32

Monday, April 25th 2011, 12:12am

Quoted from "acidkavu;411718"

I think Narrow Escape and Crystal Protection is just stupid. Alone they are fine, but together is just dumb.

The Crystal Protection cancel Narrow Escape.

Not to mention, how often does Nature Crystal die again? it's not like it can hold aggro or even a tank.


Always nice that if the boss sneezes the crystal dies though.

At least it can survive 80% of boss AoEs.

33

Saturday, April 30th 2011, 12:58am

Surprised you still haven't tested this Xeph. Crystal Protection does not cancel Narrow Escape. Crystal Protection only means that you can not summon crystal for the 40 secs. It does not prevent crystal's soul bond from working.

On another note, for those who wonder if our 50 elite skill is worth it...

Crystal Boost needs at least 80% HP to work. If crystal has any less, it will die and you wont get the mp. The mp itself is kinda meh.... dependent on crystal explosion level, at level 60 gives only 1100 mp back.

Just to see what would happen, I once cast the soul attack to bring crystal down to exactly 80%, and then immediately cast explosion... the crystal survived (with exactly 1 hp).

34

Monday, May 2nd 2011, 3:35pm

I recently found another trick to get around Crystal Protection's summon block. As long as you start to re-summon the crystal before it dies, the cast will complete (assuming you don't get interrupted). Apparently, Crystal Protection only blocks you from starting summons, not completing them. If you know your crystal is about to die (whether from DoTs or whatever), you can get both Crystal Protection's shield and a fresh new crystal at the same time, if you time it right.

35

Tuesday, July 5th 2011, 9:49am

i need advice

which is better to use for wd/m cloth or chain? staff or axe and sword?

36

Friday, July 29th 2011, 3:24am

if u die at lvl 10 do u lose ur secondary class?

37

Monday, September 26th 2011, 2:22am

Thanks to C4's release, this combi no longer works.

Pizzoof

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Location: Canada

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38

Monday, September 26th 2011, 3:20am

You're crazy, Wd/M rocks. It's just a full melee class now.
Pizzuuf 72 Warrior/ 68 Warden/ 62 Mage
Server - Govinda

39

Monday, March 5th 2012, 6:31am

Is this guide still up-to-date or is it outdated?
Is [Frantic Briar] still M Attack based AOE? Does [Crystal Explosion] still does AOE damage?

Thanks

40

Monday, March 5th 2012, 7:22am

Quoted from "eliteofsun;514817"

Is this guide still up-to-date or is it outdated?
Is [Frantic Briar] still M Attack based AOE? Does [Crystal Explosion] still does AOE damage?

Thanks


Frantic Briar is no longer an mattack/mdam skill, they made it pattack/pdam based. Crystal Explosion is no longer an attack skill for your Crystal, it is an AoE party buff that gives you +%(of your HP) resistance. It's like extra HP.

I wish Frantic Briar was Mattack/Mdam based and the Crystal pet had a castable nuke. Alas, this is not so to my dismay.